Bottlenecking Questions
1 hour ago, potatoproduction said:Hi,
I have a couple questions about bottle necking (CPU and GPU Bottlenecking):
1. Why do bottlenecks happen for cpu's?
2.gpu's?
3. is there away to tell that a cpu/gpu will bottleneck and cpu/gpu wiht out buying ( by looking at the specs)?
4. Can you fix it in anyway that doesn't require replacing?
5.How to tell that you have one
6.In a gpu bottleneck would your frame rate be the same even if you turn up the settings?
When you're playing a game, every frame has to be calculated and constructed by the computer. The CPU and GPU (among other components) are involved in this, and each component has its own specific jobs to do with regards to preparing the frame. They can't do each other's jobs. So if for example your CPU is extremely slow and can only process a few frames per second, then that's all you're going to get even if your GPU is powerful enough to process hundreds of frames each second. Having a powerful graphics card doesn't "make up" for having a slow CPU, because they both need to complete their own separate tasks for the frame to be ready. So upgrading to an even more powerful GPU won't improve your framerate in this case, a situation we call a "CPU bottleneck".
Bottlenecking isn't a yes or no question though as some people seem to think, it depends on each specific piece of software. Every game has a different balance of how much CPU power vs how much GPU power it needs, so a configuration that might have a severe CPU bottleneck in one game might be just fine in another game.
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