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NVIDIA Fires Shots at AMD’s 7nm Tech - Claims "Can Create Most Energy-efficient GPU in the World Anytime"

9 minutes ago, RejZoR said:

Direct from NVIDIA... So, 22% VAT and import charges on top of MSRP with $=€ formula. That won't ever make it cheaper lol

Then buy an EVGA RTX 2080 Black through normal retail channels. VAT and important changes applies equally to any other option you went for, going through a local retailer just makes it easier on you.

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32 minutes ago, RejZoR said:

Direct from NVIDIA... So, 22% VAT and import charges on top of MSRP with $=€ formula. That won't ever make it cheaper lol

IDK where you get your prices from but buying directly from NVIDIA in my country was (and is) about 860 Euro for the 2080. And yeah, I specifically checked articles from August when those prices were mentioned so if you got anywhere near 1k Euro for a 2080 then something went terribly wrong for your region.

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I check prices on Geizhals.eu which lists all the worthy shops through Europe. Germany is usually among the cheapest ones and they had them for 999€...

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4 minutes ago, RejZoR said:

I check prices on Geizhals.eu which lists all the worthy shops through Europe. Germany is usually among the cheapest ones and they had them for 999€...

Probably for some AIB version, I can see that.

 

If you are located in Slovenia then yeah, buying directly from NVIDIA would be a massive pain in the ass since I can't find any regional NVIDIA Europe store that ships to your country.

 

 

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30 minutes ago, RejZoR said:

I check prices on Geizhals.eu which lists all the worthy shops through Europe. Germany is usually among the cheapest ones and they had them for 999€...

That is really unfortunate for your region or locality. That isn't indicative of how the pricing was, or is, everywhere. Going along with what I believe @leadeater was saying. (Correct me if I'm wrong!)

 

For example, I walked into micro center about a week after launch and bought a EVGA Black 2080 for my wife for $689.99. Walked out spending under $750.00 even with tax.

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3 hours ago, RejZoR said:

I'm wrong about fucking what? Jesus... Is RTX (a feature, not the card) a commercial flop? Yes, yes it is. No one is buying RTX cards because of RTX feature, people are buying it because GTX 1080Ti can't be bought anymore. Literally that and nothing else.

 

Was it terribly priced on launch and remained that way for several months? Yes, yes it did. It only recently dropped to what GTX 1080Ti was.

 

And yet I'm somehow wrong because you somewhere made a better explanation. Explanation of what? Nothingness? O_o

rt is a flop because

apis are including it?

developers are including it in their games/engines

sounds like a flop to me

 

 

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2 hours ago, pas008 said:

rt is a flop because

apis are including it?

developers are including it in their games/engines

sounds like a flop to me

 

 

 

How many people say "alright, I'm buying RTX card because it has ray tracing"? No one fucking sober says that. I'd say that classifies a feature you hype so hard and develop it for 10 frigging years of they are to be believed and in the end no one gives a fuck about it because there is literally zero support for it anywhere. The most I've seen was from freaking modders who made Quake 2 using ray tracing and some Minecraft mod that gives it ray tracing. Everything else is so meh it's not even funny. And don't get me started on useless DLSS and its bullshit "deep learning" nonsense, like you need any of that to do frigging upscaling. Yeah, it's a big commercial flop in that regard. They sell anyway because people want high performance graphic cards but they couldn't care any less for ray tracing part of it. Only thing saving RTX 2060 apart from GTX 1660Ti is the fact they are priced so closely of course you'll take RTX version instead. But only because of that.

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8 minutes ago, RejZoR said:

 

How many people say "alright, I'm buying RTX card because it has ray tracing"? No one fucking sober says that. I'd say that classifies a feature you hype so hard and develop it for 10 frigging years of they are to be believed and in the end no one gives a fuck about it because there is literally zero support for it anywhere. The most I've seen was from freaking modders who made Quake 2 using ray tracing and some Minecraft mod that gives it ray tracing. Everything else is so meh it's not even funny. And don't get me started on useless DLSS and its bullshit "deep learning" nonsense, like you need any of that to do frigging upscaling. Yeah, it's a big commercial flop in that regard. They sell anyway because people want high performance graphic cards but they couldn't care any less for ray tracing part of it. Only thing saving RTX 2060 apart from GTX 1660Ti is the fact they are priced so closely of course you'll take RTX version instead. But only because of that.

lol big commerical flop they are even using ways to get it working on amd cards

 

fyi rt has been around for long ass time, having real time rt makes it so developers CAN start to use it

why would they make a game with rt if nothing can do it in real time

oh wait logic you need hardware first in the consumers hands before

thats why all these new api's and engines are using rt(dxr, vulkan, cryengine, unity, etc lol)

 

rage on more

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I'm not raging, I'm just realistic. But hey, whatever, I don't give a shit. RTX is great, uge success, all must boy it!

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how can something be a commercial flop if api and engines are adapting for it now finally when rt has been around for 30ish yrs

 

 

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7 minutes ago, RejZoR said:

I'm not raging, I'm just realistic. But hey, whatever, I don't give a shit. RTX is great, uge success, all must boy it!

You're not being realistic though. It's like saying 5G is a commercial flop because it will take years before it becomes mainstream. Fact is that any big change in doing things will take time to actually come into existence.

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Oh god, you guys don't understand it at all. Eh, it doesn't matter.

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7 hours ago, RejZoR said:

I'm wrong about fucking what? Jesus... Is RTX (a feature, not the card) a commercial flop? Yes, yes it is. No one is buying RTX cards because of RTX feature, people are buying it because GTX 1080Ti can't be bought anymore. Literally that and nothing else.

 

Was it terribly priced on launch and remained that way for several months? Yes, yes it did. It only recently dropped to what GTX 1080Ti was.

 

And yet I'm somehow wrong because you somewhere made a better explanation. Explanation of what? Nothingness? O_o

That’s not good logic. 

 

By that logic, USB 3.0 was a commercial flop because there was almost no support when launched. 

 

Same with USB Type-C. 

 

Things take time. Consider RTX a flop if there’s no support in new titles a year from now. 

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2 minutes ago, RejZoR said:

And you still don't get it. I'm gonna stop coz this is pointless.

How don’t I get it?

 

Your argument is “RTX (the feature) is a commercial flop because only 1-2 games had it on launch”. 

 

When USB 3.0 launched, NO DEVICE had it. It took time for new computers to come with it by default. It also took time for most peripherals (such as USB Drives) to switch from 2.0 up. 

 

Another example: DX11 - incredibly commercially successful now, but on launch? A couple of games and then we had to wait. 

 

Vulkan? DX12? USB C? HDR? Dolby Atmos?

 

It’s the same basically anytime a new tech comes out. 

 

So why is RTX different? How come RTX is a commercial flop, when all those other instances started out identically and yet weren’t commercial flops?

 

Please, explain it. 

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11 minutes ago, dalekphalm said:

Please, explain it. 

You just don't understand

 

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3 hours ago, dalekphalm said:

That’s not good logic. 

By that logic, USB 3.0 was a commercial flop because there was almost no support when launched. 

Same with USB Type-C. 

Things take time. Consider RTX a flop if there’s no support in new titles a year from now. 

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.

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3 hours ago, valdyrgramr said:

I think people are mostly trying to argue that it's either PhysX all over again or the whole early adopter thing.

It's most definitely an early adopter thing. Simple as that. Now, in 5 years if nothing uses RT? Then hell yes that's a failure.

41 minutes ago, Stefan Payne said:

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.

Can you provide specific examples of quotes? Because "lots of stuff in the pipeline" is almost certainly 100% true. But if a game started development say, 3 months before RTX was announced, and it'll integrate RTX? Well we won't see that game for at least 1.5 to 4.5 years from now.

 

Games take a long time to develop, and if they're already close to release, it's probably a lot more difficult to go in after the fact and add ray tracing in.

 

Now, does NVIDIA oversell RTX as a feature? Maybe. But overselling it doesn't make it a commercial flop.

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41 minutes ago, Stefan Payne said:

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.

So the problem is actually believing marketing spin? When has anyone ever recommended to do that? You can choose to ignore that type of thing and apply standard logic to a situation, which would be that uptake will be gradual.

 

It's a commercial flop because it's not living up to the grand hype given at a press product launch where that, as every knows, is par for the course. Who actually believes most of the statements made at those other than the technical specification facts about the product. 

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12 minutes ago, dalekphalm said:

It's most definitely an early adopter thing. Simple as that. Now, in 5 years if nothing uses RT? Then hell yes that's a failure.

Can you provide specific examples of quotes? Because "lots of stuff in the pipeline" is almost certainly 100% true. But if a game started development say, 3 months before RTX was announced, and it'll integrate RTX? Well we won't see that game for at least 1.5 to 4.5 years from now.

 

Games take a long time to develop, and if they're already close to release, it's probably a lot more difficult to go in after the fact and add ray tracing in.

 

Now, does NVIDIA oversell RTX as a feature? Maybe. But overselling it doesn't make it a commercial flop.

To be honest, in 5 years the rtx we have now won't be useful nor exist though. Either it'll be overwhelmingly be superseded, or it'll flop.

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19 minutes ago, laminutederire said:

To be honest, in 5 years the rtx we have now won't be useful nor exist though. Either it'll be overwhelmingly be superseded, or it'll flop.

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

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1 hour ago, Stefan Payne said:

The difference is...

The only difference is,   some people here don't understand how this shit works and just want to baby cry about big bad NVIDIA.

 

It's you and ReJzor can't handle the thought that some people like RTX, some people buy it for other reasons than RT and Nvidia (contrary to forum rhetoric) is doing exceptional well for themselves in the market place.

 

There have been 5 people now come into this thread and point out he same failed logic in certain posts, are you still going to brush it of as merely opinion?

 

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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2 minutes ago, pas008 said:

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

Even outside the game sphere there are industry specialists going off their nut about RT.   The people who think RT is a flop need to take their blinkers off.

Grammar and spelling is not indicative of intelligence/knowledge.  Not having the same opinion does not always mean lack of understanding.  

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2 minutes ago, pas008 said:

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

Ok. Itll either be superseded greatly or will be a fad if you prefer. In both cases it's not here to stay in its current form.

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