What does a g-sync monitor do when FPS is higher than refresh rate ?
Humm, that is interesting, thanks for that link bob. It is quite often source games where I have this issue of both v-sync on and off being unplayable due to stutter/lag or horrible screen tearing. Source engine obviously has issues with nvidia hardware. Because my old rig with ATI Radeon 5870 can run L4D2 on same settings/same monitor/same refresh rate with v-sync off @250fps with ZERO/minimal screen tearing. I've kind of been a mission to find out how it can do that, when a GTX980 can't. The only conclusion I can think of is that AMD hardware is more compatible with source games than nvidia hardware. So much so that even a 5 year old AMD card can deal with screen tearing in source engine games better than a top of the line nvidia card.
Anyway, thank you for that explanation bob, that explains it in a way I can understand. So basically g-sync has a split personality really. Behaving and feeling like v-sync is off but still matching the refresh rate to fps. And this is how it behaves when that fps is below 144. But whenever the fps goes above 144, g-sync will start to behave and feel the same as v-sync on, with the same input lag. So in short, you will only see all the benefits of g-sync if your fps in a game never goes above 144.
Which is going to be tricky. Since even a single GTX980 can often get more than 144fps in many older games. However I wonder if as you mention bob, whether you could use something like riva tuner statistics sever perhaps, to simply cap the max fps in any game at 140 ish ? Would that achieve a 100% stutter/tearing free experience with input lag as low as it can go or equal to v-sync off ?
If you manually put up a global fps cap of 130 (to make sure, cuz according to those tests you need a few more fps lower than just 140), you will get a total tear/stutter/input lag free gaming. The only thing required of you then is to have the fps higher than 40.
Its a rarely, but still known trick that you could turn vsync on with your average 60hz monitor and cap the fps @ 59. To get no tearing and no input lag. But you got microstutters, which was still the best you could do before gsync.
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