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PlayStation VR "60% Faster than Equivalent Specced PC"

DocSwag

Compared to what kind of PC? A low-end one with a 1.6GHz APU? Yeah, no shit it's faster, with that external processing unit and all.

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Hmm, well, driver overhead and optimization should always be improved for sure. Hopefully we see that in near future.

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Think they forgot to add in some fine print: "Will also be 60% more expensive than other VR headsets". 

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They do make a point.. Its easier to develop a VR game for Consoles because every console is the same.

And a similar spec PC would be slower than a purpose built console with a purpose built OS

 

But my 980Ti will fuck your console up :)

  

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clever wording, the console specs dont change but you need the external processor onboard of the ps vr for it to work.

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LOL that's the most retarded thing I have ever heard. PS4 games have been optimized for 36 million also and my GTX 970 more than doubles the PS4 framerate at often higher resolutions with much more eye candy turned on.

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Just now, SteveGrabowski0 said:

So PS VR comes with a graphics card?

Yup, the base PS4 is too weak so it has its own CPU and GPU.

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1 minute ago, Daring said:

Yup, the base PS4 is too weak so it has its own CPU and GPU.

Oh wow, I thought they were going to try to run it on those shit Jaguar quadcores + 7850

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8 hours ago, Ronnie76 said:

So, a 8 core clocked at 1.6GHz

or a 4 core at 3.2GHz 

and its also AMD so drop about 30% performance and its about equal to the original haswell 

Something like that.

8 Jaguar cores at 1.6GHz is not equal to a Haswell quad core, assuming that's what you mean. Not even close. Jaguar is AMDs low-performance, low-power architecture. Everyone knows Intel Atom sucks, well this is "AMD Atom."

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6 hours ago, Daring said:

Compared to what kind of PC? A low-end one with a 1.6GHz APU? Yeah, no shit it's faster, with that external processing unit and all.

 

2 hours ago, brownninja97 said:

clever wording, the console specs dont change but you need the external processor onboard of the ps vr for it to work.

 

21 minutes ago, Daring said:

Yup, the base PS4 is too weak so it has its own CPU and GPU.

 

18 minutes ago, SteveGrabowski0 said:

Oh wow, I thought they were going to try to run it on those shit Jaguar quadcores + 7850

Guys... that's been debunked. The box is just doing some minor additional processing. It's almost more like the box that came with the Oculus DK1.

The power supply for the PS VR "processing unit" is like 36W. You're not going to run a good CPU and GPU off 36 freaking watts. All the heavy lifting is done by the PS4 itself.

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3 hours ago, Sakkura said:

 

 

 

Guys... that's been debunked. The box is just doing some minor additional processing. It's almost more like the box that came with the Oculus DK1.

The power supply for the PS VR "processing unit" is like 36W. You're not going to run a good CPU and GPU off 36 freaking watts. All the heavy lifting is done by the PS4 itself.

Where is your source for this? The last official Sony release on the matter indicated that the box does do external processing and contains its own power supply. 

 

Quote

However, despite the active cooling, we shouldn't expect too much from the external processor - core graphics rendering for VR all takes place within the PlayStation 4 hardware itself and it's going to be down to developers to work within existing limitations to get the best results. But from our perspective, the idea of computationally expensive, latency-sensitive tasks being offloaded to the external box is a good one, and should produce a better overall experience. It certainly represents a sizeable investment from Sony - and we can't help but wonder what this may mean for the basic build cost, and by extension how much PlayStation VR will cost at retail.

 

Source: http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-vr-external-processor-revealed

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The marketing team needs to be fired faster than a blink of an eye !

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17 hours ago, ZetZet said:

kek

 

17 hours ago, Arty said:

 A console is still a computer xD

 

16 hours ago, Cpt Buzzkill said:

HAHAAHHA ohh boy... thanks for a good laugh. still keking.

Top Kek

 

Kappa

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Sony stahp

%5BHorribleSubs%5D_Hanasaku_Iroha_-_14_%

In case the moderators do not ban me as requested, this is a notice that I have left and am not coming back.

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"Look, our shitty VR Headset has 2,5 times less pixel than the vive but it runs only 60% faster."

 

Sony fully derped out this one.

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2 hours ago, FloRolf said:

"Look, our shitty VR Headset has 2,5 times less pixel than the vive but it runs only 60% faster."

 

Sony fully derped out this one.

I think you misspelled 25% less 

Vive is only 1200p in 16:9 

PSVR is 1080p in 16:9

 

But the other big thing is as you go toward higher framerates it's higher overhead that becomes an issue 

 

Metro Developer Oles Shishkovstov on DX11 Vs PS4 API

 

"On PS4, most GPU commands are just a few DWORDs written into the command buffer, let's say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does. Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One. "

 

When trying to reach 60, 90, or 120 FPS, this draw call over head is a massive disadvantage to DX11 systems. 4A is talking about Metro LL taking nearly 16ms for draw calls, if that's happening 120fps is impossible unless you double cpu speed, or get an API that handles those draw calls more  effectively. 

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10 hours ago, Davehaslanded said:

Where is your source for this? The last official Sony release on the matter indicated that the box does do external processing and contains its own power supply. 

 

 

Source: http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-vr-external-processor-revealed

That article explains that the "processing unit" has a 12V, 3A power supply, ie. 36W. They go on to explain some of the ancillary functions that the box actually performs, rather than the actual rendering workload that it's obviously incapable of.

Quote
 

One of its known functions is to create the social screen via its HDMI output. This allows gameplay to display on an HDTV for others to watch and participate in while the main player is immersed in the VR environment.

Other articles have also indicated that it is involved in 3D audio processing.

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17 minutes ago, Sharkyx1 said:

I think you misspelled 25% less 

Vive is only 1200p in 16:9 

PSVR is 1080p in 16:9

20% less.

 

1920x1080 divided by 2160x1200 is 0.8.

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23 hours ago, Coaxialgamer said:

Playstation VR = 60% faster than an equivalent potato ?

More like

 

Playstation VR = 60% faster than equivalent toaster.

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An APU 60% faster than equivalent specced PC...? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!

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