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Mira Yurizaki

NVIDIA Driver 425.31 released, bringing DXR support to some Pascal and non RT Turing GPUs

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Posted Original PosterOP
12 minutes ago, dtaflorida said:

Interesting decision to support older cards. It's like they want you to see how slow the old cards are so you have a reason to upgrade.聽

The fact that I can even play around with the software is more exciting than the prospect of playing it at better performance.

1 minute ago, VegetableStu said:

mmmmmk imma force an update 馃憤

Remember to have an escape route, just in case 馃槈

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1 minute ago, Mira Yurizaki said:

Remember to have an escape route, just in case 馃槈

it's just something to do about the Documents folder right? o_o i rarely save anything there

(... although my desktop could use some cleanup ._.)

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Curious to see how Radeon VII would perform with DXR compared to GTX 1080Ti given they are otherwise roughly the same performance in rasterized graphics, but compute wise, Radeon VII is much more of a brute compared to 1080Ti.

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47 minutes ago, fantasia. said:

I just want to ray trace minecraft

You don't need the driver for that.

A modder made a shader pack (its in alpha stage atm)聽that manages it without requiring specific hardware to work.聽 聽Look up SEUS PTGI.


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4 minutes ago, RejZoR said:

Curious to see how Radeon VII would perform with DXR compared to GTX 1080Ti given they are otherwise roughly the same performance in rasterized graphics, but compute wise, Radeon VII is much more of a brute compared to 1080Ti.

that would be interesting

someone should start comparison thread lol

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Posted Original PosterOP

Also further to those going "this is just to show you how much Pascal or non-RT Turing sucks to make you want to buy an RT Turing card"

Both AMD/ATI and NVIDIA have released tech demos of their graphics cards, usually designed around the expectation you would run these on their flagship models. There was nothing stopping you from running them on slower cards of the generation, or even cards of a previous generation as long as it supported the necessary software API features. You could also argue those solely exist to show you how much your not-current-flagship hardware sucks and you should go buy the latest and greatest hardware.

The first card I got that supported DX11 was the GTX 460 SE. I immediately downloaded and played with all of the DX11 compatible demos and stuff just to play around with them. Did the GTX 460 SE run them more or less "meh"? Yes. Did I care or regret my decision and should've went for a more powerful card? No. I got to play around with the new features dammit.

6 minutes ago, VegetableStu said:

it's just something to do about the Documents folder right? o_o i rarely save anything there

(... although my desktop could use some cleanup ._.)

Well I mean in general.

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they should of released this like 6 months before launching the 2xxx series cards with dedicated ray tracing. give a chance for people to check it out and/or get excited for better hardware for it to work better.


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Now I'm curious if I can get 60fps in 3440x1440 in Shadow of the Tomb Raider with my 2x1080ti 馃槈

I guess I will have to reserve some time to update stuff.


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People asked for backwards compatibility. No "locking down" the features to RTX cards. Well, here you go.

Hope you enjoy your 5 fps.


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4 hours ago, Mira Yurizaki said:

Up to about 10FPS at 1440p. It's roughly double the performance at 1080p.

hahahahahahhahahahahaa 5fps on GTX 1060 6GB at 1080p

(also CPT Pixma looks like crap because not enough rays LOL)

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Doing driver and other updates now, while downloading stuff too.

I have to wonder if DXR will eventually be another setting parallel to or even a part of normal low/'medium/high/ultra settings as support increases. It will also be interesting to see if AMD can come up with driver update support for RX and/or Vega cards depending on the actual performance that can be realised.


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43 minutes ago, VegetableStu said:

Proper run score: pending

invalid run: LOD settings modified by driver

will need to do a clean driver install for that. eff that noise ,_,

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19 minutes ago, ubm3d said:

interesting woud be if there will be games that utilize just enough to let games running on 1080p 60 for older cards, installing it right now

Considering how the DXR Demo Epic did at GDC this year, it's entirely possible to tailor the experience for the last-gen cards.

I'd be taking the Nvidia-released demos with a grain of salt, since they're likely built for the RTX cards to show off their power.


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2 hours ago, Ithanul said:

You don't need the driver for that.

A modder made a shader pack (its in alpha stage atm)聽that manages it without requiring specific hardware to work.聽 聽Look up SEUS PTGI.

Yeah i knew, I was just being silly.


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Justice RTX Tech Demo

Technically most of the benchmark was ~8 -12 fps (end scene had 75 bcause of gsync XD ) so 22FPS AVG is way to high as there are scenes with no RTX whatsoever.

Settings:

RTX on @聽1080P

GFX card: Zotac 1060 6gb mini maxed out ( 116% p-State set to Zero all over - max core, max memory (2100 / 4800)

CPU Ryzen 5 2400

Tools used :

Nvidia Profile inspector Version 3.3.6.2 to set P state to allow 0 constantly

(newer versions do not allow this anymore i think)

Results:

Quote

11-04-2019, 21:11:00 Justice_rtx_demo.exe benchmark completed, 2124 frames rendered in 95.204 s
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Average framerate 聽: 聽 22.3 FPS
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Minimum framerate 聽: 聽 聽6.3 FPS
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽Maximum framerate 聽: 聽 75.5 FPS
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽1% low framerate 聽 : 聽 聽5.7 FPS
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽0.1% low framerate : 聽 聽3.0 FPS

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2 hours ago, pas008 said:

that would be interesting

someone should start comparison thread lol

I don't think AMD has DXR supported in their drivers yet.

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This is actually running surprisingly well considering GTX 1080Ti has no actual ray tracing acceleration. The Star Wars Elevator was running at 15fps, 1080p. The Atomic Heart demo felt even smoother though I don't know what the framerate was there.

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1080Ti

Reflections: 5 to 10 fps at 1440p

Justice: Typically 15-20fps in wider shots, can get higher in tighter shots. With RTX off it is pretty much locked at 60 fps.

2070

Reflections: demo seems capped at 24fps at 1440p. With GPU-Z in background, it was using around 60-70% core. Turning it up to 4k it drops down to 17fps at times but most of the time is still close to 24fps.

Justice: At 1440p RTX on, DLSS on, saw lows of 50fps, but capped most of the time at 60fps. With DLSS off, lows dropped more to around 35 or so. Subjective image quality, I think DLSS on looked better. When it was off, it looked relatively blurry and textures less visible.

In reflections, there is a grain effect to the rendition. I wonder if that is due to the RT process, or is it even intentional to give it a "film" effect alongside the 24fps cap.

With Justice, you can turn RTX on/off. When off, you lose a lot of the light reflections but not all of them, presuming they use historic techniques for some. I would not be unhappy with RTX off, but RTX does add to the visual experience.


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Just ran the benchmark with FRAPS considering some reason RivaTuner and MSI Afterburner were not picking up the demo.
On my 6800K and GTX 1070 (+250 core, +100 mem, +20% voltage) I managed to get - drum roll please:
0 FPS minimum, 17 FPS Maximum with an聽Average of 10.054 FPS - at 1080p . . .聽
Ran better than I thought, but still a slide show really.聽

Now, the cynic in me is thinking that while Nvidia released this for non-RTX graphics cards, I think its more of an advert to show how bad your X GPU runs Ray Tracing, you could get so much better by upgrading to a new RTX 2060 + GPU.


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