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I just wanted to create this thread to toss around ideas on how Bethesda COULD implement 2 player co-op into some of their open world sandbox games. I really wanted a functioning Fallout 4 COOP mod to show up but it looks like that won't be happening due to the technical limitations of it. I noticed a lot of people arguing about how it could be implemented, if it even should be. This is my idea: First of all, it should be voluntary of course. It should be like Minecraft where one person hosts and the other people can only play when the host is online. I feel like that would be MUCH easier to maintain than to deal with dedicated servers. Of course a dedicated server would be much cooler but it's way too hard to maintain and seems really unnecessary. And of course the other person is able to DC whenever they want without interrupting the host's gaming. Now for the major things that people are afraid of: Story and conversation: Fallout can be heavily dialogue based and it's unrealistic to think Bethesda should change the dialogue lines to include both players, that'd be insanely time consuming and Bethesda already doesn't put enough time into polishing and bug checking, last thing we need is them having to polish this system. What they should do instead is continue to make it based around the host player. The host does all the talking and conversations. When you enter conversation the camera switches between the people talking when they're talking, right? Well if the second player is nearby there should be an option called "listen in" or something like that, where they see the same thing the host sees in conversation, all the people talking and the line picking options where the host decides the next line said. This way the host and the other player can discuss the correct option, but of course the host should make the decision. Charisma challenges should be based on the host entirely as well. Keep in mind, watching the conversation should be a toggle thing. If the second player would rather explore elsewhere than they should be able to. Companions and PVP: two player coop, no companions. The second player is essentially your companion, so you can't have Piper while your friend is playing with you. There are no special companion perks when you have a second player because it's already a perk to have a well equipped and competent player rather than a really crappy AI. PVP between players will also be an optional and consensual thing, akin to how it was done in Borderlands and it wouldn't completely kill the other player, but the losing player would have to heal themselves' back up while the winner gets their health reset to the way their health was before the 1v1 (that way you can't just do 1v1s to boost the other person's health and the loser does face a consequence) Items: Items and shopping should be the same for either character. When one player picks up an item it should still be there on the other player's screen. If there's a roll of duct tape in the corner and the host picks it up, it should still be on the other player's screen. This way there will be plenty of items for both players so Bethesda doesn't have to worry about increasing the amount of items. This will be different with pick up items and props though. Props like chairs and stuff like that will be the same for both screens, that way if one player hits the chair it moves for the other player. That's different from items though, so if one player moves or picks up an item it doesn't move for the other player. This should go for power suits and weapons as well. When one player is in the powersuit, the other player should be able to see it. But once that player gets out it should disappear for the other. It's gonna look janky and unimmersive but this seems like the best option. Players can't share items so there will never be an overabundance so that difficulty will remain the same. They have different items even if they're at the same workshop or crate. Shops will be the same. If one player buys a weapon from a dealer then that weapon should still be available to the other player. Game difficulty: With two players the game difficulty most certainly needs to be increased to compensate. I would say add twice the enemies and double their health. Bosses get health doubled (but of course there won't be two of the same boss that would be stupid) and there will be twice the amount of super mutants or ogres than before with double the health. If a player DCs while the host is in a gunfight, drop the difficulty so less enemies spawn and newly spawned enemies have less health so as soon as the host clears out the enemies that spawned in while it was still a two player game, it'll be as if it were a single player game the entire time. Bethesda has a bad habit of giving us low framerates when a lot of enemies are on screen though, so a solution to that would be to make the corpses of bodies killed by one player invisible to the other. It'll be last hit based by the way. If one player did 99 damage to an enemy and the other player got the last hit then tough luck! Kill got stolen. That's why you don't play with asshole friends am i right? This way there doesn't get to be an overabundance of items and the game doesn't have to render so many bodies. This would be different for bosses, however, where both the players would still see the boss's corpse and can loot from it. Of course for Bethesda to be able to handle this some compromises need to be made. Maybe less render distance in two player mode and lowered quality. You'll get the best looking and best performing game on solo play but sacrifices must be made in coop. Tough luck kiddo! Finally, the workshop: If Bethesda continues to keep the workshop function introduced in Fallout for and the one in Skyrim, there needs to be a coop plan for it. I think it makes a lot more sense to keep in the workshop function if they do include a coop function. What's the point in building a bad ass settlement or lake house if you can't show it off? I would in Fallout, both players should be able to make a settlement. They both get to build in the same settlement and everything, they can delete each other's items and everything. It should be just like Minecraft in that sense. They should have separate workshops though since they can't share items. If one player has 84 concrete the other player has to get their own concrete. If the second player delete's the host's items (or vice versa) items go back to the original builder, not the person who destroyed it. For a new Elder Scrolls game if they keep the same house building system like they did in Skyrim, I think both players get their own house and can't change the other's. Homes in the Elder Scrolls games should be entirely personal and unaffected by another player. And that's my idea for how Bethesda should implement coop! I know it's much easier said than done but I just wanted to give my perspective as a gamer and NOT a game designer. If there's something I didn't touch on or if you have a better idea or just want to comment on my idea please do so! I want this to be a discussion after all. Also no arguing or insulting. If you have a better idea that someone else in this thread or than me please share it respectfully, I don't want this to be an argument, just a friendly discussion between gamers.
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I've played Elder Scrolls Online Tamriel when it first came out on Xbone, Now I have a beast computer....and I wanna play a MMORPG but can't seem to get into any... Anyways ESO caught my eye and I was wondering if since its an old game is it still worth getting into? I've also got some general questions about the game if anyone wants to answer... Is it pay to win? Do lots of people still play it? Guilds/Clans active? Is gold edition worth it? Is their PVP? Should I buy through steam? Thanks guys, really appreciate it! -A_Lifeguard
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I was wondering if I should get the 2600 the 2600x or the 2700x for Elder Scrolls Online. I heard that ESO likes clock speed so I thought about getting the 2600x over the 2600 but then I thought that if the game likes cores than I might as well get the 2700x which has 2 more cores and has a max boost of 4.3 GHz which is a 2 in one package. Does ESO like clock speed, lots of cores, or both?
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Hi Everyone. Hoping someone could put it in simple terms for me. I have ESO and Sumerset. I am a Die hard Elder Scrolls Fan but i dont play Online games and Multiplayer games mainly for the fact i prefer games witha Very good story and a start and a finish. I understand that ESO doesnt really have a Ending to say but what i wanted to know was does is have a Single Main Story that progresses? I do side quests and everything but im looking to know if the game itself has a "Main Quest Line" that can be played and whether or not the story if if does have one is any good. Any assistance will be appreciated.
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Does Elder Scrolls have books like World of Warcraft has ? Wow has World of Warcraft Chronicles, does Elder Scrolls has something like that ?
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Hi, I've been playing Skyrim a lot more and I need to defeat Alduin now. I am level 18 and use an Ebony Dagger in my left hand and a Steel Sword of Burning in my right. Please help, I'm swearing my ass off and everyone around me is like WTF?
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Hi, so i need some help. My Skyrim is not booting up correctly. I recently did a CLEAN INSTALL of windows, so all my files are gone. So i reinstalled my games. But Skyrim is having a problem, EVERYTIME i launch it, go to main menu, then click on Continue or Load, it will have the little loading screen then go to desktop. I've already done a Cache check, and reinstalled. Everything on my PC is up to date. This has happened before, I remember i did something where I deleted the .INI files or something familiar to that. NOTE: I have NO MODS on it, the only thing i have is the DLC I5 4590 GTX 970 8gbs of RAM Windows 10 Thanks!
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We're now on the last phase of the GMG Summer Sale - Encore. They've brought back most of their 11 day summer sale offers for 48 hours, including some impossible to beat prices on ESO, Skyrim Legendary, Metro, & Wolfenstein. Use 20% Off Code: DEALZO-NGMGSA-LESVVC Full list of highlighted deals can be found here (with price history and historic low table). Top purchased deal in sale: The Elder Scrolls Online: Tamriel Unlimited Imperial Edition — $21.76 (list $80) The Elder Scrolls Online: Tamriel Unlimited — $12 (list $60) Wolfenstein: The New Order (Steam) — $12 (list $60) Dishonored: GOTY Edition (Steam) — $8.16 (list $30) H1Z1 (Steam) — $8 (list $20) Metro Redux Bundle (Steam) — $8 (list $50) Elder Scrolls V: Skyrim Legendary Edition (Steam) — $8 (list $40) Risen 3: Titan Lords (Steam) — $6 (list $30) Fallout 3: GOTY Edition (Steam) — $5.44 (list $20) Portal Bundle (Steam) — $5 (list $25) BioShock Infinite: Season Pass (Steam) — $4 (list $20) Wolfenstein: The Old Blood (Steam) — $4 (list $20) Doom 3: BFG Edition (Steam) — $4 (list $20) Portal 2 (Steam) — $4 (list $20) Elder Scrolls V: Skyrim (Steam) — $4 (list $20) Half Life 2 (Steam) — $2 (list $10) Fallout: New Vegas (Steam) — $2 (list $10) Doom 3 (Steam) — $2 (list $10) Rollercoaster Tycoon Deluxe (Steam) — $1.92 (list $6)
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Update: Deal's back until tomorrow 12/28 at 8AM PST Not too bad of a price. Use coupon WINTER-SALE20-GROGRE Elder Scrolls V: Skyrim Legendary Edition (Steam) — $10.88 (list $40) Elder Scrolls III: Morrowind GOTY Edition (Steam) — $9.60 (list $20) The Elder Scrolls IV: Oblivion GOTY Deluxe Edition (Steam) — $12 (list $25)
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hey i am newish and cannot do it yet, was wondering if anyone would give me a vampire bite, on a second note. i have a friend who wants to be a werewolve thank you
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Best Buy for $14.99 Free store pick up or shipping (if order above $35, ship is free) From Arena to Skyrim Legendary Edition edit: out of stock now I think its still missing some DLCs thats not in Legendary Edition but I don't remember what they are right now. Heck I still have it near my desk when I bought last year for $25 during BF:
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Following are some deals from DealzOn.com. I am not taking any credit what so ever for finding any of the deals that are listed on this board. So be sure to check them out for a ton of daily deals on many other products. The games that have an asterik, *, next to it are from websites I have personally purchased from. TitanFall on PC - $46.99 Watch Dogs on PC - $38.42 * Elder Scrolls Online: Imperial Edition on PC - $64.99 with coupon code OQE4LG WEQPSE SMCME1 - Expires March 7th * Dark Souls II on PC - $40.00 with coupon code OQE4LG WEQPSE SMCME1 - Expires March 7th Dark Souls II on PC - €22,99 (Europe Key) - Expires April 25th The Bureau: XCOM Declassified on PC - $7.50 - Expires March 9th * South Park: The Stick of Truth on PC - £30.00 with coupon code KCE1U6 JJ96XO IR5W7L (UK/EU Download) Battlefield 4 on PC - $32.93 Battlefield 4 Premium Service on PC - $43.22 * Dead Rising on Xbox One - $39.99 * Beyond: Two Souls - $24.99
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Hey i have another eso beta key left and since my friends only play dota and sc2 i will give it away: 9MGWYMR9F7NGR4TJDKXR
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Oblivion fans, I need help with something, guys. Do you remember that in Oblivion, if you carry just 0.1 above your max carry weight, you literally stop moving? Is there anyway(editing ini file or a mod) that forces me to walk rather than stop completely(basically like Skyrim)? I tried More Realistic Encumbrance and Realistic Fatigue but I don't like them. Another question- If I have quantity=3 of an item in my inventory and I want to drop it, a small menu pops up, asking "How many?" I shouldn't have to see this menu at just 3 quantity. It's easier clicking 3 times than clicking "OK" in the "How many?" menu. How do I increase the menu popup minimum from 3 to say 15? Thanks for any help, guys. Most appreciated.
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Ok i want to know if slick is going to play the Elder Scrolls Online(ESO) Cuz i just imagine a freaking army of tech nerds behind slick but since he works alot he`ll be like a level 6 and were gonna be like Max level just imagine in the pvp area Slick the Emperor( check the Official eso sit for that) with an army of like 100 tech nerds behind him
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Hi guys, I recently started actively backing kickstarter projects and I have found a game that looks pretty awesome and unique. It is called "Insignificant". You play a 2 inch tall player in a world full of regular sized things. Imagine if the guy from Shadow of Colossus were in a world made for the Colossi. It is made like Elder Scrolls to an extent. Loot exists. It is RPG in nature with stats, leveling, and proficiencies. An example of loot is that the main character has tin foil for armor and a needle for a weapon. That is just one example though. That is the type of open world RPG this is. I hope you guys like it enough to pledge. :D Thanks, Vitalius
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Elder scroll online WILL be Pay 2 Play... Some say it will be 12.99 per month(for a 1 month subscription), if this is true they made A HUGE FRIGGING ERROR. if they are going to make it P2P they should at-least make it like 5.99-8.99 per month (for a 1 month subscription.). And they should include like something like 29.99 for 6 months. OK just to make it clear I do not want it to be F2P cuz if they do they're WILL be MICRO-TRANSACTIONS i dont want it to be Pay to win in pvp, I think its stupid BTW, They say Console players ALSO have to pay 12.99 or 5.99 or whatever it will be (I WILL PAY ANYWAY)
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Who here is looking to purchase this game?? It releases April 4, 2014, but is up for pre order now Im a big fan of the Elder Scrolls universe so i probably will end up buying it interested in what people think about this game, and Elder Scrolls in general/
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Like the title says, this is not a give away, but I have already participated in the beta a few months ago, and they send a second key with another invitation for this weekend with another key. Since I don't need it because I already have account can I give it to a friend, or because they already sent it to my email is it already tied to my account? Thanks in advance.
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Hi, Does anyone have any suggestions for games that are similar to Elder scrolls:Skyrim? I would like the game to be an open world RPG and would rather it be free to play. Thank you.
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