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Showing results for tags 'forge'.
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im hosting a server on my pc and does anyone know how to increase the ram cuz ive tried it and it doesnt seem to have increased at all unless it needs a load to deal with
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I have a 1.11.2 server with the bukkit plugin "factions" and i NEED to add mods to the server and there seems to be many answers. HOWEVER, the answers are either outdated or scams to give people money. PLEAAAASE HELP i have no clue what to do....... the server needs to run bukkit AND forge OR find a way for the bukkit plugin to work with forge. Thanks in advance, yacov
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The server started, and it seemed to function correctly for some time, but after awhile I got kicked and whenever I rejoined I either timed out or just disconnected. Here's the log file: Current mod list: latest (1).log
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The server is crashing right before it seems to open, I have 1.5GB of RAM dedicated to it, and sorry for making it a download, the crash log is 700,000 characters long, and that... would not end well. fml-server-latest.log
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I already posted this on the Minecraft forums, but it doesn't hurt to get more help. I'm running a (heavily) modded version of Minecraft 1.7.10, but base Minecraft only works on one core, and since I'm running a Piledriver CPU, (A10 5800k) the performance is obviously awful. (PC standards of awful, 25-40 FPS) I tried to get Optifine (1.7.10-OptiFine_HD_U_E7) on my Forge version (1.7.10-Forge10.13.4.1558-1.7.10) but it immediately crashed, even if it was just one other mod with it. (I tried several mods) I already tried looking up the issue online, and none of them seemed to work. My mods list goes as follows: Applied Energistics 2 Artifacts Battle Towers Baubles Mod Chocolate Quest Code Chicken (core) CoFH (core) Ender (core) EnderIO Et Futurum Ex Astris Ex Nihilo Extra Utilities iChunUtil (core, i think?) Iguana Tinker Tweaks Journey Map Lootbags Mantle (core) Minecraft Comes Alive Mine Factory Reloaded MrTJP (core) Not Enough Items Open Blocks Open Mods (core) Project E Radix (core) Secret Rooms TConstruct Thermal Expansion Thermal Foundation (core) TiCon Auto Tool Station T-Mech Works Vein Miner (and possibly more in the future, this is just my current list) Thank you for any insight, even if it doesn't work.
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So I'm taking the source of a dead and abandoned mod and fixing it up and redoing it a bit to fit my needs. I got it working just the way I needed so I decided to refactor the packages to change it from the old modder to me. However I seem to be getting a weird bug now when I try logging into a world. This is all done in Eclipse btw. [11:47:57] [Server thread/INFO]: Player110[local:E:26786c82] logged in with entity id 561 at (11.5, 69.0, 247.5) [11:47:57] [Server thread/INFO]: Player110 joined the game [11:47:57] [Server thread/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.gameevent.PlayerEvent$PlayerLoggedInEvent@4d61a054: java.lang.NullPointerException at com.rcraft.packet.PacketLogIn.<init>(PacketLogIn.java:32) ~[PacketLogIn.class:?] at com.rcraft.event.ServerEvent.onPlayerLog(ServerEvent.java:25) ~[ServerEvent.class:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler_38_ServerEvent_onPlayerLog_PlayerLoggedInEvent.invoke(.dynamic) ~[?:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?] at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?] at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHandler.java:550) [FMLCommonHandler.class:?] at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:189) [ServerConfigurationManager.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:190) [NetworkDispatcher.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHandshake(NetworkDispatcher.java:463) [NetworkDispatcher.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:17) [HandshakeCompletionHandler.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:11) [HandshakeCompletionHandler.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) [SimpleChannelInboundHandler.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:?] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:?] at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:86) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) [NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] [11:47:57] [Server thread/ERROR] [FML]: Index: 4 Listeners: [11:47:57] [Server thread/ERROR] [FML]: 0: NORMAL [11:47:57] [Server thread/ERROR] [FML]: 1: ASM: Forge playerLogin(Lcpw/mods/fml/common/gameevent/PlayerEvent$PlayerLoggedInEvent;)V [11:47:57] [Server thread/ERROR] [FML]: 2: ASM: codechicken.nei.ServerHandler@52f2593e loginEvent(Lcpw/mods/fml/common/gameevent/PlayerEvent$PlayerLoggedInEvent;)V [11:47:57] [Server thread/ERROR] [FML]: 3: ASM: mixac1.dangerrpg.event.EventHandlerCommon@250d64e0 onPlayerLoggedInEvent(Lcpw/mods/fml/common/gameevent/PlayerEvent$PlayerLoggedInEvent;)V [11:47:57] [Server thread/ERROR] [FML]: 4: ASM: com.rcraft.event.ServerEvent@1901fa4a onPlayerLog(Lcpw/mods/fml/common/gameevent/PlayerEvent$PlayerLoggedInEvent;)V [11:47:57] [Server thread/ERROR] [FML]: HandshakeCompletionHandler exception java.lang.NullPointerException at com.rcraft.packet.PacketLogIn.<init>(PacketLogIn.java:32) ~[PacketLogIn.class:?] at com.rcraft.event.ServerEvent.onPlayerLog(ServerEvent.java:25) ~[ServerEvent.class:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler_38_ServerEvent_onPlayerLog_PlayerLoggedInEvent.invoke(.dynamic) ~[?:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?] at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:?] at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHandler.java:550) ~[FMLCommonHandler.class:?] at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:189) ~[ServerConfigurationManager.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:190) ~[NetworkDispatcher.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHandshake(NetworkDispatcher.java:463) ~[NetworkDispatcher.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:17) ~[HandshakeCompletionHandler.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:11) ~[HandshakeCompletionHandler.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:?] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) [MessageToMessageCodec.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:?] at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:86) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) [NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] [11:47:57] [Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel FML java.lang.NullPointerException at com.rcraft.packet.PacketLogIn.<init>(PacketLogIn.java:32) ~[PacketLogIn.class:?] at com.rcraft.event.ServerEvent.onPlayerLog(ServerEvent.java:25) ~[ServerEvent.class:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler_38_ServerEvent_onPlayerLog_PlayerLoggedInEvent.invoke(.dynamic) ~[?:?] at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?] at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:?] at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHandler.java:550) ~[FMLCommonHandler.class:?] at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:189) ~[ServerConfigurationManager.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:190) ~[NetworkDispatcher.class:?] at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHandshake(NetworkDispatcher.java:463) ~[NetworkDispatcher.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:17) ~[HandshakeCompletionHandler.class:?] at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:11) ~[HandshakeCompletionHandler.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[MessageToMessageDecoder.class:?] at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?] at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:86) [FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) [NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] [11:47:57] [Server thread/ERROR]: Encountered an unexpected exception net.minecraft.util.ReportedException: Ticking memory connection at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:198) ~[NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] Caused by: java.lang.NullPointerException at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:110) ~[FMLProxyPacket.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) ~[NetworkSystem.class:?] ... 5 more My PacketLogin.class package com.rcraft.packet; import io.netty.buffer.ByteBuf; import com.rcraft.RCraft; import com.rcraft.player.ClientPlayerBaseMagic; import com.rcraft.player.ServerPlayerBaseMagic; import cpw.mods.fml.common.network.simpleimpl.IMessage; import cpw.mods.fml.common.network.simpleimpl.IMessageHandler; import cpw.mods.fml.common.network.simpleimpl.MessageContext; public class PacketLogIn implements IMessage { public int classe_id; public int level; public int current_experience; public PacketLogIn() { this(0,0,0); } public PacketLogIn(int a, int b, int c) { this.classe_id = a; this.level = b; this.current_experience = c; } public PacketLogIn(ServerPlayerBaseMagic player) { this.classe_id = player.getClasse(); this.level = player.getLevel(); this.current_experience = player.getExperience(); } @Override public void fromBytes(ByteBuf buf) { this.classe_id = buf.readInt(); this.level = buf.readInt(); this.current_experience = buf.readInt(); } @Override public void toBytes(ByteBuf buf) { buf.writeInt(this.classe_id); buf.writeInt(this.level); buf.writeInt(this.current_experience); } public static class Handler implements IMessageHandler<PacketLogIn, IMessage> { @Override public IMessage onMessage(PacketLogIn message, MessageContext ctx) { ClientPlayerBaseMagic player; player = RCraft.getPlayerClient(); player.initPlayer(message); return null; } } } My ServerEvent.class package com.rcraft.event; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.ChatComponentText; import com.rcraft.RCraft; import com.rcraft.packet.PacketLogIn; import com.rcraft.packet.Packets; import com.rcraft.player.ServerPlayerBaseMagic; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.PlayerEvent; import cpw.mods.fml.common.gameevent.TickEvent; public class ServerEvent { @SubscribeEvent public void onPlayerLog(PlayerEvent.PlayerLoggedInEvent event) { ServerPlayerBaseMagic player; PacketLogIn packet; player = RCraft.getPlayerServer((EntityPlayerMP) event.player); packet = new PacketLogIn(player); Packets.network.sendTo(packet, player.getPlayer()); } @SubscribeEvent public void onPlayerLogout(PlayerEvent.PlayerLoggedOutEvent event) { System.out.println("Logged out: " + event.player); } @SubscribeEvent public void onTickServer(TickEvent.ServerTickEvent event) { if (RCraft.server != null) RCraft.server.onServerUpdate(); } @SubscribeEvent public void onWorldTick(TickEvent.WorldTickEvent event) { EntityPlayer player; player = null; } } Any help would be amazing as I just can't figure it out what is causing this out of nowhere. Luckily I got a back up that I'd just have to fix a few things to catch it back up but I'd rather try and figure out why it's not working now. Thanks for any help!
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so, recently a lot of people have been asking questions about minecraft servers, and with -sadly- a lot of outdated, confusing, or plain false information out there i decided to make a guide that covers most of the range of possibilities, and most importantly the entire range of skill. pre-post edit: yes, i know its messy, i'll try to clean it up over time. feel free to give some advice down below, as long as its in a polite manner. i'm gonna split the guide up in pieces spoilered up for readability and post length, just click open whichever you need. before i get started, this guide will *only* cover hosting on linux, because i truly believe its the superior way of doing things, even when you only have a windows machine available, running minecraft on linux in virtualbox on top of windows will still be considerably faster and easier to manage. first off the quick one: hardware: with the dry bit over (or wet, if you're that one guy thats hosting off of watercooling) i'll be going over the vareous pieces of software you'll need, and which ones are available. the next bit is the minecraft server software itself. which brings us to the most debatable piece of the whole thing: the layer between OS and server: how do we manage this thing, and how do we monitor it? managing is split up in 3 choices dependant on skill: the easy/lazy way. if it needs to work without much trouble, even if its kinda a shyte solution. the "i have gotten my penguin feet wet/am ready to get my penguin feet wet and dive into linux." way. the "i have adapted to the life of the amphibious ice bird" way. as for monitoring, it'll just be a few short plugs which brings us to the purpose: the different reasons to host your own minecraft server, and the different ways to do so. then the other side of easy: you're convinced to make it in the minecraft world and host your own public server at home. the next option is you're convinced to make it in the minecraft world, and are gonna rent a dedicated server in a datacenter for it. now you're thinking "oh well, you just basicly said theres no good reason to host minecraft servers?" well, you're wrong. you forgot the biggest reason for hosting servers: playing with friends that arent necessarily online at the same time as you, so the world needs to be spinning 24/7 bringing us to the least expected reason: performance. next up is a small FAQ: if you have some advice or more questions please do add below, i'm not here to preach my way of doing things, i'm here to end the bullshit of crappy tutorials everywhere. while indeed this isnt a very "clear cut" tutorial, thats because "minecraft servers" arent a very clear cut "one way to handle things" solution either. oh, and if you're into the bukkit/spigot thing, please help me out here. PS: since searching for stuff is a disaster, here's a tag you probably will find this thread with trough the search bar: "minecraftserverhostingtutorial" (just like you can find the psu tier list by typing "tiers" in the search bar, you'd be surprised how little topics there are with that word.) also, if you feel like this is worthy of being in the guides/tutorials catalog let me know, and i'll see if i can get into contact with whoever does the list.
- 23 replies
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- minecraft
- minecraft server
- (and 5 more)
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I wanted to do a modded Minecraft LP, but I wasn't sure what mods to add Here are some I've already got: Aether II MrCrayfish's Furniture Mod Too Many Items Mo' Creatures If I like your suggestion I'll put it on the list -Jech <3
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Hi I have the game "Forge (witch worth $19.99 USD on steam)" as a gift and willing to trade it with your game Post your offers here or PM me Note: since you can buy Alan Wake pack for even 1$ here I take more than 1 bundle for trading (in case you want to trade this game) Gone