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MysticLTT

Playing a game at 200 FPS on 60Hz screen feels faster than playing it at 60 FPS on 60Hz

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No that's not how it works.

 

Your input lag is reduced - the rest is simply engineering.  The hardware @ 60hz does not, and will not display more than 60 FPS.  The rest is your imagination.


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60Hz = 60 visible FPS.


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Well, it's a bit complicated. If your GPU is rendering 200fps and the monitor only outputs 60Hz, you're only going to see 60 of those 200 frames. But since your monitor has more frames to play with, it can choose a newer frame (generally, newer frames in the form of screen tearing) to display than only having to choose that single frame at a 60fps lock.


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its imagination


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5 minutes ago, handymanshandle said:

Well, it's a bit complicated. If your GPU is rendering 200fps and the monitor only outputs 60Hz, you're only going to see 60 of those 200 frames. But since your monitor has more frames to play with, it can choose a newer frame (generally, newer frames in the form of screen tearing) to display than only having to choose that single frame at a 60fps lock.

image.thumb.png.95e7dc505e3765c46a49d5ae236b054d.png

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Limit the game to 120 fps or something double or triple the native screen resolution.

It would be fast enough to get a new frame as soon as the monitor is ready to receive it and the video card will pace better, you'll get a more consistent latency from frame to frame..

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As others stated, it reduces your input lag... OTHERWISE... if you have a nvidia card.. you enable fast-sync and that might help.


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