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Rise of The Tomb Raider PC Performance reviewed - Another Bad port?

Mr_Troll
1 minute ago, MEC-777 said:

 the problem with that is the AA options all look terrible at this resolution (IMO).

I agree. Even at 1440p anything but FXAA looks like crap. The SMAA is terrible looking and eats FPS for breakfast. You're better off sticking to DSR.

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12 minutes ago, gunsman said:

sli 980s at 1080p/max settings/smaa and i am getting between 20 and 120 FPS depending on scene, tried the sli fix but had no impact on FPS and caused the game to crash every hour or so. Also have the game installed on slow HDD, so i am getting massive frame drops when streaming textures come in from the HDD, but that only happens after several hours of play. looks great but sli, streaming texture issues and crashes are really leaving a bad taste in my mouth

There is no SLI support for this game yet. You're better off running it on one 980 for the time being for better performance consistency. 

Also, the very high textures eats Vram like no tomorrow. If you turn textures down to high, you can't really see a difference and you won't run into Vram issues or hitching.

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18 hours ago, MEC-777 said:

There is no SLI support for this game yet. You're better off running it on one 980 for the time being for better performance consistency. 

Also, the very high textures eats Vram like no tomorrow. If you turn textures down to high, you can't really see a difference and you won't run into Vram issues or hitching.

What are you talking about? There's been SLI support for it since the game ready driver; and since then people have found a way to get even better SLI scaling( up to 95% ) with two simply tweeks in NVIDIA Inspector.

His main issue as you point out is VRAM, even the FURY cards with 4GB HBM are getting stutters with Very High textures, so it's best to run it at High.

I myself easily get over 100+fps every everything maxed bar FXAA at 1440p

 

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1 hour ago, Valentyn said:

What are you talking about? There's been SLI support for it since the game ready driver; and since then people have found a way to get even better SLI scaling( up to 95% ) with two simply tweeks in NVIDIA Inspector.

His main issue as you point out is VRAM, even the FURY cards with 4GB HBM are getting stutters with Very High textures, so it's best to run it at High.

I myself easily get over 100+fps every everything maxed bar FXAA at 1440p

 

Sure, there is a fix for it. But it's not officially supported/enabled in the driver yet. Most of the people complaining don't know about that fix and just outright say "SLI performance is crap" without looking into why or if there is a fix. 

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5 minutes ago, MEC-777 said:

Sure, there is a fix for it. But it's not officially supported/enabled in the driver yet. Most of the people complaining don't know about that fix and just outright say "SLI performance is crap" without looking into why or if there is a fix. 

The "fix" only improves the scaling, that can only be done because there already is SLI support, which for many is good enough. 


The main issue as usual with SLI or XFIRE is people upgraded their drivers, install of doing a full clean install ( especially after cleaning out remnants in Safemode ). I know that's a lot of hassle and even then many wouldn't even think of it. Darn shame neither company have gotten driver updates/upgrades right in there respective software.

I've also noted that whenever I try and use GeForce Experience, I have some odd issues usually related to SLI or G-Sync. Seems the best is still a full clean driver install without the extra software packages.

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So AMD's new driver for Tomb Raider is out, and it looks like things aren't much better
There are XFIRE issues for some people, from lighting errors, even more stutter, and some getting blackscreens :(

New 16.1.1 Driver

ROTRUpdated_Bench.jpg

 

Old 16.1 driver

 

9x2WNnx.jpg

 

image.png

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1 hour ago, Valentyn said:

The "fix" only improves the scaling, that can only be done because there already is SLI support, which for many is good enough. 


The main issue as usual with SLI or XFIRE is people upgraded their drivers, install of doing a full clean install ( especially after cleaning out remnants in Safemode ). I know that's a lot of hassle and even then many wouldn't even think of it. Darn shame neither company have gotten driver updates/upgrades right in there respective software.

I've also noted that whenever I try and use GeForce Experience, I have some odd issues usually related to SLI or G-Sync. Seems the best is still a full clean driver install without the extra software packages.

I went from crossfire 290's to a single 980 and couldn't be happier - mostly due to the lack of driver issues and hassle. So far  every driver update since Nov/Dec 2015 has been through Grforce experience and has been seamless. It just downloads the driver automatically when it's available and then all I do is click install. Screens flicker off and on a few times and it's done. Doesn't even ask me to restart the system (I do it anyways). 

By the sounds of it, both AMD and Nvidia have driver issues with multi-GPU setups though. I don't think that will ever go away. 

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1 minute ago, MEC-777 said:

I went from crossfire 290's to a single 980 and couldn't be happier - mostly due to the lack of driver issues and hassle. So far  every driver update since Nov/Dec 2015 has been through Grforce experience and has been seamless. It just downloads the driver automatically when it's available and then all I do is click install. Screens flicker off and on a few times and it's done. Doesn't even ask me to restart the system (I do it anyways). 

By the sounds of it, both AMD and Nvidia have driver issues with multi-GPU setups though. I don't think that will ever go away. 

It's a case where when it works, it can work amazingly well, but there are so many points of failure it can get very messy.
Especially if you're not comfortable with digging into things like the registry, nvidia inspector, or safemode with specialised software to get the best out of it. 
:(

Here's hoping Polaris or Pascal are good enough to let me go single card again.
 

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5 hours ago, Mantayd17 said:

snip

I am getting stutters but I believe mine are caused by a vram/ram bottle neck or an sli issue (the game uses about 9GB or system ram causing me to close most other programs). I can get about 80-90% usage on both gpus but then it randomly drops down to 50% usage and stutters quite a a bit. Seems to do it most often in cut scenes. I've missed some qte prompts due to the stutters. Gonna keep messing with it though xD

Should mention I'm currently running with everything maxed and using FXAA @ 1440p(Think that's the one I'm using). When the gpus are being fully utilized I'm at around 60fps but after a bit it drops to around 30fps and slowly keeps dropping.

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2 hours ago, Valentyn said:

So AMD's new driver for Tomb Raider is out, and it looks like things aren't much better
There are XFIRE issues for some people, from lighting errors, even more stutter, and some getting blackscreens :(

New 16.1.1 Driver

ROTRUpdated_Bench.jpg

 

Old 16.1 driver

 

9x2WNnx.jpg

 

image.png

Quite weird as some other sites pointed otherwise: http://www.overclock3d.net/reviews/gpu_displays/rise_of_the_tomb_raider_pc_performance_retested_with_new_amd_drivers/1  . According to them the Fury X now bests the 980Ti at 4K.

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4 minutes ago, Castdeath97 said:

Quite weird as some other sites pointed otherwise: http://www.overclock3d.net/reviews/gpu_displays/rise_of_the_tomb_raider_pc_performance_retested_with_new_amd_drivers/1  . According to them the Fury X now bests the 980Ti at 4K.

Oc3d doesn't say which area they tested in, so they might have picked an early spot of the snow or Syria in the game.

Also the Fury X 4K minimums are worse while the average seems within the .% margin of error. Still lots of people on sites like overlockers.co.uk reporting stuttering when using Very High textures with Fury cards as well. :/

Seems the game's memory usage might still be a problem for anyone with under 6GB :(

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Just now, Valentyn said:

Oc3d doesn't say which area they tested in, so they might have picked an early spot of the snow or Syria in the game.

Also the Fury X 4K minimums are worse while the average seems within the .% margin of error. Still lots of people on sites like overlockers.co.uk reporting stuttering when using Very High textures with Fury cards as well. :/

Seems the game's memory usage might still be a problem for anyone with under 6GB :(

That might also explain why some cards are chewed apart even from the Nvidia side (the 750ti can't even match console when generally it does better or is as good).

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2 minutes ago, Castdeath97 said:

That might also explain why some cards are chewed apart even from the Nvidia side (the 750ti can't even match console when generally it does better or is as good).

 

Yeah even with my system I see the game using around 6.1GB of VRAM with Very high textures, and people with Titan X's are seeing up to 8GB being used.

Might be a memory leak issue somewhere as well, as like you point out once you go GTX 970 or lower the cards just roll over and die almost.

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More likely the memory bus is too narrow and the frame buffer is getting backed up...

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Issue there is why are the Fury cards struggling given their HBM bandwidth doesn't even have issues with games like Shadows of Mordor at 4K.

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