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  1. Hello everyone, as the title shows i have a problem with my Nvidia RTX 3070 Ti GPU. The problem in question concerns the use of the GPU with graphics programs mainly (Photoshop, DAZ Studio for now), in practice in a completely random way and therefore not necessarily rendering or performing particular actions, the PC freezes, the monitor becomes black for a couple of seconds and then everything goes back to normal, but the program i was using crashed resulting in the loss of the work done. This problem occured one time even just doing some web search (1 time a month ago), in total i had this problem like 5-6 times since i got this GPU (3 months ago). Im pretty sure the problem its the GPU because with my old one, a MSI GTX 1080, i NEVER EVER had a single problem doing the exactly same things with the exact same build you can see down on this post. If i play videogames, everything's just fine, played Battlefield V, Battlefield 1, Apex Legends, Yakuza Like a Dragon, Tales of Arise, Scarlet Nexus, Genshin Impact, Battlefield 4, Shadow of the Tomb Raider, Days Gone and i never had a single problem/crash, performance are excellent by the way. The problem looking at the event viewer of Windows seems to be about OpenGL and other things like nvlddmkmmm you can check on the screen i shared. I tried everything, last thing i could try its a fresh Windows install but i doubt i will resolve anything. Temperatures are good i think: Idle CPU 30°C - GPU 32/35°c, at full load CPU 60-63°c GPU 60-65°c (depending on the game/software but anyway never got over 70° at max). Windows is updated, drivers are updated, no trash software installed on the PC, but Armoury Crate could be a problem since it seems to crash pretty often and its a disgusting bloatware, useless for me, i dont know if it could be a problem linked to my issue. Things i tried: Clean install of gpu drivers with DDU (Display Driver Unistaller), trying different drivers, trying different types of drivers (Gameready and Studio), Set High Performance ON or OFF in Nvidia Panel Control, Set Enable Developer Settings in Nvidia Panel Control... nothing.I really dont know what to do, i cannot work this way, it doesnt matter if videogames are okay, i would have preferred to have problems in games and not in software i work with... but in the end for what i've paid i shouldn't have problems at all. I am really desperate, after having managed to buy such a GPU at a high price I hoped to be able to work more quickly and quietly and instead i find myself with all these problems after paying so much. Any help is much appreciated, and sorry for my bad english, im italian and im trying my best, thanks. The PC is brand new, its the first i built but i think everything has been done the right way and these are the components: CPU Intel Core i9 10900KF - AIO NZXT Kraken Z53 240mm/2x Noctua NF-P12 redux 1700 PWM - Scheda Madre Asus ROG Strix Z490-E Gaming - SSD Sabrent SSD 1TB Rocket NVMe PCIe 4.0 M.2 - RAM G.Skill Trident Z 16Gb 3200mhz - GPU ASUS TUF GeForce RTX 3070 TI 8GB OC - Monitor LG 27GN88A ERGO UltraGear Gaming QuadHD Nano IPS - PSU Seasonic PRIME TX-850 Watt 80 PLUS Titanium - Case Corsair 4000D Airflow/4x Noctua NF-S12A PWM Chromax 120mm - OS Windows 10 Pro 64 bit
  2. Yes. Control pannel opened fine. On windows 8.1, and downloaded the 471 driver. Even xontrol pannel works. But when i try minecraft it doesn't work. And in the control pannel it says 0 memory even tho 8gb is avalable. I get the error open gl isn't supported on the whql driver when i attempt to play minecraft, but its the latest version of windows 8.1 driver, and even older minecraft versions give the error. How do i make it ao i can use the nvidia gpu dor minecraft? Thanks. Edit: i tried updating drivers, but same error. No opengl support. When i am on ubuntu same driver i get no such error
  3. Hi guys, need help with this error. Cannot install application that require opengl, and this error message show up. Have been searching on google to no avail. On laptop with latest intel proc with Iris XE thingy. Thanks.
  4. Seriously game devs, it's not that hard. Get with the times. This would be part of the main class And this would be the chief graphics object from which near every other graphics object should inherit from. There, 80+% of your CPU-side optimization done for you. Quit your belly aching, start over, and do it right this time. There's no excuse when it's this easy.
  5. I have a PNY GTX 560 Ti I play Minecraft and OpenGL crashes a lot on my gaming computer I would like to know what is that problem is that the car dying out is that the driver I need no choice to downgrade I really need to know DirectX11 does not crash
  6. I tried to launch steam with the driver in title, to see if gta would run better with it complains about this error and causes steam to not launch. i can launch steam on 418.56 and under but gta is so slow. how would i fox the error?
  7. I'm trying to create a rendering engine similar to that of minecraft (i.e saves the world in 16*16 chunks and all that stuff) and I've just began to start trying to generate multiple chunks into a std::vector. The issue is that I'm assigning each sub-chunk (16*16*16 blocks, 8 per chunk at the moment) its own vertex buffer, but some of the chunks seem to be assigning themselves buffers that are already in use. Is there a limit on the number of vertex buffers in OpenGL? If so, how could I bypass this?
  8. i'm surprised this doesn't exthist yet. . i'm a linux user, so since no Directx on that os, seams it should keep it fair with opengl only in the rules. i'll start off with my score on the next post. rules: 1080p, but otherwise highest settings/ultra preset, opengl only edit 1: below scores will be added for quick refrence by series. i don't quite know amd's gpu naming scheme, so thats why it's currently amd gpus as a single set. sorry if that is an issue. it'll be changed as/if this thread grows. note for windows users: once you set ultra preset, it'll swap off opengl to direct X. make sure to swap back to opengl or the score will not be added to the first post/main score list. format | \/ gpu: Driver: os: oc: other: 10xx/p10x nvidia scores(piscal) 1660 nvidia scores: Amd gpu scores Integrated gpu/igpu scores
  9. Hi guys, I need help im getting this error everytime i run parsecd on linux (window_opengl_make_current=-501) thanks..
  10. Today I downloaded osu on my laptop. And after installing, I cant open the game, there was an error message pop up saying "cant find the name of intel ICD OpenGL driver, how do i do? find no solutions online
  11. I am coding a game with java and I was going to use lwjgl with opengl for the rendering but my friend told me opengl is not being updated anymore so I should try to use Vulkan lwjgl has an api for it but I can find any tutorials on it and I have no c++ experience. Any help would be appreciated.
  12. There is something wrong with my 3D, DirectX or OpenGL drivers or something. Just watch the video and you'll see.https://youtu.be/qzd7RbPxx8wI don't know how to describe it, it started a few days ago, and it is happening to all 3D programs on my PC. Help? I think it is DirectX, but I'm not quite sure....
  13. NVIDIA has released a new update to GeForce Experience allowing OpenGL and Vulkan games to be optimized, record in game and other features that GeForce Experience brings. The two major games affected will be Minecraft and Doom. The Features have have a catch. They must be using the Driver version 381.65 or it will not work. Other Changes that source states: Added button to open Windows video folder from within the Gallery. Improved overlay performance at first launch. Improved stability and reliability of GeForce Experience overlay. Also addresses bugs associated with Mass Effect: Andromeda and Microsoft Outlook. Fixed case where FPS counter did not work in Shadow Warrior 2 and HDR mode. Fixed case where games running HDR mode would crash when a screenshot was taken. Fixed case where record would affect in-game FPS on Windows RS2 (requires minimum driver version 381.65). ORIGINAL ARTICLE is from Gamespot: https://www.gamespot.com/articles/nvidia-geforce-experience-update-adds-support-for-/1100-6449943/
  14. I used the code in this post to create the vertices and indices of the spheres and drew it with glDrawElements but nothing came out. What am I missing? //Main.cpp #include "../Include/Common.h" #define stacks 5 #define slices 5 #define radius 6 GLuint program; GLuint vao; GLuint ebo; GLuint vbo; GLint projection_loc; GLint mv_loc; std::vector<glm::vec4> vertices; std::vector<int> indices; glm::mat4 projection; glm::mat4 mv; std::string readFile(const char *filePath) { std::string content; std::ifstream fileStream(filePath, std::ios::in); if(!fileStream.is_open()) { std::cerr << "Could not read file " << filePath << ". File does not exist." << std::endl; return ""; } std::string line = ""; while(!fileStream.eof()) { std::getline(fileStream, line); content.append(line + "\n"); } fileStream.close(); return content; } void init() { glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); program = glCreateProgram(); GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); std::string fragmentShaderStr = readFile("/Users/rexlee/Desktop/GraphicsProgramming/Practice Answer/Assets/fragment.fs.glsl"); const char* fragmentShaderSource = fragmentShaderStr.c_str(); glShaderSource(fs, 1, &fragmentShaderSource, NULL); glCompileShader(fs); GLuint vs = glCreateShader(GL_VERTEX_SHADER); std::string vertexShaderStr = readFile("/Users/rexlee/Desktop/GraphicsProgramming/Practice Answer/Assets/vertex.vs.glsl"); const char* vertexShaderSource = vertexShaderStr.c_str(); glShaderSource(vs, 1, &vertexShaderSource, NULL); glCompileShader(vs); glAttachShader(program, vs); glAttachShader(program, fs); glDeleteShader(vs); glDeleteShader(fs); glLinkProgram(program); glGenVertexArrays(1, &vao); glBindVertexArray(vao); for (int i = 0; i <= stacks; ++i){ GLfloat V = i / (float) stacks; GLfloat phi = V * glm::pi <float> (); // Loop Through Slices for (int j = 0; j <= slices; ++j){ GLfloat U = j / (float) slices; GLfloat theta = U * (glm::pi <float> () * 2); // Calc The Vertex Positions GLfloat x = cosf (theta) * sinf (phi); GLfloat y = cosf (phi); GLfloat z = sinf (theta) * sinf (phi); std::cout << x << " " << y << " " << z << std::endl; // Push Back Vertex Data vertices.push_back (glm::vec4(x * radius, y * radius, z * radius, 1.0)); } } // Calc The Index Positions for (int i = 0; i < slices * stacks + slices; ++i){ indices.push_back (i); indices.push_back (i + slices + 1); indices.push_back (i + slices); indices.push_back (i + slices + 1); indices.push_back (i); indices.push_back (i + 1); } glGenBuffers(1, &ebo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(GLint), &indices[0], GL_STATIC_DRAW); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(GLfloat), &vertices[0], GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL); glEnableVertexAttribArray(0); projection_loc = glGetUniformLocation(program, "projection"); mv_loc = glGetUniformLocation(program, "mv"); } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(program); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); mv = glm::mat4(1.0); glUniformMatrix4fv(projection_loc, 1, GL_FALSE, &projection[0][0]); glUniformMatrix4fv(mv_loc, 1, GL_FALSE, &mv[0][0]); glDrawElements(GL_TRIANGLES, (GLsizei)vertices.size(), GL_UNSIGNED_SHORT, NULL); glutSwapBuffers(); } void My_Reshape(int width, int height) { glViewport(0, 0, width, height); float viewportAspect = (float)width / (float)height; projection = glm::perspective(deg2rad(50.0f), viewportAspect, 0.1f, 100.0f); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_3_2_CORE_PROFILE | GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("WINDOW"); glewInit(); dumpInfo(); init(); glutDisplayFunc(display); glutReshapeFunc(My_Reshape); glutMainLoop(); return 0; } //fragment shader #version 410 in vec4 fcolor; out vec4 color; void main() { color = fcolor; } //vertex shader #version 410 layout(location = 0) in vec4 location; uniform mat4 mv; uniform mat4 projection; out vec4 fcolor; void main() { glPosition = projection * mv * location; fcolor = vec4(1.0, 0.0, 0.0, 1.0); }
  15. I can't record it well with any software other than my elgato hd 60. I can't benchmark it and it won't work with any other outside application. I can only record it poorly with open gl enabled using an rx480 xfx black edition. The game file is also huge and I'm assuming it's because of the huge maps.
  16. Hello. I have pretty big problem. Iam currently trying to do something smilliar to @LinusTech many users on 1 cpu. Iam using xubuntu, and i'v created 7 users, did sudo xhost + to allow aplications to show on my screen, 7 steams successfully logged in, everything went smooth. 5 games started, but after trying to run 6th, crash. No errors or anyhing, it just enables and crashes. Tried on many setups. Same thing happends. Ideas?
  17. i want to get gpu information such as vendor name,model of the gpu, the clock speeds and other info. i have already found this code online and im getting this error which i have attached in images. im new to c++ and im very new to OpenGL so i do not understand the error codes. i did a search about the error but couldnt find a solution or any tips to resolve it. i have checked if i have these files (GL/gl.h, GL/glew.h, GL/freeglut.h) in my C:\Qt\Qt5.5.1\Tools\mingw492_32\i686-w64-mingw32\include\GL directory and they are there. any guidance would be very helpful. thank you #include <stdio.h> #include <GL/gl.h> #include <GL/freeglut.h> int main(int argc, char **argv) { glutInit(&argc, argv); /* create opengl context */ glutInitContextVersion(4, 4); /* use version 4.4 */ /* there's no main loop, so the window will close immediately */ glutCreateWindow("You won't see this window"); /* we can now get data for the specific OpenGL instance we created */ const GLubyte *renderer = glGetString( GL_RENDERER ); const GLubyte *vendor = glGetString( GL_VENDOR ); const GLubyte *version = glGetString( GL_VERSION ); const GLubyte *glslVersion = glGetString( GL_SHADING_LANGUAGE_VERSION ); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); printf("GL Vendor : %s\n", vendor); printf("GL Renderer : %s\n", renderer); printf("GL Version (string) : %s\n", version); printf("GL Version (integer) : %d.%d\n", major, minor); printf("GLSL Version : %s\n", glslVersion); return 0; }
  18. So I recently installed a GTX 1050 TI into my prebuilt "Gaming Pc" from ibuypower. I upgraded from a GT 730. Everything went smoothly and had a huge bump in performance in most of my games. However, on games that use OpenGL, the performance was horrendous. In games like Minecraft and Half-Life I was averaging 35 fps when I averaged at 100 with my GT 730. Both of those games render in OpenGL. Any game that uses DirectX works perfectly fine. I've scoured the internet for weeks on a solution but to no avail. I finally remembered this forum and went here looking for help. I have already tried completely reinstalling the graphics drivers btw. My processor is a fx-4300 at the stock clock speed My motherboard is a 760GMA-P34(FX) (MS-7641) mini-atx board from MSI 8 gigs of DDR3 ram (don't know the manufacturer) Graphics card is the above mentioned GTX 1050 TI
  19. Hi guys. I've a Dell XPS15 9530, and I've posted before about problems with my gpu in this which is a 750m. Basically what happens is when I play a game after either a couple of minutes or even seconds depending on the game my gpu will hit 100% and run at like 400mhz...... Heres the wierd bit..... It ONLY happens on DirectX games... I have run the laptop on Ubuntu and games that would give me problems didn't anymore, and when I went back to Windows I forgot to disable my gpu (normally do this on windows as games wont work so I use intergrated graphics) and I started playing Fortnite and it ran perfectly. After I launched my go to game which is CSGO and after a minute the gpu shat itself. Looking into it I noticed Fortnite ran on OpenGL. What could be causing this? After over a year with dealing with this issue is this info enough to know whats wrong and have a solution? I don't want to change launch settings and launch every game in Open GL ecause not all games support it obviously. Any help on this would be amazing as this problem has gone on tooooooooooooooooooo long. Thanks a million! Coppz
  20. There seems to be mixed answers everywhere I look but without explanation so I was hoping someone can offer an explanation on which one is better, I have been thinking about the gtx 1070/1080ti, but idk now if I should consider the new Vega frontier as it was described to be for content creators.
  21. Around the 9900k's release I built a new PC centered around it. For a few months everything was cheery, but -- if I remember correctly -- after a windows update my PC began to experience stuttering symptoms. Eventually it became quite apparent that this stuttering only came when I moved my mouse. It's been a while since then, and I have truly tried everything. I have tried so many things that I lost track of most of what I have tried, and at this point I'm willing to absolutely start from the top. It stutters most everywhere. Dragging windows around the desktop it'll have half-second hangs that are very frequent. Games like Mount & Blade: Warband and Osu! in particular are hit very, very hard. Both of run butter-smooth -- until I touch my mouse, in which both go to shit. They don't just stutter in a graphical sense, if that means anything -- literally the game freezes for half a second. The AI stop in place. The arrows stop flying around. Simulation pauses in singleplayer. Note that both are OpenGL, and that DirectX games (Arma 3, which I play almost daily) actually run without stuttering as far as I remember. I know for a fact it's the actual mouse, or whatever it does on the way to be rendered -- because I have written an autohotkey script to jiggle my cursor vigorously, and both on the desktop and in these OpenGL games it's buttery smooth with the script but janky as hell with the cursor. I have tried four different mice. Lower Hz (polling rate) ones/settings tend to stutter less, but the stuttering is still present. Note that with my main mouse (old DeathAdder), lowering the polling rate in software (both in the latest Synapse in an old-ass Razer Deathadder Driver program I found) -- actually doesn't do much. It still stutters. It's not super consistent, though. Some days it's not as noticeable. Other days involve notable hangups (1s+). Safe Mode (ie: network-only with no drivers) fixes it as far as I can tell, but it's hard to actually test because I can't use LatencyMon or Osu! in that mode, and I also can't have my monitor at anything higher than 63Hz. Also, interestingly enough, monitoring software -- so far HWiNFO64 and Task Manager -- both seem to 'incite' the stuttering when present. Does my GPU not like being polled? Is that maybe a completely separate issue? Is my whole PC fucked? We'll see! I have also attempted to go one-by-one through the (many) programs that I usually keep up in the background, including Discord, ShareX, Corsair iCUE, Samsung Magician, Voicemeeter Potato & Macrobuttons, Google Drive Sync, Geforce Experience, and Pushbullet. Each closed program seems to lessen the stuttering bit by bit, actually, and if I literally close every single program on my computer, background and foreground, the stutter is almost imperceptible. But: First, it's still present and measureable with Latencymon to be >1ms and worse than it should be, and Second, I have a 9900k and 32GB of RAM. I want to be able to multi-task without my desktop windows hitching every few seconds. EDIT: Also, duh. My monitor setup. Dual as listed below. I use the integrated graphics on the secondary. For some reason Windows says they're both using 8-bits of color depth? See here. EDIT2: Osu is also measuring stutters when I press keyboard keys -- even when it's paused! EDIT3: If I hold down the keys it's even worse!! Any and all advice is appreciated -- even telling me to 'try again' with things I did before. I don't mind. I'm pretty desperate to get this fixed before I consider ripping apart and piecemeal-returning a notably expensive computer build. My Specs: CPU - 9900k @ stock, with great temps, who is getting sipped at (<15%) during this entire debacle. COOLER - H100i PRO GPU - GTX 970, who I have tried to ensure isn't using the 0.5GB of 'BAD' VRAM RAM - Ripjaws V 32GB DDR4, which checks out on memtest and is indeed using the correct XMP profile PSU - Seasonic FOCUS Plus 650W Platinum Modular MOBO - Z390 Taichi LGA 1151 OS - Windows 10 64-bit 1803 (17134.829), or so says winver M.2 NVMe (C:) - Samsung 970 EVO 500GB SSD 1 - Samsung 860 EVO 1TB SSD 2 - Samsung 840 EVO 250GB Keyboard - WASD V2 Mouse - Razer DeathAdder 3.5G Wired, RZ01-0015 Monitor 1 - ASUS VG248QE 24" 1080p 16:9 144Hz, occasionally 120Hz if I use LightBoost, runs on GTX 970 Monitor 2 - Philips 19b4qcb5/27 1280x1024 60Hz In Summary: - Desktop window dragging, OpenGL games, many other things have micro and macro-freezes whenever I move the mouse. - When I move the cursor with a script alone, the stuttering is not present. - It does not actually seem tied to DPI as far as I can tell. - Monitoring software makes it freeze up even more. - The keyboard causes it to stutter, too? Or so Osu!'s profiling says. - If it's really stuttering, occasionally desktop windows outright minimize/maximize themselves at random. Possible Culprits: - USB drivers - Corrupted default windows mouse drivers - Something fucky from Windows Update - My old GTX 970 GPU - My new 9900K ,_ , - Just having too many programs running, man. - One of my SSDs, or something SATA-related in the MOBO? My entire system stutters way more when Steam is downloading a game at 5.0MB/s. Culprits I Have Ruled Out: - Mousepad, since I have tested varying surfaces. - Individual mouse, since I have tested varying mice with varying DPI/quality. - USB port, since I have tried both front and back USB ports. Things I Have Tried (If it has a *, that means I may try it again): - Reinstalling Windows, first a 'refresh', and then from scratch. - Reinstalling my Graphics Drivers, including a 'clean' re-install using external program(s).* - Literally flashing a new BIOS on my motherboard, twice, like a desperate idiot. - Some less-nuclear options like trying other mice, surfaces, updating Windows, refraining from updating Windows, etc.* - Going one-by-one through my tray programs and closing them, then trying to see if any create an issue.* - Reducing my Windows DPI from Custom Scaling (160%) to 150%, then even 100%, to little effect.* - Tweaking BIOS settings to prevent CPU lockup and turning HPET off, didn't affect much.* - Also turning off HPET in the OS, didn't change anything.* - Windows SFC /scannow and also that other command that repairs SFC, they found nothing to fix.* - Performance profiling my SSDs, they were fine.* - Safe Mode, which might fix it(?). - Using only the GTX 970, which I remember long ago as not fixing it. - Using only the Intel HD Graphics on the i9, which I vaguely remember maybe helping ...?* - Tweaking settings in the NViDiA control panel. Things I Have Used to Test With: - MemTestx86, since I have had memory problems with a prior build and am paranoid of them. Everything checked out. - LatencyMon, which reports 1.5ms+ latency from dxgkrnl.sys, ntoskrnl.exe, and nvlddmkm.sys. - Frametime Analysis Built-in with Osu! 'Cutting Edge' Build, wherein moving my mouse introduces measurable stutters and framedrops. - Task Manager, wherein Corsair iCue is using a smidge more CPU than expected (1% constantly). - Resource Monitor, nothing fucky as far as I can tell. - BenQ Mouse-Rate-Checker (Google it), it said my mouse polling rate was 0Hz-120Hz, which seems low. Speccy is attached below. In conclusion -- whale_speccy_june_2019.txt
  22. I currently run an AMD R9 270 reference edition card and my friend just upgraded to a 1660 ti, in Cinebench R15 OpenGL test my card scores significantly higher than his 1660 ti, like we're talking a difference of 40+ fps in the test. We switched to Unigine Heaven benchmark and ran it in OpenGL and no surprise his card wins but not by very much running the same exact settings I was within 400 points of his 1660 ti and I had a higher maximum and the same minimum FPS with the average fps being only about 10 fps lower. Is this just an effect of AMD versus Nvidia cards or is something wrong? It should be mentioned we both have basically the same CPU and memory configurations.
  23. Hey guys ! I'm seeking help because I'm having an issue with my MSI Geforce GTX 4G OC I'm having a crash when I'm playing games that uses the OpenGL rendering API (such as Minecraft, Wakfu and Wolfenstein Enemy Territory) the strange thing is that it only crashes in game : I've ran multiple stress test : Furmark, TessMark x64, GiMark and no crash. I have a cheap 420W power supply, a Asus Prime B350 Plus, 16 GB of Ram (2x4 GB + 1x8GB), and I've tried on both latest driver ( DCH 430.86) (tried reinstalling it by first running DDU, rebooting, then running the driver installer) and older, no fix has been found, so if any of you guys have an idea I'm listening Thanks in advance ! Edit : Weird thing is that it seems like it "randomly occurs" and when it does I can relaunch the game as much as I want it always crash and I have to wait for 40-50min before it works again (I checked temps they are at most at 60°C)
  24. So my current configuration of Minecraft WAS stable. but I went to my computer and cleaned it up. during this I uninstalled a bunch of programs I thought I didn't use anymore. But then I found that Minecraft crashes whenever I try to fullscreen it. Which is a problem as I can't see my hotbar. No problem, just update java (It's been bugging me, anyway). And now It crashes even before going to the title screen. The error is this The game crashed whilst unexpected errorError: java.lang.RuntimeException: No OpenGL context found in the current thread. Other threads point to this problem being fixed by installing an Intel chipset driver. But my computer uses ryzen. A ryzen 1400 on a b350 board to be exact. And that did remind me that I uninstalled something that was called "AMD software" before this started happening. I tried installing the appropriate Chipset driver on AMD's website, and I did a reboot. but the problem still persists.
  25. So I'm having issues running a few steam games, as their graphics are all blocky. I've done a thread on this before a little while ago but I didn't get much help so I'd like to try again with some new information. So the games I'm trying to fix are: Train Sim 2020, Life is Strange and Cities Skylines. I used to have the same issue with American Truck Simulator however I managed to fix it by running the game in OpenGL mode. I've tried forcing OpenGL mode in my steam game launch options however that doesn't seem to make a difference. Is there anything else I can do? Do I need to update any drivers, or mess around with some settings? I'm running out of options and you guys seem rather smart so I'm sure you might be able to help. I've linked below some screenshots from American Truck Sim from before it was broken to give you a rough idea what the other games look like too. https://steamcommunity.com/sharedfiles/filedetails/?id=1957254908 - headlights as orange squares https://steamcommunity.com/sharedfiles/filedetails/?id=1957254962 - menu screen going fuzzy at the bottom https://steamcommunity.com/sharedfiles/filedetails/?id=1957254794 - trees and buildings being pretty much solid colours https://steamcommunity.com/sharedfiles/filedetails/?id=1957254734 - dials inside the truck being all solid colours too Thanks guys, any help is greatly appreciated!
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