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Can Oculus Rift be sideloaded?

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Posted · Original PosterOP

May be a stupid question, but my boss has an Oculus Quest that he says he 'sideloaded' to run at a higher resolution than the factory settings and he says it looks incredible. Is at all this possible with the Rift?

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Due to the subpixel fidelity on the quest, he might have assumed he did something special to trick it into a higher resolution when he really just has it running like normal. It does actually look excellent at full quality, better than the Vive, but there are only so many physical pixels available.


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Posted · Original PosterOP
4 minutes ago, fasauceome said:

Due to the subpixel fidelity on the quest, he might have assumed he did something special to trick it into a higher resolution when he really just has it running like normal. It does actually look excellent at full quality, better than the Vive, but there are only so many physical pixels available.

The only thing I can find for the Rift (assuming my graphics card can handle it) is to download the debug tool and increase the pixel density from between 1.0 to 2.0. My boss was saying that the software he side loaded actually allowed him to change the resolution, maybe some trickery in the software?

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10 minutes ago, steelo said:

May be a stupid question, but my boss has an Oculus Quest that he says he 'sideloaded' to run at a higher resolution than the factory settings and he says it looks incredible. Is at all this possible with the Rift?

What he is referring to is higher quality textures or "Game resolution" on the quest. 

Since the quest is essentially running on a beefed up phone GPU, most games are running at much lower quality to hit the 80hz cap on the quest. If you're okay with lower framerates on it then yes you can sideload different versions of apps. 

**ALSO SCALING UP TO THE PANEL RES**

 

Since the Rift S (Updated PC rift headset) has about the same same resolution as the quest (Slightly lower), you would be seeing the same level of detail with your game at mid-high settings as he is with the sideloaded version, but you will see higher framerates. 

 

If you're talking about the first gen rift (CV1), you're stuck with the 1080x1200 resolution per eye, with quality increase options being the same as the rift S. 

 

For comparison:

Quest res per eye: 1,440 x 1,600 @ 72Hz

Rift S res per eye: 1,200 x 1,440 @ 80Hz

Rift CV1 res per eye: 1080 x 1200 @ 90 Hz


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Posted · Original PosterOP
39 minutes ago, BrinkGG said:

What he is referring to is higher quality textures or "Game resolution" on the quest. 

Since the quest is essentially running on a beefed up phone GPU, most games are running at much lower quality to hit the 80hz cap on the quest. If you're okay with lower framerates on it then yes you can sideload different versions of apps. 

**ALSO SCALING UP TO THE PANEL RES**

 

Since the Rift S (Updated PC rift headset) has about the same same resolution as the quest (Slightly lower), you would be seeing the same level of detail with your game at mid-high settings as he is with the sideloaded version, but you will see higher framerates. 

 

If you're talking about the first gen rift (CV1), you're stuck with the 1080x1200 resolution per eye, with quality increase options being the same as the rift S. 

 

For comparison:

Quest res per eye: 1,440 x 1,600 @ 72Hz

Rift S res per eye: 1,200 x 1,440 @ 80Hz

Rift CV1 res per eye: 1080 x 1200 @ 90 Hz

Thanks, I do have the 1st gen Rift CV so I might play around with the pixel density a bit. I'm also running it with a slightly overclocked RX 570 4 gb, so I'm not expecting much headroom for increasing the settings. I've played a few fast moving games where I've felt extremely uncomfortable (almost sick) I think because it couldn't maintain 90 fps at medium to high settings. That's why I stick to relatively modest games like ST bridge crew, brass tactics and superhot. Low to medium settings seem to be the sweet spot.

 

It's amazing that an ARM processor can even run VR software, but from what you explained it sounds like the detail and frame rates are reduced for the higher resolution.

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Check this vid, maybe he meant that?

 

 


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