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sew999

GTA V - very low fps outside of city on Gtx 980.

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So it's not well optimised afterall... Ahh well that's what we get with DX11... If this game was on DX12 then it would use better thread allocation... Well i should just try and see whatever best works for me. 40fps isn't that bad afterall is it?

 

I think you mistake "multi-threaded" with "pc optimisation".


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I think you mistake "multi-threaded" with "pc optimisation".

Nope, "well-optimized" for me would mean that the application uses the resources given fully to get the compute power required to work at optimal...but yeah that includes the fact that it must have the option to use multiple threads if available, which unfortunately not many games do. Most of the time the thread 0 will be used at 100%. Work should be divided throughout all threads. At least that is what DX12 promises:

http://wccftech.com/wp-content/uploads/2014/12/image-e1418552085754.png

http://wccftech.com/wp-content/uploads/2014/12/image_3.png

In this situation, advanced graphics will not be such a cpu hog.


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Nope, "well-optimized" for me would mean that the application uses the resources given fully to get the compute power required to work at optimal...but yeah that includes the fact that it must have the option to use multiple threads if available, which unfortunately not many games do. Most of the time the thread 0 will be used at 100%. Work should be divided throughout all threads. At least that is what DX12 promises:

http://wccftech.com/wp-content/uploads/2014/12/image-e1418552085754.png

http://wccftech.com/wp-content/uploads/2014/12/image_3.png

In this situation, advanced graphics will not be such a cpu hog.

 

 

Except you are confused about what DX12 does.  GTA V uses all 4 cores to 100% EASILY.  DX12 eliminates draw-call bottlenecks that can happen, it doesn't automatically make DX12 games more CPU-efficient.  There is nothing Rockstar can do in the case of CPU-utilization when it's main issue is the API, DirectX.

 

There is a huge difference between "utilizing all cores" and "multi-threaded".  True multi-threading has not been invented yet in the programming world.


QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

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i have a gtx980 and am getting ~59fps and lovely appearance at 4k res with the following:

 

default "advanced graphics" (off)

no AA anything

"high" everything else including ambient occlusion & tessellation

"softest" shadows

max motion blur

 

CPU is over-clocked at 4.2GHz

 

there's an occasional stutter here and there but the "alt-tab" workaround seems to help.

 

overall, a fantastic game.


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i have a gtx980 and am getting ~59fps and lovely appearance at 4k res with the following:

 

default "advanced graphics" (off)

no AA anything

"high" everything else including ambient occlusion & tessellation

"softest" shadows

max motion blur

 

CPU is over-clocked at 4.2GHz

 

there's an occasional stutter here and there but the "alt-tab" workaround seems to help.

 

overall, a fantastic game.

What if you turn everything to "Very High" and "Ultra" + Nvidia shadows only with no AA. Try that and tell me what u get. Also mention CPU load.


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I would try this . Worked great for me .https://www.youtube.com/watch?v=clr__ZkzDlc

Hmm... That could help, thanks. There isn't a big difference between being on or off is there?


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