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Justaphysicsnerd

List of Games that make use of real time ray tracing?

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Posted (edited) · Original PosterOP

Right know only a few games make use of RTX :

  1. Minecraft Bedrock Edition on Windows 10
  2. Control 
  3. Quake II (If you are very very nostalgic)
  4. COD Modern Warfare (Only a bit)
  5. Shadow of the Tomb Raider ( For shadows only, I think)
  6. Metro Exodus (For Global Illumination only )
  7. Battlefield 5
  8. Wolfenstein Youngblood

So, I was planning to build a rig, but, I am not that rich(😁). So I wanted to know, if most of the games in the coming years are going to make use of Real Time Ray Tracing, As I want to build a rig that would last me 5 to 6 years, with a few upgrades here and there.

And It would be cool, If we could make this a thread that lists all the games that use real time ray tracing, along with what features they use.

Edited by Justaphysicsnerd
Removed Fortnite as its RT version hasn't launched yet
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RDNA 2 and RTX supports raytracing so why not?


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Considering that cards from both NVIDIA and AMD and even the coming consoles support Ray Tracking, I fully expect that in the future, Ray Tracing will be standard for AAA games. Probably over the next decade a steadily larger percentage of new games will support Ray Tracing.


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Posted · Original PosterOP
Just now, Fatih19 said:

RDNA 2 and RTX supports raytracing so why not?

It depends if the devs are willing to develop games with RTX. It requires extra time to make Real Time Ray tracing work. 

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3 minutes ago, Justaphysicsnerd said:

I was planning to build a rig, but, I am not that rich

it's not a must have feature to run the games

just focus on building the best rig you can with your budget.


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Posted · Original PosterOP
Just now, Justaphysicsnerd said:

It depends if the devs are willing to develop games with RTX. It requires extra time to make Real Time Ray tracing work. 

EA might not support it or make it an in game purchase.

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Just now, Justaphysicsnerd said:

It depends if the devs are willing to develop games with RTX. It requires extra time to make Real Time Ray tracing work. 

The DirectX API has ray and path-tracing support of its own that doesn't require RTX. From what I remember, so does Vulkan.


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I think we still see increasing support over time, but it will take a while before it becomes more used often than not. The vast majority of the installed user base still doesn't have it, so games will still have to work on non-RT hardware for many years yet. Developers lacking in resources might skip using it until later.


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Posted · Original PosterOP
Just now, Moonzy said:

it's not a must have feature to run the games

just focus on building the best rig you can with your budget.

I wanted to do the so called "FUTURE PROOFING" for my build

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Well I can't really see in the future, but my guess is that raytracing will be something that'll grow and be available in most titles, though I don't know in what form. Since both Nvidia and AMD will support raytracing it's a pretty safe bet that it'll be more present in future titles (and older ones like the witcher that get an update for it).

 

As far as the extra time it takes to make it work, as the tech improves I assume the API's will get better to the point where having basic raytracing stuff takes little to no extra effort to implement (I don't know how much extra effort it is at this point, if at all).


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3 minutes ago, HairlessMonkeyBoy said:

Considering that cards from both NVIDIA and AMD and even the coming consoles support Ray Tracking, I fully expect that in the future, Ray Tracing will be standard for AAA games. Probably over the next decade a steadily larger percentage of new games will support Ray Tracing.

Dunno if anyone else aside from me cares, but even Intel's Xe HPG - cards will support ray-tracing: https://www.pcgamesn.com/intel/xe-hpg-ray-tracing

 


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Just now, Justaphysicsnerd said:

I wanted to do the so called "FUTURE PROOFING" for my build

if you dont have spare budget, future proofing is a bad idea

 

future proofing only makes sense when you already have a mid-high end build (like R5 3600 + 2060S) and is willing to spend a bit more to add more cores or more gpu horsepower. anything below that probably should focus more on getting the basics right first.


Things I need help with:

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I hate Intel's pricing, Ryzen's weird quirks, Nvidia's pricing, and Radeon GPUs in general

 

Spoiler

 

Products I like:

Spoiler

Sony Xperia Z1 / Z2 / 10 ii, Asus Strix 970 / 1070, Samsung SSD, WD HDD, Corsair PSUs (AX, RM, CX(grey)), GeForce GPU, NZXT N450/S340, be quiet! Coolers, G.Skill Trident RAM, Logitech M525, Logitech G440, Razer Deathadder Elite

 

Products I hate:

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Xperia Z3, XiaoMi 5c, Radeon GPUs, Razer Audio Products, any bloatwares

 

Companies I absolutely adore: (and hope it stays that way)

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be quiet! - sent me AM4 mounting for my DRP3 even though it's way past the timeframe stated, no questions asked

Corsair - very good RMA experience, absolutely recommend

 

Companies I hate:

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Nvidia, Intel, Apple, TMT (Thundermatch, a retailer)

 

Personal Blacklisted Companies:

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Acer monitors, Gigabyte, Seagate HDD, Kingston SSD, Razer (except their mouse), XiaoMi Phones

 

Remember, just because I had good/bad experiences with these companies/product, doesn't mean you will have similar experiences too. I would still recommend these products if they made sense for your needs, but I'll add a disclaimer of my experience if it's relevant. Feel free to DM me asking why they are where they are.

 

 

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Once it's common enough (and considering the console supports raytracing, I'd reckon this is not super far) games will only support raytracing. It's literally just one click and boom! The computer is doing all the lighting instead of the developer having to pre-bake and fake them.


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1 minute ago, Moonzy said:

if you dont have spare budget, future proofing is a bad idea

 

future proofing only makes sense when you already have a mid-high end build (like R5 3600 + 2060S) and is willing to spend a bit more to add more cores or more gpu horsepower. anything below that probably should focus more on getting the basics right first.

It's better to buy midrange now and upgrade later when you need them than one purchase of high-end GPU now.


Main Rig :

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4 minutes ago, Fatih19 said:

It's better to buy midrange now and upgrade later when you need them than one purchase of high-end GPU now.

that highly depends on individual

 

spend slightly more and enjoy games at higher graphics now, and potentially dragging your upgrade 1 generation later

or buying mid-range GPU and upgrading every other gen to enjoy the latest features

 

both are viable

 

edit: not talking about top tier GPU, those are just bad value and dumb for the most part

talking like 2060->2070/80 jump, some price jump for some more perf.


Things I need help with:

Spoiler

 

 

I hate Intel's pricing, Ryzen's weird quirks, Nvidia's pricing, and Radeon GPUs in general

 

Spoiler

 

Products I like:

Spoiler

Sony Xperia Z1 / Z2 / 10 ii, Asus Strix 970 / 1070, Samsung SSD, WD HDD, Corsair PSUs (AX, RM, CX(grey)), GeForce GPU, NZXT N450/S340, be quiet! Coolers, G.Skill Trident RAM, Logitech M525, Logitech G440, Razer Deathadder Elite

 

Products I hate:

Spoiler

Xperia Z3, XiaoMi 5c, Radeon GPUs, Razer Audio Products, any bloatwares

 

Companies I absolutely adore: (and hope it stays that way)

Spoiler

be quiet! - sent me AM4 mounting for my DRP3 even though it's way past the timeframe stated, no questions asked

Corsair - very good RMA experience, absolutely recommend

 

Companies I hate:

Spoiler

Nvidia, Intel, Apple, TMT (Thundermatch, a retailer)

 

Personal Blacklisted Companies:

Spoiler

Acer monitors, Gigabyte, Seagate HDD, Kingston SSD, Razer (except their mouse), XiaoMi Phones

 

Remember, just because I had good/bad experiences with these companies/product, doesn't mean you will have similar experiences too. I would still recommend these products if they made sense for your needs, but I'll add a disclaimer of my experience if it's relevant. Feel free to DM me asking why they are where they are.

 

 

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8 minutes ago, Justaphysicsnerd said:

I wanted to do the so called "FUTURE PROOFING" for my build

It's almost impossible to future-proof the CPU and GPU since they're constantly moving forward. If you want real future-proofing, look into the motherboard, case, and power supplies.


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Posted · Original PosterOP

Will it ever be possible that Real Time RT comes to like the cheapest GPUs like 50-series Nvidia GPUs ? And I had completely forgotten about the Intel GPUs, amidst all the AMD and NVIDIA HYPE! Nowadays. I myself was planning to go with a 2060 or a 1660 Super
 

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Ray tracing is one of the largest steps developers can make to get games closer to photorealism. Considering that now we've gotten to a point where it's actually slowly strating to become a viable real-time rendering method, you bet it'll be present in more and more titles to come.

 

That doesn't mean that you'll should necessarily build your system with ray tracing in mind now. By the time ray tracing actually becomes properly standard, your hardware will be long obsolete.

 

1 hour ago, Justaphysicsnerd said:

Control (All the available Ray Tracing Features)

Not really. It does feature ray traced reflections, shadows, some lighting effects, but the global illumination for example is still precalculated.

Keep in mind that we're still not at a level where the entire 3D scene is ray traced. At the moment we're looking at a hybrid between rasterisation and ray tracing.

 

Quake II RTX, on the other hand, does use pretty much all the features, since it's fully path traced.

 

1 hour ago, Justaphysicsnerd said:

Metro Exodus (For Global Illumination only )

Global illumination is actually one of the most noticeable (and demanding) things you could have ray traced.

Despite how well some developers have managed to fake it (TLOU2 is probably the best example, the lighting in that game is absolutely gorgeous), at some point it'll become pretty much impossible to further improve it without moving to real-time ray/path tracing.


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Itll be worked on and likely easier to implement or cheaper as time and experience passes by..

 

Think TAA vs FXAA only games...when TAA was pretty rare

Got much better (the companies that pushed for it)

Differing implementations exist but each company works on whatever thing they have over time...

 

Id hazard the up to 6years and onwards for Mainstream.

2-4 years of Extra RT trickling in over time...

Which to me is right in line with RTX 4K / moreso 5K Series I'd guess.


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16 minutes ago, Justaphysicsnerd said:

Right know only a few games make use of RTX :

  1. Minecraft Bedrock Edition on Windows 10
  2. Control (All the available Ray Tracing Features)
  3. COD Modern Warfare (Only a bit)
  4. Shadow of the Tomb Raider ( For shadows only, I think)
  5. Metro Exodus (For Global Illumination only )

So, I was planning to build a rig, but, I am not that rich(😁). So I wanted to know, if most of the games in the coming years are going to make use of Real Time Ray Tracing, As I want to build a rig that would last me 5 to 6 years, with a few upgrades here and there.

And It would be cool, If we could make this a thread that lists all the games that use real time ray tracing, along with what features they use.

To answer your question about future games, yes very likely. But it will take time to implement. Most "larger" games take several years to develop.

Ray Tracing is not a new concept but implementing was never a priority and core changes have to be made to really make use of it. I remember when bump mapping was a big thing. It took years for game developers to properly implement it and that was not as big of a change as ray tracing in terms of hardware requirements. I'd call it main stream when all graphics cards down to the low power passively cooled ones can do it properly at at least 720p. When that happens, most new games will ship with that rendering option. I am sure some many games in development right now are experimenting with that feature but given how many "gamers" actually use that feature and still fairly weak hardware acceleration, making it a priority for anything else then a tech demo seems pointless. 

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Posted · Original PosterOP

And It would be cool, If we could make this a thread that lists all the games that use real time ray tracing, along with what features they use.

How about making this a thread listing the games ?

 

 

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Add Fortnite into the list.


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9 minutes ago, Justaphysicsnerd said:

How about making this a thread listing the games ?

There's a few lists floating around that may be useful:

https://www.nvidia.com/nl-nl/geforce/rtx/

https://www.trustedreviews.com/news/nvidia-ray-tracing-3638206

 

Cyberpunk and Witcher 3 will get it as well.

 


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