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Demiqas

Low image quality on newer GPUs

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It is NOT a hardware (GPU) problem. Please stop saying it is. 


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On 5/5/2016 at 4:04 AM, Monarch said:

 

Most games have inadequate anti-aliasing techniques, either due to engine limitations, budget constraints, or performance cost. After all these posts, I haven't seen a single instance where anything was abnormal or had to do with certain hardware only. But you mentioned TW3, which has pretty good AA solutions, so unless you turned AA off it shouldn't be as bad as BF4, ACU and FC4. 

But in my case its actually the worse in witcher 3,with or without aa there are these white dots on all over chainmail,metallic edges,wet surfaces ,slimy monsters 

I dont know what it is,aa or something else but sure know its happened aftrr i upgraded to 970 .

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1 hour ago, davewolax said:

Wait for GTX 1080. maybe that would solve all these flickering issues and jagged edges.
 

Then once its released, NVIDIA might announce this: "Shit yes, all of the 9xx cards produced in 2014-2015 were ALL faulty but we didn't want to announce to public because we would be screwed up! and all those people would send back their cards for replacement/repair and that would be so fu**ed up so we keep deleting posts on our GeForce forums and keep silence so people would shut up about it. So we can make more sales."

 

Just wait for the truth to be unleashed.

that problem is normal.. but not mine! pixelated shadows? low draw distance? anti aliasing is only in front of me? black lines draw distance? texture pop ins wherever i look or wherever i move to? can you say this is normal? even those graphics effects like lights shafts are just box.. BOX! what the hell! those graphics effects look like placeholder.. cant stand it and those shimmering grasses.. those pixelated shadows and sometime in other games its pixelated screen like im playing it in full resolution but the screen show 800x600

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1 hour ago, davewolax said:

Wait for GTX 1080. maybe that would solve all these flickering issues and jagged edges.
 

Then once its released, NVIDIA might announce this: "Shit yes, all of the 9xx cards produced in 2014-2015 were ALL faulty but we didn't want to announce to public because we would be screwed up! and all those people would send back their cards for replacement/repair and that would be so fu**ed up so we keep deleting posts on our GeForce forums and keep silence so people would shut up about it. So we can make more sales."

 

Just wait for the truth to be unleashed.

that problem is normal.. but not mine! pixelated shadows? low draw distance? anti aliasing is only in front of me? black lines draw distance? texture pop ins wherever i look or wherever i move to? can you say this is normal? even those graphics effects like lights shafts are just box.. BOX! what the hell! those graphics effects look like placeholder.. cant stand it and those shimmering grasses.. those pixelated shadows and sometime in other games its pixelated screen like im playing it in full resolution but the screen show 800x600

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1 hour ago, Razpor said:

But in my case its actually the worse in witcher 3,with or without aa there are these white dots on all over chainmail,metallic edges,wet surfaces ,slimy monsters 

I dont know what it is,aa or something else but sure know its happened aftrr i upgraded to 970 .

In TW3, turn down the sharpness in the graphics settings. Having it cranked up make the game look horrible (IMO). 


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Honestly, from the screenshots, this looks like a SSAO or HBAO issue and not an aliasing problem.  If it was an aliasing issue, it looks like anti-aliasing is being applied with WAY to high a filter size which is definitely not happening.

 

Back in the day (8 series) Burnout Paradise had broken SSAO which was inherent to the game and it resulted in eerily similar results.


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I have some updates.

Take a look at this video:

 

This guy is playing GTA V on a Titan X and still have those anti aliasing issues. specially if you look at the lines on the street and parking lines, (white and yellow lines) you can clearly see flickering and jagged lines extremely visible. At some point of the video, he even increase MSAA to x8 and max out all settings and yet still have lots of issues.

 

We are living in a time were games are more advanced than the latest hardware available in the market in the entire planet. Thats something really sad. I thought a $1000 graphics card would outperform any game no matter what. but turns out I was wrong. Even GTX 1080 will not be able to play these games ultra settings which is the sad truth. 

 

Now you guys should probably deal with it because there is no solution. this is hardware limitation and until NVIDIA and other corporations don't make better chips, this problem will still exists. 

 

In conclusion: I'm a bit confused, someone need to explain to me then how does animation industries such as Pixar or movie companies with intense animations and visual effects don't have these issues? how is it that Pixar makes great high quality animations since 10 years ago (probably longer) without jagged edges and flickering lines? or how come the dragon in Game of thrones doesn't have jagged edges and flickering lines? how the freaking they do it?

 

How they do it? do they use 50 Titan graphic cards in SLI or something? I need answers!

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5 hours ago, MEC-777 said:

It is NOT a hardware (GPU) problem. Please stop saying it is. 

This is indeed hardware limitation. People with 4 Titan X SLI still have these problems. Its everywhere, even on television ads and animations. movie visual effects. just because you don't see it, doesn't mean its not happening.

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9 minutes ago, davewolax said:

I have some updates.

Take a look at this video:

 

This guy is playing GTA V on a Titan X and still have those anti aliasing issues. specially if you look at the lines on the street and parking lines, (white and yellow lines) you can clearly see flickering and jagged lines extremely visible. At some point of the video, he even increase MSAA to x8 and max out all settings and yet still have lots of issues.

 

We are living in a time were games are more advanced than the latest hardware available in the market in the entire planet. Thats something really sad. I thought a $1000 graphics card would outperform any game no matter what. but turns out I was wrong. Even GTX 1080 will not be able to play these games ultra settings which is the sad truth. 

 

Now you guys should probably deal with it because there is no solution. this is hardware limitation and until NVIDIA and other corporations don't make better chips, this problem will still exists. 

 

In conclusion: I'm a bit confused, someone need to explain to me then how does animation industries such as Pixar or movie companies with intense animations and visual effects don't have these issues? how is it that Pixar makes great high quality animations since 10 years ago (probably longer) without jagged edges and flickering lines? or how come the dragon in Game of thrones doesn't have jagged edges and flickering lines? how the freaking they do it?

 

How they do it? do they use 50 Titan graphic cards in SLI or something? I need answers!

 

1 minute ago, davewolax said:

This is indeed hardware limitation. People with 4 Titan X SLI still have these problems. Its everywhere, even on television ads and animations. movie visual effects. just because you don't see it, doesn't mean its not happening.

 

Look right in the first few seconds of the video. Look at the details of this situation:

 

-1080p (not great pixel density by today's standards)

-NO AA filtering at all, just FXAA which only does very little on it's own.

 

That being said; most games being run at 1080p with no AA filtering are going to look like ass with jaggies, shimmering and dancing lines all over. Because that's the result of the graphics settings being used in this example. It doesn't matter if it's on a GTX 750ti or 4 way Titan X SLI. If you're running at native resolution (not using DSR/VSR) and don't apply any AA filtering, it's not going to look good, regardless. The only time it will look good without any AA filtering is if the pixel density is high enough that the eye cannot see the individual pixels (basically 4k and above, for example). 

 

It is useless to compare game footage captured by different people if they're all using different graphics settings. 


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4 hours ago, Razpor said:

But in my case its actually the worse in witcher 3,with or without aa there are these white dots on all over chainmail,metallic edges,wet surfaces ,slimy monsters 

I dont know what it is,aa or something else but sure know its happened aftrr i upgraded to 970 .

Sounds like specular aliasing. Nothing's perfect, and neither is AA in TW3. I think it does a good job of reducing aliasing artifacts, better than most games. I think their engine is not mature enough to have perfect solutions. TW3 is I believe the first game to use this form of custom AA. So hopefully it will be improved in the future.

 

32 minutes ago, davewolax said:

In conclusion: I'm a bit confused, someone need to explain to me then how does animation industries such as Pixar or movie companies with intense animations and visual effects don't have these issues? how is it that Pixar makes great high quality animations since 10 years ago (probably longer) without jagged edges and flickering lines? or how come the dragon in Game of thrones doesn't have jagged edges and flickering lines? how the freaking they do it?

 

How they do it? do they use 50 Titan graphic cards in SLI or something? I need answers!

 

It's because they aren't dealing with real-time rendering. Hardware is still not fast enough to be able to handle film grade AA in real time. But we're getting there.


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10 minutes ago, MEC-777 said:

 

 

Look right in the first few seconds of the video. Look at the details of this situation:

 

-1080p (not great pixel density by today's standards)

-NO AA filtering at all, just FXAA which only does very little on it's own.

 

That being said; most games being run at 1080p with no AA filtering are going to look like ass with jaggies, shimmering and dancing lines all over. Because that's the result of the graphics settings being used in this example. It doesn't matter if it's on a GTX 750ti or 4 way Titan X SLI. If you're running at native resolution (not using DSR/VSR) and don't apply any AA filtering, it's not going to look good, regardless. The only time it will look good without any AA filtering is if the pixel density is high enough that the eye cannot see the individual pixels (basically 4k and above, for example). 

 

It is useless to compare game footage captured by different people if they're all using different graphics settings. 

wow.. what is this topic anyway? for aa? my aliasing in my games look more shittier than that.. and i cant stop noticing it because its the whole screen.. dang i thought this topic is for pixelated shadows and texture pop ins due to low draw distance but instead you guys are complaining about that aa while i have more shittier problems.. wew this pc isnt normal is this?

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my greatest enemy in dark souls 3.. the grasses and slow rendering textures or i may say every game i had have this slow rendering textures and shimmering grasses or flickering or anything you call it..Untitled 2.png

 

 

wow it look better in pictures! now i have to wait for days again for you reply guys

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6 minutes ago, KenjiD5 said:

wow.. what is this topic anyway? for aa? my aliasing in my games look more shittier than that.. and i cant stop noticing it because its the whole screen.. dang i thought this topic is for pixelated shadows and texture pop ins due to low draw distance but instead you guys are complaining about that aa while i have more shittier problems.. wew this pc isnt normal is this?

 

I don't think anyone knows what this topic is about anymore. It was based on a particular issue, and then tons of people came here for some reason to complain about many different issues that had nothing to do with the topic. Same thing happened with that thread on Nvidia forums mentioned a couple of times here, which is why it was hidden there.


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8 minutes ago, KenjiD5 said:

my greatest enemy in dark souls 3.. the grasses and slow rendering textures or i may say every game i had have this slow rendering textures and shimmering grasses or flickering or anything you call it..Untitled 2.png

 

 

wow it look better in pictures! now i have to wait for days again for you reply guys

I see the same thing with the grass in Dark Souls 3 as well. It's related to the level of detail vs the number of pixels available to display said level of detail (lack of pixel density). The result is pixelated shimmering etc. The solution I implemented to significantly reduce this effect is I use DSR and run the game at a higher resolution (2560x1600 instead of native 1920x1200). 

 

Here's what it looks like on max settings at 2560x1600 with DSR. Recorded this a few weeks back:

Make sure you watch it in at least 720p and full screen.


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52 minutes ago, davewolax said:

How they do it? do they use 50 Titan graphic cards in SLI or something? I need answers!

 

Film/TV animations and visual effects are essentially rendered once (in terms of the final output, not during production/editing) and from a 'fixed' perspective (the camera; yes, there are clearly scenes where the camera moves, but it's only one perspective the artist has to draw for). Because of that, they don't have to model everything in full, just so that it appears correct from the perspective of the camera. Much like the 'old school' film set matte paintings (see this article for more: http://sploid.gizmodo.com/the-amazing-matte-paintings-from-star-wars-and-their-cr-1680372651) it's all about manipulating what the audience sees versus reality. They don't need to make an entire 3D 'virtual world' in which the camera/viewer can wander about freely. Then there's the fact they can animate/render/design those objects at much higher resolutions than what your GPU can spit out at even 24 or 30fps. Think about the difference in visual quality between cinematic breaks in a video game versus the 'in-game' quality. There are a lot of reasons why they can make those animations without the jaggies and flickering, but that's some of it.

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11 hours ago, MEC-777 said:

I see the same thing with the grass in Dark Souls 3 as well. It's related to the level of detail vs the number of pixels available to display said level of detail (lack of pixel density). The result is pixelated shimmering etc. The solution I implemented to significantly reduce this effect is I use DSR and run the game at a higher resolution (2560x1600 instead of native 1920x1200). 

 

Here's what it looks like on max settings at 2560x1600 with DSR. Recorded this a few weeks back:

Make sure you watch it in at least 720p and full screen.

so i need to use dsr..  you know what.. im totally dead right now.. cant save settings on nvidia inspector or nvidia control panel and i know the solution for it.. i need to reinstall my driver! how can i reinstall my driver when the driver cd cant be read and if im going to return and replace this gpu for another 750 ti.. i lost the receipt and i cant find it anywhere in my home.. if im going to reinstall the driver it might not be installed again and just show code 37 on device manager..now you see whos the most dead guy here

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I didn't read all of the thread, but I need to say I've changed my gpu from Radeon 7950 with Vapor-X air cooling only because of this shit to Gigabyte G1 970... two days ago or smth like that. Now I'm going to give the card back and wait for 1070. It's not only about GeForce gpus unfortunately. For me it all started after GTA V pc premiere. I can't believe that I didn't notice any of those before that. Madness. http://imgur.com/a/3Ffbi

 

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59 minutes ago, n0body said:

I didn't read all of the thread, but I need to say I've changed my gpu from Radeon 7950 with Vapor-X air cooling only because of this shit to Gigabyte G1 970... two days ago or smth like that. Now I'm going to give the card back and wait for 1070. It's not only about GeForce gpus unfortunately. For me it all started after GTA V pc premiere. I can't believe that I didn't notice any of those before that. Madness. http://imgur.com/a/3Ffbi

 

bro that was totally normal in gta v.. if you have other games that having this issue.. that is not normal but for gta v its normal.. try putting the shadows to nvidia pcss or amd chs or sharp shadows for better shadow dont use softest.. wait i see that is the sharp one.. hmm i think its not normal

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15 hours ago, MEC-777 said:

 

 

Look right in the first few seconds of the video. Look at the details of this situation:

 

-1080p (not great pixel density by today's standards)

-NO AA filtering at all, just FXAA which only does very little on it's own.

 

That being said; most games being run at 1080p with no AA filtering are going to look like ass with jaggies, shimmering and dancing lines all over. Because that's the result of the graphics settings being used in this example. It doesn't matter if it's on a GTX 750ti or 4 way Titan X SLI. If you're running at native resolution (not using DSR/VSR) and don't apply any AA filtering, it's not going to look good, regardless. The only time it will look good without any AA filtering is if the pixel density is high enough that the eye cannot see the individual pixels (basically 4k and above, for example). 

 

It is useless to compare game footage captured by different people if they're all using different graphics settings. 

Wow! You didn't even take the time to read my post, did you?

16 hours ago, davewolax said:

This guy is playing GTA V on a Titan X and still have those anti aliasing issues. specially if you look at the lines on the street and parking lines, (white and yellow lines) you can clearly see flickering and jagged lines extremely visible. At some point of the video, he even increased MSAA to x8 and max out all settings and yet still have lots of issues.

 

Open your eyes and fully read a post before you make a blind reply.

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2 hours ago, KenjiD5 said:

bro that was totally normal in gta v.. if you have other games that having this issue.. that is not normal but for gta v its normal.. try putting the shadows to nvidia pcss or amd chs or sharp shadows for better shadow dont use softest.. wait i see that is the sharp one.. hmm i think its not normal

Haha :D Good to know. Not exactly, but after this I've started noticing shit like you can see on those screens. http://imgur.com/a/3Ffbi,

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My Titan X has ran fine since the day I got it... and wow! Anti-aliasing still works, so, sorry, Nvidia hasn't some in the night and stolen parts of my card's functionality yet. As for LOD bias, really? What even semi modern game do you honestly need to turn that down for? Plus, we're talking about the 960-980, so you aren't exactly going to be experiencing 4k at settings high enough to realize the difference in LOD textures anyway.


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12 hours ago, KenjiD5 said:

so i need to use dsr..  you know what.. im totally dead right now.. cant save settings on nvidia inspector or nvidia control panel and i know the solution for it.. i need to reinstall my driver! how can i reinstall my driver when the driver cd cant be read and if im going to return and replace this gpu for another 750 ti.. i lost the receipt and i cant find it anywhere in my home.. if im going to reinstall the driver it might not be installed again and just show code 37 on device manager..now you see whos the most dead guy here

You shouldn't be using the drivers from the cd that came with your card. You should be downloading the latest drivers directly from Nvidia. 


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MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

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