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Just a hunch, but have any of you guys used Source Filmmaker? I can't seem to get it working right. Of course, I'm a complete noob, so maybe it's working as intended, but sometimes menus aren't clickable, and it can move my cursor to the main viewport when I click anywhere else in the application. I know it's old, but come on! It surely works better than this... right?
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Hello all, I have purchased a Steam Deck. I haven't received it yet, but I was curious to know what those of you that own one have to say about it. I'm most interested in knowing what you all have noticed in terms of game performance increases per proton update. Also would like to know everyone's opinion on the new OLED version. Just trying to get a feel for what to watch out for and what to expect.
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I couldn’t find a good answer for this online, so I figured you guys could help. Basically, I bought a steam deck 512gb model (refurbished) through Steam September 28th for $550. About a month later, Valve announced and launch the oled for the same price BRAND NEW! I know you can return a product through steam within 14 days no problem, but since it’s been over a month, I’m not sure if I could. The deck is still in perfect condition. Only modification is that it dual boots windows. Do you guys think I could return it, or will Valve just auto reject my refund?
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Valve just posted on YT and on the Steam Deck site that they are launching an OLED version with a bigger battery, lower temps, Wifi 6E and a OLED screen. I love this and if it weren't for the fact that I already have a deck I would for sure get this version for the improved battery life alone.
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Actually, it was probably my Linksys switch, though somebody replied to a post I made on Mastodon and said they had seen other reports of this happening, so I'm not sure who to blame at this point. So anyway, I have the official Steam Deck dock from Valve, and use it quite a lot. It is hard-wired to a Linksys SE3005 un-managed switch that is mounted behind the television. This switch provides hard-wiring capability for the TV, desktop PC, Steam Deck dock and my Nintendo Switch dock. Last night I was using my Deck docked in desktop mode with a wireless keyboard and mouse. I had Firefox open and was using it to watch a YouTube video, but I had left the video paused for a while, while I did something else. The display had went to sleep, but the Deck itself was still on and active. Eventually I decided it was time to go to bed so I walked over and just unplugged the little docking cable from the Steam Deck, then used the hand-held controls to shut it down. About 10 minutes after going to bed my daughter came in and said that Plex on her kodi box wouldn't play the next episode. I told her it was probably just the Plex app being finnicky and to just exit Plex and try again. I didn't hear from her again and I went to sleep. At some point later, about 4:30ish in the morning, I woke up to alerts from my phone; e-mails from "UptimeRobot" informing me that Plex, Nextcloud, etc. were down. At this point, I thought maybe it was just an automatic reboot, since I have the server set to automatically install system updates and, if a reboot is required, perform that reboot at 4-something in the morning. But, it usually reboots so fast that uptimerobot doesn't have time to notice, so I did think it was a bit odd so I waited for 5 minutes or so and then tried to ping my server; nothing. So, I got up, walked in to where the server and router and such are to check on things. The server itself was fine, but the router was not. All of the link lights were going crazy and I noticed that my phone had disconnected from the WiFi and even though the networks were visible, it kept trying and failing to connect. The server itself was unable to ping the router, despite being hard-wired directly into it. Pings mostly failed, or IF they succeeded, it was several seconds worth of latency (not ms, full seconds). So, I power cycled the router. When it first came up everything was great, for about 5 seconds, then it crashed again. That's when I brought my laptop in and hard-wired it to the router so I would have a GUI and a web browser to use for troubleshooting. Next I thought that maybe somebody was trying to DDoS my server, so I powered off my ISP's modem. Still no good. Next I thought, maybe it was some kind of a fluke or configuration error with OpenWRT. I flashed the thing with OpenWRT years ago, and have upgraded it in place once and kept my old configurations, but got a warning about configs being incompatible between releases and had to do some fiddling with some settings to get things working again with the new firmware. So, I hit the factory reset button to clear OpenWRT and reset it back to its default state. (Still OpenWRT, just not configured at all) That still didn't fix it. It was good for about 20-30 seconds, then it went back down. Then I had the thought, maybe it was one of my devices causing issues. So I unplugged everything except the laptop I was using to troubleshoot and power cycled the router, and, everything was fine, and stayed that way. Reconnected the internet, waited, then the PiHole, waited some more, then the server, waited some more. Then I connected the cable that runs to the living room. Boom, dead. Whatever the problem was, it was something to do with the living room, so I unplugged that cable again and went into the living room and one of the link lights on that switch was going wild. Weird thing is though, the TV, Switch and desktop PC were all powered off and the Steam Deck was physically off its dock and in its case. But the link light that was blinking was the one for the Steam Deck's dock. I unplugged the cable from the back of the dock, waited 5 seconds, then plugged it back in and the link light came on and stayed solid, but wasn't blinking any more. Went back to the router, plugged that cable back in, all good. All I can figure is that for some reason there was data in transit at the exact moment I pulled that cable from my Steam Deck, and instead of just letting those packets die out and dropping them, either the dock (how much logic is really in the official dock from Valve?) or that switch, or some combination of the two, entered some kind of an infinite loop and launched a denial-of-service attack against the router. I also power cycled the switch, just to be safe, and since the last backup I took of my configuration for the router's OpenWRT install was with a previous version of OpenWRT, instead of restoring that config and then trying to fix it again, I just decided to spend the next half hour manually reconfiguring everything from scratch in the router, and then made a fresh backup. I also enabled a few more options like "SYN flood protection", configured the firewall to drop all "invalid" packets, etc. so that hopefully, if this happens again, maybe it will stay contained to that switch and not take down the whole network. Everything has been great since. It's not totally clear to me exactly what happened, but I just thought I would put this out there, perhaps as a cautionary tale. I uploaded a short YouTube video describing the whole thing:
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I use an Oculus quest 2 to play PC VR games using Oculus Link. It works great! I have had basically no issues with it running on my PC. I think i will use it to play PC VR games for a long time. Eventually, however, I will want to upgrade. What headset do i choose? The Vive headsets don't seem to out preform the Quest 2 in any way. And even if they do, I don't know which specific model does so. I've heard the Vive pro does well, but it's extremely over priced. And the Valve Index is too far out of my price range ATM. I'm willing to save up for any of these headsets, but I just want to narrow down which one I should buy. Any advice would be helpful!
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Hello All, As is, I currently have the mid-tier Steam Deck reserved as I believe the increased storage capacity and quality of storage is worth the $130 increase above the lowest tier Deck. I previously didn't believe that the top tier was worth my extra $120 on an anti-glare screen and more storage, however after seeing reviews on the Deck and how many people are buying top tier Steam Decks over the other offerings, I'm starting to reconsider my position. My main questions are: Is the $650 Deck worth that extra price? Would I be better off keeping my mid-tier reservation and using the extra cash to buy a high-capacity micro SD card? How much "faster" is the storage on the top tier model and is it worth the extra speed? How big of a deal is the glare on lower models? The early sales numbers just kind of surprised me as I didn't expect that much volume of the high-end model to move. I am in a financial position where the extra $120 wouldn't deter me from purchasing the deck, just requires a little extra thought before clicking buy. I'm mainly looking for purchasing advice and some insight on the improvements of the $650 Deck that make it worth the extra money over the mid-tier version. Any help would be appreciated, thanks.
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Aperture Desk Job (controller required, and steam deck approved) https://store.steampowered.com/app/1902490/Aperture_Desk_Job/
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Valve’s Steam Deck famously runs the Linux-based SteamOS, but now that Windows drivers are out, it’s not the only game in town anymore. Is Microsoft’s OS the better pick, or should you stick to SteamOS? Valve's instructions and drivers: https://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BAA8
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Valve just announced their SteamPal project, the handheld gaming pc called the "SteamDeck". It will run Linux. (SteamOS to be precise) While it is nice to finally see a switch competitor. SteamDeck will undoubtedly help Linux Gaming, since it won't just give light to it but will also finally allow some of the pesky Anti-Cheats to run under proton! Every single Linux gamer hates EAC because it has stopped us from playing our favourite online games numerous times. Well looks like those times are going to be just a bad memory. source: https://www.steamdeck.com/en/software
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Summary Valve has been developing a new piece of hardware for quite some time. This appears to be according to the recent changes in Steam’s code a new device called the 'SteamPal'. The name itself is a derivative of a previously discovered code with the term 'Neptune' which appeared last year in September with a 'Neptune Optimized Games' string. People who checked the code back in September thought it might be a reference to some type of controller. For the record, the name 'SteamPal' is very likely a internal name, not something specifically for the public. The 'SteamPal' wants to be a Switch competitor. Valve has kind of hinted (thanks to Gabe) that they may want to go on consoles, but they weren't specific. Quotes My thoughts Considering we’re talking about Valve creating their own hardware again, they’ve been known for their lack of popularity and ultimate cancellation of their project (like the Steam Machines). Though with that said, the Valve Index did pretty good despite the fact that it had lackluster supplies because of high demand (and ofc 2020). Whether if this particular new hardware is gonna become popular (and also available), all remain the be seen. Sources https://arstechnica.com/gaming/2021/05/exclusive-valve-is-making-a-switch-like-portable-gaming-pc/
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Hi it's me again UDONTO I have a Problem with the dev console in TF2 as you can see by the title. I already tryed to open it as a Launch option (which as it seems doesn't do sh*t annymore, like where the f*ck do go you confirm the "option"?) My reason for why I want to open it in the first place is to set the FOV to 110° so i won't get so dizzy and motion sick. And if coincidentaly know how to do that in diferent valve titles like Half-Life 1-2 episode 2 (exept for alyx, don't own that game yet) and the 2 Portal games aswell, feel free to tell me how to do so. Thanks in advance, UDONTO.
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Was wondering if anyone could bring this the Linus's attention. A lot of us that have ordered Steam Decks recently have noticed that customers in Canada and the UK are having their Decks just left around in the warehouse while if an American places an order after us it gets priority to be sent out.(People in UK and Canada have to wait 2+ weeks for Valve to hand the Deck to a shipper while an American's will be handed over in around 2-3 days).
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Knowing how Garry's Mod is Source but HEAVILY modified and how CS:GO has some binary's and code from Source 2 I wonder if it is possible to move some of the binary's over to Source 1 and see if I break it or we if I get Source 2 code to run on a 20 year old game engine. Plus Garry's Mod is technically it's own engine while using Source as a base but that's besides the point. I will post my journey and results here.
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I just saw this video posted in r/SteamDeck and was hoping to get some LTT eyes on the topic. It appears as though the input latency of the Steam Deck is between 2 to 3 times longer than a PC or other console. Is it possible that the experiment conducted in this video just wasn't done with precise enough hardware? Or maybe the Deck just performs poorly in Rocket League? Would really like to see a video from LTT now covering this since they've done such a great job in the past on the subject of input latency. I don't know what do you all think?
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So I got my email a couple days ago and my Steam Deck is on its way. I'm super excited and just wanted to post this for two reasons mainly. A) To let you know it seems like a lot of people are getting their decks lately. Gardiner Bryant (The Linux Gamer on YouTube) got the one he pre-ordered, and I personally know of two other people who got their emails a week or two before mine arrived, so it seems like Valve is catching up with the pre-orders. B) To ask if anybody knows if it comes with a screen protector. I know the 512GB version comes with the etched glass screen and I'd lose out on that by putting a glossy screen protector on it, but I value protecting the screen more than the matte finish, but I don't want to order a screen protector if it already has one with it.
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Valve’s Steam Machine was their first game console, and we’ve got a prototype! But it’s broken… Can we fix it? And if we can, should we, or should we have left it in the past? Donate to Free Geek Twin Cities: https://www.freegeektwincities.org/donate
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Yesterday, myself and a few others did some testing into the valve master server used by games for their server browsers. We noticed that servers with the highest pings are sent to the client first, and servers with the lowest pings are sent last. We believe valve is sending them in the reverse order than they should be, but I would also love to see if anybody here notices this too so we can confirm it isn't just us, or our setups! You can view the thread we have on steam here - as there were no other relevant places to post this on steam, we posted in the beta client group, if anyone knows other places we could post this, it would be great! https://steamcommunity.com/groups/SteamClientBeta/discussions/3/3763356482612086141/
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Wondering what the best for full body tracking. My gpu is the gigabyte eagle rx 6700 xt and I would be playing Vr chat and racing games through steam vr. If you know any better headsets feel free to let me know. Thanks!
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The Steam Controller is a now-discontinued game controller produced by Valve, the makers behind the gaming platform, Steam. The Steam Controller was released November 2015 and was built as a piece of Valve hardware designed for Steam’s built-in Big Picture mode for games that are suitable for use with a controller, but also designed for desktop use, as the right ‘joystick’ which I will now refer to as a joypad can actually be used as a cursor, which is something that caught me by surprise when I first got my hands on the Steam controller. Unfortunately for the Steam Controller, it was discontinued November 2019 and sold off at a flamingly-low price. I personally bought mine for £4 the day after it was announced that it would be discontinued. It was promptly delivered six days later in an original, sealed Valve Steam Controller box. I’ve been using my Steam Controller on and off since receiving it, playing games such as Rocket League, Euro Truck Simulator, and Grand Theft Auto V, and here’s what I think of it. The design of the Steam Controller is quite unique, it follows the same design cues as traditional gamepads, moreso close to an Xbox One’s controller, it has a rounded silhouette, the handles are pointed inwards rather than outwards contrary to a traditional gamepad, but I find the inward curve just as comfortable as the outward curve. It does force a change of grip, but this grip ensures your hands are ergonomically curved whilst holding the controller. The controller can be used wirelessly by plugging in a USB-A dongle into your PC to connect. The controller does require two AA batteries to use in wireless configuration, which can be inserted via removing the back panel. It can also be used through plugging in a micro-USB cable into the upper back of the controller just like any other traditional gamepad. The button layout is unique, and was easily the hardest part of the Steam Controller learning curve to grasp. Upper-left is a giant, circular directional pad, or D-pad, it has a huge footprint with equally large areas to press for each direction. The D-pad is also highly tactile, each keypress takes a good amount of force and it certainly lets you know when you’ve pressed it with its huge click. Upper-right is essentially mirrored from the upper-left D-pad, only this time it has no embossing and is completely smooth. This is because this D-pad can be used for desktop usage as well as right D-pad. The lower-left is a standard left thumbstick, and the lower-left is a standard ABXY configuration, which is standard to an Xbox One controller. There are also back and menu buttons that flank the center Steam button which can be used to trigger Steam Big Picture mode whilst in-game. Lastly, there are also the standard trigger and bumper buttons found in the back shoulders of the controller. All in all, it’s a pretty standard shape with a familiar face, but with unique upper D-pads. The different D-pads were polarising to get used to, especially since there was frequent haptic feedback in the right D-pad when used. The controller feels fairly familiar, apart from the glaringly-obvious giant, circular directional pads. While playing Rocket League, the new D-pads took a few games to get used to, but not as difficult as the ABXY buttons which were moved down, compared to a traditional controller like a PlayStation DualShock 4. The migration of the buttons into a lower-third position was undoubtedly the most difficult part of getting accustomed to the controller, it felt unnatural to have my right thumb so low to reach those buttons especially in games like Rocket League which I played extensively, which relies on the usage of the ABXY buttons for a large portion of the game. The whole controller felt nicely-constructed, the buttons were all greatly tactile to press, the D-pads were unique but a nice alternative to the standard positioning of each of those D-pads, and the thumbstick is decently-weighted and made of a hard rubberized plastic which is durable. The haptic feedback that I mentioned as a unique part of the controller was fairly nice to feel. It wasn’t aggressive enough that I felt uncomfortable, but I would’ve rather the haptics were a bit more prominent as the vibrations as the haptics are the best part of the controller. I still could not for the life of me get used to the ABXY button position. I’d very much rather take a traditional controller layout and have the ABXY buttons in the upper-right as it feels much more comfortable. Used as a traditional gamepad controller for games that are suitable with a controller, it’s decent enough. There are mapping changes to the controller that are available through Steam’s Big Picture mode, but I didn’t find myself needing to use those, so for the most part, I’m a regular controller regular, and that is how I treated my usage of the Steam Controller. The ABXY button placement is the real deal breaker for me using the controller full-time. Having been used to other traditional controllers such as the Xbox 360, Xbox One, PlayStation DualShock 4, and even the Nintendo Switch’s joycon controllers, the placement of the ABXY buttons is shockingly hard to get used to. I will stick to my other controllers for gaming, but this piece of history will be a nice decoration in my room.
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So I stumbled on LTT trying to research a solution for DisplayPort over Ethernet and was excited to see the spot on the whole home tech consolidation to the gigabit network and server build with virtualization. However, my desired solution is somewhat different, as the LTT team ran the fiber physically. I am renting and a new cable run is impractical, though not impossible. I had been designing running HDMI 4K over an AV matrix transmitter when I started looking into solutions for my Valve Index. What I want to do is setup the system to transmit to another couple areas in the house over existing wiring - Coax. I haven’t looked at the max rating for coax, as I have never had to use MOCA (Ethernet over coax), but figure it’s probably ok. More curious if anyone knows what it would take to make it work. DisplayPort and USB 3.0 extenders via Ethernet Cat6 seem like they could solve without latency issues, but I can’t find a AV or Display forum with anyone that has done similar. I know it is possible and expensive, and was hoping someone had some concrete recommendations or leads. Thanks in advance, Kevin
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Summary A few months ago, there were reports that Google and most likely Valve were working on the support of the popular gaming platform Steam to come on Chrome OS. Discoveries have been made by 9to5google on how it will work and which Chromebooks it will first support. As of now it will start with the laptops that have the 10th gen Intel processor. ChromeOS supports running Linux apps under the project “Crostini”. It does this via running an entire Linux distribution in a virtual machine. 9to5google tracked a new project within the open-source code of Chromium called “Borealis”. This appears to be related to virtual machines for ChromeOS. It turned out to be a full on distribution, which unlike Crostini that is based on Debian, Borealis appears to be based on Ubuntu. Personal opinion I haven’t heard much about ChromeOS lately (actually nothing), but this is still a rather interesting yet unsurprising news, especially considering that Valve has made a lot of effort into the development of Proton and the fact there have been some reports of it being made earlier this year. Regardless, this feels rather welcoming to the OS, even though it’s marketing share is rather low afaik. Source https://9to5google.com/2020/07/01/chrome-os-preparing-steam-gaming-ubuntu/
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steam support I was hacked and Steam support won’t help me.
DaddyLongLeegs posted a topic in Off Topic
Hi! I just noticed an old post from Linus himself who seemed to be very unhappy with the steam support after his account got hacked and he received no help. My steam account was hacked last Saturday. Basically, my trade offer with my CSGO skins to my second account (which is was transferring my skins to) was redirected to some 6 year old level 30 account. The odd thing is, it cancelled my first offer to my account, which I never cancelled (so It never came to my second account) and redirected it to this guy without me doing anything and even better, it was confirmed in steam guard! I never confirmed anything that is for sure... Now I wrote a whole book explaining the story and giving pictures, tradehistory, lost items, name of the account, pictures of the trade themselves from my steam guard and I even found the guys steam URL even after he blocked me so that they could bring some kind of justice. I send all this for the support to work with and I just get the generic copy paste (blabla we are sorry, we cannot return items in case of scams, you should go look at our article about safe trading...). So basically he never took the time to read what I wrote and replied as if I was scammed, which really annoys because I had no control over this whole thing and it is the security of their trading system that is compromised. I understand that they refuse to duplicate items, but the least I ask for is for a compensation because I am not a wealthy person, and that was around 50/75 euros worth of CSGO skins and took me about 5 years to put together with some really nice stickers. I sent a message asking for a solution, he sent me another copy paste message and closed the ticket. This feels really unfair and I need some help. Imagine if you were using PayPal to send money to a friend and the transfer gets redirected do to a security issue, well in that case PayPal will reimburse you in a blink of and eye because they have reasonable customer policy. I hope someone can help me with this mess, but this really just annoyed me with steam. Stay safe and wish you all the best, Bastian.