Because no one has managed to answer the OP's questions correctly, I'll attempt to:
The Xbox One X doesn't have dedicated hardware support for ray-tracing and any related rendering methods. That doesn't mean developers can't write software methods of tracing cones, rays, etc. in a game engine that's hardware-agnostic. This is what Crysis Remastered does in its Ray Tracing Mode: it renders out ray-traced reflections on certain surfaces via a software implementation of those functions that the CryEngine offers.