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Budget (including currency): ~$2,000 USD Country: US Games, programs or workloads that it will be used for: I am a 3D developer working in real-time and 3D software like Unity, UE4, Maya, Houdini, After Effects, Nuke etc. and a lot of my work involves VR development (currently prefer Oculus Rift & Quest). Most of my work is real-time with some occasional rendering tasks. I also occasionally play some VR games, indie titles, and online games like WoW. Other details (existing parts lists, whether any peripherals are needed, what you're upgrading from, when you're going to buy, what resolution and refresh rate you want to play at, etc): - Extremely peripheral heavy for work. I often have studio monitor speakers, headphones, a Wacom drawing tablet, VR HMD w/ sensors, various mobile devices, depth cameras, and multiple displays all plugged in at once for various development tasks. - Real-time game development, mobile & VR development, 3D VFX simulations, occasional rendering out of Maya or AfterEffects - Occasional VR games, indie games, and WoW - Upgrading from an i7 system to Ryzen - May move the system around a bit for projects, Bluetooth/WiFi is a + - Love a sleek, professional RGB build (black/white or black/gold) - Use a NAS for project storage - Dell UltraSharp U3419W 34.1" 3440x1440 60 Hz Monitor - Already have some components, would love thoughts or suggestions. COMPONENTS https://pcpartpicker.com/user/matttidridge/saved/rC2MVn CPU: [purchased] AMD Ryzen 7 5800X GPU: [from prev build] NVIDIA GeForce RTX 2080 FE RAM: Corsair Vengeance RGB Pro 32 GB (2 x 16 GB) SSD: Samsung 970 Evo 1 TB M.2-2280 PSU: Corsair RMx (2021) 750 W 80+ Gold CASE: Fractal Design Define 7 Compact ATX Mid Tower CPU AIO: NZXT Kraken X63 RGB Case Fans: Suggestions? MOBO: Torn between these two. Would love thoughts or suggestions: - Asus ProArt B550-CREATOR + WiFi/BT expansion cards - Gigabyte B550 VISION D-P
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So I have recently been messing around a bit in UE4 making a little sandbox area to test stuff. When I tried to make a sliding door for a building, the sequence for the door won't play. There are also hardly any sequencer tutorials as most show the older matinee feature from prior to 4.13. Here is the viewport showing the sequence: And here is the blueprint controlling the sequence: What is even more confusing is that the second sequence (sfx) does play, while the first one does not! Please help
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So i decided that i'm gonna build a new PC rather than buying a new laptop like always, i'm gonna use it for game development and playing games, i use programs like (unity, unreal, photoshop, blender), here's my components: Motherboard: Gigabyte X570 AORUS PRO WIFI CPU: Ryzen 7 3700X RAM: G.SKILL TridentZ NEO RGB 32GB (2×16) DDR4 3600 CL16 Graphics Card: Gigabyte AORUS GeForce RTX 2070 SUPER 8G SSD: Samsung 970 Evo Plus 500GB NVMe M.2 HDD: Seagate BarraCuda 4TB Power Supply: Corsair RM750x 750 Watt 80 Plus Gold Case: Cooler Master MasterBox MB530P Cooler: None (gonna use the stock cooler) PS: not planing on overclocking anything except RAM yet I'd really appreciate your opinions and guides.
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System Specs: PSU: Corsair VS 650W MOBO: Gigabyte GA-B350M-Gaming 3 CPU: AMD Ryzen 1700 8c/16t @3.45ghz RAM: 20gb Hyperx Fury DDR4 @2500mhz GPU: ASUS GTX 1060 6gb @1949mhz STORAGE: 120gb Kingston SATA ssd, 2tb Seagate Firecuda SSHD The context and My Issue: I had an old WD Black 2tb HDD that was a pass down of a pass down from somewhere in the ball park of ten years ago. It ran like a champ up until two years ago, when it decided to go and I failed to recognize the obvious signs it was giving off. After two years of operating as an effectively dead HDD (upon boot the HDD would stay pinned at 100% usage for upwards of 10 minutes, and there were 0 reads or writes happening; AND it sounded like a coffee machine brewing coffee), I realized that the HDD had died, and it was causing serious dropped frames in games, recordings to become corrupted, and overall just taxation on my system as a whole. So I decided to unplug it (safely, of course) and see if that would help my system, knowing I would instantly lose all the data and shortcuts to that data. The result? Butter smooth gameplay and recordings look crisp. HOWEVER, I tried to launch any game that requires the EPIC launcher, and since it was on the old drive that I tore out, it goes looking for that connection to no avail. I also attempted to "uninstall" the launcher via "Add or Remove Programs" in Windows; nothing. Finally, I tried to install the launcher onto one of my current drives, however it gives me the error "Invalid Drive: D:\" (The Old Drive). Screenshot #1 shows when I try to launch Squad (since it's based on the Unreal Engine, I assume it's the issue), and how it won't allow me to proceed. Any help regarding this matter would be greatly appreciated. I don't have the option of reconnecting the old drive, either; it's long gone. I have essentially two issues, but I believe one stems from the other. How can I redirect my system to the new drive, if that's what I need to do? I believe the Squad crash is based around the prior issue. I apologize for the confusion.
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Hello everyone, pleased to be here! Greetings to all form the Netherlands! So, I did some hard work, got some cash and now I wish to make an investment that will help me train in using modelling/animation development software. This is important for fulfilling my academic and professional ambitions in the near and far(ish) future. 1.Budget & location up to 2000 euros (2350 US $). I can be a bit flexible on adding a bit more to that but I would like to stay to that level for now unless you suggest something super cool for an extra buck. I am located in the Netherlands, Zuid Holland province. If there are any fellow compatriots or expats here I would really appreciate if you got any tips about where, how and when is the best time to buy computer parts in the country. 2.Aim Workstation for using: -Adobe Photoshop, Illustrator, Indesign, After Effects etc. -Autodesk software such as Maya, Autocad, Revit, 3DS Max -Unreal Engine -Houdini FX -Rhino Grasshopper -Writing -Gaming (duh!) -TV/Home Entertainment 3.Monitors One large monitor or tv (I am aware of the advantages and disadvantages on the subject) -Occasionally using my existing 19" for scripting, writing or social media while gaming. 4.Peripherals -I already own a Creative SBS 5.1 560 speaker system so it would be sweet to finally get to experience its full potential (my current laptop has only one audio output) -Windows 10 -A PC case. I really don't want to spend too much on that so I am not into fancy gaming cases but more like minimalist black workstation-y cases. A window would be really nice though! -Maaaaaybe in the future a VR headset but for now I can use one from the university. 5. Why are you upgrading? In about 1,5 years I will be graduating from my MSc degree in architecture but the projects that I want to get involved with for my graduation are related to gaming and the built environment. Also having a desktop computer makes it a more sustainable solution than investing to a laptop since I will be able to upgrade it from time to time. My current Asus N76V laptop (core i7 CPU, 8GB RAM, GPU 2GB) serves me well so far but it really cannot handle heavy duty rendering and modelling and soon I will have to deal with very complex and rich 3D scenes for VR purposes. Thank you for your time reading this and I am looking forward for your suggestions! Cheers!
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- architecture
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So I'm trying to get my AI_character to knock back when hit. I've spent all morning on this and got nowhere. I'm suspicious of the spazzing. Here's the project. Halp plz. https://drive.google.com/drive/folders/1rFvmD6N6YI0VpUKdfR1X0hbJfYe69ket
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Hey everyone, I have been reading all over the internet and watching videos and comparing benchmarks and I have yet to find out anything really solid. I am planning to upgrade to threadripper 2 when it comes out and will most likely repurpose the mobo/cpu at that point. A lot of the programs I use from what I have read, lean on single core clock speed. On the other side of it, I am often running multiples at the same time (photoshop, unreal, 3ds max) and going in and out of each of them. This is where I feel like I would see a benefit from the extra two cores on the 2700x. I rarely render out from 3ds but I use vray when I do. Saving time on renders would be nice, however, with the threadripper system coming I can always just offload the rendering to that machine in the future so I am trying to not let just the render times sway me too much. I am mostly concerned about getting the best from my computer while running a few different programs with the ability to both game (vr, vr sim racing, some FPS) but also handle rendering and some light video editing (not done often, but 4K from a Sony a7rii and a few 360 cameras as well). If I went the Intel route it would give me the ability to run a hackintosh as well, however, even as a long time Mac user, since that is not the main purpose of this machine I am viewing it as a potential perk and not a motivation. To sum it up I guess I’m looking for the most well rounded cpu between the two, or if there are any red flags on one or a clear reason why one is better that I’m just missing. As the 3D creation is “work related” I would prefer to keep the system away from CRAZY overclocks, etc. and budget wise I would like to stay right around the price I’m at. Parts owned: corsair vengeance 3200 8GBx2 (can go to x4) GTX1080 750 G3 psu samsung 860 500gb 8TB red internal (most storage done on local server) NVME upgrade coming soon software used: 3ds max (some vray) Unity Unreal Photoshop Lightroom Photoscan If there is anything else I can provide to help explain my use case, let me know!
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Introduction:Project Contingency is a PC based Halo fan game first started back in 2012 under the name Galaxy of Combat, Our goal over the years has been to bring Halo to the PC as at the time the last PC game was Halo 2 Vista which had been discontinued.Originally developed in Cryengine and then switching engines in 2015, Project Contingency has been built from the ground up taking cues from across the franchise to create familiar yet new experience. Taking advantage of the abilities available with the Unreal engine Contingency has been built to be scalable for a wide range of system configurations taking care to make sure the experience is even for all who will play once the project is complete and released.Our team is comprised of people from all corners of the gaming community from members of the Halo CE community, Crymod community and beyond with the team only growing larger by the week, We are fans of the Halo franchise and are unified by our wish to see a new Halo game on PC. What is Project Contingency?Project Contingency is an absolutely free to play game, The goal is to create a unique experience pulling inspiration from Halo CE, Halo 3 and Halo Reach, Whilst in development currently, there has been significant progress in its development and as time has progressed we have released update videos showing full matches of some of the game types people love.Currently, the game modes we have announced and publicly shown are; Slayer [FFA, Team, SWAT, Multi Team], Oddball, Capture the Flag, King of the Hill [FFA, Team and Multi Team].We have plans for more game modes in the coming future and when we have more to show on that, we will be posting update videos. Below I have included just a snippet of the updates we have released recently showing the progress of the development of the project as well as some behind the scenes work done when developing certain aspects of the game and a link to our composers' playlist of all the music found in our game. BlogsBeaming up with the Beam Rifle and Plasma Rifle:http://project-contingency.com/blog-post/519U8-Biweekly_Update_3_-_Beam_me_upDual barrel action with the spnkr:http://project-contingency.com/blog-post/WV3JP-Biweekly_Update_02_-_Dual_Barrel_ActionCutting room floor in the butcher shop :http://project-contingency.com/blog-post/9B6PJ-Biweekly_Update_4_-_Brutes_in_the_butcher_shopIntroducing the joint game launcher, Codenamed RocketLauncher:http://project-contingency.com/blog-post/EW69G-Introducing..._RocketLauncher!soundtracks by our music producer Fernando Pepe:https://www.youtube.com/watch?v=HuHwljlKctg&list=PLBjde5hS8GSC_QI7DwGvckwqxTIly52MWThanks for your time, if there are any questions I can help with, feel free to contact me in our discord server over at http://discord.gg/CDgnWXq Halo © Microsoft Corporation. Project Contingency was created under Mircosoft's "Game Content Usage Rules" using assets from Halo ©. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo ©
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Trying to Achive The Camera Angle and Movement in the video here: the Default Template of UE4 isnt like that.How Can i Achive This Look??
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Source #1: https://www.reddit.com/r/paragon/comments/85jq5o/epic_games_releases_12_million_worth_of_paragon/ Source #2: https://www.unrealengine.com/en-US/blog/epic-games-releases-12-million-worth-of-paragon-assets-for-free Yes - you read the title correctly. Seemingly out of nowhere- Epic Games (Creators of Unreal Engine amongst other things ***COUGH - FORTNITE - COUGH***), Has announced that they will be releasing over $12 Million worth of assets for free for all developers using Unreal Engine. This includes the following assets: Again, this seemingly came out of nowhere - but its great to see this from a developer and publisher. Rarely - if ever - has another huge dev done this, let alone on the scale of Epic Games right now. All these assets are free to download and use in anyone's unreal engine product - not sure about publication, but I assume its fine since Epic Games are literally giving it away. My Thoughts: HOLY SHIT! - As a game developer (well, studying to become one at university), and currently teaching myself the Unreal Engine - since my course uses Unity3D... This is fantastic news. I love the support from companies that do this. GG Epic Games, GG. Your thoughts, Please leave them down below!
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Hello everyone, I'm currently looking for the parts to build my very first PC, which I plan on using for game development on Unity and Unreal, as well as some light gaming on the side and maybe some programming work with Visual Studio. Right now I'm looking into what processor could be a good fit for the type of work I'm going to be doing and as of now I have two in mind, Intel's i5 8600k and AMD's Ryzen 1700X. I'm leaning more towards the i5 because I know it has a higher clock speed and usually performs better in single-threaded applications and games, however the Ryzen's cores could prove useful when compiling code and when using Unreal which does take advantage of multiple cores as opposed to Unity which I think doesn't. I'm thinking of getting a GTX 1070ti as my GPU, and I plan on gaming at 1440 with maybe 60+ FPS. So I'm asking for your opinions, which of the two could be the best fit (or any other that could work better), and if someone has any experience with those when using Unreal or unity, thanks for your time!
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Hello humans and other creatures! My name is Ryder and I'm new around here, so hello to everyone! I've made an account here because I've browsed around the forum a bit and boy, you guys really know your stuff so I'm hoping maybe you guys can telepathically transmit all of your knowledge to me so that I can continue my agenda for taking over the world, or perhaps help me get started in CAD/Game Development/Modeling. So here's the deal, I want to make a small and simple game. I want to model a house or a room, and I want the "character" or camera so be able to walk around the room and change the colors of certain items, turn on lights, music, and initiate animations. Some of you I know could do this in no time at all, but my experience is limited to basic Unreal Engine and Sketchup use. My time frame for this project is hopefully anywhere between a week and a year so if I have to read book after book, interrogate some of you geniuses, or possibly attempt to communicate with the extra terrestrials for information, I most certainly will. Here are some of the things I know I will need to learn: Modeling items such as furniture, rooms, and other equipment. Importing items from CAD programs to Unreal and placing them in desired locations. Animation and Unreal scripts. I'm sure I've missed quite a few things but I'm determined to learn and accomplish. If anyone is willing to give me direct help, resources, video tutorials, or even basic tips and pointers, I'd be greatly appreciative and you'd be doing me such great service. Thanks guys, I'll try to be on here often and if we manage to get anywhere, I'll be posting updates as they come. Peace!
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There's a City 17 project for the Unreal Engine 4 (its a remastered part of the game Half-Life 2) and I wanted to know how to play it... I have it downloaded and it comes with the project file, and some other folders. When I try to run the project it puts me into the engine editor, and there's no map. Just the blank starting platform. Any idea? I suppose i have to put the other folders somwhere so that the engine recognizes them and renders them but I don't know how.
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So, does anyone remember that "Boy and His kite demo" Made by Unreal Engine and rendered in real-time. This Ray-Traced demo was recently released for full use within the engine. https://www.youtube.com/watch?v=JNgsbNvkNjE Anyway, I played around with it a little, and it runs surprisingly well outside of the editor. I tested it (outside the editor) Multiple times on different rigs. The recommended specs are not stated outside of the editor, however inside the editor. It is as followed: Target Spec: CPU: 6 core @3.3GHz Ram: 24GB (editor) GPU: GTX 980 31gb Storage Space Min Spec: CPU: 4 core @2.8GHz RAM: 8GB GPU: GTX 680 In editor, this didn't surprise me given the vast amount of assets, landscape and 8k resolution textures. Outside this editor, on my rig I was sitting around 85-95 fps with no sudden drops. My rig: i7-5960x GTX Titan X (x2) 64gb DDR4 2400 MT/s Asus Rampage V Extreme (x99) On my friends fairly low spec rig, I was getting a consistent 25-30 fps with the odd frame drop (still surprised) Friends Rig: i7-4770 GTX 750 (1gb) 8gb DDR3 Some HP crap motherboard. I urge you to try it out yourself. Pretty Phenomenal. You can get the editor download in the Unreal Launcher for free Or you can download the runtime build <-- Images: http://gyazo.com/f90eed14a7b5fc08f53815a802dfbe76 http://gyazo.com/5bb0b3841caf4153221740cc2cbdb01f
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Somebody decided to put Mario 64 through the Unreal engine and got this
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this demo is created by Benoît Dereau ,level designer and 3D artist of Dishonored. Unreal engine 4 is soreal. Cant wait for games using UE4 engine!! mind blown VVVV try out the demo! *download link thanks to @OlekKing
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Khronos Group released a PDF version of a presentation, via the tweet of the EA presenter, supposedly scheduled for the 15th of this month. The above is the basic post, you can go to the source if you want but I'll include brief summaries of the topics covered by the six speakers for those who don't care to look through the lengthy PDF. The presentation starts off fairly tame, they just clarify what Vulkan is, how it came to be, what other projects contributed to it, etc. This part is led by somebody from EA. (all names in presentation) They hand it off to the next speaker from Valve. He details the benefits of Vulkan, as well as the extra work that these benefit will require on the developer side. He introduces how scheduling will work in Vulkan. And he finishes off with announcing that Valve's Intel/Linux driver will be open sourced, and that Source 2 supports the Vulkan Alpha as of this day (not known whether it means the 15th or now. There's also an empty slide titled "Demo" without anything on it, hopefully somebody will write about it when the presentation takes place. He then passes the torch to the next speaker from Oxide Games. He talks mostly about how CPU and GPU utilization is improved and then has a screenshot demonstrating these improvements by implementing the ideas into a mantle build. The first slide is marked inspirational video but again is empty. He mentions how CPU improvements are coming not from better single threaded performance but higher core count and says that because of this software must scale well in multi-core cpus. He finishes by detailing how the Vulkan API will fix lack of cpu usage in vs how current APIs handle it- rather than having no usage it'll assign other jobs to it-. The next speaker was from Unreal (Engine). He talked mainly about what the code will look like and what kinds of commands will be at your (a developers) disposal. The speaker that followed was from Unity and talked about Vulkan's shader library, SPIR-V, and general compiling. A different speaker from Valve comes on stage and talks about the different layers of the Vulkan API, with the first and last layers, the application and the drive, being required and the the inclusion of the middle layers being up to the developers.
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Hi there, I have recently heard about something called 'Unreal Engine 4', and 'Unreal Engine 4 games'. I tried searching it up, but it didn't give me a clear explanation on what it is. Is it a software? I know that people can make games with it with better graphics, looks, etc. Also, how would I go about actually playing those games made by people? Do I have to download Unreal Engine 4 and then download the game? I have no clue whatsoever, so some light on the issue would be immensely appreciated. Cheers!
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Amazing new Snowdrop engine being used for the next Tom Clancy game. source= http://sploid.gizmodo.com/i-cant-believe-this-is-not-actual-video-of-a-forest-bu-1548347306
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I'd like to make just a simple deathmatch fps game that I can play at school with my friends with a few different guns or power ups but I don't know which engine I should start on, Unity or Unreal engine. I have plenty of time to learn a language (like c# or c++) If I need too
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Alright, guys! Here's Unreal's latest engine, Unreal Engine 4 running on my triple-monitor setup. This is a next-gen engine that runs on a wide range of platforms including consoles, glorious PCs, mobile platforms, and even web browsers! Check it out and let us know what you think. B)
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I'll be receiving a couple parts in about a week or so, and after that I'm trying to decide what my next upgrade should be. Here's my rig (Rather it will be in a couple of weeks): Monitors: x1 for gaming @ 1080p 60Hz, x1 for convenience and multitasking @ 1080p 75 Hz PSU: EVGA SuperNova G2 750w CPU: i5-4670k Motherboard: AsRock z87 Pro4 RAM: 8GB DDR3 @ 1333 MHz Video Card: Unlocked & Overclocked AMD Radeon 6950 (Don't underestimate it, it's surprisingly really good even now. ) 2 HDDs totaling 2.5 TB storage, both at 7200 RPM Peripherals are fine for now I mainly game, but I do a decent bit of video editing as well, and I'll be getting Unreal Engine 4 (The $19.99 subscription). I'm thinking about either upgrading my RAM, or my video card. I know video editing would really use added RAM, but gaming would really benefit from a better video card. If I had better/more RAM though, would that benefit gaming much? Also, which would be more beneficial for game design with UE4?
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This is a personal opinion I'd like to share. For me it seems most modern games graphics are trying to be too fancy. The result is that the visual becomes too unreal. For instance, Crysis 3 which although is incredibly advanced with all the particles and stuff it looks really fake. The game looks good definitely, awesome even but they look fake. Too plasticy. Battlefield 4 visuals for me suffers the same problem. Although it looks very advanced and great something is just so off it doesn't look real at all. Unreal Engine is also a great example. Actually any game I can think of powered by Unreal Engine looks more unreal than any other game powered by frosbite or cryengine. But the engine IS called "unreal" engine so I guess it does make sense... The game I actually HAVE seen trying to look real is the original Crysis. Personally I think in certain scenarios vanilla Crysis 1 looks more real than Crysis 3. And with all the great mods there is for it it's unbelievable how a modded 2007 game looks so much more realistic than a triple A 2013 title. Example: https://www.youtube.com/watch?v=qq7-hTVP9AE The only recent game I can think of that actually tries to look real is Metal Gear Solid 5 powered by fox engine. Sadly that's exclusive to consoles so their hardware is holding it's visuals back. What do you guys think? Do you think the direction game visuals is heading toward is fine? Or do you prefer it to head toward trying to replicate real life rather than being too fancy?
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So, basically I am going to 'try' to make a game for fun and was wondering which of the the 3 engines, (Cryengine, Unreal Engine, or Unity) would be the best for non-commercial use? I'm mainly doing this for fun and experience nothing more (so I guess its for non-commercial use). Other than that thanks! I was also wondering if I should get Unity Pro or not if I start to like it? Thanks again for answering and sorry it I did not provide enough information.