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InsufficientSleep

Gaming with DX12 making my stuff warmer ?

13 minutes ago, fasauceome said:

I believe this was in a techquickie video. Although if it's wrong feel free to correct me.

Linus doesn't work in the game development industry and I have doubts he has access to such information.

 

Besides that, The Division 2 has a performance benefit going to DX12 over DX11:

EDIT: For the benefit of having more data:

 

 

So for the benefit of letting @InsufficientSleep know, since you should be getting better performance, that would translate to the hardware working harder. Though the numbers do seem a bit weird.

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Posted · Original PosterOP

So I have a game with the option to turn on DX12. 

Without DX12 enabled my system runs at around 65c.

With DX12 enabled  my system spins up the fans and the temp's go up and stops at around 85c

I'm running a full water cooling setup with overclocked Ryzen 1800x 4GHz and a overclocked Vega64 with a slight undervolting.

 

so my question is ,  do DX12 makes your components run warmer or is there something wrong ?    

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Maybe you could list what game it is? DX12 implementation has been quite bad when applied to DX11 titles, as opposed to making it easier to run it just adds a translation layer for the API


I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

Primary PC:

i7 8086k (won) - EVGA Z370 Classified K - G.Kill Trident Z RGB - Force MP500 - Jedi Order Titan Xp - The venerated Hyper 212 Evo (with RGB Riing flair) - EVGA G2 650W - Black and green theme, Razer branwashed me.

Draws 400 watts under max load, for reference.

 

Linux Proliant ML150 G6:

Xeon X5560 - 24GB ECC DDR3 - MSI GTX 650 - some 7200RPM SATA II thing - Ubuntu (at the moment)

 

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2 minutes ago, InsufficientSleep said:

So I have a game with the option to turn on DX12. 

Without DX12 enabled my system runs at around 65c.

With DX12 enabled  my system spins up the fans and the temp's go up and stops at around 85c

I'm running a full water cooling setup with overclocked Ryzen 1800x 4GHz and a overclocked Vega64 with a slight undervolting.

 

so my question is ,  do DX12 makes your components run warmer or is there something wrong ?    

It doesn't make your components warmer per se. What you're seeing is likely that DX12 reduces a bottleneck somewhere, thereby letting games use more resources than when not using DX12; say, if you had a game that was CPU-bottlenecked in DX11 with one core at 90%+ load, it'd cause other cores to have lower loads on them and most likely the GPU not running at full load, either. On the other hand, if you enabled DX12 in this game, the CPU-load would be distributed more efficiently across all cores, letting the game also run the GPU harder --> more power consumed, PC running hotter, but also game running better.


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If your frame rates also go up, then that's normal.


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The best thing to do is reading the clock speed that doesnt end in a pair of zeros. Software voltage readings are wrong if your motherboard's not a high end model

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Posted · Original PosterOP
20 minutes ago, fasauceome said:

Maybe you could list what game it is? DX12 implementation has been quite bad when applied to DX11 titles, as opposed to making it easier to run it just adds a translation layer for the API

 Tom Clancy's Division 2.  

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Just now, InsufficientSleep said:

 Tom Clancy's Division 2.  

Yeah, I don't believe that game has a true DX12 implementation. 


I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

Primary PC:

i7 8086k (won) - EVGA Z370 Classified K - G.Kill Trident Z RGB - Force MP500 - Jedi Order Titan Xp - The venerated Hyper 212 Evo (with RGB Riing flair) - EVGA G2 650W - Black and green theme, Razer branwashed me.

Draws 400 watts under max load, for reference.

 

Linux Proliant ML150 G6:

Xeon X5560 - 24GB ECC DDR3 - MSI GTX 650 - some 7200RPM SATA II thing - Ubuntu (at the moment)

 

Feel free to critique my website. I am but a young entrepreneur.

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1 hour ago, fasauceome said:

Maybe you could list what game it is? DX12 implementation has been quite bad when applied to DX11 titles, as opposed to making it easier to run it just adds a translation layer for the API

Where are you getting this information there's a "translation layer"?

 

53 minutes ago, fasauceome said:

Yeah, I don't believe that game has a true DX12 implementation. 

How do you know? Did you look at the engine code?

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4 minutes ago, Mira Yurizaki said:

Where are you getting this information there's a "translation layer"?

 

How do you know? Did you look at the engine code?

I believe this was in a techquickie video. Although if it's wrong feel free to correct me.


I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

Primary PC:

i7 8086k (won) - EVGA Z370 Classified K - G.Kill Trident Z RGB - Force MP500 - Jedi Order Titan Xp - The venerated Hyper 212 Evo (with RGB Riing flair) - EVGA G2 650W - Black and green theme, Razer branwashed me.

Draws 400 watts under max load, for reference.

 

Linux Proliant ML150 G6:

Xeon X5560 - 24GB ECC DDR3 - MSI GTX 650 - some 7200RPM SATA II thing - Ubuntu (at the moment)

 

Feel free to critique my website. I am but a young entrepreneur.

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Posted · Best Answer
13 minutes ago, fasauceome said:

I believe this was in a techquickie video. Although if it's wrong feel free to correct me.

Linus doesn't work in the game development industry and I have doubts he has access to such information.

 

Besides that, The Division 2 has a performance benefit going to DX12 over DX11:

EDIT: For the benefit of having more data:

 

 

So for the benefit of letting @InsufficientSleep know, since you should be getting better performance, that would translate to the hardware working harder. Though the numbers do seem a bit weird.

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