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  • The ULTIMATE Watch_Dogs Optimisation
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  • Its not a blog just dont know how to post
  • I need Evolve Key please message me if you have one
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  • Things Nowak Says
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  • Anthony's Apartment
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  • Radeon HD 7770 GHz Edition w/ 300 W power supply?
  • I blogged
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  • shadakak's Blog
  • SSD and hard drive config?
  • Smokey Attempts: PC On The Wall (Drawer)
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  • zenithar's Blog
  • Toms' rants about Esports and CS:GO
  • Brother PC Build
  • Swndlr's CSGO Skin Showroom
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  • jmad2011's Blog
  • Child's Play
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  • buum's Blog
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  • Upgrade build
  • Kendo's Blog
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  • Kavala Checkpoint
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  • † Tech Tips Christian Fellowship †
  • krishi's Blog
  • Where I post so I don't spam my statuses
  • Prastupok's Rants and Thoughts on life and computers.
  • My PC Upgrade Blog
  • zeldafan19's Blog
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  • SSL's Blog
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  • MustafaNL's Blog
  • Cool idea for new office/super fun time
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  • help me remember
  • FloRolf's incredible Blog
  • murz's blog
  • Nvidia GTX 660 ti wanted
  • Sarbartha's Blog
  • The Mechanical Experience
  • YeahLOLNo's Casual N00b Blog
  • Le boring life of Zach
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  • Slim 24 Pro India
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  • Big Giveaway :D
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  • Big Giveaway :-))))))
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  • Big giveaway!
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  • my mice issues
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  • Moving to the PC Master Race
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  • Need Help With GPU Choice
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  • CoolaxGaming's LTT life
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  • realtek decide to block 7.1 software playback
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  • Used GTX 970 vs GTX 980, Which should I get?
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  • Help, Want to make my first Gaming PC
  • What is the differance between a 128 bit and a 256 bit graphics card?
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  • HELP!
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  • Need completely over kill pc NOWWWW!!!!
  • first gaming pc build
  • ShayanLP's Blog
  • R4 Build #2
  • RAVE
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  • PC Spec help
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  • ZonkyHD
  • Please help me i'm building my first pc and I need good part's for 1,500
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  • Best 2011-v3 motherboard
  • SirMonti's Blog
  • PC Issues
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  • Which headphones
  • Lyngaa's Blog
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  • Should i buy this prebuild pc?
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  • Voltage computer systems
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  • Good price for selling a computer...
  • Tony Z's first pc
  • James's Blog
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  • Help me with my Stoomtrooper?
  • Need help with CPU bottleneck
  • My Dream PC
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  • A techy blog
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  • Jake's Tech Selects
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  • PSU Upgrade?
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  • one fault about amd GPUs
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  • THE BEAST
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  • A random PC thoughts blog
  • Systool Overclocking Infectious
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  • Motherboard & Case upgrade!
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  • Noob looking to upgrade
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  • New pc for under 750$
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  • Computer turns on but no display output...
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  • Noob Builder
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  • Windows on a laptop?
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  • Xenift's BuildVille
  • TELL US YOUR PC SPECS
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  • MrUnknownEMC's Christmas Giveaway
  • shadowbyte
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  1. This is a topic among many that I would like to make a video on for my hobbyist electronics business that I am in the process of opening up so I thought I would share my very early stage written up tutorial to the fine people of the LTT Forum. I figured I would go full master exploder with the juicy bits to blow your mind. Later on I will include hardware and software examples and possibly how this correlates to motherboard RGB headers. I will also probably be writing other tutorials as I go along. Probably more basic ones to start with after this for the less initiated lol. Sorry for the terrible quality of the writing as I can read and write better C++ then and I can read and write English (even though its my first language lol.) Probably will turn this into a mega thread with all the tutorials that I write up. Or maybe throw them up as blog posts with links idk. Depends on how receptive the community is. TODO: Remove vulgar language Add figure numbers for each image and subsequent referrals in each applicable paragraph Resize images for better formatting Any images that are not from the datasheets replace with my own Make some images related to data Write Code Create hardware designs Create Github repo Move everything into the github repo Find more issues with this post and subsequently log them here. This article is intended as high level overview on various types of RGB strips, their operation and techniques for successfully utilizing them. The LEDs being discussed are single colour 4 pin RGB strips, 3 pin addressable RGB WS2812B strips and finally 4 pin addressable RGB APA102/SK9822 LED strips. All or most of this information will also apply to bare LEDs of these types and LED matrices of these types as well. If there is any information that you believe to be incorrect please let me know. If there is any spelling mistakes, grammar or formatting issues please let me know as well. I will be more than happy to fix any issues with this article. Any comments or questions please feel free to post! Definitions for the context of this write up: RGB is Red, Green, Blue RGBW is Red, Green, Blue, White (the reason I use white and not amber is that A is typically associated with alpha channel which is what lets you set the opacity of pixels in an image so evidently that's not the right term to be using in our context because LEDs have no opacity value. ) We as humans typically use numbers in the decimal system or base 10. This means we have ten distinct digits per position ranging from 0 to 9. Exceeding 9 would now start counting in the next highest position e.g. 10. Each number position is 10 times the position to the right of it. So to compose a number such as 4682 you would break it down into thousands, hundreds, tens and ones or 4000 + 600 + 80 + 2 However computers work in a completely different numeral system. This system is known as binary meaning there are only two digits per position which are 0 and 1. Except instead of Base 10 we're now Base 2 so each number position is 2 times the value to the right of it. So to count in binary you would go from 0000 which is decimal 0. 0001 which is decimal value 1. 0010 is decimal value two. 0011 is decimal value 3. 0100 is decimal value 4..so on so forth. Individual positions in binary are commonly referred to as bits. So a 16 bit number would have 16 positions like so 0100 0010 0000 0010 0100. A Byte is a collection of 8 bits and it is the smallest unit of data that a microprocessor will use. From now on I will use () to represent individual bytes RGB colour information in computers is a numerical representation of intensities (also known as saturation) of the primary colours or channels in binary. These are typically stored as 24 bits or 3 Bytes of data for a total of 16,581,375 colours. RGBW is 32bits or 4 Bytes of data for a total of 4,228,250,625 colours. You can get more color depth and formats but this beyond the scope of what I want to write as its not applicable to what we want to do. This gives each channel or colour 8 bits of data each for the Intensity of the colour. So in order to get the 16 million colours you would multiply 255 x 255 x 255( x 255 for white). So in order for us to get full solid red colour we would have a value of 255 for the red byte, 0 for the green byte, 0 for the blue byte or in binary (1111 1111)(0000 0000)(0000 0000). . Lets now say we wanted solid purple for a colour. This would be represented by a mixture of the Red and Blue channels. To numerically represent this it would be 255 for our red byte, 0 for our green byte, and 255 for our blue byte. This in binary is (1111 1111)(0000 0000)(1111 1111). Moving onto computer memory we will look at how everything is stored within a computer. You've probably heard the terms 32bit or 64 bit processors before but what does this actually mean. What this comes down to is the number of bits that the processor can naturally process in addition to how much memory it can address. (There's way more to this but this in it self is a cluster fuck of a subject. Also note to self find a nicer way to put this ) Notice the italics on natural because this leads us into the next portion which is data Words. Words are the natural unit of data for a given processor and what this means by natural unit is that it easily matches the number of bits that our processor can work on. So if we have a 64bit processor that means the word size will be 64 bits or 8 bytes. Onto the memory addressing. A memory address is a binary number that has the same number of bits as your processor. This numbered address corresponds to a byte of data stored in memory. So if you have a 32Bit processor you can only address up to 4GB of RAM (232). If you have a 64Bit processor this is over 17 Exabytes of RAM that you can access(264). So how do you order your bytes of data into memory? Well there are 2 ways which is either Big Endian(BE) or Little Endian(LE) also known as Endianness. In a big endian system your most significant byte (the most significant digits) is stored at the smallest memory address. In little endian we have the exact opposite where the least significant bytes are stored at the smallest address. If you need help visualizing this imagine memory address as a latter. The rung at the bottom is the smallest memory address while the top rung is the biggest memory address. You either put the biggest part of the number followed by the smaller digits starting at the bottom and working your way up or you do the exact opposite where the smallest digits at the bottom working your way up to the top with the bigger digits for big endian and little endian respectively. (If you want a brain twister then try to think about doing both of these methods at the same time because they're computers that work with both.) If you're wondering what an x86 / x86_64 (Intel/AMD 32/64bit processors) use its little endian. So I've explained what binary is and how it is used to represent images and colours and now its time to explain the other side of the coin which is Electrical signals. We will start with and explanation of what Voltage is and how we use it. Voltage is known as an Electrical Potential Difference which is represented by the SI unit Volt or V. This is called a Potential Difference because its a difference of charges or energy between 2 points. This is much like gravitational potential energy where the energy lies between 2 different points or heights. Example: If an object is on the ground it has a potential energy of zero because its already at the lowest point it can be. But if an object is raised to say 10 meters it now has a 10 meter difference in potential energy because it can fall 10 meters to the ground. So now that we know what a potential difference is we can now apply it to voltage. So on a circuit you would have power source such as a battery which has a negatively charged terminal and a positively charged terminal. This now our source of potential difference because one terminal is positive and the other is negative. If this was a car battery for example it would be at 12 Volts which means the positive terminal has positive charge that is 12V higher than the negative terminal. (Though in some unique cases you can have -12V which can be really useful but beyond scope.) By default charges want to balance or cancel them selves out so how is this useful to us? Their desire to be balanced creates immense pressure that when harnessed is how you produce work. So now in a circuit if we force them through a certain path they will now do work for us to get to the other positively charged terminal. So this work that is done could be a light bulb turning on, a microprocessor operating, heating element heating up etc. Electrical Signals are the way in which represent or encode data to a voltage value. This all comes back to numerical representations of a given property. So an Analog signal is way of continuously representing electrical signals from infinity to infinity using voltages. Coming back to numerical representations you would assign a range to a dataset and a range of voltages that corresponds to that dataset. If we were to look at a temperature sensor it has (for our context) 2 properties: 1) The temperature range it is capable of measuring. 2) The voltage range it can output. So if our temperature sensor is capable of measuring 0 to 100 C° and it does this over a range of 0V to 5V then by measuring the voltage we can determine the temperature. So if we measure the voltage and its at 2.5V then we know the sensor is measuring 50C°. Pretty easy right? Lets move on. The binary numeral system that I discussed earlier is extremely useful to electrical signals because a lot of the time they're either on or they're off which is 1 and 0 respectively. This is what's known as digital because the voltage is being expressed by a series of digits. This differs from analog because analog is stateless as it maps to a range and not two different distinct states like digital does. These states are high voltage potential and low voltage potential which maps to binary 1 and binary 0. So that leaves us with only 2 possibilities for a signal which really isn't all that useful on its own. But if we add into the mix the possibility that we can change states over time then we can suddenly do a lot more with it such as represent binary numbers. Now that we know what an Analog and Digital Signal to Clock signals and no its not the thing that you stare at all day when you're in class or at work but it is related. I mentioned previously that digital signals on they're own are not all that useful because you can only do two different things with them which is either turn something on or turn something off. But I eluded to the fact that if you do that over time you can now represent data. So if you have a piece of circuitry that constantly turns on and of at a set frequency you have a clock. The time between two of the same states is a known unit of time. So if we had an awfully slow clock of 10Hz (Frequency represented by Hertz Hz is the count of how many times a specific event happens in a one second period. ) it means that the clock changes between states 10 times per second. So if we were to divide one second by the amount of times our clock pulses (10Hz) you would have 100ms (milliseconds or 0.1 seconds) between pulses. So a clock signal does two things for a circuit it keeps track of time and subsequently provides synchronicity. Lets keep the head hurting train moving and go onto PWM or Pulse Width Modulation. Simply put PWM is a way of representing or translating a digital signal to an analog one using a square wave that vary the width of. PWM has 3 components to it which are duty cycle, frequency and range. We already know what frequency is so we will skip straight to duty cycle which is a portion of time that a digital signal stays in a specific state vs an opposite state represented by a percentage. So if we had a frequency of 100Hz and we held a high signal for half of a clock pulse (or half the duration) we would have a duty cycle of 50%. If we had 5V as our source voltage and we used a PWM with a 50% duty cycle we would be left with a voltage of half of our source voltage so in this case that would be 2.5V. So by varying the duty cycle you now can see how we can represent analog signals digitally. Another thing we have to talk about regarding digital data is data transmission. There's two approaches that exist when transmitting bits one is called Serial and the other is Parallel. Parallel for the most part has been phased out but it still does exist in limited fashions and devices. Parallel data transmission works by sending multiple bits simultaneously to the target device. This can be any number of bits (There's issues with the more lines you add...but out of scope) for example you may have a parallel data connection that uses 8 data lines so that it is capable of transferring 8 bits of data or a byte at a time. This is contrasted by serial data transmission in which a single bit is transferred one by one by a single data line(There are serial protocols that utilize more than one data line). This typically includes a clock signal to synchronize the transmission of the data bit between devices. Depending on the protocol variation (or the device implementation) data may be sent or received on a rising edge or the falling edge of a clock cycle. There's also three primary categories of communication between devices. The most basic is call simplex (go figure) in which data only travels one way at all times. It works by one device sends data to another but the other device doesn't talk back. The other 2 categories allow for data communication both ways. These are called full duplex and half duplex. In half duplex the data line is shared by both devices. This much like walkie talkies where only one person can talk at a time. On the other hand full duplex has at least 2 data lines allowing for both devices to communicate at the same time. This works by one device using one data line while the other is used by the 2nd device to send data back to the first device. At their core an LED you may know as basically a high tech single colour lightbulb. (There's a few exceptions to this but they're beyond scope.) If you give it a voltage and it turns on and if you vary that voltage you change the brightness also known as the intensity. LEDs are type of diode so they typically operate on the 2V to 5V range. If one were to apply 5V to the LED it will be very bright and if we just give it 2V it will barely be on. Knowing that we can map an analog range to this. Now the gears might be turning in your head on how to do so but we just discussed it earlier. The solution is simply PWM this means we can take our 24bit data and translate it into an analog signal. But wait we have a problem LEDs are only one colour so the solution is take 1 LED from each colour that we need and feed it a PWM signal. This is where our RGB data comes in which we will feed each PWM signal (frequency would also be selected but not needed for our example.) the byte that corresponds to the LEDs color. So now if we had the colour Purple we would have the Red and the Blue LED on but not the green. If we wanted white we would turn on each LED to the same intensity (assuming we don't have a white LED channel.). So that's the most basic primitive type of RGB LED strip is where you have 4 wires that are Red channel, Blue channel, Green channel and ground. You might find your self asking why I said you need an LED for each separate channel when there is only one LED for all the colours. This is because they will combine multiple different colored LEDs onto a single package. Lets combine everything discussed and talk about how addressable LEDs work. The working principle of addressable LED's is that instead of applying a PWM signal across the entire strip we will apply it to each individual LED. The way this works is instead of our microprocessor encoding our digital signal to an analog one through PWM we will leave it up to another piece of circuitry that is an Integrated Circuit. This integrated circuit can either be integrated directly into the LED module it self or it can be a stand alone chip on a circuit board with stand alone LED's. These integrated circuits LED modules come in two flavors WS2812B and APA102. The first one we will talk about is the WS2812B as this is the most commonly available. There is a grand total of 4 pins for each module. These are as follows: Vdd (Source Voltage), Di (Data In), Do (Data Out), and Vss (Ground). These modules are at their core are a PWM Shift Register which is an electrical circuit that consists of numerous (24 on this module) storage cells. These shift registers have 2 data pins on them one is for data in and the other is for data out. When you send a data bit to the data in pin you push that data into the first cell. When you send the second data bit it pushes the first bit into the 2nd cell and the 2nd bit occupys the first cell. You do this until you have filled register. It looks a little like this: colour byte >> Shift Register (0010 0101) >> (), (0001 0010) >> (1), (0000 1001) >> (01), .....(0000 0000) >> (0010 0101) Now that you have filled your register you're probably thinking your done but how do you get data to the other LEDs? Well you keep pushing bits down the line because remember there is a Do or Data Out pin. So your register keeps pushing bits out as you push bits in allowing to move data into next led. This whole process is essentially one big pipe where you push bits in on side and they come out the other. The proper term for this is called Cascading. Do you remember endianness well... it also applies the transfer of bits from once device to another but this time there's no memory addresses to deal with but simply is it the most significant bit (MSBit) first out or is it the least significant (LSBit)? In our case with WS2812B LEDs the most significant bit is sent out first. If you look at the diagram you may also notice that the order of the colour bytes is not RGB but rather GRB. We know that Blue is the first byte to be sent. So the order of transmission is Blue LSBit -> Red LSBit -> Green LSBit -> Green MSBit. We also have to take into account that the LEDs at the end of the strip will be first bytes of data that we will send. We have now established how to send data to our LEDs and in what order but there's more to it than that with these LEDs. The reason there is more to it is because these LEDs don't take a simple High signal or low Signal from your microprocessor. If we look at the supplied timing diagram it shows both a high period and a low period for which to encode a binary 1 or a binary 0. This is because these LED's don't have a clock signal into them that allows you to synchronize the data transmission. Instead if you hold your data pin high for x amount of time and then hold the pin low for x amount of time you encode a bit. These timings can be found in the table below. So in order for us to encode a binary 0 we would have to look at T0H and T0L these correspond to high voltage time and low voltage time. So to have a binary 0 you would need to hold the data pin high for 0.4us and then hold it low for 0.85us. To encode a Binary 1 we need to look at the two remaining rows which is T1H and T1L. Which corresponds to 0.8us and 0.45us respectively. So for every bit we need to output we have to see what its binary value is so that we can hold the data pin at the voltage levels for the time needed and then move onto the next bit after that. After we have shifted all the data to the LEDs we then need to use the Reset command to lock the data in after which the LEDs will lock into the colour that we sent. To send the reset signal its as simple as holding the data pin low for 50us after we sent our last bit. One easy way we can achieve sending this data is through PWM because if you look back at the timing diagram it looks awfully like a PWM diagram. You can set your PWM frequency to that of the total bit encode time (assuming nominal) which is 1MHz ( Some microprocessors may be incapable of this.) Now if you set your PWM duty cycle to 64% you will encode a binary 1 ever cycle and if you set it to 32% you will encode binary 0. So now you just have to set duty cycle for every cycle of the PWM to encode your data. Easy Peasy. If your microprocessor is incapable of this you would need to structure your program to account for time that the bit is held high and for the time that the bit is held low and modulate the voltage level that way. Because the WS2812B's are timing based Bit Banging it leaves something to be desired for refresh rates and for the total number of LED's that you can run in total (assuming you have the RAM on the controller to hold as many LED's as you need.) If you say wanted to run these LEDs at 30Hz (30 FPS) you would only have 33ms to update your LEDs and lock them in. So the fastest (According to the data sheet) that we can encode a bit on these LEDs is 0.65us. So lets convert 33ms to microseconds. Shift the decimal place over 3 positions and we have 33000ms per frame to update LED's. We need 50us to send the reset signal so we can take that right of the top so that we have 29950us to work with. So 29950 divide by (0.65us x 24 bits) is 1919 LEDs. You want to run those LEDs at 60FPS well your left with less than half after that. Moving onto the other type of LEDs which are the APA102 LEDs. These guys are very similar to the WS2812B but they have 2 extra pins Ci and Co which are clock in and clock out. Since these have clock pins they use the pulse of the clock and the current state of the Data in pin to encode a binary 1 or binary 0. In addition our data format changes from GRB to BGR. There is also a little bit more information that we have to send at the beginning and end of each frame and with every colour value. At the start of every frame we will have to send a start frame which is 32bits of binary 0's. After this for each LED we will send 3 binary 1 bits followed by a 5 bit (32 level) global saturation modifier. This global modifier will scale the brightness of the LED while preserving the exact colour. After that you will send your data in BGR format starting with the MSbit. Once you're done sending your colour you will end the entire operation with an end frame which is simply another single 32bit group of zero's that are pushed down the line. To recap the APA102's you send a start frame at the beginning of every update to signal that you intend to write new data followed by packets consisting of 3 high bits followed by 5bit global brightness number followed by 24bits of BGR colour data. You repeat this packet for every LED in the string and then finish it off with an end frame consisting of 32bits of zeros to each LED to lock in the colour. This entire process is very similar to a serial data protocol called SPI or Serial Peripheral Interface. Its a 3 wire full duplex synchronous data transmission protocol that has 2 data lines and 1 Clock signal. The Data lines are MOSI or Master Out Slave In and MISO or Master In Slave Out while the clock signal is called SCK. Since the LED's don't communicate back to us we really only need the MOSI line and the SCK line. Many boards allow us to configure how fast we want to send data, whether that data is sent on a rising or falling clock edge and if we want LSBit or MSBit first. So already we can get off very easy by using the hardware features of many microcontrollers and processors. For the APA102 we can send data at very fast rates (10MHz+) and we need to send them on a rising clock edge. That's all you really need for basic APA102 operation. However with the APA102's the data needed in total is a little misleading because you most likely will require more data sent. This more specifically has to do with the end frame. Since these LED's require a rising clock edge to validate data the other LEDs in the line wouldn't have enough time to validate incoming data because the rising edge window is too short. So the way the APA102 designers fixed this is by delaying the data output by about half a clock cycle back so that there's enough time for the next LED to monitor the data line and read the data in. The consequence of this is that for every LED the data gets delayed by an additional half clock. So what the end frame has to do with is that its only purpose is to push the rest of the bits to the last of the LEDs with additional clock pulses. The number of clock pulses needed is half of the LED count because each LED is a half clock more behind the previous LED. So if you only used the datasheets recommend 32bits only 64 LEDs would be locking in the new data. Where as if you send half the number of your LED's as a total bit count each containing 0's you subsequently lock in the data for every LED. The end!!! Now go blow your mind!!!!!
  2. Hi everyone I added an Asus 600mm addressable RGB LED strip to my case, and boi does it look nice, but my DRP4 makes a huge light stopper and half of my case is in complete darkness (it's important to me y'know ) So I'm planning on buying a second RGB addressable led that's 300mm long. BUT from what I've read on my mobo's manual (x570-p), the only addressable header can deliver 15 watts of power (5v and the max current is 3A). On Asus' website, it's written that a 600mm addressable led strip needs 9 watts, and a 300mm one 4.5 watts, for a total of 13.5 watts (they'll be both connected to a splitter, so tension stays the same and each of the strip will take the current they need, parallel circuit that's correct?). And 13.5 watts is really, really close to 15 watts (or on the 3 amps the motherboard can deliver, 2.7 amps will be needed) That's dangerous? On the long run maybe? Will my splitter suddenly ignite and ruin my beautiful rig? Thanks for the answers
  3. I am thinking of getting aftermarket RGB strips for my case and desk. So, just wondering. If the RGB header on the AUS Z270 motherboards work with addressable/digital RGB strips. as in, if I go on the 'rainbow mode' will each individual led be a different colour? Or do i have to go out and spend an extra £20 for a strip that is 3x shorter and has its own controller and software? This is the kit im getting: http://www.ebay.co.uk/itm/5M-Dream-Color-6803-IC-Chip-5050-RGB-LED-Strip-133-Effects-RF-Controller-New-/401115204488?hash=item5d64544b88:g:kTYAAOSwRgJXluFF Before you say: 'that is way too long.' I'm going to use this one strip for my desk and pc, it has 2 connections on either side. i just need to cut it to length.
  4. Hello, I am planning a new build and wanted to add some Addressable RGB flare to my setup. However, according to the manufacturer, the motherboard I chose (ASUS ROG STRIX Z390-E) may have a limit on how many addressable LED I can connect to the ADD RGB connector, which is 3A or 60 LEDs. ? Someone in the forums said that it's just a protection limit to avoid damage or loss of quality, and the board/software has no way of knowing how many LEDs there are, which is good news. My question is, if there is a 3A limit on that 5v ARGB port, what happens if I want to connect more Addressable LEDs? Is there a way to provide extra power like a hub or power splitter? Any suggestion would be GREATLY appreciated. In case you're wondering, here's the list of RGB parts that will utilize the ADD RGB port on this board, potentially over 164 LEDs: 2 x Strips: DEEPCOOL RGB 200PRO Addressable RGB LED Strip 5 x Fans: EZDIY-FAB 120mm Dual Frame RGB PWM Fans VGA bling: RGB Graphics Card Colorful GPU Support Video Card Holder Bracket Case: DEEPCOOL NEW ARK 90SE
  5. Hello peeps! So i would like to create a RGB rig that's addressable as i would like to make the fans and all have a rainbow-ish effect such as the fans from corsair https://www.pccasegear.com/products/39788/corsair-rgb-led-lighting-pro-expansion-kit. However, i would prefer to have everything sync up to Asus aura sync as my whole build is based on that. My build is: Motherboard: Asus Rog Strix x470-F gaming CPU: Ryzen 5 1600x RAM: G.Skill TridentZ RGB 16GB GPU: Asus Strix GTX 1060 6GB SSD: Team group T-Force delta 240GB PSU: Any random one as psu would be covered by case Case: Infineon 5000 CPU cooler: Cooler Master MasterLiquid ML240R So now the issue is i cant find an addressable cpu case fan that's compatible with Aura sync as i would be replacing the fans on the already included fans from the Infineon 5000. I saw that the Thermaltake Riing H12 might be a good fit, but some reviews stated that the hub is having lots of issues apparently? And that the fan can randomly default back to its settings or flickers when in pwm mode. So could anyone suggest to me a suitable fan or give some advice on my current build Thanks so much!!! (Note that i'm really noob in pc building) And could anyone clarify if i would need to get extra splitter cables for RGB headers or splitter cables for the Addressable headers? I'm not that sure on how RGB works on components such as the SSD and the CPU cooler such as whether it requires extra cables that would connect to the RGB/Addressable headers, and that if the motherboard doesn't have enough headers, then i would need to get a splitter cable for it. Thanks in advance!!
  6. Hi LTT, I'm building a PC for a friend, and I was curious what the cheapest AM4 motherboard with an addressable RGB header would be. Does anyone know? I want to use it with the Phanteks P350X.
  7. Hello, I'm looking to buy the new Cooler Master Mastercase H500M when it comes out, but my motherboard doesn't have rgb headers (Gigabyte ga-z170 gaming k3). I also want fans with addressable LEDs on the top and at the rear (3 120mm and 1 140mm). Now my question: what fans, controller and accessories do I have to buy? Can I even use my current motherboard for this?
  8. I'm using an Asus Maximus X Hero Motherboard which has an addressable header on the board. I bought a strip of Bitfenix Alchemy 3 Addressable LEDs for it with the intention of having the strip be certain solid colours in certain locations. For now, I'd just like to have half the strip turn one static colour, and the other half another static colour. However, the Aura software doesn't give me the option to address individual LEDs in the strip, it only allows me to set the entire strip, which defeats the point of the strip being addressable. the only way I seem to get the LEDs to turn different colours to one another is to just let it go full rainbow, which tells me what I want is possible, just not with the software I'm using. Has anyone had any luck in either finding a program that can control aura headers with better control than the official aura software, or writing code (C++ preferred) that would allow me to do it myself? I would rather not have to deal with anything like a USB controller or Arduino, as in theory, I have an addressable header that should allow me the control I want without any extra paraphernalia.
  9. I have an Asus ROG Strix Z370-I motherboard which apparently only comes with a single addressable RGB header. Unfortunately the LED strips I have are standard 5050 12v LEDs which can't connect to the 5v addressable header. Is there a hub or adapter of some kind that I can use so that I can control the LED strips with the mobo's header? As a last resort, a USB LED controller could work, but that means it won't be controlled by Aura Sync.
  10. OK I've read a few RGB posts but have directly found an answer. I have a build in the planning stage that am trying to make an RGB masterpiece. I'm using all Asus Aura compatible fans (Masterfan Pros) and strips CableMod Addressables). My problem is that I will be using 11 fans and 2 separate strips along with an NZXT X62. I want it all to be synced obviously but I fear the header might not have enough juice to power all of this RGB goodness and will I need splitters? Are all splitters created equal? What splitters should I use? I found some on amazon but I'm not certain if they will work. Any help will be appreciated.
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