Jump to content

Crackdown 3 100% destructible environments, powered by the "cloud"

werto165

To everyone that says a single PC can do this, please watch this video, it will change your mind : http://www.ign.com/videos/2015/08/06/17-minutes-of-explosive-crackdown-3-gameplay-gamescom-2015?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=2&utm_campaign=Coverstory

 

To those why say why? ​or who cares? Well, why not? This is awesome and this bitterness and elitism is getting tiring. We should appreciate developers trying to push boundaries.

Link to comment
Share on other sites

Link to post
Share on other sites

To everyone that says a single PC can do this, please watch this video, it will change your mind : http://www.ign.com/videos/2015/08/06/17-minutes-of-explosive-crackdown-3-gameplay-gamescom-2015?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=2&utm_campaign=Coverstory

 

To those why say why? ​or who cares? Well, why not? This is awesome and this bitterness and elitism is getting tiring. We should appreciate developers trying to push boundaries.

 

I have a needlessly powerful PC, I game a lot. But physics? Yea, those kill any rig. GPU based, physics based? You will end your computer. Physical calculations are just too demanding for hardware today and especially on the range that a game like Crackdown wants, where its calculating it for everyone and making sure it actually, you know, follows them pesky rules of physics with respect to collisions and interactions. 

 

Crackdown 3, IIRC, demands that you have a 2-4mbps internet connection at the lowest end. It needs to send a decent chunk of data back and forth, so its not something "light" and easy to do for any hardware natively. 

 

What we need to also realize is that this IS NOT MS exclusive tech. MS can just leverage all the Azure servers they have to make this happen in a cost effective manner. But if EA decides they want to have this in Battlefield 5 and Frostbite 4 to really make that destruction shine? Nothing stopping them from doing it. It would be costly on their end to have the servers to simply handle all that information, but anyone can implement it. 

 

Like I said, MS simply has one of the single largest server systems on this planet to leverage. People like to make fun of MS's "Cloud" but Azure powers a lot of enterprise and MS does know a thing or two on implementing something of this scale, which is why its easy for them to talk it up and use it as an advantage. This isn't something Sony or Nintendo or really many PC developers can up and do on their own right now. Nvidia has the right idea with GRID, they can implement something like this on their end for physics calculations, but its still a long ways off to being viable. 

Link to comment
Share on other sites

Link to post
Share on other sites

inb4 BF5 420% destructible enviroments

Blue Jay

CPU: Intel Core i7 6700k (OC'd 4.4GHz) Cooler: CM Hyper 212 Evo Mobo: MSI Z170A Gaming Pro Carbon GPU: EVGA GTX 950 SSC RAM: Crucial Ballistix Sport 8GB (1x8GB) SSD: Samsung 850 EVO 250 GB HDD: Seagate Barracuda 1TB Case: NZXT S340 Black/Blue PSU: Corsair CX430M

 

Other Stuff

Monitor: Acer H236HL BID Mouse: Logitech G502 Proteus Spectrum Keyboard: I don't even know Mouse Pad: SteelSeries QcK Headset: Turtle Beach X12

 

GitHub

Link to comment
Share on other sites

Link to post
Share on other sites

If they make it so you can run Xbox games solely off a pc instead of needing a console also and release a server image or software then I can see this being a problem solver but I highly doubt that would happen. Most enthusiasts have PC's that are more than powerful enough to render things like this.

Scrapyard Build Total Cost: $268AUD


C2Q E8200 | 4 x 1gb DDR2 | GA-EP45-DS3 r1 | Gammax 200 | 320gb 2.5" | 7870LE PCS | Litepower 500w | CISCO Aironet 350

Link to comment
Share on other sites

Link to post
Share on other sites

If they make it so you can run Xbox games solely off a pc instead of needing a console also and release a server image or software then I can see this being a problem solver but I highly doubt that would happen. Most enthusiasts have PC's that are more than powerful enough to render things like this.

 

The difference being that a PC that is even close to being powerful enough to do that probably costs about $1000+, whereas you can pick up an Xbox One for like a fifth of that.

The biggest  BURNOUT  fanboy on this forum.

 

And probably the world.

Link to comment
Share on other sites

Link to post
Share on other sites

See, the problem with all this off-site computing is that it makes Microsoft (or Sony for that matter) not invest in better local processing power.

Ye ole' train

Link to comment
Share on other sites

Link to post
Share on other sites

Powered by DRM.

Mobo: Z97 MSI Gaming 7 / CPU: i5-4690k@4.5GHz 1.23v / GPU: EVGA GTX 1070 / RAM: 8GB DDR3 1600MHz@CL9 1.5v / PSU: Corsair CX500M / Case: NZXT 410 / Monitor: 1080p IPS Acer R240HY bidx

Link to comment
Share on other sites

Link to post
Share on other sites

"the cloud" why everyone thinks this is magic/sorcery? when clearly they are just using serverside calc/process? :/

It's not as simple as just using service side processing. Cloud computing allows for rapid provisioning of universally-accessible infinite-like pool of resources (e.g. virtual machines servers) on-demand as needed. There's other characteristics as well such as resiliency (not failing) and metered usage (more important for people paying for the service). With just a regular server model, where you have clients connecting a (single) server that does whatever calculations; you can't scale your available resources as rapidly, "infinitely", cost-effectively and automatically. An example, is say you have 3 people on the server who don't do much and so you need 1 server with whatever specs to handle them. But then, say minutes later, you have 20 people destroying everything with the best guns in the game and you need 15 servers worth of processing power. With the cloud, developers can make the cloud automatically provision new servers when needed and unprovision them whenever they no longer need them. This is much more cost-effective for the devs because they can simply just pay for what they use(need) instead of paying for a beast of a server that may or may not be fully utilized. Of course the other sweet spot is the infinite-like pool of resources (i.e. processing power).

 

Cloud computing is widely used nowadays by companies to power their business applications, websites, and services. For example, Netflix and Instagram use Amazon's Cloud Service (Amazon Web Services) to power their super popular services. Microsoft is just trying to leverage the benefits and power of cloud computing that is used for IT in businesses and apply it to gaming; which I think is awesome.

 

 

powered by the cloud = its gonna be unplayable in the future ..... yay

Whelp, I hope everyone gets their fun of this game when it's playable now with the Cloud Service up and running. Because in 7 years when the servers get shut down because they're not making a profit, there's no way to play it. Hell, even if we get emulation down in the next 15 years, this is going to be so fucking hard to emulate when we get far enough on Xbone emulation. Not only would we have to emulate the XBone, but as well as the server side code aaannd the communication between the two.

Not anymore unplayable than any other game where the server application isn't publicly available (i.e. like every console game). Keep in mind the cloud physics and destructibility is only for the online multiplayer modes, single player doesn't use the cloud. And actually, in theory, these servers could last even longer than traditional servers because they could provision these servers on-demand only when people want to play them. 

Link to comment
Share on other sites

Link to post
Share on other sites

The difference being that a PC that is even close to being powerful enough to do that probably costs about $1000+, whereas you can pick up an Xbox One for like a fifth of that.

Obviously still have the xbone version but also have the idea I said. That way the community can have their own servers and can possibly open a window for server plugins/mods. Having achievements only enabled on official servers?

Scrapyard Build Total Cost: $268AUD


C2Q E8200 | 4 x 1gb DDR2 | GA-EP45-DS3 r1 | Gammax 200 | 320gb 2.5" | 7870LE PCS | Litepower 500w | CISCO Aironet 350

Link to comment
Share on other sites

Link to post
Share on other sites

Looks so bad.

I'm going to put a link to my PC specs which actually aren't my PC specs and I cry myself to sleep everyday so I can have these PC specs but I can't afford these PC specs so PC specs PC specs PC specs PC specs PC specs PC specs.

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×