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Found 16 results

  1. I'm interested in trying to develop a 3D mobile game as a hobby project. After some research, GDevelop seems to be an interesting choice since it doesn't require me to learn a new programming language (unlike, for example, Unity). Does anyone on this forum have any experience with GDevelop, is it easy-to-use? Do you actually have to pay the GDevelop subscription to distribute iOS games or can I use the free version and just upload the binary via Xcode to App Store Connect?
  2. As with the content and certain limits opened up with unreal engine 5. From showing 10 billion polygons or more in a scene and run kind of smooth as shown in video below. With systems like nanite and lumen, still many issues around their visual fidelity and keeping the quality of motion and image it tries to show without becoming a blurry mess (like a mix of motion blur and popup distance combined). What are peoples questions towards future engines and their possibilities? To their full real life scanning of objects and historical objects, in the unreal library stuff like Quixel's megascans assets. (can be used in unity, but not for free?) Also are you going to start learning to use some of them as they are free but with certain restrictions or rules? To the movies that with the use of blender, unity or unreal engine can provide. To how the Mandalorian was produced with the use of big LED screens and unreal engine.
  3. This is going to be hard for me to describe assuming my pictures are not posted of this issue. I Generally see it happening in first person Mil-sim or "realistic gun games". I assume it has something to do with lighting. Anyway in-game I will see let's say a shelf or the corner of a wall and the edges will be moving up on down regardless if I move my character or not. Now in my pictures the vent on the door which is horizontal has the edges moving side to side. The shelf's obviously vertical, edges moving up and down. My main question is why is this happening? Would this be a known issue to the developers? Is this something to do with graphics cards or settings? My pc specs are I5-8600k, 32GB DDR4, GTX 1080, and a 4K monitor. My settings in game were 1440p on high settings. I had shadows on medium. The game I'm playing is Ground Branch (Alpha state) Any help is appreciated. 340739873_GroundBranch2021-05-2803-59-20_Trim.mp4
  4. Okay so I am quite confused when is comes to people talking about Game Engines? When people say "I made my own Game Engine." or "This game uses it's own game engine", do they mean that they created a Editor i.e. Unreal / Unity or did they just completely hard code the game? I'm working on a custom game engine using OpenGL and SDL following tutorials as I am a self thought student but how do editor's work? Can editors be made with MFC while using the OpenGL & SDL Libraries? Hopefully someone can help me understand this or link me to a post that with explain more for my own Knowledge. Can't seem to fine resources online.. Thanks in advance!
  5. So. i have to admit I'm newish to code with the exception being arduino. I've never worked with a game engine but am interested to learn. A few friends and I are going to create a game that we hope will be revolutionary although we don't have the experience to know how to proceed. Me and my bois have certain things we do well (ie i do texturing well, my best mate does ai well etc.), we are going to learn the things we require on the coding side with the occasional leaning on here and reddit. My question is strange but i hope its understandable. The game will be as such: The building of Minecraft (in a way where there are no massive limitations such as with Rust where its limited to certain positions and locations.) (ill elaborate if its needed this was a bad way of wording it but Im having trouble working this) The shooting mechanics and hitreg of CSGO Decent graphics and randomly generated worlds WITH limitations (ie an impassable sea or invisible wall, WITH biomes AND day/night cycles (because i'm a baller) I was recommended Unity engine but wondered if there is an alternative i'm not aware of since i'm mainly worried about the engine's limitations. Graphics should be no issue, just worried about the hitreg and building mechanics. Any thoughts? If anyone has any questions feel free to ask i don't bite Edit: imagine space engineer with CSGO shooting and nice single planet terrain.
  6. Hello, I was just wondering, if there was any way to alter terrain without effecting what is already there, I've tried to use photoshop to add on colour to the outside, but it just destroys quite a lot of the terrain instead. (And resizes it) I made this test scene.Here's what it looks like 50x50x600 (Normal):Here's what it looks like at 100x100x1200:The Normal RAW image looks like this: And the edited one looks like this:So yeah, any suggestions would be greatly appreciated. I have tried on the Unity forum, but no-one has replied.
  7. My Third person character is working normal and fine in another level of my project, but when I drag the character to another level that is using streaming levels, it possess the character for a fraction of a second, then it disappears and I can't move the camera. I have tried changing the kill Z and level bounds, but it doesn't make a difference. Game mode is the same as the other maps where the character works. It doesn't matter what character bp I use. When I drag in one that is not being possessed, disappears also. I've posted this to the Unreal forums, but its been a while since I've posted it.
  8. How do I spawn a spot like in the video around 2:30?
  9. This thread is no longer necessary. Don't bother reading it.
  10. Hi everyone, I'm looking for a computer that can render 3D graphics and video post production for under $2300 before tax. The price does not include monitor or OS. I have some parts I picked out and want some suggestions. I'm not sure about the cpu and gpu. Can I skimp on the cpu and go all out on gpu for gpu based rendering? I've been out of the loop for a while. $536.98 = INTEL® CORE™ I7-6700K Processor 8M Cache 4GHZ Base 4.2GHZ Turbo FC-LGA1151 Retail Boxhttp://www.ncix.com/detail/intel-core-i7-6700k-processor-8m-63-111156.htm?affiliateid=7474144 $868.98 = GIGABYTE GeForce GTX 980 Ti 1152MHZ 6GB 7.0GHZ GDDR5 2xDVI HDMI 3xDisplayPort PCI-E Video Cardhttp://www.ncix.com/detail/gigabyte-geforce-gtx-980-ti-ff-111132.htm $164.99 = GIGABYTE Z170-HD3P LGA 1151 Intel Z170 HDMI SATA 6GB/S USB 3.1 USB 3.0 ATX Intel Motherboardhttp://www.ncix.com/detail/gigabyte-z170-hd3p-lga-1151-intel-e8-113389-1956.htm $249.99 = G.SKILL Ripjaws 4 32GB 4X8GB DDR4-2400 CL15 1.2V Memory Kit Redhttp://www.ncix.com/detail/g-skill-ripjaws-4-32gb-4x8gb-30-101222-1027.htm $ 36.99 = Cooler Master Hyper 212 Evo Direct Touch 4 Heatpipe Heatsink AM2 AM3 1366/1150/1155/1156/2011http://www.ncix.com/detail/cooler-master-hyper-212-evo-6a-64385-1027.htm?affiliateid=7474144 $179.99 = Western Digitial WD2003FZEX Black 2TB SATA 6GB/S 7200RPM 64MB Cache 3.5in Hard Drive OEMhttp://www.ncix.com/detail/western-digitial-wd2003fzex-black-2tb-ae-92801-1027.htm $182.98 = Samsung 850 EVO Series MZ-75E250B/AM 250GB 2.5in SATA III Internal SSD With AES 256 Encryptionhttp://www.ncix.com/detail/samsung-850-evo-series-mz-75e250b-am-17-104175.htm $ 64.99 = Corsair Carbide Series 200R Black Gaming Case ATX 3X5.25 4X3.5 Front USB3.0 Audio No PSUhttp://www.ncix.com/detail/corsair-carbide-series-200r-black-cb-76376-1027.htm $ 99.95 = Corsair CX Series CX750M 750W ATX 12V 80 Plus Bronze Modular Power Supplyhttp://www.ncix.com/detail/corsair-cx-series-cx750m-750w-f2-78574-1027.htm $ 35.99 = Cooler Master Storm Devastator MS1K Mouse and MB24 Keyboard Gaming Combo -BLUE LED Backlighthttp://www.ncix.com/detail/cooler-master-storm-devastator-ms1k-cc-85648-1027.htm = $2421.83
  11. Hi! I'm going to release my first commercial game sometime in 2016. I am decent with C# and C++, but I'll have to learn more as I go. I can create my own music and graphics. I know what the story will be. My question is: What game engine should I use? I've considered creating my own engine, but that's just too hard. The engines I'm thinking of are Unity and CryEngine. I can afford the $1500, but it seems extremely unnecessary. I also have to pay the people behind Unity a percentage if my game is successful. This is something I'd like to avoid. CryEngine has a $9.99/month offer which could be rather interesting. You don't have to pay a percentage either. I do feel that getting my game engine through Steam is a bit tacky, though. I also find CryEngine really difficult to learn. My game will feature both 2D and 3D graphics, as well as some trippy visuals that are not really bound by dimension. It will have to be able to look rather nice, but it won't have to look AAA
  12. Silicon Studios’ beautiful piece of rendering tech, the Mizuchi Engine, that we first saw early last year, is set to be playable for the first time in just under a month, at this year’s Game Developers’ Conference. Along with it however will be the equally impressive post-effects middleware “YEBIS 3,” the predecessor of which was used in the the stunning 2012 Square Enix tech-demo, Agni’s Philosophy, as well as its C# game engine called Paradox. For the Mizuchi rendering engine, those visiting the Silicon Studios booth between the 2nd and 6th March, will get a chance to wander around that museum scene were saw previously, on a PC, as well as view a real-time tech demo showed on a PlayStation 4, highlighting the rendering-technology’s multi-platform capabilities. YEBIS 3′s showcase will come via a PC demo too, as well as some specific gameplay demonstrations with titles from various developers that have made use of the technology. Bandai Namco’s free to play brawler, Rise of Incarnates will make an appearance, alongside motocross racer, MXGP. https://www.youtube.com/watch?feature=player_embedded&v=nk9xPxhTuVY Finally, the Paradox engine, which uses a unique open source C# system and is capable of mobile and console development, with DirectX 11 support, will be demonstrated in all its glory. One of its biggest features is its ability to scale with the developer and the game they’re making, allowing for heavy customisation and eventually in the future, collaborative real time editing, meaning that the artists and programmers can be working on the same scene simultaneously without interrupting each other’s workflow. Update : ​Link Fixed Source : http://www.kitguru.net/gaming/jon-martindale/silicon-studios-to-show-off-new-mizuchi-game-engine-at-gdc/
  13. Ok so as soon as my PC gets to my house i plan on putting it together, doing some updating and driver installing, than some gaming. Than after that i was really planning on possibly doing some game engine stuff. Now idk if this is the place to post this specifically in the software design area but i was really hoping that you guys could help me out and possibly send me a link or email me a download link or something of some game engines as most of them you have to pay for and i don't really want to pay monthly for a game engine. Now i was hoping that you guys would be able to possibly send me some sort of link or download of 2 game engines that i'm dying to get my hands on; the frostbite 3 engine (battlefield 4), and the raindrop engine from the new tom Clancy's The Division game. Now if you can do that for me you would really be awesome, anyways thank you for your help
  14. A small graphics company in Australia is making gamers dream come true, as is for many other industries. Realistic models that can be directly scanned from real life, put into games and rendered realtime with incredible detail. They just announced two major things: - They are working on 2 games using this tech - They are forming Euclideon games division in 2015, with ability to invest into the projects https://www.youtube.com/watch?v=5AvCxa9Y9NU Thanks John Gatt for sharing picture of engine in action, i took it from this link: http://www.gamingface.com/euclideon-makes-worlds-most-realistic-graphic EDIT: another small update video, this time more like a walking through solid scan * * * Soon we wont need expensive GPUs anymore, they will be only used for stuff like physics. The engine renders on CPU, so we can naturally expect AAA games to be a bit more demanding in future. But from the video and picture you can see, it will be worth buying a better cpu for a cupple tenners more
  15. ProjectZ Notes I saw a few XNA and C# threads in this section, hope it fits here. I'm new to the forums, but have been watching Linus for X years now. This is my first post so I just thought I'd share some of my work Common Questions What is Project Z? Project Z is a Managed, fully extensible 2D UI framework. There are plans for making Project Z a full 2D Game Engine. Is Project Z Open Source? Yes. Check out the source on BitBucket! How Does Project Z work? Project Z uses the MonoGame framework which is a Cross-Platform implementation of the XNA framework. This means that everything is rendered either with the DirectX API for Windows, or OpenGL for Linux. Project Z Render Diagram How easy is it to start making my Application in Project Z? Take a look at some example source code and see for yourself! ''' <summary> ''' A Button Element Example ''' </summary> Dim Button As New UI.Input.Button(Me) With Button ' Set the button's Text .Text = "This is my test button." ' Set the button's Position .Position = New Vector2(100, 100) ' Allow the button to be moved by the user .isMovable = True ' Enable the button's premade animations .isAnimated = True ' Autosize the button to its text .AutoSize = True End With ' Finally, add it to the Scene. AddElement(Button) Can I make custom controls?Yes. Project Z is heavily geared to allow developers to re-use, modify, and create Element assets to truly make the application you want. ProjectZ Documentation In progress. Expect to see full documentation soon. UI Element Showcase Textbox Button Trackbar Polygon with Basic Fill & Point Cordinates for each Vector Polygon with Wireframe enabled to show Triangulation ProjectZ Requirements Development Requirements Visual Studio .NET Framework 4.0 XNA Framework MonoGame 3.2 DirectX End-User Runtimes Windows Phone Developer Tools Redistributable RequirementsDirectX End-User Runtimes - WINDOWS ONLYProjectZ Downloads & Useful LinksRemoved static links to binaries & source because they get updated so frequently. Please compile the source manually for the most up-to-date release. General LinksProject Z Source Project Z On Nuget XNA / MonoGame Tools & ResourcesXnaResources.com Content Tools
  16. How to create a game? I started using cryengine and ubisoft game engines. Are they good. Also anyone does good begginers turtorials??. I want to create a game which can be played on all platforms ( first pc ofcourse ). Does anyones where they are putting the programming scripts and why they are writting them on the engine. Why they are using programming and what programming?/
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