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Rise of The Tomb Raider PC Performance reviewed - Another Bad port?

Mr_Troll

just a question- how would AMD or anyone know that the GPU has been overclocked?

i have no idea. AFAIK, there is no tracking being sent once you accept that prompt.

 I bet they rely on people being stupid enough to say yes when asked. After all, who pays attention to the stuff they agree to these days? Showing people a wall of text, that somewhere says "oh and this voids your warranty"... ofc they gonna just click yes and go about their merry ways as usual.

 

It would not surprise me if people just click yes, dont pay it a single though and truthfully answers YES when asked wether they OCd or not, simply because they dont know it would void the warranty.

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I don't think so, TressFX is open source and they don't need any validation from AMD to implement it,

also they had TressFX in their previous engine.

Would you know if it's the old TressFX 2.0 from TR2013, or did they put in the new TressFX 3.0

 

I'm so stoked to play the game, getting my PSU back on monday.

 

TressFX vs. Hairworks - TressFX is just better, HW does nothing but tesselate, it has no logic, it can't be optimised

 

Higher Textures don't  require more power to render they just require more memory to store,

GPU time goes into lightning, reflections, shadows, illumination, post processing

TR2013 used TFX1.0

TR2013 was the "poster boy", the first game to ever feature TressFX.

 

https://en.wikipedia.org/wiki/TressFX

 

 

Version 1.0

TressFX Hair 1.0 was AMD's first release of this software in. Version 1.0 only offered support for hair and not fur or grass. The first game to use TressFX Hair was the 2013 game Tomb Raider.

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TR2013 used TFX1.0

TR2013 was the "poster boy", the first game to ever feature TressFX.

 

https://en.wikipedia.org/wiki/TressFX

yeah, thanks for the history crash course,

my mistake, I somehow thought it was TressFX 2.0 in the TR2013

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The bug should've been found and fixed before release. There's no excuse for that. People's gpu's died because of their negligence

If you're talking about the amd driver fan issue, nobody's cards died. The card downclocks if it reaches a certain temp threshold - so no cards would have been killed from heat. Anyone who claims theirs died as a result is lying.

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That voxel lighting engine is super demanding I think, as are any hair systems so if it's not running well with those, I'm not surprised.

TressFX cuts my framerate in half on TR2013, I can run it at 3200x1800 without that, with less of a performance impact, I wouldn't know about HairWorks as it only works on nVidia cards, but if I had to guess, it'd work better than TressFX even on AMD cards.

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yeah, thanks for the history crash course,

my mistake, I somehow thought it was TressFX 2.0 in the TR2013

TressFX 2.0 was in the Lichdom Battlemage, but there the developers disabled it from running when NVIDIA hardware was detected because of a deal they had with AMD.

 

77Ukxvl.png

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TressFX 2.0 was in the Lichdom Battlemage, but there the developers disabled it from running when NVIDIA hardware was detected because of a deal they had with AMD.

 

77Ukxvl.png

:D lol, never heard of that story

It's nice to see that not everything is Black and white and that there is another side of the coin after all

 

But do still remembers the lolz and keks with TressFX on nVidia and the seetrough skull of Lara

 

 

daym just looked up "Lichdom Battlemage" looks kewl, what do you think? Have you played it?

It's on G2A for $3 btw

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:D lol, never heard of that story

It's nice to see that not everything is Black and white and that there is another side of the coin after all

 

But do still remembers the lolz and keks with TressFX on nVidia and the seetrough skull of Lara

 

 

daym just looked up "Lichdom Battlemage" looks kewl, what do you think? Have you played it?

It's on G2A for $3 btw

 

It's a very fun game, although not nearly as complex as it could have been. It was the AMD posterchild of games for their tech when they were busy hyping up and showing off Hawaii aka the 290/X.

It's a rather repetitive magic FPS game, but most fps games are. Still I enjoyed it for what it was, and is worth it at only $3, even if you only get a few hours out of it. :)

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Quite stunned on how Pure Hair impacts performance. In fact, it barely does and is a ton better compared to the previous Tomb Raider: there it was a real pain for the GPU. Running on a minimum requirements card I can run it and experience next to none slowdowns, if any. Still gotta try it on a recommended-level GPU, will do when I have the time. So far it looks really promising.

TressFX for AMD cards in TR2013 didnt have that hard impact either. TressFX in general seems much much much less taxing then Hairworks. And in general, much more immersive.

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How much RAM do you have in your computer? I had similar issues with Dying Light. It would be running great, and then it would randomly drop to 3fps for a sec, then resume playing normally. I solved it by upgrading from 8GB of RAM to 16GB.

 

I think the slowdowns were when the game had to go and load textures or something directly from my SSD, instead of off my RAM.

 

I just upgraded my ram to 16gb. I'm still getting a little bit of drop but not nearly as bad as before. Thanks for the advice 

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I just upgraded my ram to 16gb. I'm still getting a little bit of drop but not nearly as bad as before. Thanks for the advice 

 

Not a problem. Sorry to hear that didn't completely fix your problem.

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TressFX for AMD cards in TR2013 didnt have that hard impact either. TressFX in general seems much much much less taxing then Hairworks. And in general, much more immersive.

 

 

http://forums.anandtech.com/showthread.php?t=2306111

 

What did you say?

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Well now! I had decent scaling before, but now it's a whole new ball game. Thanks for that link.

 

Now my fps doesn't seem to drop below 100fps at all in the Siberia areas. I've even seen it spike up to my monitor fps cap of 144 at times as well now. :o

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I think OP's source is from an early version of the game not the final retail build...

 

http://www.techpowerup.com/reviews/Performance_Analysis/Rise_of_the_Tomb_Raider/4.html

 

Looking pretty good, all we need now is AMD Drivers and we're set, Fury X >= Reference 980 Ti. Still somewhat impressive on AMD's side even though they don't have drivers their GPUs on this game they are able to somewhat hold up against their counterparts.

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After having just played an hour with everything possible maxed bar FXAA instead of SSAA at 1440p. I can honestly say the game looks breath taking, and runs rather well. SLI scaling still needs work, and the lowest fps I've seen was 48 for a split second. The rest ranged from 76 average in the snow areas, to 90+ in the Temple ruins. Although there are some random drops to mid 60's at time for no apparent reason. I think that might be the SLI scaling bungling up.

The Hair effects, along with lighting and particle effects are simply beautiful!

 

hX1jVxj.jpg

 

Screenshots of game below

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Holy shit! What the hell are people complaining about? When games like these begin to inovate and introduce new things people whine because they can't run it maxed with low end rebadged cards and mid tier? If that is a "shitty port" I wonder what a great one looks like? First world problems much....

Thank you for the screenshots. Looks amazing even though I'm on my phone!

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TressFX vs. Hairworks - TressFX is just better, HW does nothing but tesselate, it has no logic, it can't be optimised

 

You mean the same physics logic in TR2013 where the wind was blowing front to back and the hair was moving back to front, AGAINST the wind? ;)

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You mean the same physics logic in TR2013 where the wind was blowing front to back and the hair was moving back to front, AGAINST the wind? ;)

Pretty much, also HairWorks has logic. The idea it doesn't and is just a simple form of tesselation is a moronic thing to say and an insult to the people who spent years working to develop it. It actually does the same things TressFX does with increased detail at the cost of performance.

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I can't help but think Denova impacts performance.

Except it doesn't actually have a performance impact?  The game looks beautiful so I don't know what people are expecting their 750Ti's to play this at anywhere near max.

QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

When there is no danger of failure there is no pleasure in success.

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I knew it.

 

All the games I have zero interest in to begin with turn out to be shit ports. Can't complain.

 

Are you serious about these penguins in norway?

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