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Ryanwake

If there's an official Mario Cart vr then y not Mario Cart vr irl

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14 minutes ago, Ryanwake said:

Drones how difficult would it be to get a drone to pick up the RC car when it flips over?

Depends on how good you are in mathematics, physics, image and multi-sensor processing, and mechanical engineering, really.

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I feel like the blue shell would be a tricky one for real life Mario kart, unless there was an easy way to cover the damages 


I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

Primary PC:

i7 8086k (won) - EVGA Z370 Classified K - G.Kill Trident Z RGB - Force MP500 - Jedi Order Titan Xp - The venerated Hyper 212 Evo (with RGB Riing flair) - EVGA G2 650W - Black and green theme, Razer branwashed me.

Draws 400 watts under max load, for reference.

 

Linux Proliant ML150 G6:

Xeon X5560 - 24GB ECC DDR3 - Asus DirectCU GTX 760 - old Seagate 1.5TB HDD - Dark moded Ubuntu (and Win7, cuz why not)

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Posted · Original PosterOP
57 minutes ago, fasauceome said:

I feel like the blue shell would be a tricky one for real life Mario kart, unless there was an easy way to cover the damages 

all objects that are difficult to recreate IRL, they will be virtual, and spinning out of control is something cars are good at.

 

Yes it would be hard to copy the exact physics of the game, but the overall effects could be accurately and fairly represented.

 

Honestly cars are so good at spinning out of control oh, that it's really designed for, and I'm really starting to question whether vehicles or designed to be operated by humans to begin with.

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Posted · Original PosterOP

In hindsight that would explain why doing donuts in the snow is so fun, I mean it does feel like the cars natural state.

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