Jump to content

Infinity: Battlescape (with seamless planetary transitions) *FUNDED 300k+*

Some screen shots from the latest game update (0.2.1.0).

 

 

From SpaceJay on the Inovae forums - source

 

 

 

3e49ac1c30b1437709049788a9f373666fe88abb

 

 

3e49ac1c30b1437709049788a9f373666fe88abb

 

 

 

c2bb85853252ffffb5ccd541ade1c504d1a1fd78

 

 

c2bb85853252ffffb5ccd541ade1c504d1a1fd78

 

 

 

f80b55d940b04e962b73ffb73d624b3e20e0b130

 

 

f80b55d940b04e962b73ffb73d624b3e20e0b130

 

 

 

a824708edaaaf121712d989439d15da48641beae

 

 

a824708edaaaf121712d989439d15da48641beae

 

 

 

3942aa356a6fe5c19127beae014c29446bfbcf64

 

 

3942aa356a6fe5c19127beae014c29446bfbcf64

 

 

 

4be4499ef2dcb5be8bf74d6b08f90ce92e44135e

 

 

4be4499ef2dcb5be8bf74d6b08f90ce92e44135e

 

 

 

e7e3428c0b16b53a5f1ac0479a2dd84313678d72

Infinity: Battlescape website: https://inovaestudios.com/Battlescape 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

 

 

 

 

e7e3428c0b16b53a5f1ac0479a2dd84313678d72

 

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

Kindly shared by Naiba on the Inovae forums - source

 

 

 

0f4bb87a9dba9f78d18db8a658e8bb3f5511d6cb

 

0f4bb87a9dba9f78d18db8a658e8bb3f5511d6cb

 

 

 

 

 

Kindly shared by Argopeilacos on the Inovae forums - source

 

Carrier WIP (work in progress testing)

 

ab9db18a1ed48e1d8c4ecd98f464fedaa11ed79a

 

ab9db18a1ed48e1d8c4ecd98f464fedaa11ed79a

 

 

 

edee3a05da37a39fe89d4e8b1b50edda2242d0a7

 

edee3a05da37a39fe89d4e8b1b50edda2242d0a7

 

 

 

8de08d5f69adc2c867c3e7e9ac32a5b5173e03e3

 

8de08d5f69adc2c867c3e7e9ac32a5b5173e03e3

 

 

 

 

 

 

Patch 0.2.x.x - Feedback thread

https://forums.inovaestudios.com/t/patch-0-2-0-0-feedback-thread/6095

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape      

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #85


Originally posted by #INovaeFlavien CTO/President & Cofounder - source link

 

fa93db8ebdce6d9bde9b09b12cbce4a51c36c305

Hi everybody, this is Flavien. First I would like to congratulate Keith on becoming a father ! Of course, he’s been pretty busy ( what an understatement ) this week with the arrival of his child. But although the timing was pretty bad, I’m happy to report that we successully released the pre-alpha patch 0.2 as we announced last week. So far the feedback from dev-tier backers has been very good and they seem to have a lot of fun with the new build. That being said, let’s have a look at the main features of the new version. A fan-made video is also available, thanks to SpaceJay:

 

 


Battle test

 

Patch 0.2 main features:

 

Scalable network refactoring: we do now support hundreds of ships / potential players in a single battle. This is no longer a far-distance dream; this has already been tested with our US-East server and seems to be working well, even with larger battles and no instancing.

  • AI / bots: the server is now populated by dozens of bots that fly around and hunt each other ( or hunt players ), around points of interests such as space stations. Bots are still experimental and not guaranteed for the release, but we feel like they add a lot to the game experience so we’ll do our best to integrate them into the final game. There’s also an AI commander that controls the flow of the battle and spends team credits to calls for reinforcements on hot battle spots.
  • Improved HUD / UI: while those are still placeholders for the most part, we’ve introduced a number of enhancements such as a chat, mission objectives, warnings, new target indicators and more. We’re aware that battle / teammates awareness is an issue, but we have a lot of ideas to improve it in the future. Placeholder voice commands have been introduced, as well as wheel-based radial menus for various ship systems.
  • New content: a brand new icy planet is now available. Check out the pictures or the video stream below to have a taste of how it looks like. It’s personally become my new favorite planet :) There’s also a giant asteroid ( almost a miniature moon ) available around the gas giant.
  • Capital ships are now available: again, they’re mostly placeholders ( don’t forget ships are mostly unfinished and untextured )… but for the first time, players can experience them, and even try to fly them on a planet’s surface… which can lead to some pretty hilarious moments.


I streamed a presentation of the new patch last Monday; if you haven’t seen it yet, you can see the game in action here:

 

 

 


Next steps:

 

Now that this pre-alpha patch is out of the door, which has sorted out most of the technical / refactoring issues, iterating on gameplay is going much faster. However, before we can deliver the alpha ( probably around Q1 next year ), we still need to add more content and gameplay:

  • Functional factories and land bases, so that players can attack / destroy / protect them. Those will generate credits for your team which then gets redistributed. The art for those is almost ready.
  • New weapons and missiles, as there’s only one weapon implemented in game at the moment ( generic blasters ). Also, auto-aiming turrets, which will make capital ships playable. At the moment they fire in a straight line, and they’re so slow that aiming smaller ships is impossible. But this will get fixed before the alpha is out.
  • A star-system map, showing the various objectives and hot spots, allowing players to coordinate with each others.
  • And of course, there will be a lot of bug fixing and polishing before we can deliver this alpha. More work on the atmospheric flight model ( which is pretty basic right in the current version ), more work on warping, shields, controllers, interface etc.
  • If you want to see more, you can head on to our forums where you can find more screenshots and videos of the latest patch.


Battlescape Player Videos
https://forums.inovaestudios.com/t/battlescape-player-videos/3479/96


Patch 0.2+ - Feedback thread
https://forums.inovaestudios.com/t/patch-0-2-feedback-thread/6095/15

 

 

2157c1b695cbb52788de64398349ed061dcd9549

 

Reflections on ice at night

 

 

2157c1b695cbb52788de64398349ed061dcd9549

 

That’s all for now !

-Flavien


-----------------------------------------------------------------------------------------

Pledge upgrade: https://inovaestudios.com/Account#products


Infinity: Battlescape website: https://inovaestudios.com/Battlescape

Infinity: Battlescape forums: https://forums.inovaestudios.com
JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

From SpaceJay on the Inovae forums - source

 

 

Icy planet 'Semny'

 

 

8b1ecf0ea658cd01ecbc56ff8f38a6bca8225474

4K

8b1ecf0ea658cd01ecbc56ff8f38a6bca8225474

 

 

 

91066484d3783917d91f3057a45067a099939a24

 

91066484d3783917d91f3057a45067a099939a24

 

 

 

ba396318f7ead2215a34be5470915b91bdf82c92

 

ba396318f7ead2215a34be5470915b91bdf82c92

 

 

 

25723b78fac58183de0171bff23141e765191c2d

 

25723b78fac58183de0171bff23141e765191c2d

 

 

 

2c0ee22c36fa90e802f21ab067fe3e5eeacf16db

 

2c0ee22c36fa90e802f21ab067fe3e5eeacf16db

 

 

 

e939f220862404fd73118c07b4a4908ec9602336

 

e939f220862404fd73118c07b4a4908ec9602336

 

 

 

a4ca0ef3d7df8eafe5d812dbf081b5caafdfbcd2

 

a4ca0ef3d7df8eafe5d812dbf081b5caafdfbcd2

 

 

 

02a71294e3751bd0d2d711e2a8638a59854af0c9

 

02a71294e3751bd0d2d711e2a8638a59854af0c9

 

 

 

78112b28d257f761750c4ca8d3976822a4e9fc23

 

78112b28d257f761750c4ca8d3976822a4e9fc23

 

 

 

 

 

 

 

 

 

 

Patch 0.2.x.x - Feedback thread

https://forums.inovaestudios.com/t/patch-0-2-0-0-feedback-thread/6095

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

Kindly shared by SpaceJay on the Inovae forums - source

 

 

 

 

712960ff3dd5a4622477ff6e8ef8fc796d1e7860

 

712960ff3dd5a4622477ff6e8ef8fc796d1e7860

 

 

 

54554278a42ef062fad62c4795cc994276bd297a

 

54554278a42ef062fad62c4795cc994276bd297a

 

 

 

fd56af4b71072c4f87d3aac54fb797ae2d3388c8

 

fd56af4b71072c4f87d3aac54fb797ae2d3388c8

 

 

 

16bdf774f1ed5512deaa961460e87d8918667bc9

 

16bdf774f1ed5512deaa961460e87d8918667bc9

 

 

 

45a8469cda5cbf036317d55ad5e3b95a1ce51050

 

45a8469cda5cbf036317d55ad5e3b95a1ce51050

 

 

 

0e2d30b7249566324ecf38ce8571d5fbe9aa8f45

 

0e2d30b7249566324ecf38ce8571d5fbe9aa8f45

 

 

 

fb4445da2ee36645d4d7e8bc638201f4020c8c56

 

fb4445da2ee36645d4d7e8bc638201f4020c8c56

 

 

 

e7ad946de2044bd6e9aa35e3587fa6ead8e95550

 

e7ad946de2044bd6e9aa35e3587fa6ead8e95550

 

 

 

5aa65436e6673e6817b46b3b1309290015559e48

 

5aa65436e6673e6817b46b3b1309290015559e48

 

 

 

26c5224a15ecf93aa1bd3fe720fa2188652079cf

 

02a71294e3751bd0d2d711e2a8638a59854af0c9

 

 

 

dc2260cc3f6c646e16b79b23f22b2d757a568f05

 

dc2260cc3f6c646e16b79b23f22b2d757a568f05

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #86

 

 

Originally posted by #INovaeFlavien CTO/President & Cofounder - source link

 

 

e665c8720c57761c9c33c5ca6ee2f6689d5f3d8a

 

 

 

New alpha+ play-test week-end !

 

Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody that pledged at the alpha (or above) tier level on Kickstarter or IndieGoGo is eligible to participate.

 

  • Starting date/time: Friday, 10th of November, 20:00 GMT // 21:00 CET // 15:00 EST
     
  • Ending date/time: Monday, 13th of November, 20:00 GMT // 21:00 CET // 15:00 EST
     

 

 

 

490203b5a7a329ce3eb09df1b7367d9e409327cf

 

Destroyer flying over the new icy planet

 

 

490203b5a7a329ce3eb09df1b7367d9e409327cf

 

 

 

Quick FAQ

 

Q. Where can I check my current access level ?

 

A. Assuming you’re logged into your I-Novae account, use this link: https://inovaestudios.com/Battlescape/Access2

 

Note that if you’re an alpha backer, it will show up as negative (red) until we launch the alpha week-end at the date/time given above. At which point, your access should go green.

 

 

Q. I do not have an I-Novae account, or did not link it to my Kickstarter/IndieGoGo pledge yet, how do I do that ?

 

A. Create an I-Novae account on our website using the same e-mail than you used for pledging: https://inovaestudios.com/

 

If you already registered an account using a different e-mail address, you can simply add your backer’s e-mail to your I-Novae account here: https://inovaestudios.com/Account/AddEmail

 

Once your I-Novae account is properly linked to your backer’s e-mail, you can verify that your reward tier is registered here: https://inovaestudios.com/Battlescape/Access2

 

 

Q. I linked my backer’s e-mail to my I-Novae account but no pledge appears in the access check page

 

A. You can contact us at: contact (AT) inovaestudios.com

 

Please mention your I-Novae account name/e-mail, your backer’s original e-mail as well as your pledge/tier level. Note that Keith is currently busy with his newborn baby, so please give us some time to investigate your situation and answer; it might take many days.

 

 

Q. Once the alpha week-end starts, how/where do I download and install the game ?

 

A. A download button will appear on top of the Battlescape website: https://inovaestudios.com/Battlescape/1

 

Download the installer, then log in to your I-Novae account. In the launcher, you’ll see a button to install and play the game. Note that once you’ve launched the game, the loading times can be pretty long (many minutes) as we haven’t optimized these yet. This is normal, do not kill the process.

 

 

Q. Is there a community chat or something where I can meet other players, or interact with the developers ?

 

A. Yes, we have a Discord channel: https://discord.gg/0ZdJkZXn7z3Ij6tV

 

A global chat is also available in-game once you’ve joined.

 

 

Q. What are the system specs recommendations to play ?

 

A. A mid-end current-gen computer or a high-end older-gen computer should run the game pretty well. For example, a 3.4 Ghz+ Intel (or amd-equivalent) quad-core + 8 GB of RAM + an Nvidia 970 GTX should allow you to play in good conditions (~60 fps) in 1080p.

 

For intensive battles/scenes in 4K, you might need a modern high-end video-card ( NVidia 1070/1080 GTX ).

 

Operating system: Windows 7 64-bits or above with up to date DirectX 11 drivers.

 

 

Q. I pledged for the beta, can I participate ? If not, when will I have the chance to ?

 

A. As we’ve explained multiple times in the past updates, development has been going slower than originally estimated, so the new estimate dates are around early 2018 for alpha release and mid-to-end 2018 for the beta release. During this time we’re going to organize more “open” test week-ends. This one is for alpha+ backers only, but starting next year, we’re going to organize play week-ends for beta testers too. Your time will come :slight_smile:

 

 

If you cannot wait, you can still upgrade your pledge to alpha level or above in your account settings: 

 

https://inovaestudios.com/Account#products

 

 

 

 

Other development news

 

4322c50d06bd118ab0db47c4545b88132d1e1061

 

Storage building asset WIP

 

 

 

 

In other news, we’re doing good progress on importing all the new factory / military base assets to the project and prepare them for integration into the next patch, which is currently planned for this week-end. It will also contain for the first time auto-aiming turrets for capital ships and experimental gimbal weapons. Note that it’s still a very early implementation, and we haven’t figured out the target selection mechanism for capital ships yet (atm it uses the current, single-target manual selection system of small ships), so in this first version it will likely feel pretty clunky to use.

 

 

-Flavien

 

 

 

 

 



-----------------------------------------------------------------------------------------
 

Pledge upgrade: https://inovaestudios.com/Account#products


Infinity: Battlescape website: https://inovaestudios.com/Battlescape


Infinity: Battlescape forums: https://forums.inovaestudios.com
 
JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

From Arkenbrien on the Inovae forums - source

 

 

WIP Cockpit views:

 

 

Interceptor

 

a64b21295c271c16ed097d4c1748f66238afd5e8

 

a64b21295c271c16ed097d4c1748f66238afd5e8

 

 

 

ecdba00f4762b3cef4118a13268747dc679559e4

 

ecdba00f4762b3cef4118a13268747dc679559e4

 

 

 

3be56d48df3b5ac5f763a355e8a5f0ac74ac3368

 

3be56d48df3b5ac5f763a355e8a5f0ac74ac3368

 

 

 

254a6c1722757b4e0ca0627d6b03ffcc7b131fd4

 

254a6c1722757b4e0ca0627d6b03ffcc7b131fd4

 

 

 

 

Corvette

 

35d49f52badeb327bc51d0f71ec0c9fd137346ae

 

35d49f52badeb327bc51d0f71ec0c9fd137346ae

 

 

 

1f0fa7ddc2ebc2261a7f5fdde8a27fcfa1e6872f

 

1f0fa7ddc2ebc2261a7f5fdde8a27fcfa1e6872f

 

 

 

Bomber

 

df04e32514fe445b81c797dbe7c8f8497db7082b

 

df04e32514fe445b81c797dbe7c8f8497db7082b

 

 

 

24212aa71ed7c60fffb3de3b22133d6e13a44d3a

 

24212aa71ed7c60fffb3de3b22133d6e13a44d3a

 

 

 

ba5056771a1113c53b295ba373bc04345d9b138a

 

ba5056771a1113c53b295ba373bc04345d9b138a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

Kindly shard by Argopeilacos on the Inovae forums - source

 

 

More WIP Cockpit views:

 

 

Interceptor

 

319244bb7c8b94a04a556352ea107d006f167e8c

 

 

319244bb7c8b94a04a556352ea107d006f167e8c

 

 

 

46646f88c9ed434baa658d72b984057b2e5d7081

 

 

46646f88c9ed434baa658d72b984057b2e5d7081

 

 

 

88492df4bbe9cfe48dc66234ff3a20b20fd428e8

 

 

88492df4bbe9cfe48dc66234ff3a20b20fd428e8

 

 

 

 

 

 

Corvette

 

b6b5de99d85a0199d05ea5878248b4e71298f241

 

 

b6b5de99d85a0199d05ea5878248b4e71298f241

 

 

 

9041bb87ddc7078594daf45e87919470b0afd50c

 

 

9041bb87ddc7078594daf45e87919470b0afd50c

 

 

 

3cbebdcfae593fba1db31e300dd539d4fa589c22

 

 

3cbebdcfae593fba1db31e300dd539d4fa589c22

 

 

 

 

 

Kindly shard by Lomsor on the Inovae forums - source

 

 

 

1hw5cBG.png

 

 

 

7e8be96c5417e9fea187c09f5b7afae74f76629a

 

 

7e8be96c5417e9fea187c09f5b7afae74f76629a

 

 

 

 

 



 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           
 
Infinity: Battlescape forums: https://forums.inovaestudios.com
 
Pledge upgrade: https://inovaestudios.com/Account#products
 
JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest game update (0.2.1.0).

 

Kindly shared by SpaceJay on the Inovae forums - source

 

 

 

 

a2444c099466699e0e48e8d73adecf1c1a6a4f80

4k

a2444c099466699e0e48e8d73adecf1c1a6a4f80

 

 

 

7231ece8be4284880c99031f9c9d5ac150428c16

4k

7231ece8be4284880c99031f9c9d5ac150428c16

 

 

 

978daf150b2225445ba9d9d7b8d039c55b5e5c55

 

978daf150b2225445ba9d9d7b8d039c55b5e5c55

 

 

 

6c6015da64b1f7beb5cdc361dd6f21dd9a732f64

 

6c6015da64b1f7beb5cdc361dd6f21dd9a732f64

 

 

 

4e3b30f2f23c796473557d64578b184fba2e4469

 

4e3b30f2f23c796473557d64578b184fba2e4469

 

 

 

23e76d679207a131b0050b8ba57d80ada180e599

 

23e76d679207a131b0050b8ba57d80ada180e599

 

 

 

4cb31f1d042a5c17e44470eddf1fabb6602444f1

 

4cb31f1d042a5c17e44470eddf1fabb6602444f1

 

 

 

e9975c60168d104c440e3b331311bc9aad9084cc

 

e9975c60168d104c440e3b331311bc9aad9084cc

 

 

 

0c462c423f9235614003f1816a437e17698946b7

 

0c462c423f9235614003f1816a437e17698946b7

 

 

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

 

Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Patch 0.2.2.0 ( Sunday, 05 November 2017 )

 

 

Originally posted by INovae Flavien CTO/President & Cofounder - source

 

This patch introduces military land bases and gimbal weapons / auto-turrets. 

Unfortunately it also seems a lot more unstable, so expect a patchfix soon !

 

 

Notes:

  • This version has a client crash whenever another player is in range and selecting something. Conclusion: don’t get in range with other players 
     
  • This version will also most likely crash when pressing the M key - beware, especially if trying to chat
  •  

Download link: https://inovaestudios.com/Battlescape/Access

 

 

2be40282c36cfdc4cedc1b24d54147447f119fb7

 

 

2be40282c36cfdc4cedc1b24d54147447f119fb7

 

 

 

 

Land bases

  • Land bases have been added, they’re now available in various locations around planets / moons of Rethe Prime.
     
  • They’re all called “Factor 1” in game - forgot to set the name properly. They’re also lacking a polish pass on their properties, will do that later this week.
     
  • The smoke industrial effect on top of some modules isn’t correctly affected by daylight, so expect it to look white even at sunset, or bright even in the night side on a planet. Will also get addressed later :)
     

 

 

Weapons

 

  • Introduced gimbal weapons. Small weapons have a little bit of degrees of freedom - around 1 degree for the interceptor at the moment 
     
  • Added auto-aiming turrets, which you can test on the corvette and capital ships
     
  • Currently this is a very very rough implementation, there’s no targets prioritizing, the weapons will all aim at the currently selected target
     
  • When a target is out-of-reach by a weapon, or not well aligned, the weapon will not fire, even if you press the fire button; this is normal behavior
     
  • However one downside is that for gimbal weapons, like on the interceptor, it’s no longer possible to aim at an offset from the center of the target (especially if that target is huge on screen), the weapon will not fire. While this is not a bug, this is only a temporary effect, and will get addressed in a future update.
     
  • Each weapon / turret aim-at direction is represented by a small dot on the HUD
     
  • Added energy cooldown for NPC AI bots, they should no longer fire without ever running out of energy. They’re still pretty bruttal (especially in this patch with the gimbal weapons), so difficulity will probably be reviewed soon too.

 

Ships

 

  • Turbo boost now increases maximum turn rate of all ships by +25%
     
  • Interceptor turn speed increased from 1.0 to 1.25
     
  • Interceptor linear thrust increased by 5 to 10%
     
  • Interceptor angular thrust increased by 50% (for yaw only

 

HUD / UI

 

  • Active players are now displayed on top of the leaderboard
     
  • Indicator bleep in/out sounds only happen when the actor is within a 1000 Km radius now. No more bleep spam from battles a million Kms away.
     
  • Target direction indicators around screen center are now using a filled color to be more easily readable, and are smaller
     
  • Planet name is now displayed in addition to point-of-interest name in the mission objective window
     
  • Fixed a small issue that could display 0 for hitpoints on HUD, yet the ship hasn't died yet (HP might equal 0.7, but HUD was rounding it at 0 instead of 1)

 

Misc

  • Since all ships are now much more effective at killing / focusing an enemy, balance is totally off. Ships will probably get a huge boost in survivability later this week.

 

  • New explosion effect: replace the old “fire” explosion with the Kickstarter’s plasma explosion. It looks a bit too dim, and pretty ugly for large explosions / capital ships. Need more feedback from players.
     
  • Fixed incorrect interpolation glitch with camera system, wasn't always taking the shortest route angle when being reset
     
  • Updates to AI commander, now sending multiple scout ships at once if has enough credits. Revamped credits timing a bit too.
     
  • Fixed some forgotten experimental code that disabled entities rejection in the distance when too small on screen. This optimization is now back in.
     

 

Bug fixes
 

  • Air speed friction effect and sound are now matching better
     
  • Fixed incorrect selection targetting (using hidden mouse cursor) in direct control scheme. Now uses ship center.
     
  • Fixed a crash when you were loading a ship that doesn't have any hardpoint

 



 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape 
 

Infinity: Battlescape forums: https://forums.inovaestudios.com


Pledge upgrade: https://inovaestudios.com/Account#products

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Fan made video based on the current pre-alpha patch  0.2.2.0    

 

 

Infinity: Battlescape - new scenes - pre-alpha

 

Kindly shared by Playbenni - on the Inovae forums -  source

 

 

 

 

 

 

 

Patch 0.2.x.x - Feedback thread

https://forums.inovaestudios.com/t/patch-0-2-feedback-thread/6095/204

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #87

 

 

Originally posted by #INovaeFlavien CTO/President & Cofounder - source link

 

 

e665c8720c57761c9c33c5ca6ee2f6689d5f3d8a

 

 

 

Alpha playtest week-end starts tomorrow !

 

 

Hey everybody. As mentionned last week, we’re about to enter the alpha playtest week-end. If you are an alpha backer and wish to participate, make sure to follow instructions provided in last week’s update: HERE

 

 

 

Access will be granted tomorrow around 20:00 GMT ( 21:00 CET // 15:00 EST )

 

Please keep in mind that the game is still technically in pre-alpha, therefore we ask everybody to be patient with technical issues and manager their expectations: the game is still pretty bare bones (no objectives you can attack, only one weapon available…), assets are a work-in-progress (none of the ships are textured yet, the cruiser and carrier’s assets are still simplistic placeholders, same for particle effects… ).

 

If you like what you see during this play-test, make sure to spread the word and let your friends know about us. And more importantly: we hope that you enjoy your time and have fun ! Any feedback is welcome, and we’re hoping to see lots of cool screenshots, videos and streams this week-end ! Make sure to post all your feedback in our forums: HERE

 

 

 

Patch 0.2.2.0

 

Last week we’ve released a new patch which amongst other things, adds military land bases to the game. See these pictures:

 

 

a25678011ee89955cb01123792fbf142b688daaf

 

 

 

a25678011ee89955cb01123792fbf142b688daaf

 

 

35130c284d9bc54f66fb79cde4968a46be9c18f4

 

 

 

35130c284d9bc54f66fb79cde4968a46be9c18f4

 

 

 

 

Bases (and other points of interests like space stations) are currently just static assets and you can’t interact with them. After the playtest week-end, we’re going to focus on these and add static defenses, which players can destroy. We’re also going to have a pass at destroying individual buildings (like the nuclear reactor providing energy) which is going to affect how the base works.

 

We’re also pretty soon going to introduce new weapons (with placeholder assets) and continue iterating on the gameplay. There’s still a lot before the game shapes up and is ready for the full alpha release.

 

 

638019b737b19ca7bce3d70438dce9f4539c4731

 

 

 

638019b737b19ca7bce3d70438dce9f4539c4731

 

 

Top-right corner: can you spot the land base as seen from this space station ?

 

 

On individual development news, between doing technical support and answering e-mails/PMs, Keith has found some time to fix the issue we encountered with patch 0.2 with our upload admin portal which failed for files over 2 GB. He’s also been working on various bug fixes for the installer and patcher, which should be made available right before the alpha test week-end starts.

 

On my side, a new patch is actually planned later today which should include the latest hotfix for crashes, reduce the bots AI difficulty and address some server side performance issues. Another patch will be released tomorrow, containing mostly polishing, bug fixing and balance adjustments (especially related to the AI and weapons).

 

On the art side, Jan went on a trip for a couple days, while Kristian is busy reworking some textures and adding more buildings for the factories and land bases. Jan should be back today and will be focusing on factories, however we are not sure they’ll be ready in time for tomorrow. I guess we’ll find out soon

 

 

 

 

-Flavien

 

 

 

 

 



-----------------------------------------------------------------------------------------

 

Pledge upgrade: https://inovaestudios.com/Account#products

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape

 

Infinity: Battlescape forums: https://forums.inovaestudios.com
 
JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Patch v0.2.4.0 ( Friday, 10 November 2017 )

 

 

Posted by I-Novae Flavien  CTO/President & Cofounder - source

 

 

 

The alpha play-test week-end is starting today 10 November at 20:00 GMT and will end around the same time on Monday 13 November.

 

Please keep in mind we’re still in pre-alpha and that you might encounter technical issues, framerate drop or server crashes. We’ll be working diligently all week-end long in order to address these issues are they come.

 

 

For all issues pertaining to the installer / patcher or access rights to the play-test ( make sure you've pledged at the alpha backer level or above ), please contact INovaeKeith by private-message on the forums: https://forums.inovaestudios.com

 

 

 

 

For in-game issues, crash reports or gameplay feedback, feel free to contact INovaeFlavien by PM on the forums.

 

Alternatively, you can post your feedback in the appropriate threads on the forums ( we’ll read everything, although with a bit of delays due to the busy week-end ) 

or send us an e-mail at: contact (at) inovaestudios.com

 

Thanks everybody for your participation and support. We hope you’ll enjoy this test week-end and look forward to hearing from you !

 

 

bdc4a6202613be43c84cf1ce255fd717532603b4

 

 

bdc4a6202613be43c84cf1ce255fd717532603b4

 

 

Factories

 

This patch introduces factories on various planets. At the moment there’s only 3 layouts, located on Sarake (Earth-like planet), Aresthia (Mars-like planet) and Semnoz (Ice planet).

 

 

Bug fixes

  • Fixed a small bug that prevented active players from being displayed at the top of the leaderboard
  •  
  • Fixed a stats bug with the kill count when it went negative
     

 

 

 

Balance and tweaks

 

  • Added a new gimbal weapon with 4 degrees of freedom to the bomber
  •  
  • Revamped AA light turrets on all capital ships. Destroyer should now be a lot more deadly towards enemy interceptors
  •  
  • Increased warp coefficient by a factor of x2. Added back a bit of strafing while in warp. Still not happy with the warp overall, will get reworked in the coming weeks
  •  
  • Decreased credits given after killing an enemy and revamped credits costs for all ships - they should now be more difficult to obtain and will require you to be more focused and careful
     

 

 

 

Other improvements

 

  • Target warp is reset when entering warp, which should prevent players from accidentely getting out of warp as the warp drive is engaging
  •  
  • Replaced old loading splash screen
  •  
  • Updated lights on various station assets
  •  
  • Critical hull damage is now temporary. The little explosions should stop after 10 seconds, assuming you’re not getting hit anymore. Getting hit resets the “repair” timer
  •  
  • Added a global info message when a player kills another player
     

 

 

 

121233031ca2c28885e331dc9c7f2aca9b60d71c

 

 

Alpha play-test week-end: issues or feedback thread

 

121233031ca2c28885e331dc9c7f2aca9b60d71c

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest pre-alpha game update (0.2.4.0).

 

Kindly shared by Sab1e on the Inovae forums - source

 

 

 

 

d1b250eb19d2db2dfef756ca3a1f9d92dcd8ce8d

 

d1b250eb19d2db2dfef756ca3a1f9d92dcd8ce8d

 

 

 

1591d8b5d0ece680bc65f7ee4075b35ff7559ce1

 

1591d8b5d0ece680bc65f7ee4075b35ff7559ce1

 

 

 

11995a7c3c7cf470287ffe47fd12e4d691a31cba

 

11995a7c3c7cf470287ffe47fd12e4d691a31cba

 

 

Want to see more ?   then go Here.

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Fan made video based on the current pre-alpha patch  0.2.4.0    


Alpha Backer Play-Test-Weekend! Infinity Battlescape Patch 0.2.4.0

Kindly shared by Playbenni - on the Inovae forums -  source

 


Alpha play-test week-end: issues or feedback
https://forums.inovaestudios.com/t/alpha-play-test-week-end-issues-or-feedback/6330

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #88


Originally posted by #INovaeFlavien CTO/President & Cofounder - source link

 

6b31a89b505fe8f1c9293bcafdaf5dea0f0c7316

Our alpha play-test week-end has ended and I would like to thank everybody who participated. It seems like everybody enjoyed its time and had some great fun. The feedback has been extremely positive as usual and we’re happy with the outcome.

Many first-time players actually spent most of their time flying around and exploring the solar system, while others participated on the some of the big (50-100 ships) battles going around various points of interests. There was a couple of outstanding technical issues related to the installer (forcing a reboot after a Windows update) and the client (crashes related to the sound every 2-3 hours) but otherwise the experience was pretty smooth: the server was rock stable (not a single crash) although overloaded and the client’s framerate reports we got was also very good; a lot of people seemed to be impressed that they could already run the game at 60+ fps despite being a pre-alpha.

Of course there’s still a lot more to do, both in terms of tech/assets (we’re delaying the texturing phase until we can validate combat) or gameplay (we’re going to start adding more weapon types in the upcoming weeks, warping is still in a pretty horrid state, balance is off…).

A new high-quality fan-made video was recorded during this week-end showcasing the planets (in the first half) and combat (second half) thanks to SpaceJay:

 

 

 


I also streamed a bit of the event last Saturday, you can watch the replay here:

 

 

 

 

 

 

-Flavien

 

 

 


-----------------------------------------------------------------------------------------

Pledge upgrade: https://inovaestudios.com/Account#products


Infinity: Battlescape website: https://inovaestudios.com/Battlescape

Infinity: Battlescape forums: https://forums.inovaestudios.com
JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest pre-alpha game update (0.2.4.0).

 

Kindly shared by SpaceJay on the Inovae forums - source

 

 

 

 

9fa545fec3605b773fe711ce726a1dd2036429e5

 

 

9fa545fec3605b773fe711ce726a1dd2036429e5

 

 

 

8e94ae1fb3f3ed1b1534f70c0e35ed8c722f9894

 

 

8e94ae1fb3f3ed1b1534f70c0e35ed8c722f9894

 

 

 

9b822697e7ce21c72d8292088cdaa9e51e9a0369

 

 

9b822697e7ce21c72d8292088cdaa9e51e9a0369

 

 

 

45c524b4ecd53eef548651ffc4b8af8d9703709e

 

 

45c524b4ecd53eef548651ffc4b8af8d9703709e

 

 

 

 

Want to see more ?   then go Here.

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #89

 

 

Originally posted by I-NovaeKeith CEO & Cofounder - source link

 

 

75a1440dbb08ff808a7a87cbac29203cd9271145

 

 

Hey everyone it’s time for your weekly update. Last week mostly consisted of working on making improvements to the game from feedback we received during our latest Alpha backer free-play weekend. The biggest areas of improvement included HUD icons and situational awareness, simplifying warp, fixing a server crash, optimization, and some bugs we discovered in our backend infrastructure. Overall the game ran pretty good however its VRAM consumption is becoming a serious concern. On extreme detail the game is currently using ~6.5gb of VRAM which is ~81% of your available VRAM on a GTX 1080. This is a common issue during game development. For example, when I was working on Gears of War 2, the entire engine team had to focus on optimizing memory usage with only ~2 months to go before shipping for all maps to be playable. Infinity: Battlescape will likely follow a similar trajectory.

 

975e7480b63e93c53124a13242089b6a9054dc32

 

[Alpha Backer Image] A destroyer over a factory

 

 

 

 

 

Along with the aforementioned tasks we’ve also started work on the next major gameplay update – which will focus on weapons. Weapons will fall into a handful of broad categories: energy weapons such as lasers and blasters, projectile weapons such as machine guns and cannons, and missile weapons such as torpedoes and, well, missiles. On top of these weapon categories we currently have 2 major design goals regarding weapons. The first is that ammunition limits will be a serious consideration within Infinity: Battlescape and we want them to be in the general ballpark of modern aircraft. It will be possible to use up all your ammunition thereby leaving yourself with 2 choices: either re-arm at a carrier, land base, or station or become a kamikaze pilot and pay the cost of a new ship.

 

789c7e288fe3b1665689a7ecabfde8888d54ca6a

 

[Alpha Backer Image] A battle over the volcanic moon of Cinder

 

 

 

 

Secondly, one of the major selling points of I:B is massive space battles. We want to balance gameplay such that around 30% to 40% of participants will die within the first ~30 seconds once the shooting begins. Missiles will have the highest degree of lethality however they will be in short supply. The expectation is that at the beginning of a battle the first wave, which will primarily consist of smaller ships, will unleash all its missiles and a whole bunch of pilots will immediately die in a massive fireball. At this point the war of tactics and attrition will begin as each side switches to energy and projectile weapons while selectively firing any missiles held in reserve. Lastly, just because someone shoots a missile at you it doesn’t mean you’re guaranteed to die. All ships will be fitted with some form of anti-missile countermeasures – which will also be finite. In smaller ships this will take the form of chaff/flares that help you evade missiles whereas capital ships will be fitted with anti-missile systems similar to what you see on modern warships.

 

e2e5c521ec95e2522b702228e8c019a3e9debaad

 

[Alpha Backer Image] Ice worlds are particularly beautiful at night

 

 

 

 

There’s still a lot to say about weapons so we’ll continue with more details next week. Please keep in mind that weapons will require a tremendous amount of balancing and everything is subject to change in service to “fun”. That’s all for this week, until next time!

 

5c263dbc64c97e9b087ccd2e94563039649f0040

 

[Alpha Backer Image] On approach to an icy moon

 

 

 

 

That’s all for this week, until next time!

 

 

 

 

 



-----------------------------------------------------------------------------------------

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

Pledge Upgrade: https://inovaestudios.com/Account#products

 

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Some screen shots from the latest pre-alpha game update (0.2.4.0).

 

Kindly shared by SpaceJay on the I-Novae forums - source

 

 

 

 

d2d3d582a770a38732527d96a792d3d88322001f

 

 

d2d3d582a770a38732527d96a792d3d88322001f

 

 

 

0f418aaf86e038c1a6a831184ae86ddb83e2a569

 

 

0f418aaf86e038c1a6a831184ae86ddb83e2a569

 

 

 

0058db387a2646b251b365f4ef7e95c5a5607eb4

 

 

0058db387a2646b251b365f4ef7e95c5a5607eb4

 

 

 

31de9c53356b156de035ca6ae2fff61a7a4d6503

 

 

31de9c53356b156de035ca6ae2fff61a7a4d6503

 

 

 

 

Want to see more ?   then go Here.

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #90

 

 

Originally posted by I-NovaeKeith CEO & Cofounder - source link

 

 

42d9f6b77a6cb6797e0dc2eb7d7053896163722e

 

 

Hey everyone, it’s time for your weekly update. Continuing the discussion from last week we’ll be going into more details about weapons. To briefly recap there will be a couple of high level weapon categories: energy, projectile, and missile. Before I get into the details for each category I want to mention that our damage model has its own high-level categories including shield strength, shield HP, armor rating, and finally regular HP which represents the overall health of a ship’s superstructure. Last but not least there is one more variable to throw into this mix – the amount of ammunition you can carry for each of these weapon systems.

 

 

 

 

GAJLoxT.png

 

 

[Alpha Backer Image] An interceptor from the green team in the upper atmosphere

 

 

 

 

 

To kick things off I’ll start with energy weapons which come in two separate flavors: lasers and blasters. Lasers will be beam weapons similar to real life except that you’ll be able to see them because let’s be honest, lasers are so boring when you can’t see them. Lasers require enormous amounts of energy and therefore will only be available to capital ships and may come in different sizes. Blasters will be the equivalent of Star Wars style lasers and therefore have no foundation in reality. We just wanted a second energy weapon and we all love Star Wars so blasters, which can be mounted on smaller ships, is what we arrived at. Pilots flying ships heavily armed with energy weapons will have to be careful. On the one hand, you have weapons with an unlimited supply of ammunition in a game where ammunition matters, which is great if you’re going deep behind enemy lines. On the other hand, energy weapons draw from the same pool of energy as your shields and engines and depleting your energy can leave you extremely vulnerable. Damage attenuation from atmosphere and shields will be significant however energy weapons are largely immune to the effects of gravity. The weapon you currently see in the pre-Alpha builds of the game are blasters along with a mockup of our energy management system.

 

97dc1f4415c5d8357db625d76a0c1556450e2aa1

 

[[Alpha Backer Image] Blasters being fired in combat over Cinder

 

 

 

 

Next up is projectile weapons such as machine guns for smaller ships and cannons for capital ships. These will more or less behave as you would expect. Shields are less effective against projectile weapons however atmosphere and gravity can negatively affect their accuracy and damage output. Ships will be able to care a moderate amount of projectile ammunition which places their long-term effectiveness somewhere between missiles and energy weapons.

 

53240169b4b977f8cbc730276f82de5b66105a98

 

[Alpha Backer Image] A large space station in orbit over a planet

 

 

 

 

Lastly, we have missiles which come in two separate flavors: missiles and torpedoes. You may be wondering, since our space ships can’t fly in water, what exactly is a torpedo? Within Infinity: Battlescape a torpedo is a large missile that has been designed to maximize damage output against heavily armored targets at the expense of speed and maneuverability. Missiles will be largely impervious to atmosphere, gravity, and shields. Combined with significant damage output they will be extremely lethal however they do come with their own set of weaknesses. For starters you won’t be able to carry many of them. If your ship is configured to rely entirely on missiles and you find yourself in a protracted engagement you may, after an initial burst of lethality, quickly find yourself completely combat ineffective. Missiles are large and dumb enough to be targeted and destroyed by anti-missile systems or confused by chaff/flares. Countermeasures are quite cheap and each missile that doesn’t reach its target represents a significant loss of resources.

 

850364c67c6e2f404d266fe23c45e136abeda252

 

[Alpha Backer Image] The view of the world below an orbiting space station

 

 

 

As always the standard disclaimer applies - everything described here is subject to change pending the outcome of playtesting and balancing. Next week I’ll wrap up our overview of weapons by spending some more time discussing some of the tradeoffs players will face when choosing different weapon/ship combinations for various gameplay scenarios.

 

 

 

 

 

 

 



-----------------------------------------------------------------------------------------

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

Pledge Upgrade: https://inovaestudios.com/Account#products

 

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Fan made video comparison of three space games planetary tech.

 

 

Planetary tech across ED/SC and I:B

 

Kindly shared by Playbenni - on the I-Novae forums -  source

 

 

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Weekly Update #91

 

 

Originally posted by I-NovaeKeith CEO & Cofounder - source link

 

 

d0cbe4a77ab1b460c28cb62b478f272bfb684c12

 

 

Hey everyone, it’s time for your weekly update. This week we’re going to discuss some of the gameplay ideas we have for weapons by going through a couple of different scenarios. To quickly recap we’re planning on implementing 3 broad categories of weapon: energy, projectile, and missile. Ships will come with a predetermined set of hardpoints which can be configured with different variations of weapons from those 3 categories. For our first scenario we will start with an interceptor on a recon mission. Sensors/radar are one of the least defined aspects of the game right now but one guiding idea we have is that radar will be dependent on line of sight – specifically it will be blocked by celestial bodies. Ships on the same team will share radar data with each other so you’ll be able to see around an enemy planet or moon if you have a network of scouts to act as relays.

 

 

 

0f418aaf86e038c1a6a831184ae86ddb83e2a569

 

A blue sunset over a desert planet

 

 

 

 

 

On a scouting mission you want to maximize for speed and radar capabilities – direct contact with the enemy is to be avoided at all costs. Interceptors don’t have many hard points so you must choose your weapons wisely. In this case a suitable loadout could be a handful of missiles, enough to give the enemy pause long enough for you to get away, along with blasters for their unlimited ammunition. In this case, due to the potential for being deep behind enemy lines without the ability to easily reload, energy weapons are probably a better last-ditch choice than a projectile weapon.

 

bdc96d6ea4c9274220313320f6cf3d73084741b5

 

A lone interceptor on patrol

 

 

 

 

For our second example lets look at the destroyer – which is meant to protect cruisers and carriers from smaller ships such as the interceptor and bomber. A destroyer is designed to be outfitted with some combination of small caliber projectile weapons, missiles, and anti-missile systems. Where things get interesting is how you decide to allocate your hard points and for which type of weapon. A destroyer is frequently part of a fleet so maybe you can get away with more projectile and missile weapons since you can easily be resupplied from a nearby carrier. Perhaps you’re expecting to be a part of a prolonged battle and you can’t afford to be out of commission long enough to reload and therefore choose more energy weapons. Last but certainly not least how many anti-missile systems do you want? Each one comes at the expense of an offensive weapon.

 

7880a6d9e10b7dcab8b6cebeca9d596f59edbf9d

 

An orbiting space station

 

 

 

 

Overall weapons can be summarized as trying to make the right set of trade-offs for the set of conditions you expect to encounter. We also want to allow players to make changes to their loadout in the field for certain types of ship by docking with the carrier. We may also have special types of destroyer and/or corvette that provide support in limited capacities such as reloading and/or repair – time/resources will dictate. Our goal is to make weapons easy to quickly get the hang of but somewhat difficult to master.

 

 

 

 

 

 

 



-----------------------------------------------------------------------------------------

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

 

Pledge Upgrade: https://inovaestudios.com/Account#products

 

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Playing about with a new GPU. Spherical “Photomerge” in Photoshop.

 

 

Kindly shared by Hutchings I-Novae Developer/Artist on the I-Novae forums - source

 

 

 

cd8e79cf591df73745cf4f6f7048690f39974871

 

Interceptor on Semnoz

 

cd8e79cf591df73745cf4f6f7048690f39974871

 

 

 

0089c7b046de01420eb2cbca1341702c504582b8

 

Bomber on Cinder

 

0089c7b046de01420eb2cbca1341702c504582b8

 

 

 

fa618b42f65e71941a487e63ea73af01eb41c7e4

 

Corvette on Sarake

 

fa618b42f65e71941a487e63ea73af01eb41c7e4

 

 

 

 

 

 

 

 

 

 

 

 

Infinity: Battlescape website: https://inovaestudios.com/Battlescape           

 

Infinity: Battlescape forums: https://forums.inovaestudios.com

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×