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williamcll

Mojang announces Minecraft RTX after the cancelation of Super Duper Graphics Pack

Minecraft RTX  

114 members have voted

  1. 1. Do you prefer textures or lighting

    • Textures
      48
    • Lighting
      66


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Posted · Original PosterOP

Mojang and Nvidia are officially announcing RTX support for Minecraft at gamescon along with some other games. 

 

The upcoming update will bring realisitc lighting to minecraft, likely better than path-tracing mods. 

 

Quote

By Andrew Burnes on August 19, 2019 | GeForce RTX GPUs 

 

Everyone’s heard of Minecraft, the world’s best-selling game, in which you craft a world out of blocks, and explore with friends across devices. It’s played by tens of millions, of all ages and backgrounds, and is even used in classrooms worldwide.

 

At the core of Minecraft’s success is its open world sandbox, where you do and make anything, and in recent years the possibilities of the sandbox have exploded with players creating new add-ons, as well as mods and shader packs that enhance Minecraft’s appearance on PC. And now, together with Mojang, we have reached a stunning new level of realism with the introduction of real-time DXR raytracing for the Windows 10 edition of Minecraft.

 

 

Minecraft with RTX will refit the entire game with path tracing, a form of ray tracing featuring incredible levels of detail, affecting almost every pixel of every scene. You’ll see lifelike lighting, reflections and shadows, plus so much more, exemplifying the power of ray tracing and demonstrating why game developers like Mojang and Microsoft are working together with NVIDIA to enhance upcoming blockbusters with ray tracing.

 

Source :

Nvidia

Wccftech

 

Thoughts: Considering how long minecraft patches arrive it will still take a long time for RTX to appear. I also wonder would it cause trouble with mods? 

 

What do you prefer, better textures or better lights? 


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Just going to put this here because people seem to forget that there are different versions of minecraft:

THIS IS FOR THE WINDOWS 10 NATIVE "BEDROCK" EDITION. NOT FOR JAVA EDITION.

Interesting, they added normal maps too (though IMO it looks really lazy on grass/dirt). There's obviously a lot more than just ray tracing going on here.

 

I'm curious to see what the performance is compared to Sonic Ether's SEUS PTGI raytracting shaders for java edition, which currently requires a GTX 1080 to get ~60FPS at 1080p (It's not easily possible to make shaders use RTX cores in the java edition). It'd end up being pretty funny if one guy was able to make software raytracing perform better than Mojang's hardware-based implementation.

 

Edit: SEUS PTGI E7 running on a 1080ti for comparison (still in alpha):

 


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lighting is more important than textures, however I wouldn't pay that much for a gimmick that only runs at low frame rates. 


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Posted · Original PosterOP
4 minutes ago, sazrocks said:

Just going to put this here because people seem to forget that there are different versions of minecraft:

THIS IS FOR THE WINDOWS 10 NATIVE "BEDROCK" EDITION. NOT FOR JAVA EDITION.

Interesting, they added normal maps too (though IMO it looks really lazy on grass/dirt). There's obviously a lot more than just ray tracing going on here.

Interestingly enough, I recieved a free key for the windows version. 


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1 minute ago, williamcll said:

Interestingly enough, I recieved a free key for the windows version. 

Yes, at one time you received a key for the windows 10 edition just for owning the Java edition; this might still be a thing. Interestingly that kind of makes purchasing the windows 10 version completely pointless considering they cost about the same.


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That look inferior compare to "already available" ray tracing mods. 🤔

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1. Do you prefer textures or lighting

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32 minutes ago, williamcll said:

I also wonder would it cause trouble with mods? 

oh yea it's gonna cause a lot of issues

back in 1.8 so much changed in the back end of the game that it took a really long time for some common mods (thermal expansion for example) to release as a alpha, yes alpha, most mods usally have a beta build done about 3 weeks after the update is released (back in pre-1.8 days), it took 3 months for the alpha build...

and even then a crap load wasn't even implemented, Team CoFH (the creators of thermal expansion) only had basic blocks and items done (things like metal blocks and ingots), it took another month to get tile entity's working (things like the redstone furnace)

something like this would even screw up optifine, a mod that already has Ray-tracing abilitys that can be added in via a shader pack

if it was an addon that doesn't replace minecraft's existing render code then this would be fine, but it's most likely going to replace it and many mods, including optifne, will break and are going to spend a long time implementing support, i wouldn't be surprised if it took the boys over at optifine took over 3-6 months to even get a beta build out.

optifine usually has a build out after a month...

the minecraft modding scene is almost dead, this is just going to further kill it...

1.8 was the first nail, ray-tracing may be the last...


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Just now, Salv8 (sam) said:

*talking about java edition*

*sigh*

 

I tried putting this in giant font on the first reply in hope that people might actually read it before replying. Maybe I should make it bigger...

 

Anyways, this is for the Windows 10 native "Bedrock" edition. Not for Java edition. This will not affect the java edition in any way shape or form.

 

Also, modding recovered after 1.8; 1.12 is a version with plenty of mods.


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Just saw it in Apknite's group, funny thing is that of all games with raytracing support, it's actually most noticeable in Minecraft :P I do wonder what's the performance impact (there were fanmods before that relied on OpenGL software level implementation and it was quite horrible, this however might use RT cores considering Nvidia promotes it).

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17 minutes ago, xAcid9 said:

That look inferior compare to "already available" ray tracing mods. 🤔

I think they look pretty good actually. One thing that's pretty impressive to me is that as far as I can tell, they managed to properly simulate water refraction, not only reflection.

Also, what shaderpacks are already available that can do this? The only one that I know of is SEUS PTGI, which is still in alpha.


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47 minutes ago, sazrocks said:

'm curious to see what the performance is compared to Sonic Ether's SEUS PTGI raytracting shaders for java edition, which currently requires a GTX 1080 to get ~60FPS at 1080p

i have one of those. So it won't be that big of a deal


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8 minutes ago, mikeperry said:

there were fanmods before that relied on OpenGL software level implementation and it was quite horrible

Performance certainly isn't great, but I really don't think you can call the shader as a whole "quite horrible", especially when it looks like this when combined with a decent texturepack: 

 


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1 hour ago, DrMacintosh said:

lighting is more important than textures, however I wouldn't pay that much for a gimmick that only runs at low frame rates. 

Minecraft is just soooooooooooooooo bad for texture looks that clearly the already existing mods for raytracing look so much better thanks to the better textures compared to the rtx implementation with native textures.

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Smart move from NV, this will probably get a whole bunch of people to want to get RTX cards.

 

There's going to be a lot of parents begged for overpriced graphics cards....

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textures can only do so much (to be fair the entire game industry has gone by pretty well just with texture maps prior to the launch of consumer RTX stuff)

 

true lighting can only run so hard (to be fair, the CGI and computer animation industry has reduced rendering times from minutes to DAYS per frame to almost seconds to minutes per frame. lighter scenes will even run in frames per second. you've seen them in action. they're in those early RTX/DXR games being demonstrated)

 

frankly i'd be happier if both ends of the performance requirements meet at the same point in the future. we might get feature-length movies in Unreal Engine .exes

 

as for now, whatever floats your boat. if i were to choose between the two, surely 30 FPS in minecraft is enough. to play minecraft.

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How many even play the bedrock edition? Played since the alpha and never migrated from java to bedrock. I think there are a lot of players like me.

Are the player populations known?

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1 hour ago, sazrocks said:

[...] It'd end up being pretty funny if one guy was able to make software raytracing perform better than Mojang's hardware-based implementation. [...]

Wouldn't it just? xD And yet, if the history of the Java version is anything to go by, that's certainly not out of the question

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1 hour ago, TrigrH said:

When you need a 2080ti to play minecraft. lmfao

 

So much for the bullshit about the super dooper pack not running well.

 

textures are not the same is light effects. you can run realistic shaders far easier than high res (x512) textures.


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2 hours ago, DrMacintosh said:

lighting is more important than textures, however I wouldn't pay that much for a gimmick that only runs at low frame rates. 

Considering the other aspects of Minecrafts graphics, its even more of a gimmick then it is in BFV (where you are insane to turn it on, at least in MP).

However when it comes to games where lighting actively enhances the atmosphere (eg: Resident Evil series, Metro series, some open world games) however, it would be fantastic.


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1) Windows 10 Edition only - You lost me there. I'm sticking with Java Edition. The real version of Minecraft.

2) Also this feels scummy after cancelling the Super Duper Graphics Pack

3) I hope there is a way to brute force this on non RTX Turing like with other benchmarks or games.


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By the way, Minecraft Bedrock Edition is also getting the new game engine "Render Dragon" which should make for much better performance.

 

This is part of the same news as the topic news so that's why I'm posting it here rather than new topic.

 

https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing

 


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