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  1. Was watching some old videos and on a stream Linus pretty much gushed over a game called CrossCode he had been playing. I saw that it was on sale for $11.99 (normally $19.99) on the PS Store so I picked it up yesterday. I have to say I completely agree with Linus and can't recommend it highly enough! It's an homage to the great SNES-era JRPGs like FF7/8, Chrono Trigger, etc. and does a great job of invoking all the nostalgia I feel for those games. If you give it a shot I can pretty much guarantee you won't be disappointed. Here's where Linus talked about the game:
  2. Hi! My friend and I recently purchased cyberpunk 2077. He was able to complete the main story/quest and was able to keep playing the game afterwards. (Like nothing happened) This is my first RPG, as I’ve never really been into video games. So I’m just wondering if I can continue to game after I complete the main quest? Thanks!
  3. Konnichiwa ^^ I hope you're all doing great. I wanted to ask about your opinion regarding my laptop to run Genshin Impact, I've been playing the game on Mobile but my hands get sweaty and I don't enjoy it that much after a while. I have a Lenovo Thinkpad E470. I tried UserBenchmark to give you all an idea and just pasted the text which said "forum": UserBenchmarks: Game 7%, Desk 61%, Work 6% CPU: Intel Core i5-7200U - 62.9% GPU: Intel HD 620 (Mobile Kaby Lake) - 5.7% HDD: Seagate ST500LM021-1KJ152 500GB - 60.8% RAM: Kingston 9905663-030.A00G Hynix HMA81GS6AFR8N-UH 24GB - 63.5% MBD: Lenovo 20H10039LM This is the link after the benchmark I tried it before and seemed to play nicely but it crashed without reason. Then I realized it had something to do with updates since other games which played fine before were not playable anymore. Now I fixed this and would like to reinstall Genshin Impact. Any advices to improve my system? I'm a highschool student and this was my brother's old laptop. I don't have any money (but could ask for an ssd for christmas). I would appreciate a lot some help. Me and Paimon would love to see each other trough the PC
  4. December 13th, 2020 addition: In the first comment underneath the OP, I've added some quotes by Gary Gygax, who coined the phrase "role-playing game", where he says linear narratives aren't RPGs, that combat shouldn't be fixated on in an RPG, and that combat and levelling-up just for the sake of combat and levelling-up doesn't constitute an RPG. October 8th, 2020 addition with January 3rd, 2021 edits: Let's start with what the creators of the RPG genre say an RPG is: https://thetrove.is/Books/Dungeons & Dragons/4th Edition/Essentials/Heroes of the Forgotten Kingdoms.pdf Gary Gygax, the creator of the term Role-Playing Game, expands on what the term refers to, and what isn't an RPG, here: And here: So, an RPG is a storytelling game with form and structure, with robust gameplay and endless possibilities. The endless storytelling possibilities are the essence of what makes a game an RPG, and they are created through the interactivity of player choices, a GM reacting dynamically to and narrating the outcomes to player actions, the game world's rules, and chances of probability. And a game where the player doesn't choose their character's choices and actions and experience intelligent reactions to their specific choices and actions, but instead presents a set linear narrative, isn't an RPG. At its core, an RPG is "collaborative storytelling" between the player(s), the GM, and the world's rules. That choice/consequence-interactivity-based collaborative storytelling is the outcome of what's called Player Agency. Therefore, an RPG is a game with a focus on player agency. That's QED right away. But to completely understand why, you might have to read the exploration and reasoning of the topic that's below. Main and original post - Updated October 8th, 2020 This is an in-progress post. I have a lot of material and past writings to go through which could result in me adding to it and refining it over time, though likely not any time soon. But I think the topic is important for the genres and for the quality of experiences which are being made by developers and publishers. The term RPG comes from the pen-and-paper games where a human serves as a Game Master (also referred to as the Dungeon Master or something else, depending on the game being played) and creates situations for other people playing as characters in the story, with the choices and unique thoughts and input of the players in the story are an integral part of the story that ultimately manifests. That happens from the human game master playing-off of the players' choices by creating outcomes and new scenarios in response to them. This creates a very dynamic and unpredictable game experience where the players have an essential role to play in the game and story that emerges. And that player-role is the "role" being referred to in the term Role-Playing Game, and the dynamic between player choices and actions and game master-directed outcomes is also what is called Player Agency. Role-playing game - Wikipedia "Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling." "Interactivity is the crucial difference between role-playing games and traditional fiction." "The GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes." What is Player Agency and what is it good for? "From a game design perspective, Player Agency is the player's ability to impact the story through the game design or gameplay" Player Agency, Critical States, and Games as Formal Systems "player agency describes the ability of a player to interact meaningfully with game world. More than simple action/feedback interactivity, agency refers to knowing actions taken by the player that result in significant changes within the world." Dungeons & Dragons: The Importance of Player Agency "Player agency is fairly easy to explain, but a little harder to implement... In addition, an important aspect of player agency is the notion that the decisions made by the player will have direct consequences within the game world... Lastly, player agency is maintained when the players have enough prior information to deduce the possible outcomes and consequences for a particular course of action. This allows the player to make a judgment call based on who their character is and how they would respond." In video games, the human game master is replaced with scripted possible reactions to situations, and also complex world rules which can result in unplanned situations emerging, and in quests taking a variety of paths and turning-out in different ways, and how they turn-out having influences on other parts of the game world. One example of well-implemented player agency in a video game is in Gothic II, when the player needs to get into Khorinis. There are many ways to accomplish the goal, and depending on how the player does it, there can be different impacts on the game world. This video shows 6 different ways, but two of them are exploits and there are an additional 3 non-exploit methods that this video doesn't show: The player can also become employed by a local farmer and receive farmhand clothes which allows them entrance into the city. I think there's also another way to scale the city wall from a crack in the wall that's in the forest to the left of the drawbridge (near which there is a dangerous dinosaur-like creature). And if the player runs around the city, jumps off a cliff into the ocean, and swims around to the docks at the back of the city, the game grants the player 500 XP and also acknowledges the player's choice with some dialogue from a character who sees the player coming out of the water. If the player chooses to accept the city pass from the travelling merchant outside the city, they'll be asked to perform a dirty favour for the merchant later on. And if the player doesn't perform that deed for the merchant, the merchant will give the player a bad reputation among the other merchants. And aside from doing the deed, the player can also rat-out the merchant to the town guard, sending the merchant to prison for a while - but he will get out eventually and get his revenge. The player can kill the merchant while they're locked in their jail cell, and that will prevent the merchant from ultimately getting what they wanted the player to do for them. And if the player enters the city by another method other than accepting the travelling merchant's city pass, I think that the merchant will accomplish their goal inside the city on their own, which will have some small effect on who's in the market. All that inter-connectivity between player choices and dynamic game-world reactivity is a superb implementation of player agency in a video game. Moving on, when a game lacks that player agency aspect which makes an RPG an RPG, then that game isn't an RPG. When games that otherwise would be RPGs remove that aspect to instead focus on exploration and combat, they are Action(combat)-Adventure(exploration) games. Having an inventory, stats, character building, or even combat is irrelevant to whether a game is an RPG or not - although, those things can contribute a lot to adding complexity and possibility to an RPG experience. That's why Skyrim and Witcher 3, which remove the player agency and streamline questing by using Quest Markers and Quest Directives to always tell the player where to go and what to do in order to fulfill hard-scripted quest narratives, are not RPGs but are Action-Adventure games. A simple but reliable rule to follow is this: If a game puts its questing on-rails by issuing them with Quest Directives and spelling their solutions out with Quest Markers, then it isn't an RPG - and then it can't be an RPG because Quest Directives and Quest Markers by, and large, pre-empt the possibility of a game emphasizing player agency enough that its defining quality falls into the RPG category. The specific difference between an Action-Adventure game and an RPG is the notable presence and emphasis on player agency. But there's no requirement that a publisher labels their game correctly and publishers label their games according to what will market them to the broadest audience and bring-in the most sales. So, marketed game labels are regularly at odds with the reality of what a game is. In other words, a publisher claiming something doesn't mean it's true*. *See: 'Loot boxes are "surprise mechanics" and not gambling' (EA), 'paid mods aren't paid mods' (Bethesda), 'a subscription isn't a subscription' (Ubisoft) A typical real-time RPG that has the player agency removed from it becomes an Action-Adventure game like Oblivion, Fallout 3 and 4, Skyrim, Witcher 3, and Assassin's Creed games. Because lots of people don't really know where the terms came from, they make best-guesses at what the terms stand-for. And when they see RPGs commonly having stats, character building, and inventory systems, they can presume that's the common denominator between RPG games and so any game with those systems becomes an RPG to them. Those systems aren't themselves the essence of what makes an RPG, but they were used as a means to support the goal of collaborative and interactive storytelling by invoking player choices and actions, and having those choices and actions evaluate against game world stats to see what the outcomes would be - creating collaborative storytelling. Some people have come to associate the supportive elements as being the essence itself - and this is due to the 'looks like' effect: People who didn't know what "RPG" means play a bunch of games called "RPG" and then make a personal assessment of what the term means based on what they see as common associations across the games. And in that process, they can miss the purpose those elements were there to serve. But those elements I just talked about are supportive elements and not the essence of the term. And the same thing has happened with people calling games which aren't ARPGs ARPGs. I've recently seen it claimed that an ARPG is any RPG (using a definition of RPG that isn't what RPG means, no less) with a real-time combat system. But an RPG with a real-time combat system is simply an RPG with a real-time combat system, as opposed to an RPG with a RTwP combat system, or an RPG with a turn-based combat system, or an RPG with no combat system. I've also heard multiple times someone claim that an RPG is simply a game where you play the role of a character in a story - which describes every FPS in existence, not to mention most character-based games of all genres. When it comes to ARPGs, they're firstly Action games with a focus on combat similar to hack-n-slash games. Back when the ARPG term was created for Diablo (and before it was retroactively applied to a lot of earlier games), those systems - stats, character building, inventory - were mostly exclusive to RPGs. But, today, they're present in lots of different genres. Those systems aren't what make an RPG, and an RPG can even not have any of those systems (like Choose Your Own Adventure books). But those systems have traditionally been most familiar to RPGs and have been a big part of the pen-and-paper RPG experience where complex dynamics of real-life were simulated by stats. Because Action-centric ARPGs included some systems commonly associated with RPGs, they were called Action-RPGs. So, ARPGs aren't RPGs with Action-based combat systems (which some people take to mean real-time combat). Instead, they're Action games with some traditionally RPG-associated systems to add some additional depth and character progression to them. Some of their gameplay elements 'look like' things you'd see in RPGs without the games containing the essence that makes a game an actual RPG. Sometimes people make an argument of 'the meanings of terms evolve over time'. But changing ARPG from meaning an 'Action game with some RPG-style systems' to meaning 'an RPG with real-time combat (as opposed to an RPG with RTwP, TB, or no combat system)' isn't an evolution, it's a stark devolution - and one that leaves Action games with RPG-style systems orphaned from a genre title, while making the term ARPG not refer to anything in specific and so not being a useful label. And the whole purpose of having terms and words is for them to define something as much as possible, so that using them accomplishes some mental work for the people's conceptualization. And changing the meaning of RPG from meaning a game where player agency is essential to the gameplay experience to meaning a game with stats is likewise a sore devolution of the term and imparts a drastic lowering of complexity and depth in the games which get called RPG. An RPG isn't supposed to be a bland, generic, paint-by-numbers experience where you simply do as you're told and bash everything along the way, but that's what many games that are being called RPGs by the big-budget studios making them are. All that's being done there is taking away a useful title to turn it into a too-vague-to-be meaningful one, while then also being absent a title to describe what RPG actually exists to describe. There's a net loss of conceptual and useful value there. So, an argument of 'the meanings of terms evolve over time' argument doesn't apply here. What is actually being done is that people ignorant of the meanings and origins of terms are acting out of assumptions based on a 'looks like' mentality and are lowering the bar with their determinations of what the terms must mean based on a simplistic 'looks like' assumption. A game genre doesn't aim to describe every last element contained within a game, but aims to describe the most notable and stand-out characteristic of the experience for the player - even though sometimes people lose sight of a genre's meaning, or create a genre-label out of ambiguity (Souls-Like, for example). - First-Person Shooter describes a game played from the first-person perspective where the player shoots stuff. - Strategy describes a game where the primary gameplay element is strategising. - RPG describes a game where the player themselves, with their unique choices and behaviour, is an essential component of the narrative that plays-out - and because an RPG have to account for various possibilities and outcomes, it is one of the most complex type of games to create, and also one of the most immersive and deep to experience. RPGs can have character-building, but they also can not have character-building. RPGs can have stats, but they can also not have stats. RPGs can have any kind of combat system, but they can also not have a combat system. - Action-Adventure describes RPG-similar games where, rather than relying on player agency, the questing is streamlined and put on-rails so that the player doesn't have to deal with information and can instead focus on a simpler experience of combat and exploration. Having a few boolean choices in them, especially when those choices are presented in scripted dialog sequences, isn't sufficient to make an Action-Adventure game count as an RPG because that utmost basic (and primitive by RPG standards) kind of choice still isn't the, or even a, leading experience of the gameplay. An Action-Adventure game can be said to be simply a typical RPG with real-time combat, but without the focus on player agency. If a game has the elements of an Action-Adventure game but with the additional emphasis on player agency that makes for an RPG, then it's just an RPG. - Action-RPG describes an Action-centric game that added some complexity from systems that are commonly associated (though much less exclusively so today than when the term was created) with RPGs, like stats and character building. I think that it's important to use the terms accurately because by not doing so and letting them be used for anything results in game developers perpetually lowering the bar in the type of games they make, and it also results in gamers perpetually lowering the bar of their expectations for what quality of game design they should be expecting when they buy a game of a certain genre, most of all one that's labelled as an RPG. Nowadays, publishers label their generic Action-Adventure games as RPGs and then pat themselves on the back while having accomplished none of the experiential creativity or complexity that is required for a game to meet the requirements of an RPG experience. And because gamers now often expect an RPG to mean nothing more than having stats and bashing stuff while following quest markers, game developers largely aren't reaching for anything higher than that. The misuse of the term RPG has devalued its meaning and lowered expectations from gamers as well as the ambitions of developers and publishers.
  5. I came across this hidden gem on steam, hidden in terms of: "I don't ever hear people mention it" Probably because the pictures and videos on its steam page don't really display how good it is. It's just one of those games that I had to share and highly recommend you guys. It quickly became one of my favorite games ever. If you are into the RPG Hack and Slash genre (like Diablo) give it a shot. I'm 124 hours in, bought the DLCs and It's a really long game, I'm not close to finish
  6. I'm looking for a new mouse since my old Razer naga broke, I'm choosing between the logitech G403 (wired) and the Corsair Glaive. I looked at some reviews on youtube but still can't decide. Which one do you think is better and has the best build quality? I mainly play FPS games like Rainbow Six Siege, CS:GO, COD games and some rpg's. I switch my grip style between palm and claw.
  7. Guest

    Game suggestions?

    I need some game suggestions, preferably under £20 but I can save for full £40 games. I enjoy fantasy, sci-fi and historical games, some RPGs , stealth games, survival games and FPS. I currently have Ark, Portal, Shadow of Mordor, Skyrim (original), Minecraft and some free games like TF2 . Any suggestions would be appreciated, but my parents are strange about how they draw the line on what games I can play (most 16s and all below, some 18s) but aren't very good about it. My Specs aren't a problem, only incredibly demanding or unoptimised games will run badly
  8. Guest

    ELEX ...good? Bad? Ugly?

    While it's slated for release in October, 2017, I'm suprised by the lack of hype or buzz about it. Gemeranx did a spot on it. These guys (destructoid!?) did a brief review of a beta (I'm assuming). Jay on Gameranx compared it to Fallout (?). I'm looking for a game with the same quality as THE WITCHER 3. Too much to ask? I have a hundred bucks in Xbox money that I'd like to burn on a worthy RPG. What are forum members thoughts about it?
  9. Hello, im looking for an mmo/rpg mouse with very low liftoff distance. i already own a corsair scimitar rgb and a naga hex v2 and also an naga chroma and all of these mouse either wont track on a cloth mouse pad (the laser sensor in the razer mouse) or have a very high liftoff distance like the scimitar rgb (around 2cds on cloth pads) so i need a mouse with side button and preferibly and optical sensor because laser mouse wont track on my cloth pad for some reason that also has a very low liftoff distance. Thnx for helping!
  10. Hi everyone, recently I've been wondering about this one game that I've seen as a kid, that I remember really wanting to play. Unfortunately I have no idea about what it's title could have been, so I was hoping somebody will be able to tell me what it was, using the things that I do remember about it. So without further ado, here's what I know: -It's at least 15 years old -It had isometric view -The main character started alone and got up to about 5 companions during the game, which you picked up as desired -One of possible companions was a donkey(mule?) which couldn't fight but it could carry much more stuff than the rest -Main character attacked mostly with something like aoe sword spin (but that could have been from character's development I suppose) -Among enemies there were a lot of spiders and something like a centaur that has spider parts instead of horse's (I think?) -The last boss was some kind of huge monster which had to be lead into a trap involving an avalanche(or a cliff maybe) That's all the clues I have at the moment, if I remember anything else I will update the list above. Feel free to ask any questions, but I'm not sure how reliable my answers are going to be. Any help will be appritiated.
  11. When I was a kid I used to play an RPG, but I can't remember it's name no matter how much I try. All I remember is that you could start the game with one of three character each character starts the game in a different map. The first character was a man with a sword you start with two paths in front of you, to the right is a tunnel where you find giant spiders and to the left is some stairs, if go up the stairs you'll find humanoid monsters The second character is a woman with a bow And the third character is (I think but not very sure) a man with an axe With the second or third character (I don't really remember which one) you start in map with a lot of traps and puzzles and little to no enemies Don't ask me about the graphics because NUGE (nostalgia ultimate graphics enhancement) will kick in If anything here rings a bell please tell me I'm really craving that game no matter how bad the graphics are edit: I think I was 12 or younger when I played this game so that's before 2011, also it was a first or third person game (probably first person), and it was a single player game not an MMO
  12. Heyo, Been trying to find a modern RPG game built on the D20 system (like Star Wars: Knights of the Old Republic) Any suggestions? Maybe none exist? Thanks
  13. I am looking for a co-op story-based RPG Adventure to play with my boyfriend, we live together so that makes LAN an option. I wouldn't want an MMO, I want something where we get to play out the story. Any suggestions would be highly appreciated! Maybe a game with magic would be fun, but we wouldn't mind a si-fi game either! Edit: Looking for a 3rd or 1st person adventure game, not based on puzzles. We love Portal 2 but we are more looking for an open-world adventure to experience. Thank you so much for the responses though!
  14. I'm planning on upgrading my set up and am deciding on whether to get a 35" Ultrawide at 100hz or a 27" at 144hz. I don't play any multiplayer or esports titles and mainly stick to RPGs and RTS titles (Warhammer Total War 2, Witcher 3 etc.) and just wanting some opinions on whether or not I would benefit from having a high refresh rate. PC Specs: i7-6700, GTX 1080, 16GB DDR4,
  15. Hi, me and my friends wanted to play WoW and we were having a lot of fun. Just going back into memories and everything made the time we spent really enjoyable. While I was having memories thrown at me by my brain I thought of a game that really looked like WoW. It was this magic RPG that looked like an anime game. You were able to have a mount. Like a horse or even a broom XD. Everyone looked like a wizard and there were these combats from like about 5 people and everyone was able to use different abilities and elements. There were bosses that people could fight. It was a really old online RPG, but I don't remember its name. Does anyone remember this game?
  16. Raji- An Ancient Epic is an RPG with a very different art style to anythng you'd have seen before. They plan to release it on 15th October for PC on Steam (there's a demo which you can download and play for free). They've already released it on Nintendo (linked below) and if you have a switch, I think you should take a look. They also released the gameplay of the first 7 minutes. I played the Alpha version of this game two years ago and I'm really excited to play this whien it will come out on Steam. Nintendo Store link: https://www.nintendo.com/games/detail/raji-an-ancient-epic-switch/ Steam link: https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/ 7-minute gameplay:
  17. Finally finished the certification I had been studying for and I'm looking at starting on some game backlog. I've decided to start with Pillars of Eternity 2. I really liked the first one. Any forum members played the sequel? Any impressions, tips, etc.? I've got all the DLC, playing it through Steam. Maybe will do Witcher 2 and 3 after this. Witcher 1 took forever for me to get through.
  18. Hey. Just looking for an insight into red dead redemption 2 on pc. Been wanting to get it but not too sure if i can run it smoothly with medium to high settings. I got the game on release day and i just couldnt play 5 mins on low settings even menu was messed up. So got refund straight away and decided to wait for fixes. But now i want to get it again but wanted to see if other people with same specs as me or close was able to run without issue. cpu:i5 7600K GPU: 2070 super RAM: 32gb M.2 ssd
  19. Hi! This thread is created out of curiosity with the question: what roles do you mainly play in your games? For me, i mainly play CS:GO and play as a rifler and secondary AWPer, but on the CT side i prefer AWPing. This thread isn't limited to FPS games, feel free to state any game!
  20. Back around 2006 I used to play these two rpg like games in my cousins house, and he never actually passed them down to me and now theyre gone. No matter how many keywords i type into Google nothing seems to look familiar enough. Im not sure if it was two separate games or the same one but from two separate files. Either way i really want to find them. What I do know is that Game #1 started you off in a train station. The camera is slightly overview and fixed and so you walk down onto the rails and into the tunnel. The next thing i remember is the train crashes and you end up climbing out into the other tunnels, where you fight wolves and small purple-ish fluffy monsters called Nuggets. There's a turn in the railroad and suddenly a large purple monster called Big Nugget comes out and attacks you. I dont recall anything after. The second one is more Final Fantasy style, with areas like a large white castle and a vast desert with an only entrance to a sewer system. Theres a main marketplace that appears to be in the clouds? The way to travel is by teleporting (no its not FF12, it wasnt crystals it was regular circles on the ground) and i think you play as a guy?? It might be a final fantasy game but ive looked and nothing clicks. Ive spent 9 years looking for these games and ive had no luck, maybe someone else does??
  21. I saw sword art online anime and rememberd that there are MMO RPG games ... Now im looking for a relevant game in wich i can make a party, play with friend and maybe make some. I searched myself a little bit and found boundless but it is still in early access and when it comes out i hear it will be 40+$ and i dont have much money... So if any1 knows about any MMO RPG game that is hopefuly free to play but ok to 20$ tipe in comment or suggest me something :D. thanks
  22. Is this a Yay or a Nay for you? I mean, dystopian settings will always have girls with male genitalia or vice versa.
  23. Greetings, though I can host if someone else wants to it is fine. I also know several working cheats for gold and such if wanted.
  24. I saw some topics about the game on here when it was still in alpha and beta but now that it launched, nobody seems to be talking about it? Has anyone else picked it up? How many hours have you sunken into it already? Thoughts on the story (no spoilers pls), game mechanics? Ran into any bugs? I didn't back the game on kickstarter but I have known about it since the very beginning and was looking forward to it all the way. Pre-ordered it a couple of weeks before launch which is something I don't normally do. So far I played 22hrs according to Steam. So what can I say about it? First, let's get all the bad things and flaws out of the way. The game is very demanding. I have a more than decent gaming PC (specs in my signature) with a 1070, but I can only really run it on medium settings. Even then it often dips from 60 to around 45fps. Running the game from my HDD resulted in extremely long loading times for some reason. I'm talking loading screens before every conversation with an NPC. Also, texture and object pop in like crazy. NPCs were casually walking past me with their clothes and heads not yet loaded in. It was pretty immersion breaking so I moved it to my SSD and it's been loading fine ever since. Note that this might just be my HDD acting up so take it with a grain of salt unless more people can confirm this. There are a lot of bugs still. I ran into a couple, including an infinite loading screen in one quest which forced me to bring up task manager, close the game and start from my last save. Thankfully I only had to replay about 10 mins but this leads me to my next point. The save mechanism. Saving in this game is only possible in three different ways as far as I'm aware. (Unless you mod it) Autosave when a certain point in a quest or the story is reached Save when you sleep in a bed, though not every bed counts. I read that the bed has to belong to the player, but I used other beds and it worked sometimes, sometimes it didn't. By drinking "saviour schnapps", an in game item which is expensive, in short supply and turns you into an alcoholic when you consume it too often. While I like the idea behind it, and it certainly forces you to adopt a more careful and realistic playstyle, it sucks when you lose your progress because of a bug in the game or because you have to do something IRL and can't leave your PC running. I think they should make this optional, everyone would be happy. Sounds like I hate the game? I don't. I really love it actually. Medium settings still look very good, the game world is really believable. The world map isn't the largest for it's genre but the landscape, which was handmade and is based on the real world looks spot on. I don't live too far from CZ and this is what the landscape really looks like around here. It's beautiful. The game has a lot of historical facts, what you would call lore in a fantasy game. Everything is very detailed. The story is interesting and keeps you playing. The player character, Henry, is just your average dude, not some hero or chosen one. He's very likeable and relatable. The combat system is a bit janky at times, but it's fun and way more tactical than in Skyrim for example. You can control the direction of each of your sword slashes and stabs and defending also works the same way. This of course makes it way harder to take on multiple enemies so even taking out two bandits feels like a big achievement. Which is realistic if you think about it. I also like the realistic needs like eating and sleeping. In it's current, freshly released state and without having played all the way thru it, I'd give the game a 7.5/10. (8.5 or 9 if the bugs and performance issues get fixed by a patch) So, let's see. Maybe I'm not the only one on LTT who enjoys KC:D.
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