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AMD: "CUDA is doomed"

EChondo

http://vr-zone.com/articles/nimble-like-a-starfish-amds-roy-taylor-sits-down-with-vr-zone/49320.html

 

I think CUDA is doomed. Our industry doesn’t like proprietary standards. PhysX is an utter failure because it’s proprietary. Nobody wants it. You don’t want it, I don’t want it, gamers don’t want it. Analysts don’t want it. In the early days of our industry, you could get away with it and it worked. We’ve all had enough of it. They’re unhealthy.

Nvidia should be congratulated for its invention. As a trend, GPGPU is absolutely fantastic and fabulous. But that was then, this is now. Now, collectively our industry doesn’t want a proprietary standard. That’s why people are migrating to OpenCL.

Hmm, interesting...
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Of course they are going to say this, Nvidia will probably now release the same about opencl

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Very interesting indeed. Cuda is nice but amd is cheaper. Physx is also nice but its getting to a point where cuda isnt really needed to run it as there are cpus with power. Also amd give games as well. Its not that cuda is very bad, i think its that cheaper prices and bundles go very well with gamers.

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Listen if you care.

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Marketing , CUDA is till the major player in the enterprise

Interested in Business and Technology

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Shit talking even between major corporations? Lol

But yeah, I think he's probably right about the whole proprietary thing.

However, he's wrong about PhysX. I want it. I can run it on my CPU. Bam. I win.

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hes just mad that tressfx is nothing compaired to physx, but hes right about cuda

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Yep, regardless of the actual technical aspects of it, there's this:

So honestly, I don't see what your point is. Looks fine (aka good enough) to me.

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Yep, regardless of the actual technical aspects of it, there's this:

So honestly, I don't see what your point is. Looks fine (aka good enough) to me.

So it's fine if it runs "fine" because Nvidia is making it run "fine"?

 

Alright, not my opinion, but I'd rather not get low FPS for some extra detail that shouldn't really bog down my system in the first place.

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AMD could develop some kind of physics engine that could "probably" compare to PHYsX, if they had the money/cares to do so. Personally, I found that TresFX in Tomb raider was MUCH more engaging than "Advanced" PhysX in Metro 2033 or Last Light.

 

I agree with CUDA though, look at recent Adobe applications and Bit/LiteCoin mining. All in the OpenCL.

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So it's fine if it runs "fine" because Nvidia is making it run "fine"?

 

Alright, not my opinion, but I'd rather not get low FPS for some extra detail that shouldn't really bog down my system in the first place.

Well, my point from that video was simply that whatever FPS you are losing is minuscule at best.

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OpenCL is already on Nvidia cards, but they have setup CUDA for dedicated software to support the hardware more. OpenCL tends to be buggy compared to CUDA, but CUDA isnt as powerfull but offers more support and is 100% customisable

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I can see this thread quickly becoming an amd vs nvidia flame war...

 

Also this article was posted a few days ago. (don't have a link, as I don't recall what the thread was titled)

 

 

And I fully agree, since day 1 of PhysX being proprietary I've said it would fail because it's not accessible to everyone. Having to develop a game, then develop separate feature set because of proprietary software holds back innovation. The only way for PhysX to become a viable platform is for them to open it up and allow anyone to develop for it without costing an arm, a leg, and rights to your products final looks.

You keep using that word. I do not think it means what you think it means.
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I can see this thread quickly becoming an amd vs nvidia flame war...

 

Also this article was posted a few days ago. (don't have a link, as I don't recall what the thread was titled)

 

 

And I fully agree, since day 1 of PhysX being proprietary I've said it would fail because it's not accessible to everyone. Having to develop a game, then develop separate feature set because of proprietary software holds back innovation. The only way for PhysX to become a viable platform is for them to open it up and allow anyone to develop for it without costing an arm, a leg, and rights to your products final looks.

Nvidia is planning to release PhysX support to AMD and will be fully supported on next gen consoles (Xbox one and PS4)

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I can see this thread quickly becoming an amd vs nvidia flame war...

 

Also this article was posted a few days ago. (don't have a link, as I don't recall what the thread was titled)

 

 

And I fully agree, since day 1 of PhysX being proprietary I've said it would fail because it's not accessible to everyone. Having to develop a game, then develop separate feature set because of proprietary software holds back innovation. The only way for PhysX to become a viable platform is for them to open it up and allow anyone to develop for it without costing an arm, a leg, and rights to your products final looks.

Very sorry if this was already posted, I haven't seen anything recently...

 

Yeah it would be awesome if Nvidia actually had PhysX open source, maybe then AMD could develop for it(doubt it) instead of the more recent deal that Nvidia tried to do with AMD.

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Only slightly arrogant.

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Nvidia is planning to release PhysX support to AMD and will be fully supported on next gen consoles (Xbox one and PS4)

 

Not the on the desktop GPU side of it. They also are not opening up their proprietary developer software for it. Massive royalties and in-game decisions will still be left for nvidia to make choices and effectively still control physx in their proprietary set up.

 

 

I found the link original thread.

http://linustechtips.com/main/topic/42843-amd-refreshing-the-never-settle-bundle-this-month-with-never-settle-forever/

 

However it's talking about the never settle bundle instead of the cuda comments, so while they link to the same thing I feel they are entirely different topics worthy of separate threads.

You keep using that word. I do not think it means what you think it means.
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I can see this thread quickly becoming an amd vs nvidia flame war...

 

Also this article was posted a few days ago. (don't have a link, as I don't recall what the thread was titled)

 

 

And I fully agree, since day 1 of PhysX being proprietary I've said it would fail because it's not accessible to everyone. Having to develop a game, then develop separate feature set because of proprietary software holds back innovation. The only way for PhysX to become a viable platform is for them to open it up and allow anyone to develop for it without costing an arm, a leg, and rights to your products final looks.

Nvidia asked AMD Years back when it Started if they wanted to use it and they didn't want it, because they tried to make there own Physics Engine but they failed.

 

 

How is TressFX nothing compared to PhysX?

TressFX is waaay to peformance Hungry, and not even close to PhysX.

This is a 3 Years Old PhysX Hair Tech Demo:

AMD lacks Years behind with that and OpenCL is still way to buggy nobody that does 3D Render would change to OpenCl, because its to unstable.

The best thing that can happen to Us is that Nvidia gives PhysX also to AMD and they make PhysX not Nvidia Exclusiv but PC exclusiv.

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Nvidia asked AMD Years back when it Started if they wanted to use it and they didn't want it, because they tried to make there own Physics Engine but they failed.

 

TressFX is waaay to peformance Hungry, and not even close to PhysX.

Nvidia did ask AMD if they wanted to use it, but you also left out that Nvidia also asked AMD how their cards worked AND Nvidia also said that THEY would be writing AMD's drivers for them.

 

Yeah, give your competition everything there is to know about your hardware just so you can use PhysX, makes a lot of sense.  :rolleyes:

 

At least TressFX works on ANY DirectX11 enabled GPU.

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Nvidia asked AMD Years back when it Started if they wanted to use it and they didn't want it, because they tried to make there own Physics Engine but they failed.

 

 

TressFX is waaay to peformance Hungry, and not even close to PhysX.

This is a 3 Years Old PhysX Hair Tech Demo:

AMD lacks Years behind with that and OpenCL is still way to buggy nobody that does 3D Render would change to OpenCl, because its to unstable.

The best thing that can happen to Us is that Nvidia gives PhysX also to AMD and they make PhysX not Nvidia Exclusiv but PC exclusiv.

 

The video you're showing off is nothing more than a tech demo. TressFX is in an actual game... funny how fanboys can't tell the difference.

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I agree.  Nvidia's very closed-off and proprietary nature is going to prevent its technologies from going very far.  PhysX has been out for a while now and has only been used for a few half-decent particle effects here and there.  Many programs that take advantage of GPU compute are now adopting OpenCL, which may not be as robust as CUDA now, but will be much more easily serviced because of its open nature.

 

Choosing GeForce over Radeon doesn't enhance the overall gaming experience.  And once OpenCL gains more traction, GeForce won't be as compelling for compute anymore.  Nvidia keeps these things proprietary to get people to buy its stuff, but it's not necessarily working.  It only really works for 3D Vision, but the stereoscopic 3D fad is quickly fading away.

 

It's just like Intel and Thunderbolt.  Because Intel has Thunderbolt on total lockdown, it won't go nearly as far as it can.

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The video you're showing off is nothing more than a tech demo. TressFX is in an actual game... funny how fanboys can't tell the difference.

 

You didn't read it. You didn't watch it. You fail. Check again:

Nvidia asked AMD Years back when it Started if they wanted to use it and they didn't want it, because they tried to make there own Physics Engine but they failed.

 

 

TressFX is waaay to peformance Hungry, and not even close to PhysX.

This is a 3 Years Old PhysX Hair Tech Demo:

AMD lacks Years behind with that and OpenCL is still way to buggy nobody that does 3D Render would change to OpenCl, because its to unstable.

The best thing that can happen to Us is that Nvidia gives PhysX also to AMD and they make PhysX not Nvidia Exclusiv but PC exclusiv.

Did you see it that time? 

I'll say it in case you didn't: That video is a 3 year old PhysX, not TressFX, Tech Demo.

PhysX has been in games for a very long time as compared to TressFX. :|

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For my pertinent links to guides, reviews, and anything similar, go here, and look under the spoiler labeled such. A brief history of Unix and it's relation to OS X by Builder.

 

 

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