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NVIDIA Fires Shots at AMD’s 7nm Tech - Claims "Can Create Most Energy-efficient GPU in the World Anytime"

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30 minutes ago, dalekphalm said:

How don’t I get it?

 

Your argument is “RTX (the feature) is a commercial flop because only 1-2 games had it on launch”. 

 

When USB 3.0 launched, NO DEVICE had it. It took time for new computers to come with it by default. It also took time for most peripherals (such as USB Drives) to switch from 2.0 up. 

 

Another example: DX11 - incredibly commercially successful now, but on launch? A couple of games and then we had to wait. 

 

Vulkan? DX12? USB C? HDR? Dolby Atmos?

 

It’s the same basically anytime a new tech comes out. 

 

So why is RTX different? How come RTX is a commercial flop, when all those other instances started out identically and yet weren’t commercial flops?

 

Please, explain it. 

I think people are mostly trying to argue that it's either PhysX all over again or the whole early adopter thing.


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3 hours ago, dalekphalm said:

That’s not good logic. 

By that logic, USB 3.0 was a commercial flop because there was almost no support when launched. 

Same with USB Type-C. 

Things take time. Consider RTX a flop if there’s no support in new titles a year from now. 

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.


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3 hours ago, valdyrgramr said:

I think people are mostly trying to argue that it's either PhysX all over again or the whole early adopter thing.

It's most definitely an early adopter thing. Simple as that. Now, in 5 years if nothing uses RT? Then hell yes that's a failure.

41 minutes ago, Stefan Payne said:

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.

Can you provide specific examples of quotes? Because "lots of stuff in the pipeline" is almost certainly 100% true. But if a game started development say, 3 months before RTX was announced, and it'll integrate RTX? Well we won't see that game for at least 1.5 to 4.5 years from now.

 

Games take a long time to develop, and if they're already close to release, it's probably a lot more difficult to go in after the fact and add ray tracing in.

 

Now, does NVIDIA oversell RTX as a feature? Maybe. But overselling it doesn't make it a commercial flop.


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41 minutes ago, Stefan Payne said:

The difference is that nobody said that will be the case or expecting it at the time.

It was just released and used, when it was used and released.

 

But nobody said that "you will see a bunch of stuff immediately, there is much in da pipeline"...


And that is the real problem. The Overselling of something by some Asian leatherjacket wearing person.

So the problem is actually believing marketing spin? When has anyone ever recommended to do that? You can choose to ignore that type of thing and apply standard logic to a situation, which would be that uptake will be gradual.

 

It's a commercial flop because it's not living up to the grand hype given at a press product launch where that, as every knows, is par for the course. Who actually believes most of the statements made at those other than the technical specification facts about the product. 

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12 minutes ago, dalekphalm said:

It's most definitely an early adopter thing. Simple as that. Now, in 5 years if nothing uses RT? Then hell yes that's a failure.

Can you provide specific examples of quotes? Because "lots of stuff in the pipeline" is almost certainly 100% true. But if a game started development say, 3 months before RTX was announced, and it'll integrate RTX? Well we won't see that game for at least 1.5 to 4.5 years from now.

 

Games take a long time to develop, and if they're already close to release, it's probably a lot more difficult to go in after the fact and add ray tracing in.

 

Now, does NVIDIA oversell RTX as a feature? Maybe. But overselling it doesn't make it a commercial flop.

To be honest, in 5 years the rtx we have now won't be useful nor exist though. Either it'll be overwhelmingly be superseded, or it'll flop.

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19 minutes ago, laminutederire said:

To be honest, in 5 years the rtx we have now won't be useful nor exist though. Either it'll be overwhelmingly be superseded, or it'll flop.

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

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1 hour ago, Stefan Payne said:

The difference is...

The only difference is,   some people here don't understand how this shit works and just want to baby cry about big bad NVIDIA.

 

It's you and ReJzor can't handle the thought that some people like RTX, some people buy it for other reasons than RT and Nvidia (contrary to forum rhetoric) is doing exceptional well for themselves in the market place.

 

There have been 5 people now come into this thread and point out he same failed logic in certain posts, are you still going to brush it of as merely opinion?

 


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2 minutes ago, pas008 said:

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

Even outside the game sphere there are industry specialists going off their nut about RT.   The people who think RT is a flop need to take their blinkers off.


QuicK and DirtY. Read the CoC it's like a guide on how not to be moron.  Also I don't have an issue with the VS series.

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2 minutes ago, pas008 said:

i dont know how we can say flop at all

looks like it already is a success

considering dx, vulkan, and metal are supporting it

and game engines are updating for it unity, unreal, cryengine, frostbite, etc

 

yeah we dont have games from it yet though but those above are already showing its a success when those big time things are happening

funny thing is nvidia has a book for ray tracing too lol

https://developer.nvidia.com/books/raytracing/raytracing_gems_preview

Ok. Itll either be superseded greatly or will be a fad if you prefer. In both cases it's not here to stay in its current form.

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