World's first fully ray traced game (mod) released
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Solved by straight_stewie,
21 minutes ago, CarlBar said:It's been confirmed they're not using them. What AnandTech has to say about how RT work and what DICE are actually doing are two different things.
Every article I read about it, either from DICE, from interested bloggers, or from interviews with DICE, says that they are using DXR for their ray tracing.
DXR is the name of the part of the DX12 API that supports ray tracing, which runs on whatever implementation the device drivers are providing. In Nvidias case, that is RT cores when available.
So please, point me to where you are getting your information, because not only can I not find it, I am finding an overwhelming amount of the exact opposite of what you are saying.
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