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[Question] How do i fade incoming sound in UE4 Blueprints

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Posted · Original PosterOP

At the moment i'm trying to grab the sound the player can hear and fade it out the further they get away from it but then have a variable that changes to increase their hearing so they can hear further away. Basically i'm trying to have a hearing stat of sorts that affects that fade, would anyone have any suggestions on how to do that?

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