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Low image quality on newer GPUs

Demiqas
1 minute ago, MEC-777 said:

I eliminated almost all aliasing effects in Rise of the Tomb Raider by running it at 1440p DSR with FXAA. 

 

Took these in-game (not cut scene). 

63Rp2g4.jpg

 

qezM4kF.jpg

 

DSR 1440p should look better than real 1440p ? I play on a QHD monitor, and the aliasing is still here. Anyway, I can still see some "white dots" in reflections on your image, especially on Lara, but I guess that can't be removed. The game looks gorgeous though.

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4 minutes ago, Miscellaneous said:

DSR 1440p should look better than real 1440p ? I play on a QHD monitor, and the aliasing is still here. Anyway, I can still see some "white dots" in reflections on your image, especially on Lara, but I guess that can't be removed. The game looks gorgeous though.

I would think native 1440 should look better. What AA setting are you using in the game? Reason I ask is because I found all other forms of AA options in the game make it look worse, IMO. It's like the AA filters are broken in this game (all except FXAA, that is). 

 

As for the white dots you're referring to in those images, that can't be helped. Those are reflective surfaces and there's only so many pixels to represent such high level of detail. Really, complaining about something like that is nothing short of nit-picking. :P The game looks fantastic with these settings, IMO. I have no complaints with how it looks and runs. 

 

Made a video comparing SSAA to FXAA at 1080p in this game. The difference is quite dramatic. Watch the icicles. SSAA looks like a pixelated mess.

 

 

 

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2 minutes ago, MEC-777 said:

I would think native 1440 should look better. What AA setting are you using in the game? Reason I ask is because I found all other forms of AA options in the game make it look worse, IMO. It's like the AA filters are broken in this game (all except FXAA, that is). 

 

As for the white dots you're referring to in those images, that can't be helped. Those are reflective surfaces and there's only so many pixels to represent such high level of detail. Really, complaining about something like that is nothing short of nit-picking. :P The game looks fantastic with these settings, IMO. I have no complaints with how it looks and runs. 

 

Made a video comparing SSAA to FXAA at 1080p in this game. The difference is quite dramatic. Watch the icicles. SSAA looks like a pixelated mess.

 

 

 

So you say 1440p solve everything? So why people with 1080 or lower does not have our issue? 

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5 minutes ago, daraga123 said:

So you say 1440p solve everything? So why people with 1080 or lower does not have our issue? 

They do. 

  1. People expect too much and their expectations are too high.
  2. They run too large a monitor. (Bigger monitor, bigger pixels)

If anyone asks you never saw me.

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3 minutes ago, daraga123 said:

So you say 1440p solve everything? So why people with 1080 or lower does not have our issue? 

I didn't say it "solves everything". I said and have demonstrated that by going to a higher native resolution or using VSR/DSR can solve a number of aliasing issues in a number of games.

 

I'm still not completely convinced there is an issue here, to begin with.  

 

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7 minutes ago, App4that said:

They do. 

  1. People expect too much and their expectations are too high.
  2. They run too large a monitor. (Bigger monitor, bigger pixels)

Agree with this 100%. People's standards have and are changing. I've seen it with myself. My 24" 1080p monitor looked great in all games when I got it 2 years ago. Now I'm finding I HAVE to use DSR to get the sharpness and crispness in image quality that I've come to expect and desire. Native 1080p just isn't cutting it anymore.  

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10 minutes ago, daraga123 said:

So you're telling me that this is normal?

Yes.

 

PC gaming is not console gaming. Well it can be if you lower your expectations. If you want the best experience it's going to take effort and compromise. No way around it.

 

And I've been gaming for 35 years. Games have never looked better. 

If anyone asks you never saw me.

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Well, I'm not sure there is an issue with that game. I'm still thinking that there is a kind of issue in some games, like Just Cause or GTAV. Just tried CoJ : Gunslinger, the aliasing is just awful in that one.

 

Also I'm not sure that the dots on real time reflections are normal. I mean, It's okay on Lara, but when the flare is reflecting on a water puddle for example, I got some kind of dotted reflections, which is nothing but disturbing. 

And you're right, FXAA excepted, the antialiasing is terrible :D

But overall, yeah, when I stop looking for issues, there is nothing that really takes me out of the game.

 

Maybe coming from a 1080p 20" monitor to a 1440p 32" one changes a lot the aliasing problem ?

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5 minutes ago, daraga123 said:

So you're telling me that this is normal?

Depends on what, specifically, you're referring to. Most of what I have seen in this thread I have found to be normal (by research and/or direct observation).

 

Was watching last week's PCper podcast where they analyzed the new Tomb Raider graphics and performance. At one point they expand a screen shot and talk about the image quality. He makes mention of "some shimmering" as if it is something normal (I can find the clip if you want), and this was a 4k screenshot. If it wasn't normal, these guys would notice and investigate. Beyond that, there are so many people and sites that analyze games for their graphics fidelity and performance (Anandtech, Tom's Hardware, PCper, Digital Foundry, the list goes on). If there was a real issue as some of you claim that has popped up in the recent months/year, wouldn't at least one of these tech/PC gaming review sites have picked up on it by now? I would think so, but they have made no mention of any such issues or problems. I've seen some of their game play footage and have seen the odd shadow/texture flicker/pop-in and aliasing anomalies (shimmering/white dots etc.), things you guys have complained about, in their own footage. It is normal.  

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I guess you are right. That's a shame that you can ruin your desire to play only by noticing these artifacts tho.

And the fact that video compression get rid of most of this excessive sharpness doesn't help when you need to compare.

To finish with Tomb Raider, do you have these kind of dots in puddles ? ^_^ just to be sure. In game it's by far more visible, as usual :P

Capture.PNG

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56 minutes ago, Miscellaneous said:

Well, I'm not sure there is an issue with that game. I'm still thinking that there is a kind of issue in some games, like Just Cause or GTAV. Just tried CoJ : Gunslinger, the aliasing is just awful in that one.

 

Also I'm not sure that the dots on real time reflections are normal. I mean, It's okay on Lara, but when the flare is reflecting on a water puddle for example, I got some kind of dotted reflections, which is nothing but disturbing. 

And you're right, FXAA excepted, the antialiasing is terrible :D

But overall, yeah, when I stop looking for issues, there is nothing that really takes me out of the game.

 

Maybe coming from a 1080p 20" monitor to a 1440p 32" one changes a lot the aliasing problem ?

I stand by my conclusion that those "issues" with those games are normal. It's just the way they are and the way the game runs. 

 

Just did some rough calculations. You said you went from a 20" 1080p display to a 32" 1440p display. Well, here's the relative ppi (pixels per inch) for both of those displays:

 

20" 1920x1080 = approx. 102ppi

 

32" 2560x1440 = approx. 86ppi

 

Now, this is very interesting. The higher the ppi, the smaller the physical size of the pixels and the higher the pixel density. The lower the ppi, the larger the physical size of the pixels and the lower the pixel density. So, the 32" 1440p display actually has larger pixels and lower pixel density than the 20" 1080p display. Thus, if you're sitting roughly the same distance from your monitor, the 32" display will have a slightly lower image sharpness and you'll see a little more aliasing vs the 20" 1080p display due to the difference in pixel density being lower on the larger display (the individual pixels are larger).  

 

So, what ever aliasing you saw before will be slightly worse on the larger display, using the same graphics settings. 

 

I should have clarified earlier when I said; the best solution is to use VSR/DSR or switch to a higher native resolution display, by noting that the size of the display relative to the resolution is also an important factor. If you're also increasing the size of the display, then you must take into account the ppi and compare with what you have now. As I've just shown, it will not improve sharpness/clarity of the image if the ppi is the same or lower on the larger display. 

13 minutes ago, Miscellaneous said:

I guess you are right. That's a shame that you can ruin your desire to play only by noticing these artifacts tho.

And the fact that video compression get rid of most of this excessive sharpness doesn't help when you need to compare.

To finish with Tomb Raider, do you have these kind of dots in puddles ? ^_^ just to be sure. In game it's by far more visible, as usual :P

I'm not sure if I have those dots in puddle reflections in this game on my PC. I honestly don't look that close to the screen/image to notice. To be frank; I think you're being way too picky about stuff like this. The game is beautiful. Just enjoy the highly detailed environments and play the game. Stop over analyzing and staring at your screen from 2 inches away (not good for your eyes anyways). ;)

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1 minute ago, daraga123 said:

But people said they have this on consoles too

What? They're consoles. What do consoles have to do with Gaming computers?

If anyone asks you never saw me.

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On 5 December 2015 at 10:46 AM, Demiqas said:

 

I wish it was all a conspiracy, I would've not needed 95 pages of dicuscussion and this forum thread to go on about it and could instead go and enjoy my games. I wish it was just a different type of AA, I would've applied that to all of my games and I'd be able to enjoy normal visual quality. Unfortunately, I can't. I and many others in the thread had the honor of witnessing the direct downgrade of IQ that I mentioned in this thread (read the whole thing if you haven't). I am not interesting in creating any unecessary conspiracy. A conspiracy often implies the theory of one anyway. This isn't a theory, this is something that is actually happening.

 

As for proof, I had hoped the forum thread would be enough but if not then I will compile them and post this in this thread tommorow. It's 1 am over here though and I'm going to hit the hay soon. I still recommend looking through the thread as it has months worth of information on it. You don't need to look through all 95 pages ofcourse.

I don't understand what the issue is.

 

Just play the game, who cares if there is a small graphical degradation. 

 

For all the years I have been using Nvidia, I have never had a blue screen due to a GPU but more of an over lock. 

 

 

If you hadn't known about this issue, you would have just played the game happily. 

 

Like others have said, it could just be a different AA 

 

 

You're making a big deal out of nothing. 

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1 minute ago, X1XNobleX1X said:

I don't understand what the issue is.

 

Just play the game, who cares if there is a small graphical degradation. 

 

For all the years I have been using Nvidia, I have never had a blue screen due to a GPU but more of an over lock. 

 

 

If you hadn't known about this issue, you would have just played the game happily. 

 

 

You're making a big deal out of nothing. 

 

If this and this 

looks like nothing to you then idk if you have eyes man

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8 minutes ago, daraga123 said:

 

If this and this 

looks like nothing to you then idk if you have eyes man

Yep, that's both those games lol

If anyone asks you never saw me.

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Just now, App4that said:

Yep, that's both those games lol

Ok i'm out,wish you same as i got if this is normal for you.

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13 minutes ago, daraga123 said:

 

 

 

You haven't understood my main point. Will this really affect the game? 

 

 

I could hardly see any issues with the videos you provided above. 

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5 minutes ago, daraga123 said:

Ok i'm out,wish you same as i got if this is normal for you.

No, I adjust settings lol

If anyone asks you never saw me.

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Yeah, but if i'm looking close for imperfections on every game, it's because on some ones it's just obvious that something is going wrong.

 

Here is an example I just uploaded. Look at that. The shimmering in the garage is jumping at your face, you can't ignore it.

But don't get me wrong, I'm absolutely not saying that there is a conspiracy, or what. I just want to know if I need to change my GPU for another one, or if this is normal. The only strange thing is that if I put back my old one, the issue won't go now. And I never experienced this kind of thing before.

 

I don't know why the game is almost perfect elsewhere (about shimmering only, hehe).

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Seriously how can you say in all honesty the 2 videos daraga123 posted look normal? Check the witcher3 one at best quality fullscreen. Everything is shimmering! The lines on the windows, the doors, the objects, basin, candelabra. Nearly every straight texture is swimming like crazy. I have that too. That's NOT normal.

I'm starting to notice i'm having this also on still pcitures. Like photos. Just only when i drag them. While i drag or move pics around the screen everything shimmers in it, when i drop it it goes normal and perfect. Same that happens with moving camera in games. This is so weird. What the heck is causing this really?

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Maybe because they really can't see the shimmering and aliasing. Display issue. The only  thing I could actually show was the effed up LOD (and shadows). I might record footages of few games to show why it's not normal to have everything not in 5 meters perimeter popping right on your face. Got plenty of games, old and new, that might do.

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5 hours ago, jinx33 said:

Maybe because they really can't see the shimmering and aliasing. Display issue.

Yeah, that would explain why the far elements are a lot aliased too, and the aliasing on desktop. This is not about the way the card is processing the image, but the way its displayed after...

But it's not the screen, or the cable, or even windows since the issue is still there on linux.

Really annoying. Is there a specific driver for that ? Something like VGA driver ? I already tried DDU multiple times on every driver...

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