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I have seen multiple games that use Anti-Cheat programs. All of them have caused issues in their own way depending on how they are implimented with the game. The Anti-Cheats I have seen the most are Denuvo and Easy Anti Cheat. I have played Genshin on my laptop and experianced some game play issues that likely were caused by it. The worst Anti-Cheat software I have ever experianced was years ago when I played Archeage. That piece of shit would run from the time the PC booted till you shut it down. The only way I could get it to stop was to comepletely wipe it from the system. I never even bothered learned its name back then now I wish I did. I recently came across Naraka: Bladepoint and it looks quite fun, unlike to normal MOBA crap that is main stream. The problem is it use a Ketnel Level Anti-Cheat called "Neacsafe," I am trying to find information on it, but I am not finding to much at this point. I won't trust a Kernel Level Anti-Cheat if I don't know anything about it. This all leads me back to the main question; just how dangerous are Kernel Level Anti-Tamper (Anti-Cheats) and does one tell if the progam really is just malware in disguise?
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So I recently bought and downloaded 嗜血印 Bloody Spell. I have found that a lot of Chinese games have questionable Kernel Level Anti-Cheats, thus I went to find out if this game had one before I ran it. In my looking I found this steam forum post and was wondering if anyone else has information about the game. https://steamcommunity.com/app/992300/discussions/0/1753525962482124107/ I am still uncertain whether or not these users' issue came from the game or elsewhere. Either way I want to toss it if this still and issue if the game does install malware or if it has Kernel Level access.
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Valve just announced their SteamPal project, the handheld gaming pc called the "SteamDeck". It will run Linux. (SteamOS to be precise) While it is nice to finally see a switch competitor. SteamDeck will undoubtedly help Linux Gaming, since it won't just give light to it but will also finally allow some of the pesky Anti-Cheats to run under proton! Every single Linux gamer hates EAC because it has stopped us from playing our favourite online games numerous times. Well looks like those times are going to be just a bad memory. source: https://www.steamdeck.com/en/software
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Apparently Microsoft is planning to introduce their own anti-cheating software. In the new Windows 10 Insider Preview build 16199, a new tab in the system settings was added which looks like this: Microsoft did not announce anything about the "Game Monitor" except that at the moment, it is not anything else than a dummy tab: Since the "Game Monitor" tab speaks of "Gaming is more fun when everyone plays fairly", this could very well be something in the direction of an anti-cheating software. Personally think that could be a very interesting approach to the cheating problem which exists in multiple games, mostly CSGO, because Microsoft has the ability to add anti-cheating measures integrated very deeply into Windows which cheating programs might not be able to bypass. However, the current dummy tab is only talking about "sharing system info", which is not really very specific since "system info" could be anything. Still very interesting that Microsoft has something in development which could potentially be a new force against cheats. Quote from the WCCFTech article: Sources: http://wccftech.com/game-monitor-anti-cheat-windows-10/ https://blogs.windows.com/windowsexperience/2017/05/17/announcing-windows-10-insider-preview-build-16199-pc-build-15215-mobile/#TOQGHB0UGaxaRHpJ.97
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Steam has this 5 dollar "rule" that makes it so that an account isn't "complete" or verified untill you use (or waste) 5 dollar or euros on Steam. So I have have two questions... Does it count if I buy a game that costs 4,99? And also if its supposably 5 dollars (USD) in euros is it less??
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Recently Activision unveiled the Ricochet, the new trojan spyware client anti-cheat for Call of Duty games. You might have even noticed that it installs kernel-mode driver like Vanguard (anti-cheat software by Riot). Both Activision and Riot are trying to make you think like it's not a big deal and this is a really bad tendency. Their motivation is all about "sophisticated cheats" that can't be detected otherwise and they try to ensure you that they only do so for "monitoring applications". But why is that bad? There's an easy representation of "protection levels" in OS: Basically all games are Ring 3 applications. And applications do not need special privileges to make users happy. Drivers, on the other hand, can't work in unprivileged environment because they need to access any memory directly, without additional abstraction layers. They need to react when devices come and go before any application would even notice that. They might need to create virtual devices that will look like real ones (e.g. VPN interfaces). And so on. Microsoft doesn't really use Ring 1-2 so basically it's all or nothing. Kernel-mode apps even require special kind of signature in Windows that is different from usual application signatures. Only things that are lower is hypervisor (if you are running windows in VM) and CPU firmware (AMD PSP and Intel ME). That, however, also have additional consequences because of new possibilities that kernel mode gives: read memory of every application in your system access information about other running applications and services restrict users from running applications restrict users from uninstalling applications Only thing that stops developer from doing shady stuff is their promises of not doing so. And if they promise, sometimes they don't keep their promises. ESEA, for example, used anti-cheat to create mining botnet. Game developers aren't security specialists and even if Activision do hire good developers, it's not their goal to make good security for you. Anti-cheat isn't a product that they sell to increase your security. It's there only to increase their profits by securing their side. Even if you do trust game developers that they 100% aren't doing bad things, you should be aware that any developer can miss bugs in their software. Bugs in kernel drivers would mean possibility of attacks on your PC that will have unlimited access to everything. That includes RCE (remote code execution) vulnerabilities. So if someone will find such kind of attack for Call of Duty/Ricochet, not only they can do funny things with game itself, but also with your whole system. Even local vulnerabilities are very serious. There is even a PoC for software that uses kernel-mode driver for Genshin Impact to access other applications. There are couple of points regarding overall data usage by companies that force you to accept their intrusive software: Activision is a big company and big companies tend to mislead people about usage of their data. Since user data also brings money, it's only a matter of time until they dip their noses deeper into their player's private matters. Of course by covering efforts by "bringing better experience for out precious players and further increasing of protection". Riot is a subsidiary of Tencent which is based in China. China isn't the only country that would like to get everything possible about you but it's quite successful in controlling local companies. So, the question is: would you give an access to your banking paswords for companies like Activision or Tencent? Or maybe you are willing to share monitoring data with their affiliated 3rd parties which may or may not include advertisement giants or government agencies? At the end of the day, games are just games. They should be fun to play. Why people need to sacrifice privacy and allow game developers to tamper with their system? It's always possible to choose another game that won't be able to take an advantage of you. Game developers aren't your friends and it shouldn't be a norm for them to put their sticky fingers deep inside your PC. P.S. I am really sorry for all mistakes that I made since English isn't my native language. If you have some suggestion on how to fix them, you could write me a private message. Thanks.
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Summary The developers of VrChat, Are introducing Epic game's Easy Anti-Cheat in hopes to solve the issue of user harassment, account theft and malicious attacks caused by modded clients. Since the announcement the steam page has been badly reviewed by 12k users due to the removal of mods that improved the overall games functionality, accessibility, and adaptability. Malicious attacks "Malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues." "Every month, thousands of users have their accounts stolen, often due to running a modified client that is silently logging their keystrokes as well as other information. These users – often without even realizing it! – run the risk of losing their account, or having their computers become part of a larger botnet." - VRChat team [5] "It does not solve ripping or crasher avatars. It probably won't stop malicious mods, as they're way smaller and can evade anti-cheat easier. Nor do they open source their code, meaning you never really know what you are running, and risk getting your account stolen, or worse. However, it prevents you from having unlimited avatar favourites. It prevents you from using anti-crash mods. It prevents you from using all other mod features you've come to enjoy. It prevents you from using safe, open-source mods that never made anyone's experience worse." -emmVRC team [1] "Some of VRChat's problems (avatar ripping, crashing) have nothing to do with client mods. It's exceedingly easy to do both without mods. In fact, wholesome mods are used to prevent crashing and make ripping harder. All EAC does in this case is make people crash more due to lack of protections." -Leading feedback post on Vrchats website [2] "For VRChat, this means that malicious mods will still exist and be used to annoy people in publics. Closed source mods can circumvent anti-cheat without the exploit being detected, while open-source mods can't play the cat-and-mouse game due to the source-code being publicly available, which in effect will ban wholesome mods and allow malicious mods." -VRCMG (VRChat modding group) [3] Future of VRChat "Finally, we’re aware that many legitimate users install modifications to add features they wish VRChat had natively. We're very aware of the popularity of these modifications, and we’re aware that EAC means those modifications are gone, too. As such, we've been working towards native implementations of features like a main menu that's usable even when you're lying down, a portable mirror that you can use to calibrate your full-body tracking (or provide a face-cam), and more – all planned for upcoming releases. " - VRChat team [5] "VRChat has been historically slow at adding features. You promise mod features "soon" but people can have them now, via mods. It's very likely that "soon" in this case will be either "years", or "never" for more niche features or features that don't align with your team's grand vision. To this day IK2 is far from perfect (people still use you-know-what), avatar favorites are pitifully limited, and most mod features are not even mentioned anywhere, with their canny posts lying forgotten and buried." -Leading feedback post on Vrchats website [2] My thoughts There are so many issues with with implementation the mods: -optimise the game making it able to run on most systems. -add linux support -adds support for devices like face tracking, haptic vests, haptic gloves, xbox Kinect full body tracking and accessibility devices. -text to speach for the deaf -reducing the audable distance of players for the hard of hearing. -prevent malicious attacks Users are complaining that the mods actually reduce the malicious attacks by blocking avatars that are made to crash the game. Vrchat are saying that they are going to add some features back to the game, but knowing there track record this may take years or even never happen. Sources [1]emmVRC team comment: [2]Most trending feedback form on vrc's feedback page: https://feedback.vrchat.com/open-beta/p/eac-in-a-social-vr-game-creates-more-problems-than-it-solves [3]VRCMG's response document: https://docs.google.com/document/d/1tpF-zAvLCCPnmpMcmEUvHe_47M1F8ZLYSI3W4II0Z2s/edit [4]Most helpful steam review: https://steamcommunity.com/id/Zullfix/recommended/438100/ [5]VRChat blog on the security update: (Has Been modified as of recent) https://hello.vrchat.com/blog/vrchat-security-update Steam page for reviews: Update: VRC Team have released a new discord announcement addressing the feedback "Let's follow that up with the hard part: we are going to be releasing this update, and we do not have plans or intent to revert or roll it back." "Our first priority for these changes is addressing several accessibility concerns in VRChat. We've got an internal list of improvements we can implement quickly and are fast-tracking it through our production and implementation process. We will be posting more information about those changes tomorrow." -VRChat Team Seems like they understand the accessibility concerns yet are continuing to release the update anyway. Even if they put all the efforts towards "fast tracking" It seems like a waste of efforts considering its already been made by someone else. Its also hard to believe that they will be able to replicate all the mods and will probably only tackle the main ones leaving some people in the dark still.
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