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Showing results for tags 'vive'.
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I tried this. Game only renders on the desktop not in the headset. I was able to pull up the desktop inside the headset and see beatsaber opened, but not interact(it treats my vr headset like a mouse) i wouldnt mind low resolution. And slow gameplay. Headsets a vive.
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Hi there, My Steam VR compositor always breaks on my desktop, so I wanted to stream from my laptop and use its 1650 gpu. However, the laptop is not the best and so I want to take the VRChat camera output and push that into my larger PC which can handle the streaming etc. How would I do this? I have a capture device as well on the desktop so I can take the input from the laptop and put it into the OBS that way, but how do I capture the VRChat output specifically? Thanks, Eli
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Hi there, As mentioned in the title, my vive cosmos is sometimes preventing my computer from starting, the motherboard reporting with 1 long beep and 4 short beeps, indicating that the fan or something is not running. I know for sure that the fan does run when I play VR games and so on and it looks like it is just a startup issue. Sometimes its a hit or miss and I am able to start the computer with the vive cosmos plugged in after multiple restarts. Could you please help me in solving this issue? I do not want to wear out the connectors all the time having to unplug and replug just so that my PC can start. Thanks, Eli Specs: Motherboard: Asus Pro-Art B550 Creator VR: Vive Cosmos (Original blue version with inside out tracking, not the one that comes with the Steam bases)
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Hey there, Is it possible to use the In-out tracking Vive Cosmos with VR controllers that use the base station? What I mean is not having the Cosmos attached to the base station system, it will use the In-out system, and have only the controllers use the base station system (not using the default controllers of course). Thanks, Eli
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Hi i am new to vr. And well everytime i put my vr headset in it picks this up as mian monitor even in bios. My main monitor uses a dvi to hdmi. My vr headset is the original htc vive. No matter what i do i keep getting my desktop in the vr, even in direct display. I cannot play anything let alone see steam vr as a result. On ubuntu. Is there some 2ay to swap the display order? So it detects the dvi as main and hdmi as secondary? And by dvi i mean the rectangular port with a diagonal corner. The picture is the monitor issue. I used the options menu for refrence. Yes that is 1080p. I could disable the display in settings using work space switcher to get to corner to confirm, per os spasifically but would that make it not work with steam? That also doesnt solve the bios issue. edit 1: the disabling of display in the os makes the headset not work at all.
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I use an Oculus quest 2 to play PC VR games using Oculus Link. It works great! I have had basically no issues with it running on my PC. I think i will use it to play PC VR games for a long time. Eventually, however, I will want to upgrade. What headset do i choose? The Vive headsets don't seem to out preform the Quest 2 in any way. And even if they do, I don't know which specific model does so. I've heard the Vive pro does well, but it's extremely over priced. And the Valve Index is too far out of my price range ATM. I'm willing to save up for any of these headsets, but I just want to narrow down which one I should buy. Any advice would be helpful!
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Hi, I've tried using a oculus development kit 2 for a school project on unity, but I can't get it to work on my machine. First of all this is the first time i've tried to set up a VR headset. First when I plugged it in the light was blinking orange and blue and the screen was black. So I installed all the packages in my unity project and the unity folder, now it isn't blinking and connecting/disconnecting all the time anymore. But when I try launching dreamdeck just to verify it works well I get a blue screen. My computer Asus ROG Flow x13 (2021): Ryzen 7 5800HS, 16Go, 1650 (Max-Q) (I know the graphics card is barely supported for VR) and I deactivated the energy saving to only use the Nvidia chip. I've tried to plug the headset directly into my computer and through my usb-c dock resulted in the same shenanigans. I know there was a probleme with ASUS motherboard and USB driver but a driver solves the problem and I sure hope that my drivers aren't from 2017 since my laptop is only 2 month old. Is my computer doomed ? Or is it just the DK2 that isn't supported anymore ? That was 1 week ago now I have access to a Vive Cosmos and it is far better no blue screen !! (Hurray) games kind of launched but there is nothing i shown in the headset, (I tried using a dell usb c hub since i don't have any HDMI to DP adapter). Can I use this laptop for VR ? Thanks for your help
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Hello everyone, I was hoping for some guidance on VR headsets. I've saved up a good amount of "fun money" over the last 2 years which I would like to spend on a VR setup, so price is less of a problem for me, as long as its not outrageous compared to competitors (I'm looking at you Pimax). I already have a computer which should be more than capable of running any current gen headset from what I can tell (2080 Super + 3900X) so I can afford to splurge on the headset and peripherals. With that said, I want the best experience using the headset I can get from currently available products. I don't necessarily want the fanciest headset, I want the headset that I can use as a daily driver, if I could realistically use it as a 'virtual office' space for 5+ hours a day that would be ideal, I also place a high value on the 'It just works' aspect even if that means less frills. I was hoping you fine folks could help me figure out which headset that might be as I'm having some difficulty understanding the product stacks of some manufacturers, and how important of a human factor some of the specs are as I've really only been able to test drive the earlier headsets from library/school rentals etc. Currently, I am leaning towards one of either the Valve Index, or one of HTC's headsets, though I'm open to others. This is because I think the Index or the Vives fit that 'it just works' model I'm after. I don't however understand a) HTC's product stack; I don't know which headsets are aimed at consumers and which ones are aimed at developers or some specific niche use. I don't mind paying the high price tags of any of HTCs headsets, but I don't really understand what tradeoff I'm making if I choose a Cosmos, Pro, or Focus model. Are the "Pro" headsets strict upgrades to the cosmos? is the focus model just a gimmicky eye tracking thing I'll never care about? b) How much weight should I place on frame rate and resolution? My intuition is that I should probably value fps over most everything (and thus choose an Index), but If someone has any experience with both a Cosmos and an Index and could give me a quick comparison of the eye-comfort from the resolution/fps tradeoff I would greatly appreciate it. c) It's my understanding that the FOV of essentially every headset is problematic. With that in mind, should I prioritize it as much as FPS? d) what is the optimal number of base stations? 4? e) Cable management; what is the best method, and where do I find quality products for the purpose like extra long replacement headset cables or overhead cable rigs? f) different controller schemes. I'm guessing some of this is personal preference, but are there controllers, or other peripherals, which are highly recommended? Relatedly, I have audiophile grade headphones, will I be able to use them with VR headsets? Are the built in speakers any good at all? Finally, I'm in the fortunate circumstance of also buying a home. So, I would like to know anyone's recommendation for room design/size that has worked well for them. Thanks everyone.
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Alright, So I plan on buying a used HTC Vive off Craigslist for $400, yes it's low, also an hour drive away. but that's why i'm here. What is the best way to test an HMD? My laptop is a Dell Inspiron 5577G with a 4gb GTX 1050(desktop is better, see profile for specs), clearly not VR ready but would it work to test in a Starbucks or something? What are some other things I should be looking for? (also not sure where to post this, HMD = Head Mounted Display so i'm posting here. mods feel free to move or delete)
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Hello! For months now I have had trouble getting the headset to be tracked by the base stations. I've tried buying a new vive headset. I've tried buying new base stations. I've covered reflective surfaces. I tried reinstalling all software. Nothing. I don't get it. Everything worked perfectly until I moved. Nothing got banged around. Just unplugged then plugged back in at new home. I've tried just about everything I can think of. Any help is appreciated. The headset manages to connect for a few seconds sometimes then it flings me off the map and tries to search again. Here is my pc setup https://pcpartpicker.com/user/chase909/saved/xCR9TW
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Hi Forum, tl;dr: Vive is not following EU Warranty Law and claiming that perspiration has caused water dammage to the headset in just 7 months and thus wants to charge for the repair and charge to return the device without it. After watching Linus' videos on Beat Saber, I thought to myself, what better way to get through the lockdown than to get a VR headset. Looking at which ones were available, I ended up going for the HTC Vive Cosmos. Early October, the headset started to have issues, with the Vive Console app no longer recognising the headset. However, this was around the same time MSI released a BIOS update, so after I came back from visiting the family for 2 weeks, I tried to update the BIOS and it started working again. Little did I know, the problems would come back after a few more weeks - this time even reinstalling Steam VR and Vive Console didn't fix it. The cameras during the room setup no longer showed up, so I contacted Vive's chat support. They ran me through some diagnostics and ultimately asked me to send in my headset for repair. A few days later, I hear back from a company called CTDI in Romania who are apparently the center performing the repair saying: I was shocked. The headset has not been anywhere near water. My only explenation for this is that some sweat must've gotten into the headset, following a Beat Saber session. After replying to them that I was shocked by this, they provided some pictures - see 2 of them attached. After pointing out that this must've happened through normal use, the support rep just aggressively replied: So, I started to do some research and found out that this seems to be a common issue. Warranty Policy change It seems like this is something that HTC is clearly aware of, as their old warranty policy had a carve-out in for water dammage due to "perspiration". However, this has been removed (see point 7 under warranty limitations) in the latest Warranty Policy on the website. There are countless posts on Reddit regarding the issue, [1, 2, 3] to name a few. Support contacts So I got in touch with @Vive_Care on Twitter, as many posts mentioned that they are a better team to get in touch with. They quickly replied, asking me to move it to an email where they replied that they sadly couldn't help but had forwarded it to their EU counterpart. The EU team got in touch the next morning with what was a clearly canned message: Other cases: On Twitter, someone pointed me to another Youtuber, Sebastian Ang, who had gone through this entire saga with Vive in the past and was able to get it replaced after a prolonged fight with the support team and videos shaming HTC Vive publicly. Now, as I don't have 50k followers on Youtube, I was wondering if anyone here has any advice on how to get HTC Vive to follow EU warranty law and repair the device under warranty. In the meantime, based on this experience, I strongly suggest people avoid HTC Vive products - I know I will.
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So a couple of days ago I upgraded my rig from a 1080 to a 2080ti and I thought "Great! Now I have even more powah for VR gaming!" Sadly, it was not an immediate win. Every 4-5 seconds in game, my VR headset would drop frames, or completely skip, causing the experience to be completely uncomfortable and unejoyable. I scoured so many websites and forums, watched 100's of videos all with a "me too" kind of vibe, but no real solution. I uninstalled, reinstalled, uninstalled again, cleaned out every last residue of driver and reinstalled again with no avail. I tweaked all the settings in every game from high to low. Still the same 4-5 second frame drops. But then I was pointed to something "maybe it's a CPU bottleneck?" My CPU only maxes out at 50-60% whilst playing VR, so its not chugging... "Maybe something is hogging the CPU cycles?" This triggered a thought; "doesn't the CPU pre-render frames before passing them onto the GPU?" And it clicked! If anyone else is having this problem do the following- (Nvidia users only sadly :9 me not know how to do it with AMD cards) -Go to your Nvidia Control Panel -Navigate to Manage 3D settings -Scroll down to the bottom where Virtual Reality pre-rendered frames is. -Set it to something higher than 1, preferably 4 for those who are running beasts. My game runs so buttery smooth now with absolutely no frame timing issues. Not even a little sneaky spike! Hope this helps those of you experiencing the whole frame timing issue
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Hello! I'm currently having issues where games like Beat Saber would stutter and the headset would frame skip a lot. I'm not sure what's causing it, I tried having everything closed, reinstalling VR, different USB ports, and check for driver updates. Here are my computer specs: OS: Windows 10 CPU: AMD Ryzen 7 2700 RAM: 16 GB DDr4-3200 (G.Skill Trident Z) GPU: GTX 1660 Ti, GTX 1650 (secondary) Motherboard: Gigabyte X470 AORUS
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I just got a Vive wireless for Christmas and hooked it all up. I can play games, but I get a disconnect randomly within the first 1-2 minutes of playing a game. I reconnects withing 5-10 seconds and so far seems like it won't disconnect again after that. I haven't tried hopping from game to game before resetting steam vr to see if it disconnects once per a game yet. I can hear the computer loosing connecting to the headset and other components once it goes grey. Then It makes all the reconnecting sounds and after 5ish seconds I can see again. The screen usually goes grey for the first 1-2 seconds and then it goes black until it reconnects. Is there a specific reason this could happen? I have changed the connection channel to 2 and 3 but I didn't get any difference. All the Vive firmware is up to date and my GPU drivers are up to date also. Can someone help me troubleshoot this?
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Hey all, I want to get a VR headset but i dont know what one to get. My computer can handle whatever headset i chose but I want to know if I should go for the cheaper rift s or the more expensive Vive Cosmos. I know that the Rift has a lower refresh rate and and a lower resolution but i would like to know if it is really that noticeable. I wanted to get a Valve Index but i live in Canada so not an option. TL;DR, are the slightly better specs really worth $400 more?
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I have an og oculus rift and have been using a widmovr lense adapter, does anyone know if there's a way to just remove the need for that at all, like an app I can run in the background or something with my prescription typed in?
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Hello Everyone! I am interested in upgrading my VR setup, I currently have a Vive. I want to spend $500 or less on upgrades I can do, I am deciding on buying an Oculus Rift S? What do you guys think?
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I'm having an issue with my vive controller if anyone could possibly help me. so basically my vive was working perfectly fine and I tried to set up the camera the shows next to the controller, for convenience. so it worked but after being activated one controller doesn't show on steamVR. it comes up green on the controller tho. I have reset the pc and paired them both multiple times, reset steam vr multiple times and I turned off the camera feature but still having an issue. the headset has been working fine until this point.
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So I'm trying to get dirt rally to work on the vive. I have done everything that was asked and the game starts, then says syncing and then it stops. anyone know how to fix this issue. I know its recommended to be bought on oculus store but i already have it for steam.
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I am looking to build a PC for the living room that will serve as a 4K content PC and VR PC with my HTC Vive. The build is as follows: Ryzen 2600 16GB 3000MHz 240GB SSD 2Tb HDD B450 Mobo (Already have a case) Now that the 1660 and 1660Ti are out I am having a tough time choosing the best option for a VR PC. This will be in my living room serving this purpose. I am looking for the best value on this initial build. I plan to upgrade down the road (few years) with hand-me-down parts from my main PC (Ryzen 2600x and gtx 1080).
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Hey. So im buying a second hand vive this weekend, and I don't think my current RX 580 will be good enough to have a decent gaming experience in VR games. As a result, im looking to upgrade my GPU as well, and im conflicted about my GPU choice. I have budgeted $1000 AUD to spend on a GPU, so the RTX 2080 and Radeon VII are the cards of choice for me. Heres the problem; Radeon VII is generally a bit slower in games than the RTX 2080. It's also sold out everywhere. While the 2080 is faster, I do not want to support Nvidia at all over their anti-competition bullshit with GameWorks (gimping their previous gen and AMD cards to force you to buy a new one; https://www.criticalhit.net/technology/is-nvidia-being-anti-competitive-with-gameworks/) and their outright f*** you mentality to the open source Linux community. I want to have the best experience I can, but I don't want to support Nvidia at all. Should I wait for the Radeon VII to come back into stock and take a performance hit, or swallow my pride, buy a 2080 now, and spend the weekend playing SUPERHOT VR?
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Hi All, So basically, I plan to develop an environment for a college project, and want to make it into a VR experience. I've had experience with Google Daydream and such and want to move into the HTC and Oculus world. Which do you think is better? Oculus Rift or HTC Vive? I plan to build the world in Unity. I know its pretty simple to set it up in Unity (cameras and controls), but I'm not 100% sure quality wise which is better? I'm not to crazy about the controllers on the Oculus Rift.. They're kind of weird.. But in any case, has anybody had any experience with either? Which is better? Cheers, Steve
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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1508356684 If you are into VR tech I highly recommend reading this but I will try to summarise some of the main details below A post was recently put on steam by Lawrence at Valve. It contained exciting new details of valves shiny new VR controllers. EV3 brings many improvements over EV2 with an improved strap, a stronger trigger spring and better reliability, a recessed system button (with the number of times I press the home button whilst playing games like beat saber, this is a much welcome improvement), increased battery life now lasting up to 8 hours to name a few. EV3 will be produced in "much greater quantities than EV2" and they will be sending out more kits to developers so maybe we will be seeing these controllers come to marked very soon!
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I was wondering if it is a good idea to buy a rift (or maybe a vive) this black friday? Would there be a good deal on eather headset and is there going to be another PC rift (not standalone) headset any time soon? Thanks in advance for the responses.
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Hellow everyone i am trying to get into vr, and i was wondering should i get teh oculus rift, or the htc vive or vive pro because the regular vive seems to be out of stock everywhere. I am looking for a very good vr experience with games such as beat saber, minecraft, and war thunder being some of the main games i will be playing.