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As anyone found any native 8K videos on YouTube? So many videos claim that they’re 8K, but are they? I mean, I’m on mobile, but have you found any native 8K? Maybe 8K 60FPS? What I mean by native 8K, is that 8K, that is actually 8K, not on a 1080p screen. Anyone have an 8K TV that you have watched 8K videos? Also, on like 1080p screens, can you go above 4K, and it actually look 4K, not just looked scaled up?
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Okay so the native resolution is not very popular among games so should I downscale to 1080p or upscale to 1440p with custom resolution settings?
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I am a novice, I don't know anything, apologies for my ignorance, please treat me like a fool and explain things as if you were talking to a simpleton. Question 1 I was looking to buy Asrock Z790 Steel Legend Wifi. it says on Asrock website (link) it runs RAM memory Up to 6800+ MHz (OC), 4800 MHz Natively (also has some different number for DPC R which I after googling I still don't understand what they are, what is a channel and a rank, I wasn't sure, I want to buy RAM with 2 sticks of 16GB each, which rank and channel number apply to me?). I have seen in other websites selling this board some say up to 7000 some say 7200, is this because when the Asrock website was written the new memories that are 7200 werent out yet? And they just haven't updated the page? I want to buy DDR5 32GB 7200MHz, specifically, either Corsair Vengeance RGB 32GB DDR5 2 Modules 7200 (CMH32GX5M2X7200C34), or G.Skill Trident Z5 RGB 32GB DDR5 R 2 Modules 7200 (F5-7200J3445G16GX2-TZ5R) Would I be ok with either of these 2 RAM purchases combined with the Asrock Z790 Steel Legend Wifi motherboard? Question 2 If a motherboard were to run the 7200 natively, would it consume less power than one that has to be overclocked to run 7200? Or it is more or less same power but just have to adjust settings cause when the board was made those memory Hz weren't out yet? Would I be stressing it too much and reducing life expectancy overclocking it to 7200?
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So i ordered this bluetooth dongle for my pc because i wanted to use my ps4 controller wirelessly that was about half a month ago i waited so long for it to come and it did,unfortunately tho it didn't work out of the box it would scan correctly but would keep connecting forever this happened with my own computer and my brother's too, so i did a bit of digging around and found a driver that made it work but it had it's flaws it didn't work natively with windows and you need to have the utility app always open for it to work and it also screws with this pc it adds extra bloat to it, so i was asking here if anyone knew how to extract the .inf driver file from the setup file to make it plug and play with native support for windows, i really don't want to return it and wait forever again for one like my brother's to arrive which does work plus and play. anyhelp is appreciated the bluetooth dongle is a csr 4.0 dongle btw i can't attach the setup file because it's too big but i'll link it https://download.informer.com/win-1192477475-c52463cc-68c9eae5/orico_bluetooth_4.0_adapter_driver_cd.zip
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Hello Everyone! I'm developing a mobile app for android and ios for a company I'm in. This is sort of a one time thing, and I don't seem to be able to get around without using a mac. Since it is a one time thing, we wouldn't like to buy a mac only for this, so I need to figure something out. I'm using React-Native, which is a javascript based thing, that works on android and ios. Theoreticly I don't need to make the same app twice, but in reality, there is a few things that needs to be customized for the two platform. That is where the problem starts. I don't have any way to try my app out on ios, nor to deploy it, and I wouldn't want to make an app without testing it first. I wouldn't mind it, if everything would be identicle for ios and android, but it just isn't Not possible with a virtual box, my hardware is not hackintosh compatible, and I don't have access to a mac. Ideas? On a different note: if you have any advise regarding app making, go ahead, I would like to talk about it with someone who actualy knows what he/she is doing, because I certainly don't. Thanks for everyone in advince! Reavt-Native https://facebook.github.io/react-native/docs/getting-started.html
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Hello, I have a Lacie 324 monitor, it's 1920x1200 (16:10) but I'm unable to set it up properly: in the windows settings I only have the option for 1920x1080 and even if I try lower 16:10 resolutions the monitor won't go fullscreen but remain with black bars on the top and bottom. How can I use my monitor fullscreen and use my native resolution of 16:10? I've tried everything but I can't get the pc to recognize the monitor as 16:10. Thanks for the help in advance.
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Does setting a 4k laptop display to 1080p help with battery life and when the 4k screen downscales to 1080p, how does the screen quality compare to a native 1080p screen? When I downscaled my 4k screen to 1080p it looked like things were slightly blurrier which seems to make sense considering that I went from 4k to 1080p but shouldn't 4k vs 1080p be indistinguishable to the human eye on laptop displays? Is this some placebo effect or perhaps a scaling issue?
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Hello, I bought an Acer XF250Q 240 hertz monitor with A 1 MS RESPONSE TIME AT NATIVE 1080P (1920X1080). My question is if I have 400x400 resolution or lower like 300x300 at 240 hertz with my 1 ms response feature vs. my native resolution of 240-hertz 1ms response feature at 1080p, would there be a delay because I went non-native? Also, it's advertised at 1ms response so does the response change even though it's a 1ms response monitor when I go non-native? thanks!!!
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I am learning React.js and am trying to start my own project and had a few questions. How should multiple pages be controlled? What should the folder structure look like? What are some best practices for react development? Do I have to make 2 projects if I want a web app and an apk?
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Hey there everyone, just been trying to figure out what the native dpi of my Corsair M95 is since i've read that using dpi's other than native can introduce interpolation and whatnot. I tried to find out what the native DPI is but couldn't find anything, the only thing i found was a thread on overclock.net which listed what sensors different mice used. (http://www.overclock.net/t/854100/gaming-mouse-sensor-list) The corsair m95 apparently uses an A9800 sensor which i have no clue what that is, i'm assuming its an Avago ADNS-9800 sensor? Any help would be appreciated
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So long story short, Linus' enthusiasm about the 2014 razer blade was part of the reason I got it. One of the points that got me pretty excited was when he said that you could work around the interpolation caused my non-native resolutions if its an even multiple. https://youtu.be/syYpKaREbQE?t=1h19m58s Since the blade has a 3200x1800 screen it would make sense that a in game resolution of 1600x900 would not have any interpolation. The problem is that there is no benefit to running an even multiple resolution that I can see. It looks as bad, if not worse than running that game at 1080p. I would post pictures, but my phone does not take good photos, and I dont have a native 900p monitor to compare to. My question is, what is the reason for this? because it makes sense, and should look good, but it does not.
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Hi! I had to send my Asus PB278Q for a warranty repair so I got my very old HP w1907v monitor to use my computer for the time being. Native resolution of this screen is 1400x900, but I don't have such an option in display settings. My graphics card is a GTX 780. I tried installing some old drivers for this display but I had no luck... Thank you in advance for any help!
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Whenever I'm away from home and my main rig and want to play on my laptop I keep coming across the problem of the game being surrounded by huge black bars. As the screen is 3200x1800 and its only an ultrabook running on the integrated graphics (HD 4500 I think) I set the game to play at 1600x900 so I can actually get a playable frame rate, only problem is, the game literally only takes up 1600x900 pixels in the center of the screen and everything else is black. So on an already small 13.3" screen, I am left to play on an effective screen size, little bigger than a smart phone. I can work around this by setting the screen resolution for the whole machine to 1600x900, then it takes up the whole screen, but this always messes up my home screen and is really annoying to have to do and change back again every time I want to grab a quick game when I am out. Is there a better work-around that will let me keep my full desktop res but let games scale up properly? Thanks.
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I've seen a lot of misinformation on this subject so I thought I'd share my experience to help others with similar questions. There are also a few side notes of my experience with this specific card and monitor. Do games running at 1080p on a 4k monitor appear blurrier than they would on a native 1080p monitor? Does scaling work well with Windows 8.1? How do gtx 980s fair in real-world 4k use? I jumped on the 4k bandwagon with an ASUS PB287Q and a reference gtx 980 (time to update my profile and signature). I used EVGAs step up program from an ACX SC GTX780 for around $60 USD + $50 USD in shipping. I'm pleased. I also splurged and bought this 4K monitor even though I swore I'd hold out for a monitor offering 4K, GSYNC and IPS (which was just announced!!! yay!!). My idea was that even though my single 4GB 980 wouldn't be able to handle most AAA games at 4k with decent settings, I could simply play in 1080p in those, and 4K in less demanding situations thanks to the exact 1/4 pixel ratio. Let me say right here this was indeed the case. It hasn't been quite that simple though. The first thing to be aware of (of course) is Windows scaling. Being new to 4k, even though I was familiar with scaling and how it worked, I forgot about it a few times and even underestimated it's extension into games! So, when I fired up Tomb Raider, Bioshock Infinite, and Alien Isolation to test out my theory of seeing s nice 1080p image on my 4k monitor I was disappointed to see blurry menus and subpar visuals in game. I though "Oh no! They were right! Native will always be better!" But, after simply turning of scaling my games looked great. I compared what I was seeing in game on my PB287Q(27"3840x2160) and my VG247QE(24"1080p), which were nearly identical. I say nearly because as someone else pointed out on another thread there is a very slight difference. Very very slight. This difference has to do with the squareness of the individual pixels. The pixels on the 1080p monitor are slightly more rounded, thus, for lack of a better term, blending with surrounding pixels more. Whereas the 4K monitor's pixels (though invisible to me) are squarer and more defining. All that I could perceive was this very slight difference and that was only while looking at them 2" from the screens. Anywho, there's your answer. You will be able to game perfectly at 1080p on a 3840x2160 monitor. Another thing to note here is that you can turn scaling off for either or both monitors, all or specific applications. Right now I simply have all scaling turned off but when I work up the energy I dial in all the applications and games to my liking. On to the monitor itself. I'm returning it. I bought it on Amazon Warehouse for ~$550 US used but in pristine condition. Sadly I'm experiencing the popping and flickering that others have reported. This is somewhat of a relief as I originally (before I saw such a good deal on a near Pro Art ASUS 4K monitor with a stellar Linus review) waiting it out for a monitor that would have everything I wanted, 4K, IPS and GSYNC. Thankfully it was announced at CES, so I hopefully haven't too long to wait for such a monitor. And finally the reference 980. So the main reason I went for the reference 980 was my plan to run 2xSLI and I figured it would be the best solution as far as cooling. Although a lot of people including Logan of Tek Syndicate seem to be happy using aftermarket cards for their 980 SLI setups. I was indeed able to OC getting around 1.65GHZ on the core though my ram didn't go above 4GHZ which seems to be at odds with a lot of other OC results. Maybe I have Samsung and they have Hynix VRAM or vise versa. I don't know. With the rumors of an 8GB maxwell card coming soon I think I'll just save up for that upgrade to help me run 4K. I hope this information was helpful to you. I will be buying the ASUS PG27AQ as soon as it's available. I do love my VG247QE, it's lusciously high frame rates and low input lag but I crave the 4K and IPS panel and am excited to test out GSYNC (good riddance VSYNC). The PB287Q....well it's malfunctioning so I have to let it go.
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Hi guys, I was wondering how many of you are actually English Native Speakers and I count having lived in an english speaking country for the majority of your life or having spoken english as a child. Feel free to add your personal opinion or definition below.
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Noob on the issue. Thanks in advance. Rather basic question on trying to close some gaps on my understanding on native RAM bandwidth about CPU/RAM. Suppose: - an i5 4xxxk intel chip, the designed specs on the website specifies that the i5 chip by default supports DDR3-1333mhz/1600mhz RAMs - AMD FX 8320, it says that is supports DDR3-1866mhz. - AMD A10 APU DDR3-2133mhz These figures are the native, unclocked speeds right? So what happens if I were to fit a RAM with >2400mhz? For all the above, will the speeds (at max) be bottle necked at the designed, native speed, unless they are overclocked?
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Hello all, I have a HP laptop of which the monitor's native resolution is 1366*768, and I was wondering if it was possible to display things at a resolution beyond that using software trickery. I know I will lose clarity, but I just want to see what it would be like. This is not for gaming, I would just like a little more screen space for productivity. The laptop is running Windows 8 and has a AMD Raedon 5650M running the 13.6 Beta Catalyst version. Thanks! EDIT: In case it wasn't clear, I am aware that you can't simply add more pixels. What I meant was is it possible to make a monitor seem like is is displaying at 1080p, when it is actually a 1366*768 monitor.
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