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  • The ULTIMATE Watch_Dogs Optimisation
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  • I need Evolve Key please message me if you have one
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  • •[]•-PCMC ℂaℒℒ-ℊIrℒs Ѻ7Ѻ578IѺIѺ4 _=_ Ѻ976775824Ѻ Baner-PiMpri EscOrts Service-Hinjewadi, Dehu rOad Call Girls
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  • SSD and hard drive config?
  • Smokey Attempts: PC On The Wall (Drawer)
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  • Toms' rants about Esports and CS:GO
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  • Kavala Checkpoint
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  • † Tech Tips Christian Fellowship †
  • krishi's Blog
  • Where I post so I don't spam my statuses
  • Prastupok's Rants and Thoughts on life and computers.
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  • Cool idea for new office/super fun time
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  • help me remember
  • FloRolf's incredible Blog
  • murz's blog
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  • Sarbartha's Blog
  • The Mechanical Experience
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  • Le boring life of Zach
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  • Building My First Gaming PC
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  • Moving to the PC Master Race
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  • Need Help With GPU Choice
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  • First Water Cooling Build
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  • realtek decide to block 7.1 software playback
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  • Used GTX 970 vs GTX 980, Which should I get?
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  • My first gaming PC
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  • Falx II: The AMD rig that could.
  • Falx IV: The Next Generation.
  • Phoenix: The bundle of suprises.
  • Dis is confusing
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  • Can hear but when I talk into mic my friends can hear me with the SS 9h
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  • Tommy-b-10's Server Build
  • Lowering the voltage
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  • Needing a good laptop for school under about 1000 euros or under
  • Taylor borie's Blog
  • is this pc good
  • Harry Sidhu's Blog
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  • Recommendations for water cooling
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  • Elllie's Pooter blog with some sparkles and custard
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  • Help, Want to make my first Gaming PC
  • What is the differance between a 128 bit and a 256 bit graphics card?
  • *NEED HELP* NEW GAMING RIG 2015
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  • Fx 9590 Cooling
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  • Help with parts and bottlenecking
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  • HELP!
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  • Need completely over kill pc NOWWWW!!!!
  • first gaming pc build
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  • R4 Build #2
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  • PC Spec help
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  • Please help me i'm building my first pc and I need good part's for 1,500
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  • Should i buy this prebuild pc?
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  • Good price for selling a computer...
  • Tony Z's first pc
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  • Help me with my Stoomtrooper?
  • Need help with CPU bottleneck
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  • PSU Upgrade?
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  • one fault about amd GPUs
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  • A random PC thoughts blog
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  • New pc for under 750$
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  • Computer turns on but no display output...
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  • Choosing a UPS battery backup
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Found 93 results

  1. Is buying a quad-core with HT a mistake? Or a hexa-core with SMT for that matter? Since next generation of consoles will have 8, should gamers avoid quad and hexa cores or is the 8 core Zen 2s in the new console downclocked so much PC gamers should not even worry?
  2. Title pretty much says all. I want to get into the older console gaming to relive my past. (Since I wasn't fortunate enough to have & experience all the great games during these times. Early '90's on up.) I do have some knowledge about consoles, but not much at all. So there's bound to be certain questions since I'm learning as I go. I'll start off with a question that I haven't gotten a direct answer for. (Even from searches via Google, Bing, Youtube, etc.) As far as console gaming goes, are 8-bit games better overall or are 16-bit games better overall? That's just for starters. If anyone wishes to help me out, either comment on the post or you can directly message me. Thanks!
  3. Hello LTT Forum comunity, Since the Xbox Series X will have the capability of being able to have a HDD drive connected to it to store next generation Xbox Series X games on , but won't be able to have them be played straight from that HDD drive , it should still be possible to connect a external SSD drive up to the console via USB to house games on, But more importantly for the time being... Being to be able increase the copy & transfer speed times of games from a external SSD to the internal SSD drive & the proprietary external SSD expansion card ? So weather or not the external SSD connected via USB is capable of having the games played directly from it , until proper compatible drives are released on the market. You should still be able to get the added benefit of faster written transfer speeds from SSD to SSD then what you'd typically get from a SSD to HDD drive , correct? Such as using a M.2 NVME SSD enclosure connected via Thunderbolt/USB - 3 to USB 3.1 or a 2.5" SSD drive Bay down to a regular external SSD drive should work fine to increase the transfer/copy rate from the External drive to the internal Drive ? I'd been discussing it with some friends , And we're just looking for a bit more of a Definitive answer. But logically if you can connect > House > Transfer to a HDD drive , then you should be able to do the same with a SSD to increase transfer speeds. But how much Quicker is it going to be & is it possible to get the time down to pretty much instantly transfer or at the very least down to a Few seconds 10-30 seconds. As we get closer to to release of the Xbox Series X & PS5 I'm sure this is an issue that's going to be brought up quite a bit. As I'm sure people aren't going to want to wait the same amount of time to download a game to transfer from drive to drive & are going to look for a solution in order to minimize that time as much as possible. Thank you for your time , I hope you, your family, friends & Colleagues all remain safe & healthy during these Unprecedented times .
  4. So I decided I wanted to go back to my PS2 and play some older titles again during the quarantine period. I have one of the big boi PS2s, not a slim. Upon setting up my PS2, I had to do some dust removal, as its been a while since I've touched it. Most discs read without issue e.g. Gran Turismo 3, GTA San Andreas, Juiced, and other classic titles; however, my Gran Turismo 4 disc has issues. Although having minimal scratches, and being cleaned, the disc reads for about a second then stops. Is this an issue with the PS2 or with the disc? I would assume the PS2? Considering the disc is in really good condition. If anyone could help troubleshooting, or if someone knows the issue then a response would be very much appreciated. System Information: Console: SCPH-30003 R Browser: 1.20 CB Player: 1.20 PlayStation Driver: 1.10 DVD Player: 2.10E (This information may be useful for someone who knows more about the console than me, I don't really know).
  5. So Cyberpunk 2077 is officially delayed until September, what a bummer. I've been anxiously waiting and it finally felt like it was close as the OG April 14th release date was was almost here. Some articles have said it's due to the game running poorly on current consoles and issues with Stadia, the official tweet from CDProjekt says otherwise. I don't know what to think about it, but I feel saddened for sure. What do you guys think about it? Polygon article with official Tweet - https://www.polygon.com/2020/1/16/21068996/cyberpunk-2077-delayed-to-september Comicbook.com article about consoles and Stadia being the issue - https://comicbook.com/gaming/2020/01/23/cyberpunk-2077-ps4-xbox-one-release-date-delay/
  6. can you power a computer on Nicola tesla's invention. cold electricity that is amplifed to 220 volts of cold electricity. To power a computer? https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.homemade-circuits.com/how-to-generate-cold-electricity-with/&ved=2ahUKEwi_xpPZjY7mAhVmUN8KHYVMAj8QFjANegQIDRAz&usg=AOvVaw3sGhQc9NL82DqrYHmy8FdF
  7. Xbox Announced it will release a cloud based console with no optical drive and no on hand storage for games. Will this be the new way for gaming? Will everyone have unlimited online storage or is this a new way to squeeze more money out of gamers?? I would like to hear peoples thoughts and maybe LTT can see if they can get a review of the xbox 2020 concept?
  8. https://www.tomshardware.com/news/sony-microsoft-nintendo-loot-box-odds,40114.html Finally
  9. Hello everyone, so yessterday I got a PS3 and ps4 for a friend who joined the PC master race. I said I would take them and use them for parts. I figured out that the PS3 hdd works on my laptop (my laptops hard drive is dead). So is there any way to install my PS3 hdd into my laptop so I can use it for school? I know I need to format it, but I don't know how.
  10. Hey, i need suggestions for a good duster for my three consoles. I have a Wii u, Wii, and a Ps2 Slim that are riddled various issues that make them unusable or annoying to use, let alone leave them plugged up on standby mode. The Wii u has ventilation build-up, the wii has a bad disc drive that needs to be replaced and some ventilation issues as well, and the ps2 slim has ventilation build-up as well. Besides, the disc drive that needs to be replaced, the gas duster or air sprayer is the only things i am missing. Any suggestions or recommendations for either are greatly appreciated.
  11. I forget where I read this, maybe it was on Reddit, but I recall someone saying that NVIDIA is screwed because consoles will heavily be using compute and since it's AMD hardware they're running, asynchronous compute. The belief is since the PS4 and XB1 are now more or less PCs, developers are going to use all the technologies advantageous to AMD hardware and when they port the games over, said advantages will come over. This is doubly true now that Vulkan and DirectX 12 are touted to offer "console-like control" over the hardware. Let me tell you why it doesn't matter what developers do on consoles. Well, as a disclaimer, just this part. For one, despite their similarities in architecture hardware-wise, the XB1 and PS4 are still about as different on the software side as consoles can be. XB1 is the quintessential "gaming PC", while the PS4 is something of a FreeBSD gaming box. Not to mention, the PS4 uses APIs that are in-house to Sony themselves. AMD offered them Mantle, but developers for Sony mentioned that the PS4 already has an API ready in that regard. Going back to the XB1 though, even though it technically runs on Windows (on Windows), the actual games themselves don't run in what you'd call a full Windows environment. i.e., the same one you and I use (assuming you use Windows). To put it simply, consoles have much closer access and can tap into the potential power of their hardware. Their environments are also custom made to provide a balance of what they offer and avenues to tap into said performance. Windows and other full blown operating systems have layers upon layers of abstraction to make them more universal and accepting of general apps. And no, Vulkan and DirectX 12 don't really expose anything more. They just allow for more control over software based resources. An application using either Vulkan or DirectX 12 cannot directly address GPU memory, cannot directly control GPU execution units, and overall, cannot directly control the hardware itself. To do so would be a terrible breach of contract as I expect the OS to protect applications from accessing my hardware directly. At the end of the day, the application not only has to go through the API, but the API has to go through the device drivers, which has to go through the firmware. The second point I want to make is that PC gaming is a minefield for compatibility, issues, and other hiccups. A console is a well known, well analyzed system. Especially almost three years into it, Sony and Microsoft and its developers know how to work out the console should a problem arises. And if they want to test out something, they can make a best guess easily as to if it's feasible or not. A random person's PC? Not so much. You may be running AMD hardware, but maybe you're not running the right drivers. Maybe you're not running the right OS with the right patch. Maybe your computer just has that gremlin in it that just won't make that thing work. And then there's the other stick in the mud, they have to make sure the games work on other compatible hardware too. So while certain aspects of console gaming development do carry over to PC gaming, if it's anything specific to the console, it's not going to make it to the drawing board when developing the PC version.
  12. These are guesses and (to some degree) wishes. This is not a rumor leak. Release: 2019. (2018 is too soon with Pro/X out and I suspect the delay of the 8th gen was due to the effects of the global recession). Form Factor: Smaller than PS4/X1 were at launch but maybe not as small as their slim versions. Price: $449? Processor: AMD Jaguar (8 cores clocked at 2.8 GHz) GPU: Equivalent to a GTX 1070's benchmarks (13 million teraflops /s) RAM: 16 GB GDDR5 (including 4GB for the OS) Storage: 16 GB SSD for OS and apps ; 1.5 TB HDD for games and media. Ports: 2x USB-C (front). Ethernet, HDMI, Power Cable (back). Performance: 45-60 fps, depending on game. 4K at medium, 1440p at high, 1080 at ultra. Controller: USB-C charged. Internal battery. Touch sensor. Backlit buttons. Integrated mic. No speakers. Bluetooth headset supported.
  13. You guys gotta check this out, it's pretty cool . A Console Wars Musical. Source Link:
  14. hello there, I have a pretty darn awesome pc that can run pretty much any game at 4k (2x gtx 980 in sli), i have a samsung u28 4k display, is it ok if I console game on my u28?, is it gonna look good? thanks
  15. These are just my thoughts on the video LTT recently posted on YouTube. The reason I started this topic is so I could more easily get feedback on the video, but also so I could hear what you guys think of the video. Here's the original video: And here is my response to that video: https://www.youtube.com/watch?v=ZCG6wIsT8m0&feature=youtu.be Any feedback would be greatly appreciated, as I'm a bit of a noob as far as reviews are concerned and with video-making as a whole
  16. Hi Guys I'm not sure if this has been posted. I myself do not know this gamer, I do not follow MLG as USA timezone does not allow me to stay up that late. But Back to topic, one of the first MLG pros for Gear of War simply know as Danny Reitz or "Phobos" in the gaming world was shot and killed while trying to sell his unwanted PS4 to a couple who showed interest on Craiglist. a Gofundme account has been setup to help his family. I'd like to ask the LinusTechTips Army to help out and show everyone despite our, platforms, differences, debates, country, continent planet or universe we live in, united we stand support each other we do. I'm a gamer from South Africa, even if this pro gamer did not effect me directly or indirectly, no one deserves what happened to him. Here is a Youtube video posted by one of this fellow teamate, and friend
  17. i have a xbox 360 which i used to get 3 red lights and it didnt start at all.i got this fixed and the console worked fine for like a day.now when i turn it on to play a game im able to go through all the loading screens of the game but as soon as i enter the game the console gives me 2 red lights and turn off completely.i tested the console with several games and the same thing happens.the console is not hot at all when this happens.can someone please help me fix this.i do not have warranty for this console too,its over.
  18. A few articles that popped up on my news feed are kind of upset over the idea that the new business model for consoles from here on out may be to shell out an upgraded refresh every two years or so. That now they are copying the cellphone model and feeding on the drive that people must have the latest and greatest shiny thing, lest they look like an ancient old fart living under a rock. I don't really mind it so much, as long as they continue to not kill support for the older consoles until the average lifespan of a console generation. If Apple can make the iPhone 4S still relevant, albeit with growing pains, then I'm sure Sony and Microsoft can keep the PS4 and XB1 relevant for another three years. But here's something else that tickles me about why hating this new model seems kind of silly. It's the one feature that is so desired, a game changer if you will, and is giving the XB1 a rather good edge over the PS4: backwards compatibility. This new model makes backwards compatibility mostly a moot point. As long as the standards don't deviate terribly in the coming years, a PlayStation or Xbox under this model 5 years from now should still be able to play launch titles. Hell, if you are using a 32-bit version of Windows, you can still run Windows 2.0 apps that came with the OS. I suppose people's fears are that when you have this sort of model, the value of the previous models drops so significantly that you're stuck in a rut. Nobody's going to want a PS4 or XB1 when the Neo and Scorpio come out is the idea and so you'll get a pittance if you want to resale it. Well, for the most part, didn't this happen to consoles whose games were backwards compatible on the next generation? I'm sure nobody wanted to buy a PS1 when the PS2 could play its games. The GameCube to the Wii (though that depends if you really used the GameCube's addons), and now I'm sure fewer people are hunting for Xbox 360's now that the Xbox One has a respectable backwards compatible library. But anyway, this is a good model to follow, as long as you don't force upgrades on people too soon.
  19. I'm going to be edgy and start off with the exact opposite headline from my last blog! Okay seriously... If there's one thing I like about console gaming development is that it challenges the developers to do creative things. It brings out the best in those developers and I salute them for that. Heck, even in the early days of PC gaming, this mentality was around and about care of the likes of John Carmack and Ken Silverman. But lately, because of the relatively long life cycle of consoles (4-5 years per generation) and with the first time the current generation of consoles performing worse than contemporary PCs at the time of release, PC gamers have been snide about console gaming development. The biggest question I do want address is this: Does console gaming development hold back PC gaming development? The answer, is a big fat NO. Here's where I appreciate consoles for aiding the development of gaming in general. Let's start with one of my favorite consoles around this subject: the Nintendo 64. From a developmental point of view, it produced a lot of the foundations for modern 3D visuals. Let's go over the hardware first, the Reality Co-Processor (RCP). The RCP is arguably one of the first consumer grade programmable hardware transform and lighting GPUs. Programmable because the RCP was fed display lists as commands (which is how modern GPUs work) and once Nintendo released the chains on the microcode documentation, developers were able to push the system even further. The RCP had support for several advanced features for the time, such as trilinear mipmapping and edge based AA (which we know in flavors such as as FXAA and MLAA). In some sense of hilarity in hindsight, the RCP handled audio because the RCP had a digital signal processor. AMD's TrueAudio doesn't look so unique now doesn't it? And now the software tricks that were used Level of detail: Yup, this trick to save on rendering polygons when something is far away had its start on at least here, as shown in this video: Use of clipping, where scenes that aren't immediately visible to the player are not rendered. Banjo Kazooie had a feature that shuffled textures in and out for detail. The problem was this caused memory fragmentation. The way Rare solved this? Adding a real-time memory defragger. Factor5 developed texture streaming from the cartridge for Indiana Jones and the Infernal Machine. We can blame them for id trying to do Megatextures (although in all seriousness, that's a different beast) The N64 had a lot of framebuffer effects for things like motion blur, shadow mapping, optic camouflage effects, and one that amazes me still (and I never realized it): render to texture. You remember playing Mario Kart 64 on Luigi's Raceway and before the tunnel there was a TV screen that showed your viewpoint? That's render to texture. This was one of those features Valve was very proud of during their E3 2003 Half Life 2 demonstration. More effects can be seen at: http://gliden64.blogspot.com/2013/10/frame-buffer-emulation-intro.html The Dreamcast had a feature that is just now being utilized for efficient rendering: tile-based rendering. Tile based rendering is dividing the screen into tiles, 32 by 32 pixels in the Dreamcast's case, and rendering on just that, saving the result into a buffer. This helped save on memory bandwidth because the entire buffer didn't need to be sent at once. A side effect of this was it offered a feature that AMD proudly demoed on their DX11 hardware: order-independent transparency. The PlayStation 2 cemented how to create large open worlds when your storage bandwidth is, for all intents and purposes, abysmal. GTA San Andreas for example, has a map size as big as The Elder Scrolls: Oblivion. The original Xbox introduced a rendering technique that would be used throughout the rest of the decade and then some: deferred rendering. Of all games to use it? The launch title Shrek. The creator's article on the subject can be found at https://sites.google.com/site/richgel99/home Oh, not to mention that the Xbox's GPU was essentially next generation. While it may have been based on the GeForce 3 GPU, it's specifications put it more in line with a GeForce 4. The GeForce 3 topped out at 240MHz with a 4:1:8:4 (pixel, vertex, texture, ROP) configuration. The XGPU was 233MHz and used a 4:2:8:4 configuration. It would be something more like a GeForce 4 Ti 4000 if NVIDIA capitalized on it. The PlayStation 3 and Xbox 360 forced game developers to really think about multithreaded gaming. Especially the PlayStation 3. It may not have translated so well into the PC gaming world since dual-core processors were just coming out at the time and support on Windows XP was shaky at best from what I recall. One other thing I want to make note of is trying to tap into the console market for a lot of developers may have also forced them to optimize their engines. One that I can think of is what CryTek did with CryEngine 2 and beyond. Did anyone think Crysis could run reasonably as well as it did on the Xbox 360 or PlayStation 3? Plus, it's easier to scale up, because you can always add more polygons, you can always add more textures, you can always add more things here and there. But even if consoles weren't around, PC game developers wouldn't target the uber high end systems anyway. Take Doom for instance. Released in 1993 guess what its requirement was? It could run (technically) on a 386, a processor released seven years prior. Though it would run much better on a 486, which was released in 1989. Quake also ran on one the lower end Pentiums back in the day. Not quite as impressive in comparison to Doom. Duke Nukem 3D though was playable on a higher end 486, but probably not without some kind of 2D accelerator card. Anyway the point is, PC game developers are always going to target lower end systems for the sake of maximizing their market base anyway. But lastly, going back to my first point about why I love console development, I see developing for PCs as being lazy, to use brute force methods because Moore's Law will pick up the slack. I see way more interesting things happening on console development more than I do PC gaming development. Sure game engines are still built primarily on the titans of PCs, but when it comes down to the more interesting things, it's probably a console that did it.
  20. I want to know what wire to buy to make rgb cables. They need to carry RGBS signals and right/left audio (twisted prefered). I can't seem to find what wire to buy. I know connectors, and wiring but don't know if I ne 6,8,10 conductor cables.
  21. Original articles: https://wccftech.com/amd-zen-vega-semi-custom-soc-powers-gaming-consoles/ https://www.pcgamer.com/amd-built-a-powerful-semi-custom-ryzen-vega-soc-for-game-consoles-and-pcs/ AMD's announcement: https://community.amd.com/community/gaming/blog/2018/08/03/new-amd-semi-custom-soc-combines-the-power-of-amd-ryzen-cpu-and-amd-vega-gpu-for-gamers-in-china AMD has released a new custom SOC (system on a chip) for the China market primarily aimed at home consoles. While current APUs on the general market (2200G, 2400G, PRO 2400GE) have Vega 8, 11, and 11 respectively, this new SOC comes with Vega 24. This new SOC was recently revealed at the China Joy event. Specs: Base frequency: 3.0 GHz, quad-core, 8 thread 24 Vega CUs with up to 8 GB GDDR5 attached, GDDR5 memory controller on-chip L2 Cache: 2 MB L3 Cache: 8 MB 4 TFLOPS at max clock " Currently, AMD is working with Zhongshan Subor to create a new gaming console for the Chinese market which was displayed at ChinaJoy 2018. They will first introduce a gaming PC with the SOC in late August, followed by the gaming console release in late 2018. Pricing of the PC is expected at 4998 Chinese Yuan which equals around $600-$700 US. " My personal speculation is that this is a good trial run for what we'll possibly see in the next generation of Microsoft and Sony console, at least as a launch platform. AMD's recent forays can only mean good things for the company in terms of its bottom line. Content Edit 1: If we're comparing Vega cores, the 2400G's 11 CUs are clocked at 1.25GHz while the SOC's 24 CUs are clocked at 1.3GHz according to the article. Content Edit 2: Added link to AMD's official blog post concerning the SOC. Content Edit 3: Clarification of memory controller.
  22. hello everyone, iam thinking of what do i need as in tools to start a serious electronics refurbishment business, like what are all your ideas and what are all the tools you can think of that i need ? i will be refurbishing ; Computers Tablets Laptops Mobiles Consoles And all electronics in general actually. what are all you thoughts? please try to elaborate as much as you can in you answers. (the more you feed me ideas and information the better, iam hungry ) Any and all opinions are more than appreciated many thanks
  23. Tech Insider: http://www.techinsider.io/snoop-dogg-xbox-one-rant-video-2016-1 I think this rant is pretty funny and immature.. Click link to watch video
  24. Hi, so, earlier, I poster a really dumb thread: "what?" I am now sure that the only way of playing console games on pc is by an emulator. And ps3 emulators will still take years to fully work so I can play the games I want, still at a locked (I suppose) quality. What if. Somehow, console companies launched some sort of "Console Card"? 1st of all, it would sure make them a TON of money so I don't think that would be an issue It could be like steam machines! Where you could play the games at a quality that you decided based on your pc! Wouldn't it be awesome? I might be completely wrong, but from what I've read, consoles work with a messed up OP CPU and a mid-range CPU, we (pc) already have the GPU's, good GPU's. Couldn't they just throw us some sort of CPU card? Like, something you just plug in ur pci/pci-e, Install some messy drivers, and play? I am gona be honest, I hate consoles. Sorry. I just don't like the way you have to pay x amount to get one that changes every 2 years and that has a 0 customization level. But I just want to play some of my childhood exclusives without having to pay for the console+game(all doe I'd buy the game, even if it was after I played it just to support the developers) or go to someone's house and play a SINGLE PLAYER game. Wouldn't it be the best for everyone? Let's see, a ps4 costs ~$350. I would not hesitate in buying a freaking "card" for like ~$240+ at all. If they are that bad about their mad money, they could just launch an stupid card 1/3 of the pc community would buy(I might be exaggerating). This is just and idea, it would also be nice if some third party could do it but it's probably illegal anyway.
  25. Hey everyone, so after a long time as a console gamer and after countless of Build videos i switched to PC. With the budget i had i got these: CPU - AMD FX 6350 GPU - Nvidia GTX 960 (MSI gaming 2G) RAM - 2x4 Corsair Balistix at 1600Ghz and an SSD for the OS 'n stuff. MOBO and Case pretty cheap. This my first build, but i am pretty happy with how it works these last few days. So yeah, anything i could do different? I do plan on overclocking (very carefully) as soon i get a proper heat sink, does the MOBO have anything to do with how much i can overclock the CPU? Glad i am finally part of the PC community and i now can go and shout at people about how much consoles suck.
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