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Box Box Box - Sim Racing Players Club [Now Hype Train Enabled!]

7 hours ago, chaozbandit said:

 

Unless you REALLY need new stages or rallycross, just wait for a sale. Word is they're re-releasing stages from the first game as "new" content.

It's remade tracks. The base game is entirely new with new physics and features. I'd like to point out that the community stated they'd pay for them, so here we are despite my cries to not rerelease old tracks at a premium. Overall it is better than the first, though I am missing Greece. Never liked the tarmac or ice/snow in the first game.

#Muricaparrotgang

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25 minutes ago, JZStudios said:

It's remade tracks. The base game is entirely new with new physics and features. I'd like to point out that the community stated they'd pay for them, so here we are despite my cries to not rerelease old tracks at a premium. Overall it is better than the first, though I am missing Greece. Never liked the tarmac or ice/snow in the first game.

 

I've always hated acropolis. Every note might as well be a dont cut because there are rocks goddamn everywhere. Tarmac is a lot more fun in 2.0 now that there's R-GT.

 

Although they are missing a few key cars. R5 is a lot more fun now.

2018-WRC_SD-GERMANY-MISC Porsche Cayman GT4 RGT [70] (1).jpg

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SO MUCH FUN.

 

The PX1 cars are all horrendously out of date but ye old faithful PX2 still going strong. Pace wise right where it should be, getting its ass handed to it by the DPs but man its a hoot chasing them down before they seppuku. AI is still a bit stupid around this version of the track but otherwise its a blast.

 

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18 hours ago, chaozbandit said:

 

I've always hated acropolis. Every note might as well be a dont cut because there are rocks goddamn everywhere. Tarmac is a lot more fun in 2.0 now that there's R-GT.

 

Although they are missing a few key cars. R5 is a lot more fun now.

2018-WRC_SD-GERMANY-MISC Porsche Cayman GT4 RGT [70] (1).jpg

The reception of the tracks is all over the place. People hated DR because they were too hard, and now they say DR2 is too generic and they want the DR stages.

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1 hour ago, JZStudios said:

The reception of the tracks is all over the place. People hated DR because they were too hard, and now they say DR2 is too generic and they want the DR stages.

 

TBH Ive always liked the hand crafted stages. Dirt 4's stage creator was neat but it was annoying seeing hte same section of stage 3 times over 10+ km.

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Uhg really tempted to get back into RF2 but I dont want to have to download everything again. That endurance DLC is tempting though.

 

 

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https://racesimstudio.com/february-update-whats-coming-next

 

image_2019_02_20t09_54_08_645z.png

 

Quote

Based on the new 2019 Formula One regulations, we want to present our own version; the Formula Hybrid 2019. It features a more simple but wider front wing, a higher and bigger rear wing with stronger DRS effect, smaller and repositioned barge boards, and much more!

https://www.racedepartment.com/threads/formula-hybrid-2019-by-race-sim-studio.165014/

f3iso.png

 

Quote

The Formula RSS 3 is based on the 2019 Formula 3 car, with totally different specs to the older models. This will be our first free car, so anyone who loves racing with entry open wheelers will be able to race with it!

https://www.racedepartment.com/threads/formula-rss-3-by-race-sim-studio.164647/

 

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We are expanding our GT collection with the NGT class that will complement the current RSS GT pack, with the introduction of the Ferruccio 36 and the Darche 96, which are already in a very advanced production state.

 

 

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Preview of 1.0, v0.8 is on RD

 

https://www.racedepartment.com/downloads/la-canyons.15067/

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I need it

 

 

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Honestly im gonna wait until its a deep sale, trouble I have is ill think its great, play 10 hours and never touch it again, happened with dirt rally, happened with dirt 4, wrc 7, gravel, doki doki literature club and vrally 4 I just sadly get bored of rally a bit too quickly to be interested, perhaps ill be a bit more hyped if there are some nice dlc cars especially for the rgt class. 

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7 minutes ago, brownninja97 said:

 rgt class. 

 

What more could you want than the 911 and the vantage??

 

 

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Enjoying the game so far, no time to setup my wheel yet. Pretty playable with my DS4 gamepad.

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4 minutes ago, xAcid9 said:

Enjoying the game so far, no time to setup my wheel yet. Pretty playable with my DS4 gamepad.

 

Went back to rally 1.0 lately and yeah its pretty good with a XB1 pad too! Dont know why Ive let it sit so long.

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1 hour ago, chaozbandit said:

 

What more could you want than the 911 and the vantage??

 

 

to save money, im below minimum wage thanks to being an intern, the price of the game is over a days wage

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9 minutes ago, brownninja97 said:

to save money, im below minimum wage thanks to being an intern, the price of the game is over a days wage

 

Humble bundle & steam sales ur friend

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I am a bit rusty

 

 

 

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https://youtu.be/TN73RzYY3YI

 

 

...

 

 

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Screenshot_20190302-071817.pngimage.png.97148d2827a1ca77e9d2e42dbf986a58.png

 

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Dammit now I really want a PS4...

 

REEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeee

 

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Man, I forgot how much fun the T5 cars are. The sounds arent quite as nice as the 2013 variant but everything else about it is superb. Visually the mods are great and they drive like the ideal sportscars I dreamed of, although obviously calling these sportscars is a stretch given their carbon tub. ~430 hp means they dont quite reach GT3 speeds, even with DRS, but they are more agile and brake even better. The AI at 97% seems to keep a good pace to maintain pack racing but they still have a tendency for murder when it comes to side-by-side action.

 

Overall really good fun when you get into a rhythm. The tires seem to have a lot of operating room once up to temp. This was my second attempt, as I wasnt feeling well in the first (and much longer) recording and ended up binning the car. A quarter of the field ended up retiring this time around but there were hints of good racing in there. You can really drive these cars extremely consistently and I was managing 1:12s up until my 11 at the end of the race.

 

 

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Quote

v0.6.0 Changelog

- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.

Spoiler

- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
- New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
- Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/
- Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added. 
- Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
- UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json).
IMPORTANT: your previous menu, graphical and game settings will be lost.
- Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
- Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
- Added session type tags in the UI car selection page to help identify entries eligible in different race types. 
NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
- Added model year tag in the UI car selection to help identify car models in different evo versions.
- Assist options will now reliably update when changed during a session.
- Further adjustments to headlight effects in TV cameras.
- More realistic full formation lap with AI.
- AI aggressiveness tuning.
- AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
- Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track. 
NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
- Improved raindrop effects on car windshields.
- Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
- Automatic wiper assist now reacts to water spray and not just rain.
- Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
- Improvements to car vs. track surface collisions.
- Audio channel usage optimization.
- Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
- Added new spotter messages.
- Added race communication alerts.
- Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
- Important race communication alerts are displayed for a longer time.
- Better highlights overtake detection.
- Optimized CPU use on all threads.
- Optimized replay memory usage.
- Optimized netcode and bandwith usage for Multiplayer servers.
- Volume and audio settings now affect the intro music.
- Added video sequences volume.
- Fixes to various car LODs to reduce pop-in in racing scenarios.
- Adjusted driver position in the BMW M6 GT3.
- Adjusted driver steering animations.
- Adjusted wet tyre shader and added ambient occlusion on tyres.
- Fixed potentially wrong resolution and crashes when starting the game.
- Fixed multiple crashes occurring when quitting sessions.
- Fixed replay time multiplier not resetting on session change.
- Fixed potentially wrong car location detection.
- Fixed static car shadow fading out at high speeds.
- Improved tyre model combined grip.
- Improved tyre heat model, especially in overheat conditions.
- Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
- Tweaks in preset setups for all cars (we highly advise to not use older setups).
- Improved vertical surfaces aero model.
- MoTeC Telemetry implementation.
- Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
- MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
- Added native DBox SDK support.
- Added option to enable/disable native Fanatec LEDs.
- Setup minimum fuel load set at 2 litres for all cars.
- Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
- Steering ratio tweaks for all cars.
- Monza BoP A adjustments for all cars.
- Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
- Sand traps now slow the cars down.
- Fix to unreliable car spawn in certain situations.
- Flipped cars will automatically spawn in the pits.
- Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
- Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
- Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
- Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
- Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
- Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
- NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
- NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
- NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
- Backend servers: improved reconnection stability.
- Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
- Passworded servers can now be created.
- Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.
NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).
NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.
NOTE: The Broadcasting API is temporarily disabled
 

https://steamcommunity.com/games/805550/announcements/detail/1762501075674706322

 

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So so so so so happy

 

 

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Thinking of picking up a set of CSL Elite pedals. Fairly deep discount and within a reasonable drive. 

 

Edit: dammit

 

 

Screenshot_20190305-195110.png

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