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Hopefully not a dumb question..

killer12

So after watching the new "Does high FPS make u a better gamer" vid Im a lil confused with the fact that its better to leave a game uncapped and let it go over ur monitors refresh rate ? How does this work ?

I have gtx1080 and a 1080p 144hz monitor so I can easily go over 144fps but I always cap it at 144. Was this a mistake ? What are the drawbacks to capping vs uncapping ur fps in this situation ?

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Didn't watch the video, what's time code for that claim ? Anyway, they're most likely talking about VSync which can introduce some input lag but if you have Freesync\GSync display then the difference would be minuscule. And AFAIK, capping the FPS in RivaTuner doesn't introduce input lag.

Tag or quote me so i see your reply

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6 minutes ago, killer12 said:

So after watching the new "Does high FPS make u a better gamer" vid Im a lil confused with the fact that its better to leave a game uncapped and let it go over ur monitors refresh rate ? How does this work ?

I have gtx1080 and a 1080p 144hz monitor so I can easily go over 144fps but I always cap it at 144. Was this a mistake ? What are the drawbacks to capping vs uncapping ur fps in this situation ?

because theyre's more compression of the frames and smoother frames sometimes

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When did they say that? didnt want to watch 30+mins of sponsored content like that

 

leaving it uncapped will cause screen tearing, so no matter its effect on input latency the video quality will take a big old hit first

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52 minutes ago, Juular said:

Didn't watch the video, what's time code for that claim ? Anyway, they're most likely talking about VSync which can introduce some input lag but if you have Freesync\GSync display then the difference would be minuscule. And AFAIK, capping the FPS in RivaTuner doesn't introduce input lag.

 

48 minutes ago, Jurrunio said:

When did they say that? didnt want to watch 30+mins of sponsored content like that

 

leaving it uncapped will cause screen tearing, so no matter its effect on input latency the video quality will take a big old hit first

 

The GPU outputs frames continuously which get stored in the monitor's buffer.

The monitor takes the buffer and displays it on the screen according to its refresh rate.

If the image in the buffer is more recent, when the monitor refreshes you will be seeing a more recent frame.

 

If your GPU is outputting 300fps that means 3.3ms per frame.

So when your monitor refreshes, the frame displayed is at most 3.3ms old. (could be anywhere from 0 to 3.3ms)

If the GPU was outputting 60fps then the frame displayed could be up to 16.6ms old.

 

PS- yes frame tearing is an issue but in some games not very noticeable, since the difference between one frame and the next is very small, and the higher the fps is the smaller the difference is. But yes, fast movement or other fast image changes will be noticeable as tearing. However, if you want the most recent pixels possible, you need to get used to it.

Tearing is when the GPU writes a new frame to the buffer while the monitor is refreshing itself. So part of your monitor is displaying the old frame while another part is displaying a new frame.

Vsync makes sure that the buffer isn't updated during a refresh, so even if part of a new frame is available you will be stuck seeing the old frame until the monitor's next refresh.

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14 minutes ago, Enderman said:

However, if you want the most recent pixels possible, you need to get used to it.

If you want the 'most recent pixels' possible then just enable GSync or Freesync+VSync, uncapped FPS will not get you 'more recent pixels' over FPS equal to display refresh rate.

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13 hours ago, Juular said:

If you want the 'most recent pixels' possible then just enable GSync or Freesync+VSync, uncapped FPS will not get you 'more recent pixels' over FPS equal to display refresh rate.

I was describing non-synced performance by having an fps higher than the monitor's refresh rate.

300fps is better than 60fps even if you only have a 60Hz monitor.

 

Yes, if you have gsync or freesync available then that's better becuase of no tearing.

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5 minutes ago, Enderman said:

I was describing non-synced performance by having an fps higher than the monitor's refresh rate.

Yes, if you have gsync or freesync available then that's better becuase of no tearing.

True, but like 99% 75% (according to PCPP) of 144Hz displays support either FreeSync or GSync.

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17 hours ago, killer12 said:

So after watching the new "Does high FPS make u a better gamer" vid Im a lil confused with the fact that its better to leave a game uncapped and let it go over ur monitors refresh rate ? How does this work ?

I have gtx1080 and a 1080p 144hz monitor so I can easily go over 144fps but I always cap it at 144. Was this a mistake ? What are the drawbacks to capping vs uncapping ur fps in this situation ?

For (non-GSync and non-FreeSync) monitors capping the FPS is good for stability and smooth gameplay, if you are ok with tearing you can cap the FPS higher than your monitors refresh rate as long as the FPS is stable at higher amount but, if the FPS is rapidly jumping up and down you can experience stuttering in the game, therefore you may need to lower the cap.

3 hours ago, Juular said:

True, but like 99% 75% (according to PCPP) of 144Hz displays support either FreeSync or GSync.

Lol, my display is part of the 25%. 

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4 hours ago, Juular said:

True, but like 99% 75% (according to PCPP) of 144Hz displays support either FreeSync or GSync.

Well first of all, most people already have displays that were manufactured before freesync or gsync even existed.

Also, 99% of people are still on 60Hz.

 

Buying a high refreshrate display today is not the same as already owning a 60Hz display from 5 years ago without vrr.

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5 hours ago, Enderman said:

Well first of all, most people already have displays that were manufactured before freesync or gsync even existed.

OP has 144Hz display already, with 3:4 odds i'd say it's probably VRR one so answering to their question it's better to cap by enabling FreeSync+VSync or GSync (which caps FPS by itself).

Tag or quote me so i see your reply

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3 minutes ago, Juular said:

OP has 144Hz display already, with 3:4 odds i'd say it's probably VRR one so answering to their question it's better to cap by enabling FreeSync+VSync or GSync (which caps FPS by itself).

Yeah

vrr > uncapped fps > vsync

NEW PC build: Blank Heaven   minimalist white and black PC     Old S340 build log "White Heaven"        The "LIGHTCANON" flashlight build log        Project AntiRoll (prototype)        Custom speaker project

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