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Jagged Shadows,Pop in,Low LOD and jagged aa

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***PLEASE READ ENTIRE OP BEFORE POSTING***

 

Edited by: @MEC-777

 

The issues being discussed in this thread are a continuation of multiple threads come and gone over the last year or so. Please read this post CAREFULLY in it's entirety BEFORE replying, to avoid re-hashing the same thing over and over. 

 

Description of the Problems/Issues:

A significant number of PC gamers have reported experiencing some or all of the following graphical issues after changing nothing with their system. Everything looked "fine" one day and "terrible" the next. The difference or change was/is drastic and disruptive enough to notice beyond what is normally accepted as "typical graphical anomalies" observed in various games. 

 

-Most or all forms of AA filtering broken or non-effective.  

-Increased texture, shadow pop-in, Z-fighting.

-Shadows appear more jagged.

-Increased "flickering" on high-detailed objects (due to poor/broken AA filtering) - "dancing white dots" during movement.

-General decrease in LOD in all games (new and old).

 

PLEASE NOTE: These issue go beyond typical and commonly known graphical issues with certain games. Example: GTA5 - LOD box definition, object pop-in, Minecraft - anisotropic filtering bug etc. The specific issues in question also go beyond the results of low detail settings and or low PPI displays and any combination there of. The issue is: specific aspects of how the image is rendered has changed from a higher to [much] lower quality, without having changed anything (to the user's knowledge), seemingly "overnight". 

 

ALSO NOTE: These issues have been observed on Intel and AMD (FM2+ and AM3+ or older)-based systems, running both Nvidia and AMD GPUs. It has also been primarily observed on systems running Windows. 

 

Here is an example of the difference. Both videos are running the same game on the same display with the same resolution and graphics settings@BuckGup first noticed the excessive jaggies in the menu of this game one day, and that was the first tip-off that something had changed (went wrong), even though he did not change anything prior to this happening. This also serves to demonstrate that as far as we know, the problem is fixed after switching to the AMD Ryzen platform. <--- NOTE: some members have now reported that switching to a Ryzen-based system DID NOT fix the issue. Thus, we can only state that this is an inconclusive solution. 

 

After the problem occurred:

 

 

Before the problem occurred - the way the game SHOULD look:

 

 

Solution that have been attempted but did not fix the issue:

-Swapping out every component in the PC (one at a time and all together).

-Reformat and clean OS install.

-Switching from AMD to Nvidia and reverse. 

-Windows 7, 8, 8.1, 10.

-Running DDU with clean driver installation.

 

In *some* instances, swapping out components from one system (with the problem) to another system (without the problem), the issue was gone.  ***Details on this to be updated shortly***

 

Solutions we know have ZERO effect on the issue or are unrelated:

-"Dirty power" or power-related. By the very nature of how a GPU functions and given the multiple "power-cleaning and conditioning" stages before it reaches the PC and GPU (PSU, VRMs etc), it's simply not possible for this issue to be caused by "dirty" or "infected" power source. So please do not suggest it. 

-Running games at lower settings and/or on lower PPI (lower pixel density) displays. We all know games look worse in those conditions. That is NOT what this issue is about. Please see the notes already stated above to reiterate. The issue is about an instant decrease in graphical fidelity without having changed anything (settings/software or hardware) with the system.

-Virus or software "infection" of some kind. If this were the case, a simple wipe or swapping out of the storage drive(s) and clean OS install would fix the issue - but that has not been the case. So it seems; once the issue is there, it is extremely difficult to fix, aside from taking drastic measures. 

 

Possible solutions that have yet to be confirmed:

-In *some* cases, building an entirely new system fixed the issue. In *some* cases, this fixed the issue, but only temporarily. 

-One member  Now two(2) members here on the forums upgraded to AMD's new Ryzen platform and observed nearly all these issues were resolved. 2 members involved in this thread who have both experienced these issues are in the process of testing with a Ryzen based system to see if this holds merit. Further testing in progress... 

Update: Some members have reported that Ryzen systems are still susceptible to these issues. So the verdict on Ryzen systems being a possible solution is inconclusive at this point (July 2019). 

 

PLEASE: Do not suggest solutions that have already been attempted or that we know are unrelated, unless you have something new to bring forward that we might have overlooked. 

 

If you have any new information or corrections to the above information, please send me a PM and I will update. If you don't believe this issue is real or exists, and you have nothing to contribute, then please refrain from posting.

 

My two cents on this whole situation: At first I was very skeptical. I said "this is just low PPI, low settings, typical game issues with AA etc...". In some specific cases, it was. But there were enough people complaining about this and describing what happened in the same way (there are many more on other threads on other forums), that it made me take notice. It's not about the "graphics" but the "sudden change in graphics" - regrettably and honestly, it took me a while to realize that is what they were really talking about and trying to fix. I personally have not experienced these issues, but I am genuinely curious to see if a solution can be found for those who are stuck with this.  

 

Thanks for reading.  

 

The original OP for reference:

Spoiler

 

Hello. we have a topic before like this and we are talking about the problems (already written in the title) and we met some guys who is just pure nonsense and keep talking to us like we are dumbs and i am the reason why the topic is closed.. now im so sorry and now i wont swear anymore but please let start all over again @ElijahDar @SpeedUp10 @Karalum  @SamStrecker and many other more and for the new guys who just visited this topic recently.. this is the problem we are talking about Untitled.png.af44316c4fdf7db7fe3fea2412dc138d.pngUntitled.png.2ab560209e50d663fec8684e42bdaae7.png

 

 

luckily we have solutions that might work so come and join us if you have these problems..we are going to help you

 

 

Edited by MEC-777
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Please stop, this needs to be re-structured and done in a different way with a lot more structure and side by side comparisons. Till then, it is nothing but a chat room of insanity. I will work on a topic once I am back from holiday on the 21st of August, I am also in the process of getting a friend who is not experiencing these problems to record games side by side with me.

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18 minutes ago, iiNNeX said:

Please stop, this needs to be re-structured and done in a different way with a lot more structure and side by side comparisons. Till then, it is nothing but a chat room of insanity. I will work on a topic once I am back from holiday on the 21st of August, I am also in the process of getting a friend who is not experiencing these problems to record games side by side with me.

please dont make one just do it here... anyway you like the new title?? xD 

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I have discovered that this problem doesnt just downgrade the graphics but cause major bugs to videogames

 

1.See a full black island in the far distance (i mean really really far)

2.Floating things/assets (most noticable on ds3 whenever you destroy a crate or something)

3.Causes black/blank reflection

4.Causes sharpness and jaggies to dof effect (yeah really irony because dof meant to blur not to sharpen)

5.low draw distance causes some assets in the distance to bug out

6.Pixelated Shadows causes shadows out of nowhere that will bug the game out

7.Low draw distance will cause pop in in cutscenes which is a hard deal to deal with

8. THE STRONGEST ONE !!! the jaggies in the cutscenes cause it to look like it is screen tearing even it wasnt really screen tearing at all

 

also a tip

 

 

you never can look at a wheat field again.. you never can see the whole wheat field with your eyes 

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Things to do to help or even fix some of the problems.

 

Clean install of OS

 

Ask here for advice on the most stable driver.

 

Don't use bootleg software and watch porn in your gaming PC, that's why God made smartphones.

 

Increase your RAM speed.

 

Run games on a SSD

 

Spend as much on your modem as you do your graphics card.

 

If you use an overly and monitoring software combined. Make sure to turn off your monitoring software to see if it helps. Afterburner is especially bad at causing problems, having the graph open in PrecisionX can too. 

If anyone asks you never saw me.

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Ok I see the problem myself now only in Overwatch during the first main screen. Usually on the players as they slowly move. 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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2 hours ago, SamStrecker said:

Ok I see the problem myself now only in Overwatch during the first main screen. Usually on the players as they slowly move. 

oh no.. why??? i am playing overwatch and i dont see any problems in it but you said it.. now i notice it..

 

 

anyway i been playing witcher 3 for about hours now and i reach the kaer morhen now i usually notice pop in but i blame the game.. 

 

 

 

Hello and for now on im going to search for solution so we are not just going to chitchat everyday

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9 hours ago, KenjiD5 said:

 

 

 

Only watching this for 5sek gave me headache..

 It somehow got a bit better for me these days.

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38 minutes ago, KenjiD5 said:

oh no.. why??? i am playing overwatch and i dont see any problems in it but you said it.. now i notice it..

 

 

anyway i been playing witcher 3 for about hours now and i reach the kaer morhen now i usually notice pop in but i blame the game.. 

 

 

 

Hello and for now on im going to search for solution so we are not just going to chitchat everyday

It doesn't really bother me and it is only noticeable when not moving. 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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3 hours ago, SamStrecker said:

Ok I see the problem myself now only in Overwatch during the first main screen. Usually on the players as they slowly move. 

Its starts with one game and ends with every game :^)

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Just now, SpeedUp10 said:

Its starts with one game and ends with every game :^)

It's fine. I barely notice it and with 4K it doesn't exist. Or if it does no one I can see it

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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̌̅̒̾̈́̆͌̌̾̎̽̐̅̏́̈̔͛̀̋̃͊̒̓͗͒̑͒̃͂̌̄̇̑̇͛̆̾͛̒̇̍̒̓̀̈́̄̐͂̍͊͗̎̔͌͛̂̏̉̊̎͗͊͒̂̈̽̊́̔̊̃͑̈́̑̌̋̓̅̔́́͒̄̈́̈̂͐̈̅̈̓͌̓͊́̆͌̉͐̊̉͛̓̏̓̅̈́͂̉̒̇̉̆̀̍̄̇͆͛̏̉̑̃̓͂́͋̃̆̒͋̓͊̄́̓̕̕̕̚͘͘͘̚̕̚͘̕̕͜͜͝͝͝͠͝͝͝͝͠ͅS̷̢̨̧̢̡̨̢̨̢̨̧̧̨̧͚̱̪͇̱̮̪̮̦̝͖̜͙̘̪̘̟̱͇͎̻̪͚̩͍̠̹̮͚̦̝̤͖̙͔͚̙̺̩̥̻͈̺̦͕͈̹̳̖͓̜͚̜̭͉͇͖̟͔͕̹̯̬͍̱̫̮͓̙͇̗̙̼͚̪͇̦̗̜̼̠͈̩̠͉͉̘̱̯̪̟͕̘͖̝͇̼͕̳̻̜͖̜͇̣̠̹̬̗̝͓̖͚̺̫͛̉̅̐̕͘͜͜͜͜ͅͅͅ.̶̨̢̢̨̢̨̢̛̻͙̜̼̮̝̙̣̘̗̪̜̬̳̫̙̮̣̹̥̲̥͇͈̮̟͉̰̮̪̲̗̳̰̫̙͍̦̘̠̗̥̮̹̤̼̼̩͕͉͕͇͙̯̫̩̦̟̦̹͈͔̱̝͈̤͓̻̟̮̱͖̟̹̝͉̰͊̓̏̇͂̅̀̌͑̿͆̿̿͗̽̌̈́̉̂̀̒̊̿͆̃̄͑͆̃̇͒̀͐̍̅̃̍̈́̃̕͘͜͜͝͠͠z̴̢̢̡̧̢̢̧̢̨̡̨̛̛̛̛̛̛̛̛̲͚̠̜̮̠̜̞̤̺͈̘͍̻̫͖̣̥̗̙̳͓͙̫̫͖͍͇̬̲̳̭̘̮̤̬̖̼͎̬̯̼̮͔̭̠͎͓̼̖̟͈͓̦̩̦̳̙̮̗̮̩͙͓̮̰̜͎̺̞̝̪͎̯̜͈͇̪̙͎̩͖̭̟͎̲̩͔͓͈͌́̿͐̍̓͗͑̒̈́̎͂̋͂̀͂̑͂͊͆̍͛̄̃͌͗̌́̈̊́́̅͗̉͛͌͋̂̋̇̅̔̇͊͑͆̐̇͊͋̄̈́͆̍̋̏͑̓̈́̏̀͒̂̔̄̅̇̌̀̈́̿̽̋͐̾̆͆͆̈̌̿̈́̎͌̊̓̒͐̾̇̈́̍͛̅͌̽́̏͆̉́̉̓̅́͂͛̄̆͌̈́̇͐̒̿̾͌͊͗̀͑̃̊̓̈̈́̊͒̒̏̿́͑̄̑͋̀̽̀̔̀̎̄͑̌̔́̉̐͛̓̐̅́̒̎̈͆̀̍̾̀͂̄̈́̈́̈́̑̏̈́̐̽̐́̏̂̐̔̓̉̈́͂̕̚̕͘͘̚͘̚̕̚̚̚͘̕̕̕͜͜͝͠͠͝͝͝͝͠͝͝͝͠͝͝͝͝͝͝ͅͅͅī̸̧̧̧̡̨̨̢̨̛̛̘͓̼̰̰̮̗̰͚̙̥̣͍̦̺͈̣̻͇̱͔̰͈͓͖͈̻̲̫̪̲͈̜̲̬̖̻̰̦̰͙̤̘̝̦̟͈̭̱̮̠͍̖̲͉̫͔͖͔͈̻̖̝͎̖͕͔̣͈̤̗̱̀̅̃̈́͌̿̏͋̊̇̂̀̀̒̉̄̈́͋͌̽́̈́̓̑̈̀̍͗͜͜͠͠ͅp̴̢̢̧̨̡̡̨̢̨̢̢̢̨̡̛̛͕̩͕̟̫̝͈̖̟̣̲̖̭̙͇̟̗͖͎̹͇̘̰̗̝̹̤̺͉͎̙̝̟͙͚̦͚͖̜̫̰͖̼̤̥̤̹̖͉͚̺̥̮̮̫͖͍̼̰̭̤̲͔̩̯̣͖̻͇̞̳̬͉̣̖̥̣͓̤͔̪̙͎̰̬͚̣̭̞̬͎̼͉͓̮͙͕̗̦̞̥̮̘̻͎̭̼͚͎͈͇̥̗͖̫̮̤̦͙̭͎̝͖̣̰̱̩͎̩͎̘͇̟̠̱̬͈̗͍̦̘̱̰̤̱̘̫̫̮̥͕͉̥̜̯͖̖͍̮̼̲͓̤̮͈̤͓̭̝̟̲̲̳̟̠͉̙̻͕͙̞͔̖͈̱̞͓͔̬̮͎̙̭͎̩̟̖͚̆͐̅͆̿͐̄̓̀̇̂̊̃̂̄̊̀͐̍̌̅͌̆͊̆̓́̄́̃̆͗͊́̓̀͑͐̐̇͐̍́̓̈́̓̑̈̈́̽͂́̑͒͐͋̊͊̇̇̆̑̃̈́̎͛̎̓͊͛̐̾́̀͌̐̈́͛̃̂̈̿̽̇̋̍͒̍͗̈͘̚̚͘̚͘͘͜͜͜͜͜͜͠͠͝͝ͅͅͅ☻♥■∞{╚mYÄÜXτ╕○\╚Θº£¥ΘBM@Q05♠{{↨↨▬§¶‼↕◄►☼1♦  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While you guys been testing games and making videos and forcibly proving/denying the problem to each other, Me and @SpeedUp10  were actually investigating the issue. Please stop testing games and making videos and start researching. For once we actually know what the problem is however the solution or what causing it is unknown.

 

First of all, Please Please and Please stop making general names for this problem. "Texture Flickering" or "Jagged Edges" will only attract people whose problem can be fixed by reinstalling driver or windows or people who wanna prove to us nothing is wrong. 

 

So here is the investigation:

We did a bit of research here and there and found out that this problem is something that is happening once there is a camera motion. meaning that a fixed frame is rendering perfectly. therefore we concluded that this is because of some sort of calculation being run in GPU and is being messed with and it takes a few seconds to re-adjust. After a bit of more researching and cross-solving, we drew some connection to LoD Bias. Now LoD bias is a series of calculations that aid the GPU in rendering each object/texture specific to their location in relation to player. The values being yielded by theses calculation also aids the GPU in draw distance and shadow quality (Depending on Shader being used by the engine). Now the APIs (DirectX, OpenGL, VulkanRT) are responsible for this. So I went after articles written by shader programmers wo use these APIs to specifically find the problem since blaming LoD Bias is again too general (LoD bias has alot of more calculations). So we came to this conclusion that this is actually a really common problem in shader programming and thats why simply searching "Texture Flickering" on google wont get you to this. We tried alot of things, even went for RF Noise or radio interference or testing game enigine based LoD bias. Also a clue that helped was that this is all about shadows. this may also come as bit of shock but shadows are what we should blame the whole thing on, and you maybe say that im crazy why should I blame shadows on jagged edges or popping but bare with me im going to prove why.

 

So guys, to shorten this up, the problem is not one but 3:

 

1. Shadow Acne (Main one)

Another common artifact found in shadow mapping is shadow acne, or erroneous self-shadowing.  This generally occurs when the texel depth in light space and the texel depth in view space are so close that floating point errors incorrectly cause the depth test to fail. There are a few ways to address this issue.  It’s so prevalent, that most graphics APIs provide a means to instantiate a rasterizer state that includes both a depth bias and a slope-scaled depth bias.  Essentially, during shadow map creation, these values are used in combination to offset the current value by a certain amount and push it out of the range where floating point inaccuracies would cause inaccurate comparisons.  One must be careful when setting these bias values.  Too high of a value can cause the next issue to be discussed, peter panning, while too low of a value will still let acne artifacts creep back.

 

2. Peter Panning

It’s frustrating when introducing a fix for one thing breaks something else.  That’s exactly what we can potentially end up with when we use depth biases for shadow maps.  Peter Panning is caused by offsetting the depth values in light space too much.  The result is that the shadow becomes detached from the object casting it. Sometimes the depth bias is so large that it pushes the shadow away from the caster, causing them to appear as though they could be floating. 

 

3. Perspective Aliasing

These types of artifacts are perhaps the simplest to alleviate.  Stair-like artifacts outlining the projected shadows are generally caused by the resolution of the shadow map being too low. Unfortunately, increasing the resolution will only get us so far.  Even at high resolutions, if the viewer is close enough to the receiving surface, tiny stair-like artifacts will still be noticeable along the edges of projected shadows.  The solution to this is to use a technique called percentage closer filtering (PCF).  Instead of sampling at one location, this algorithm samples several points around the initial location, weighs the results that are shadowed versus non-shadowed, and creates soft edges for the result. 

 

TL;DR Stop looking for proofs and videos and game problems and start looking for a fix for Shadow Acne. Trust me when I say this. You fix Shadow Acne your problems will be solved forever. How to fix it? that's the million dollar question.

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Hello i notice some more bugs that this problem make in games

 

1.z-fighting that makes all the physics look like shit

2.Flickering weather/sky

 

 

THE GAMES THAT CAUSE THIS PROBLEMS :

 

i notice that those ini files for games are all combining together to get the most flopped up graphics ever

 

1.GTA V brings you the shadow box issue

2.Fallout 4 brings you the low detailed things issue

3.Indie Games with bad anti aliasing brings you ... of course they are indie games they dont have their own ini

4.GTA 4 brings you the pixelated shadows

5.Outlast gives you the shimmering issue (this is the one you can notice when you are inside a vent)

6.Assasins Creed gives you the low detailed npc issue

 

and much more thats why we should stop downloading so many games at one

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so this is a theory but might work

 

we must delete all game files (not format) 

and even games

after that we must go to regedit

i dont know but we should set it all to default

and we need to search for more game files that is hidden in appdata or something

then after finally removed

use ddu and remove driver

plug a usb/cd/or anything that have the driver installer

redownload the driver

download 1 game

play it.. if it is having a shadow box issue then trash my theory that the games is causing this problem

 

and one things

 

the real solution

 

when i was temporarily banned from linustechtips i decided to bring my pc to a rest house (yeah why would i bring a pc right?)

we were in vacation so...

 

my pc is already set and nothing is remove and my pc is small thats why (small casing/small monitor) but still heavy

 

i plug my pc there

at first it dont work because i havent notice that some plugs are not plugged

 

and it finally worked it opened

see my games in there

 

i try to play there

no internet or something just pc with games

 

it was flawless.. never seen a flaw or something in the graphics

 

yeah quite impossible..

 

and i got home last 2 days

 

plug my pc back in

have some complications due to cables but i manage to open it again

 

there it is again

 

beautiful but goddang issue

 

but i just play my games now i dont want to die searching for a solution that is might never be find by a man.. im enjoying witcher 3 even with some flaws but its okay.. 

 

 

so the solution is... fix the electricity in your house or in your goddang neighborhood... or just leave your house and buy another house miles away from your house and live there with your pc... xDxD btw i dont notice flaws in the pc when im in the rest house maybe due to the lightning of the house or i just really think it would work so i dont say that there is really no issue the rest house or is it just me thinking that it actually work but it may.. be

 

 

 

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1 hour ago, App4that said:

Glad you got that figured out.

yeah.. i notice that some cables in my house are messed up.. i mean too many cables and cant even think which one is plug in or not.. so many cables... my pc is running too loud too.. a 750 ti shouldnt do that.. when i first bought this and played with it i never heard the sound i heard before with my geforce 210 but now it is back and it is so loud like the power is running at it max.. maybe voltage problem or something.. i also notice that lowering your graphics settings reduce the noise and reduce the usage it does in task manager but making it high will make loud noise and add more usage in the task manager..

 

 

it must mean that the higher the settings = the lower the frame = will make loud noise due to it trying to force more frame in the game = causing screen tearing and causing anti aliasing to get jagged = causing the settings to lower itself even if not lowered by the player and causing the rendering to be slow... 

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10 hours ago, ElijahDar said:

While you guys been testing games and making videos and forcibly proving/denying the problem to each other, Me and @SpeedUp10  were actually investigating the issue. Please stop testing games and making videos and start researching. For once we actually know what the problem is however the solution or what causing it is unknown.

 

First of all, Please Please and Please stop making general names for this problem. "Texture Flickering" or "Jagged Edges" will only attract people whose problem can be fixed by reinstalling driver or windows or people who wanna prove to us nothing is wrong. 

 

So here is the investigation:

We did a bit of research here and there and found out that this problem is something that is happening once there is a camera motion. meaning that a fixed frame is rendering perfectly. therefore we concluded that this is because of some sort of calculation being run in GPU and is being messed with and it takes a few seconds to re-adjust. After a bit of more researching and cross-solving, we drew some connection to LoD Bias. Now LoD bias is a series of calculations that aid the GPU in rendering each object/texture specific to their location in relation to player. The values being yielded by theses calculation also aids the GPU in draw distance and shadow quality (Depending on Shader being used by the engine). Now the APIs (DirectX, OpenGL, VulkanRT) are responsible for this. So I went after articles written by shader programmers wo use these APIs to specifically find the problem since blaming LoD Bias is again too general (LoD bias has alot of more calculations). So we came to this conclusion that this is actually a really common problem in shader programming and thats why simply searching "Texture Flickering" on google wont get you to this. We tried alot of things, even went for RF Noise or radio interference or testing game enigine based LoD bias. Also a clue that helped was that this is all about shadows. this may also come as bit of shock but shadows are what we should blame the whole thing on, and you maybe say that im crazy why should I blame shadows on jagged edges or popping but bare with me im going to prove why.

 

So guys, to shorten this up, the problem is not one but 3:

 

1. Shadow Acne (Main one)

Another common artifact found in shadow mapping is shadow acne, or erroneous self-shadowing.  This generally occurs when the texel depth in light space and the texel depth in view space are so close that floating point errors incorrectly cause the depth test to fail. There are a few ways to address this issue.  It’s so prevalent, that most graphics APIs provide a means to instantiate a rasterizer state that includes both a depth bias and a slope-scaled depth bias.  Essentially, during shadow map creation, these values are used in combination to offset the current value by a certain amount and push it out of the range where floating point inaccuracies would cause inaccurate comparisons.  One must be careful when setting these bias values.  Too high of a value can cause the next issue to be discussed, peter panning, while too low of a value will still let acne artifacts creep back.

 

2. Peter Panning

It’s frustrating when introducing a fix for one thing breaks something else.  That’s exactly what we can potentially end up with when we use depth biases for shadow maps.  Peter Panning is caused by offsetting the depth values in light space too much.  The result is that the shadow becomes detached from the object casting it. Sometimes the depth bias is so large that it pushes the shadow away from the caster, causing them to appear as though they could be floating. 

 

3. Perspective Aliasing

These types of artifacts are perhaps the simplest to alleviate.  Stair-like artifacts outlining the projected shadows are generally caused by the resolution of the shadow map being too low. Unfortunately, increasing the resolution will only get us so far.  Even at high resolutions, if the viewer is close enough to the receiving surface, tiny stair-like artifacts will still be noticeable along the edges of projected shadows.  The solution to this is to use a technique called percentage closer filtering (PCF).  Instead of sampling at one location, this algorithm samples several points around the initial location, weighs the results that are shadowed versus non-shadowed, and creates soft edges for the result. 

 

TL;DR Stop looking for proofs and videos and game problems and start looking for a fix for Shadow Acne. Trust me when I say this. You fix Shadow Acne your problems will be solved forever. How to fix it? that's the million dollar question.

this.

 

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hello i been having problems in my witcher 3.. i saw some white dots flickering in the screen when in combat in cave (only last for a second) and now i been seeing texture being gone and back and gone and back and gone and back 100x everytime i move.. is my gpu defective or is it a bug or is it one of this problems 

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Ok so now it happens in CSGO too. I think I fixed it by unplugging other devices on the same circuit as my PC. Weird but on 4K unnoticeable 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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13 minutes ago, SamStrecker said:

Ok so now it happens in CSGO too. I think I fixed it by unplugging other devices on the same circuit as my PC. Weird but on 4K unnoticeable 

Yeah 4k is saving u probably, I have  a 144 hz monitor , so that is helping me aswell, if I plug my 60 Hz monitor its so much more worse...

 

We should focus on what

ElijahDar

said.

 

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Yeah it is unnoticable in 4k but the problem is we cant run 4k now with good fps.. i have a friend (not actually a friend) that have a gtx 1080.. tried to play with it with his 4k monitor.. he have some games like gta 5 dark souls 3 and pure other shit games

 

i played gta 5 and i been getting 60+ fps but getting frame drops maybe due to 4k and i played dark souls 3 and it work well i may say but still have some frame drops and stuttering due to 4k..  so if the solution is to have a 4k.. we might need to wait for more better gpu than 1080 to run games well.. 

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