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JonnyƦedhed

Infinity: Battlescape (with seamless planetary transitions) *FUNDED 300k+*

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Posted · Original PosterOP

Weekly Update #24

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

It's time for another weekly update. This last week has been a pretty hectic one as we pushed hard to get the forever patch ready for release. Today we started the first phase of rolling out the new patch by updating our web infrastructure. On the surface you probably haven't noticed anything different because the update primarily applies to stuff going on behind the scenes. Over the next few days we'll begin slowly rolling out the patch to Developer Access backers who happen to be in Discord and if everything goes smoothly that will be followed by the general release of the new patch to all Developer Access backers.

 

bf8cb525c1460e4f7c9e8711d16c37a34f627f06

 

Updated WIP shot of the interceptor cockpit

 

 

bf8cb525c1460e4f7c9e8711d16c37a34f627f06

 

 

 

Aside from that Flavien has started work on the new networking code and our artists continue work on getting our first set of production ready assets completed. Jan is getting close to finishing up the interceptor cockpit, Dan is doing the final geometry pass on space station architecture, and Kristian has finished up his civilian/industrial material experimentation and will be starting on getting the hauler production ready.

 

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Another WIP shot of the interceptor cockpit

 

 

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As we have mentioned before the plan is that by the end of August we'll begin iterating heavily on gameplay again. The first order of business will be mocking up all of our weapons followed by additional game mechanics such as radar, resource management, etc.

 

 

 

 

 

 

 

 

 

 

 

 

 

 



 

Pledge now via the website (indiegogo)

 

The I-Novae Engine - Pure Digital Art

 

 


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #25

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Hey everybody a lot has been going on over the last week. We finally released the (previously) forever patch on Tuesday to our Developer Access backers. There's been a couple of hiccups, which we expected there would be due to the size and complexity of the patch, however it overall seems to have gone well. For those of you who are interested you can read more about what's new in the patch here.

 

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A WIP shot of the interceptor cockpit

 

23499cd9ba89b710c4506b021796f9fd784918bd

 

 

 

This week we'll be fixing the bugs that have popped up since we released the patch while shifting our focus to our August TODO list. As mentioned before this primarily consists of low level networking improvements that will include better hit detection, adding the ability to upgrade your pledge, and incremental patching. On the art side we've nearly finished our material library for industrial spacecraft and buildings. The interceptor cockpit is really coming together though it'll likely require a little bit of additional polish after we make some graphics improvements next year.

 

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The WIP interceptor cockpit from port side

 

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Overall the team is looking forward to getting back to iterating on core gameplay in early September after we wrap up these last couple tasks that will form the foundation of everything that comes next. Once incremental patching is completed we also hope to ramp up the frequency of our patches. That's about it until next week!

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via the website (indiegogo)

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

Just cruising.

 

0999801fbdd54b3c8e327b39cf27000b2abb209a

 

0999801fbdd54b3c8e327b39cf27000b2abb209a

 

 

88d974e65461a619bfb94f5c5d24bf58173053c2

 

88d974e65461a619bfb94f5c5d24bf58173053c2

 

 

6bb928fe561c4558013a035fd12fad0e4ea19eb1

 

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be382f2a9acc15499f185bcf73bab9040cc072e2

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

Just crater cruising.

 

91452b6a9a7c8f79540f08db99feebca75cca08b

 

91452b6a9a7c8f79540f08db99feebca75cca08b

 

 

48acb964197e4f8a825745a16995a0130c477c67

 

48acb964197e4f8a825745a16995a0130c477c67

 

 

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8f1a6a89fd738d49f3ca371283f6f8b60dc6036b

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Sunset on the volcanic ash covered Cinder.  (4K)

 

 

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(4K)

ywMPyVb.jpg

 

 

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(4K)

bKYFZLP.jpg

 

 

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(4K)

rXxdvMd.jpg

 

 

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(4K)

dXKvVCF.jpg

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Some more Sunsets on the volcanic ash covered Cinder.  (4K)

 

 

dc7402fcd1f5906803a78d1889f37133aaaf4f41119b445592c61538abf17d8309509ec89754e2c7

 

(4K)

dc7402fcd1f5906803a78d1889f37133aaaf4f41

119b445592c61538abf17d8309509ec89754e2c7

 

9a83c41dea500f8855a2481af8c57d16d0f55d5978106d74020915f6aeaedcddf81ec3cf48dc1cd3

 

(4K)

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78106d74020915f6aeaedcddf81ec3cf48dc1cd3

 

 

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(4K)

7df251a3ded66bd0f61029970e20b743129b7f24

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #26

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Hey everybody it's time for another weekly update. Over the last week we've primarily been fixing bugs that have popped up since the release of the last patch. There is an ongoing issue with our game server regularly crashing, which seems to be caused by our overhaul of physics, as well as some issues with the new patching system and launcher. We expect most of these to be sorted out soon. Aside from that Flavien has started working on the improvements we need to make to our networking code and I have started building our pledge upgrade platform along with some additional website improvements. Those of you who are regulars on our forums have probably noticed that we also upgraded our forums software to the latest version.

 

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WIP texturing the bomber cockpit

 

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On the art side we're happy to announce that texturing the interceptor cockpit has been more or less completed. There's some polish that will need to be added later on once we have time to address some graphics improvements. We also need to spend more time defining the functionality of the cockpits such as what gets rendered on the multi-function displays. In the meantime work has moved onto the bomber cockpit which as you can see is coming along nicely.

 

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Another shot of the WIP bomber cockpit

 

30d2cb39f39d97a6bff7b3bf1e8d51df2f7eed2a

 

 

 

There's also a lot of work going on with station geometry and the NPC hauler. We hope to have some new screen shots within a couple of weeks. Along with numerous bug fixes our next patch, which is probably at least another week away from release, should include the land base placeholders and the new cockpits.

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via the website (indiegogo)

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Ship landed on the desolate volcanic ash covered Cinder.  (1440p)

 

 

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8bdc3bd048c900022b3700be09b65fad2e72c6f3

 

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2f68b5419531746182d677d396fd19e1eb597389

 

edfb733222b3290244520a47d5bcaa52153968ccfec1ab9318200000554af02f7b92301d35294814

 

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fec1ab9318200000554af02f7b92301d35294814

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #27

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Time for that weekly update! For those of you who haven't noticed we updated our company website today (https://inovaestudios.com). This was the first step in building our new pledging platform. The biggest changes are in how logging in/out are handled as well as a skeleton framework for account management - which is where you'll go to upgrade your pledge(s) among other things. Login/logout on the Battlescape page is still using the old system which may not even work. It'll be properly updated soon.

 

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WIP bomber cockpit

 

d97a987257fd28138c1b44ea0fa527e899c68ae6

 

 

 

In other news we're working on releasing another patch at the end of this next week. It'll primarily contain bug fixes but we're also planning on including the land base placeholders and possibly the factories as well. A small number of people are reporting issues with the new installer and another update for that will be forthcoming.

 

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WIP bomber cockpit (this is in our editor, NOT the game)

 

f171c67566c4647bc0eb925e327f458acddbff45

 

 

 

On the art front we're finishing up the materials for the bomber cockpit and the NPC hauler. Major gameplay iteration is still scheduled to begin early next month - the exact start date will depend on how quickly we finish the networking code improvements.

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via the website (indiegogo)

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

 

 

Some new screen shots from the latest development build.  
 
kindly Shared by - thelazyjaguar - on the I-Novae forums (link)
 
 
 
13a077a8190049a7e07913e162c38865800bc7ae
 
13a077a8190049a7e07913e162c38865800bc7ae
 
 
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kindly Shared by - Sab1e - on the I-Novae forums (link)
 
Cool tree shadows courtesy of a corvette spotlight!
 
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If they raise around another $200 K then another programmer might be added, and things like volumetric clouds will be added as per the original KS stretch goal, and more. More pledges between now and end of next year will mean more features at launch and soon after launch. Until that becomes possible the game needs more pledges. The dev's are working now on bringing pledges to the https://inovaestudios.com website soon. (Paypal support is planned)
 
 
 
The I-Novae Engine - Pure Digital Art
 
  
  
Infinity: Battlescape forums: https://forums.inovaestudios.com

JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new procedurally generated screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

The icy mountain ranges of Sarake.  (4K)  

 

Just one body in a solar system roughly the size of ours, @1:1 scale.

 

 

f96348a5b48b875d14ddb156cf6cc089119f6f2eee713f205a06939655f01d796d57acfdb817bacd

 

f96348a5b48b875d14ddb156cf6cc089119f6f2e

ee713f205a06939655f01d796d57acfdb817bacd

 

5b3c809d109f67842bfd2ea297a13c081fa40d2d

 

5b3c809d109f67842bfd2ea297a13c081fa40d2d

 

eed7173573f02839f1d5e3127f65fdcda842dd3a6e7cf4c34f75eb3c86268368a6bc11e2019071f7

 

eed7173573f02839f1d5e3127f65fdcda842dd3a

6e7cf4c34f75eb3c86268368a6bc11e2019071f7

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new procedurally generated screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Some more from the ice and snow covered mountain ranges of Sarake.  (4K) 

 

Just one body in a solar system roughly the size of ours, @1:1 scale.

 

 

6f6eedbb99f88f87b845cc5c459b59027e1c40e8f3d524178ac83c204321fb8360d1cf8c7ff21a6f

 

6f6eedbb99f88f87b845cc5c459b59027e1c40e8

f3d524178ac83c204321fb8360d1cf8c7ff21a6f

 

549fb1a51cc709cfc705b276c2149e6d2cf8f0f9

 

549fb1a51cc709cfc705b276c2149e6d2cf8f0f9

 

b5cbcdccf334a38bfd45ec1cbe58fb16c97bdf7a

 

b5cbcdccf334a38bfd45ec1cbe58fb16c97bdf7a

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new procedurally generated screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Some more from the snow covered mountains of Sarake.  (4K) 

 

Just one body in a solar system roughly the size of ours, @1:1 scale.

 

 

42035e85ca2d64182907e67f27c4d5d9f92062e400a1aa845353f010716670ef3a42224e0caaecbc

 

42035e85ca2d64182907e67f27c4d5d9f92062e4

00a1aa845353f010716670ef3a42224e0caaecbc

 

6aed05a32c2af76295acc49401f6138d0b2c98ed

 

6aed05a32c2af76295acc49401f6138d0b2c98ed

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #28

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Hey all time for another weekly update. When I announced last weekend that we were hoping to release the next patch this week I didn't realize that Flavien's new computer was arriving soon and it took him a couple of days to reinstall everything and transfer all of his data. Needless to say that meant we weren't able to finish everything for the patch but it's nearly ready. Alongside that our pledge upgrade system is coming along nicely. Accepting payments via credit card and/or Bitcoin is completed and all that remains is integrating PayPal. This also lays the foundation for being able to accept new pledges for the game directly from our website later on.

 

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Initial material pass on the NPC hauler

 

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On the art side the big news is the release of new screen shots showing the initial material pass on the NPC hauler. There's still quite a bit of polish left to do but so far we're pretty pleased with the results. This is the first ship we're getting production ready so it's taken a bit longer as we've experimented with some new techniques and built up a library of reusable textures. Aside from that the finishing touches are getting put on the bomber cockpit and we'll be moving onto the corvette cockpit within a few days.

 

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Another screen shot of the initial material pass on the NPC hauler

 

7590d7b65ae7222e53e2d04f32775b1f0e861e41

 

 

 

After the new pledging system is complete I'll be getting back to finishing up some outstanding issues with the launcher and new installer as well as adding support for incremental patching. Once the next patch is out Flavien will finish up his networking improvements and, as we've mentioned before, sometime next month the both of us should be hopping back onto iterating on core gameplay. That's all for this week!

 

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via the website (indiegogo)

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new procedurally generated screen shots from the latest development build.  

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Sarake with modded atmosphere. (4K)

 

Just one body in a solar system roughly the size of ours, @1:1 scale.

 

 

79506ba3fe6f3120a73b5bae2d45d0c485bf2a09

 

79506ba3fe6f3120a73b5bae2d45d0c485bf2a09

 

afda80beac7cc099b0b3f83acd33a476b9aaae65bfd6d0066515a3a7d6ec618a278044ed8b0a1221bbb2cfafcd80a5707bc1ef0f8407323696937195

 

afda80beac7cc099b0b3f83acd33a476b9aaae65

bfd6d0066515a3a7d6ec618a278044ed8b0a1221

bbb2cfafcd80a5707bc1ef0f8407323696937195

 

a51b64dadf8d066b7565cf76fd1150c5f9f5150d

 

a51b64dadf8d066b7565cf76fd1150c5f9f5150d

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via this website (indiegogo)

 

 

(New pledges and pledge upgrades are coming soon to the I:B website)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #29

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Hey all it’s peanut butter weekly update time. During the last week work continued on what is quickly becoming Forever Patch 2.0. The reason for that is due to running into some unexpected problems with networking. Our networking code was originally conceived back in 2007 for the Infinity Combat Prototype. It has been left largely untouched since then whereas the rest of the engine has evolved quite a bit. For our Kickstarter, due to a lack of time, we threw everything together pretty quickly which meant a lot of our game logic ended up running on the client and we knew we’d have to pay a price for that later on. We figured it was a good tradeoff since we had no idea if our Kickstarter would succeed. Needless to say that bill has come due.

 

79b1b2bb6d68c6580d5afa013b43abd154aff442

 

The initial material pass on the corvette cockpit

 

79b1b2bb6d68c6580d5afa013b43abd154aff442

 

 

 

For those of you who either don’t know or don’t care about game networking allow me to summarize client-side game logic as being really, really bad. It makes the game easy for hackers to, well, hack and cause general unpleasantness for everyone but themselves. Obviously for a multiplayer game like Infinity: Battlescape this would be catastrophic so it’s of the utmost importance that we spend however much time is necessary to properly update our networking code.

 

b221b30a2076b491f4826e8e9f924e68ed89c2e1

 

The full geometry view of the corvette cockpit

 

b221b30a2076b491f4826e8e9f924e68ed89c2e1

 

 

 

Our pledge upgrade system is coming along nicely. Credit card, bitcoin, and PayPal payment integration is now complete. We have some additional work to do for processing chargebacks followed by a legal review of our pledge upgrade Terms of Service but after that we’ll be ready to roll it out. On the art side the bomber cockpit is finished and work has begun on the corvette cockpit. The NPC hauler continues to come together nicely and we should have some more screen shots of it over the coming weeks!

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via this website (indiegogo)

 

(Pledge upgrades coming soon to the I:B website)

 

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Some new procedurally generated screen shots from the latest development build.  

 

kindly Shared by - Sab1e - on the I-Novae forums (link)

 

 

Some time admiring Aresthia in the corvette!. (1080p)

 

Just one body in a solar system roughly the size of ours, @1:1 scale.

 

 

Aresthia (Mars like): 5000 Km

 

Multiply by 2 for diameter.

 

 

182f5337acc3cce22755de3979e8d3c3d88931a0

 

Descent to the surface

 

182f5337acc3cce22755de3979e8d3c3d88931a0

 

 

803543514414aebff05156e2065f7d9ea572d562

 

A desolate, eerie, silent world

 

803543514414aebff05156e2065f7d9ea572d562

 

 

ee75022ac36e77e91b0e618076a45bcd52834b49

 

Planetrise (cockpit - zoomed in)

 

ee75022ac36e77e91b0e618076a45bcd52834b49

 

 

014913f3a975ac6d3952d6118e10a19b705ee43b

 

So many places to visit...

 

014913f3a975ac6d3952d6118e10a19b705ee43b

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via this website (indiegogo)

 

 

(New pledges and pledge upgrades are coming soon to the I:B website)

  

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Procedurally generated in-game screen shots from the latest development build.

 

 

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

Screenshots in (4K and 1440p)

 

 

 

All bodies in a solar system roughly the size of ours @1:1 scale, is what's currently planned.

 

 

Radiuses:

 

Rethe Prime (Gas Giant): 78000 Km

Sarake (Earth like): 6360 Km

Aresthia (Mars like): 5000 Km

Cinder (Volcanic): 3850 Km

 

Multiply by 2 for diameters.

 

 

 

The frozen snow covered mountains and valleys of Sarake - (Earth like planet): 6360 Km (Multiply by 2 for diameter)

 

01e40ab831cd1b9ed761e43e0f07ad1d57706537

 

(4K)

01e40ab831cd1b9ed761e43e0f07ad1d57706537

 

 

eff21ee55b2c3c2e341cab37d87e155d7a6ef33f

 

(4K)

eff21ee55b2c3c2e341cab37d87e155d7a6ef33f

 

 

38ed47e2b5a73cf51271708555aeb98121a62ec3

 

(4K)

38ed47e2b5a73cf51271708555aeb98121a62ec3

 

 

 

Exiting Sarake's atmosphere - (Earth like planet): 6360 Km (Multiply by 2 for diameter)

 

37ba7cb75897f25dcd20445a9a9526e74c3ceb39

 

(4K)

37ba7cb75897f25dcd20445a9a9526e74c3ceb39

 

 

502c7ee042caa773d244b1680f0702d4c07028fd

 

(4K)

502c7ee042caa773d244b1680f0702d4c07028fd

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

 

 

*pledge upgrades coming soon to the I:B website.  (PayPal inc)

 

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Procedurally generated in-game screen shots from the latest development build.

 

 

 

kindly Shared by - Sab1e - on the I-Novae forums (link)

 

 

Screenshots in (1080p)

 

 

 

All bodies in a solar system roughly the size of ours @1:1 scale, is what's currently planned.

 

 

Radiuses:

 

Rethe Prime (Gas Giant): 78000 Km

Sarake (Earth like): 6360 Km

Aresthia (Mars like): 5000 Km

Cinder (Volcanic): 3850 Km

 

*more to follow*

 

Multiply by 2 for diameters.

 

 

 

Distant shots of the Prototype system. (WIP clouds on Sarake) - (Earth like planet): 6360 Km (Multiply by 2 for diameter)

 

7288cccb1cdd59b7fefe9eb37ac31f511f2a0bc7

 

(1080p)

7288cccb1cdd59b7fefe9eb37ac31f511f2a0bc7

 

 

Sarake and Aresthia (Aresthia (Mars like): 5000 Km) (Multiply by 2 for diameter)

 

c173676ee50af34886df7b0c54dd0ddf0847eb47

 

(1080p)

c173676ee50af34886df7b0c54dd0ddf0847eb47

 

bdde4e2e832a52c96fd3e7565d113416bf671bc2

 

(1080p)

bdde4e2e832a52c96fd3e7565d113416bf671bc2

 

 

Cinder (Cinder (Volcanic): 3850 Km) (Multiply by 2 for diameter)

 

89e7692693b9a75d1e81f8d5095c42f37aa2690a

 

(1080p)

89e7692693b9a75d1e81f8d5095c42f37aa2690a

 

 

fee92d3a3daea37449b70f78a377c7ff9730e8bf

 

(1080p)

fee92d3a3daea37449b70f78a377c7ff9730e8bf

 

 

c50a0387bc916adf237ec21d893ad003b30cdd70

 

(1080p)

c50a0387bc916adf237ec21d893ad003b30cdd70

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

 

 

*pledge upgrades coming soon to the I:B website.  (PayPal inc)

 

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #30

 

source link

 

Posted by I-NovaeKeith CEO & Cofounder

 

Hey everyone time for another weekly update. This week we want to take some time to talk about scheduling. Our next release is Alpha which is currently scheduled for October 29th, 2016. The Alpha release is supposed to contain rough implementations for all major gameplay systems which includes networking, distribution, patching, UI, weapons, small-ship flight mechanics, capital ship flight mechanics, radar, intra-solar jumping, and resource management. At this moment in time many of these are partially implemented however a few of them haven’t been started yet.

 

2cc85f8fdbe77b331ffa7f79130fe835a18dce27

 

Editor shot of the final touches being put on the NPC hauler

 

2cc85f8fdbe77b331ffa7f79130fe835a18dce27

 

 

 

You may recall that our deliverable to Developer Access backers at the beginning of the year was delayed by 2 months. If you go back through our January/February 2016 weekly updates you can read why. Full production started on February 1st and the Developer Access milestone was announced on February 28th. Back in February people were asking if the delay would affect the timeline for our Alpha release and while we knew it obviously would one way or another we decided to stick with the original timeline until we were absolutely sure we couldn’t hit it. Well, we now know we won’t be able to stick to our original timeline and release the Alpha on October 29th as we had planned. Instead we expect to release it sometime in early 2017.

 

7d42fbd2c47844d37328c0aae2b45d90a82c046a

 

Editor shot of the front of the NPC hauler

 

7d42fbd2c47844d37328c0aae2b45d90a82c046a

 

 

 

The delay is primarily due to a lack of programmers and being unable to get as much gameplay implemented over the summer as we had hoped due to fixing up core systems like physics, networking, distribution, patching, and pledge upgrading. Fortunately, the work on those systems, which are all very important for providing a polished experience in the final game, is nearly complete and we’ll be getting back to iterating on gameplay soon. Our art team is also still on schedule cranking out quality content.

 

63347abed226947e267d8c11d024c26ef4445153

 

Editor shot of the NPC hauler engines

 

63347abed226947e267d8c11d024c26ef4445153

 

 

 

Let’s talk a little bit about financials. Our Kickstarter campaign raised $332,620 which is $32,620 over our minimum goal of $300k. After paying fees to Kickstarter of ~10% that left us with ~$300k to build the game – or exactly our minimum which meant that building the game was going to be a hard slog – something we were expecting when we launched the Kickstarter. Full production started on February 1st so we didn’t really spend much of anything until then. Since our Kickstarter completed we’ve also raised an additional $21,830 through our IndieGoGo InDemand campaign (before paying ~10% in fees).

 

a59970423876ec0e5a4643c6432158626da1e657

 

One more editor shot of the NPC hauler

 

a59970423876ec0e5a4643c6432158626da1e657

 

 

 

Due to additional sacrifices made by the members of the team we’ve been spending money a little bit less than we had budgeted for so financially we’re in pretty good shape. Since the art team is currently on-schedule we expect that the majority of additional costs caused by delays beyond our target retail ship date of September 2017 will primarily go toward programmers. At the moment Flavien is the only programmer getting paid so as long as we can raise an additional ~$25k between now and September 2017 we should be able to cover a 6-month delay without any problems.

 

59dcfb72452cd151f1054e64b13b06197e128cac

 

Final geometry pass on the corvette cockpit

 

59dcfb72452cd151f1054e64b13b06197e128cac

 

 

 

So where does this leave us right now? Well, if you’re a Developer Access+ backer then congratulations, you get longer exclusivity. If you’re not a Developer Access backer and you don’t want to wait our pledge upgrade system will be finished soon and you will be able to upgrade to get immediate access to the game. If you don’t want to upgrade then please accept our sincerest apologies for the delay. While it may not be going as fast as we would prefer we’re making steady progress (see our weekly updates), the artwork is coming together great, the game is going to get finished and we can’t wait to play it with all of you!

 

 

 

 

 

 

 

 

 

 

 



 

 

Pledge now via this website (indiegogo)

 

(Pledge upgrades coming soon to the I:B website)

 

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Procedurally generated in-game screen shots from the latest development build.

 

 

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

 

All bodies in a solar system roughly the size of ours @1:1 scale, is what's currently planned.

 

 

Radiuses:

 

Rethe Prime (Gas Giant): 78000 Km

Sarake (Earth like): 6360 Km

Aresthia (Mars like): 5000 Km

Cinder (Volcanic): 3850 Km

 

*more to follow*

 

Multiply by 2 for diameters.

 

 

 

Sarake and Rethe Prime Atmosphere modded (4K)

 

8e90ce92d9d1ab99dd01a8f9461bc0df6f63cbb7

 

(4k)

8e90ce92d9d1ab99dd01a8f9461bc0df6f63cbb7

 

 

1695313b3f95da7cd59decf3fc2b41c7c7ec9ecccf8067dc9aa301d00b3e976c2fb55516a91e1ca4

 

(4k)

1695313b3f95da7cd59decf3fc2b41c7c7ec9ecc

(4k)

cf8067dc9aa301d00b3e976c2fb55516a91e1ca4

 

 

4b8e6b07aeb1b0a49d634b3d7dea51b3dcfb609f

 

(4k)

4b8e6b07aeb1b0a49d634b3d7dea51b3dcfb609f

 

 

642159316f4623413bee6fb9e25925efbe0de97106996c6a2574403a3391608ef9041a741b8764ee

 

(4k)

642159316f4623413bee6fb9e25925efbe0de971

(4k)

06996c6a2574403a3391608ef9041a741b8764ee

 

 

85d48d2ca89a554ba2ef7b8507ebbeae03dd1d5f

 

(4k)

85d48d2ca89a554ba2ef7b8507ebbeae03dd1d5f

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

 

 

*pledge upgrades coming soon to the I:B website.  (PayPal inc)

 

  

Infinity: Battlescape forums: https://forums.inovaestudios.com

[/CENTER]


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Procedurally generated in-game screen shots from the latest development build.

 

 

 

kindly Shared by - SpaceJay - on the I-Novae forums (link)

 

 

 

All bodies in a solar system roughly the size of ours @1:1 scale, is what's currently planned.

 

 

Radiuses:

 

Rethe Prime (Gas Giant): 78000 Km

Sarake (Earth like): 6360 Km

Aresthia (Mars like): 5000 Km

Cinder (Volcanic): 3850 Km

 

*more to follow*

 

Multiply by 2 for diameters.

 

 

 

Some more new screen shots (4K)

 

1ce8a340cd8a67789628ac99a53a75616956eb3d

 

(4k)

1ce8a340cd8a67789628ac99a53a75616956eb3d

 

 

7436a3dc88fbee8d8df7ca807159ffc3e7b2b91e31b597c0fa3d01c68e03dad09940a2f9515ac5eb

 

(4k)

7436a3dc88fbee8d8df7ca807159ffc3e7b2b91e

(4k)

31b597c0fa3d01c68e03dad09940a2f9515ac5eb

 

 

b6a90844f4cd28b64fbc1c0b3d4f6732c7883979

 

(4k)

b6a90844f4cd28b64fbc1c0b3d4f6732c7883979

 

 

ed71b317eae036142e7b2ed18f2c508c2f08dc82

 

(4k)

ed71b317eae036142e7b2ed18f2c508c2f08dc82

 

 

8a5876bd9a081a0b135fe235e2c691e3c0969714

 

(4k)

8a5876bd9a081a0b135fe235e2c691e3c0969714

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



The I-Novae Engine - Pure Digital Art

 

 Pledge now via the website (indiegogo)

 

 

*pledge upgrades coming soon to the I:B website.  (PayPal inc)

 

  

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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Posted · Original PosterOP

Weekly Update #31

 

source link

 

Posted by I-NovaeFlavien CTO / President & Cofounder

 

Hi everybody, Flavien here. I'm doing the news update as Keith is out from town for a few days. This week we've been working on bug fixes for the I-Novae installer & launcher ( for those of you dev-tier backers that have access to the game ). Some problems with third-party dependencies have been addressed and better logging / messages has been added for the future. Unfortunately we ran out of time to test the new build before Keith had to leave, so our plan is to push that new build when he's back in around a week.

 

6c8b9d53dbdb8f255e56240a486acfd4432fd9a0

 

Military base Layout A

 

6c8b9d53dbdb8f255e56240a486acfd4432fd9a0

 

 

 

We've also been working on the new game patch including factories and military land bases. We've developped those assets to be modular, so that we can easily create entire new layouts & variations. Keep in mind that the final solar system in which the game will take place will have at least a dozen planets ( only 4 are currently included in the pre-alpha ), and on each of these planets there might be 3-4 factories and bases. With enough layout variations, we are hoping that every base will be slightly different ( some bases will have more defenses, others will have weak points such as an energy reactor you can damage ) however since they're created from a set of common modules it allows us to minimize the amount of work & cost required per asset.

 

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Military base Layout B

 

f74808bcacfd8b414f3c5dccb16049a036d819f7

 

 

 

At the moment all those assets are placeholders for design purposes. The final assets will have around x4 more geometry and details. Dan has already started to work on the detailed modelling phase for the space station modules and has produced around 20 of them ( out of 50 ) in the past weeks. While we're testing the placeholders we're also generated level-of-details for them which allows us to tune performance and keep the average polycount in check, and test the limits ( in terms of complexity ) of what we can achieve for "huge" military bases, factories or stations.

 

1f900ff3a2bd7aae7b961f054285dfc373789e8e

 

Huge factory - extreme layout test + LODs

 

1f900ff3a2bd7aae7b961f054285dfc373789e8e

 

 

 

Jan and Kristian have been working on finalizing the hauler, including ambient occlusion maps, detail textures/materials and placing dozens of small lights to make it come alive. We are hoping to include the hauler ( at least as a static object, since we don't have any A.I. yet ) in the game by the next patch so that testers can have a look and provide feedback for it.

 

And that is all for now, see you next week !

 

 

 

 

 

 

 

 

 

 

 

 

 

Pledge now via this website (indiegogo)

 

(Pledge upgrades coming soon to the I:B website)

 

 

The I-Novae Engine - Pure Digital Art

 

 

Infinity: Battlescape forums: https://forums.inovaestudios.com


JonnyƦedhed - Browncoat - And I DO kiss'em on the mouth

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