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I am having this problem on my oculus quest where my steam vr games stutter every second or two. This only happens when I launch my games through steam vr. I have boneworks and blade and sorcery. I can launch boneworks without using the Virtual Desktop on the link cable, through the oculus app, and it runs fine, but if I launch it through steam, it doesn't run well. I don't have blade and sorcery on the oculus app, so I can't play it, I am wondering if there is a fix to this. When I view the game on my monitor, it also runs fine. I also had a mod on blade and sorcery that shows the fps, and it was at a consistent 72fps through the stutters.
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I am in the process of making this decision. I have an Oculus Rift (CV1) that I just recently passed it on to my son. I plan to purchase either an Oculus Rift S or an Oculus Quest 2 for myself early next year. I had been leaning strongly toward Quest 2 until I heard some things (can't remember exactly what, maybe latency?) that made me rethink and currently have the Rift S on my wishlist. If my PRIMARY use is tethered (through Steam, though I also have made some purchases from the Oculus store), what's the real difference between Rift S and Quest 2, especially as they compare to the original Rift? Given that it is all currently set up to work with the older Rift, I don't expect set-up to be an issue, but if the newer model has more hoops to jump through compared to the old, that'd be nice to know (though not a deal breaker). I'm not a "high-end" gamer, but I also can't afford to get this wrong. This will completely kill my budget for game hardware for the next 5 years or so most likely, so it's important to have as much information as possible. I'd rather spend a bit more now than wish I'd bought the other because of some hidden issue.
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Hi, I was wondering if my laptop would run the quest 2 with oculus link. The specs are geforce gtx 1650, intel core i5 10300H 2.70GHz, second graphics card intel(R) UHD graphics, 8gb ram, 477 ssd or hdd I dont know which one it is which one it is. any help would be very useful!
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For my entry into the world of VR, I decided to get an Oculus Quest 2 this Christmas. I was well aware at the time that I would need a Facebook account to use the headset, and I decided that the pros outweighed the cons of owning the device. After using the headset for about a week now, I can say for sure that I was right. I won't bore you with an unboxing in this review - you could look up any old unboxing video for that. What I want to focus on is my impressions of the device thus far, and why I think it's a very strong competitor against the newest consoles like the PS5 and Xbox Series X. The first thing I noticed upon taking my Quest 2 out of the box is how ridiculously light it is. Compared to the HTC Vive, which I've tested at a friend's house, it feels like lifting a feather. When I'm playing VR, I don't even notice the added weight when looking around, and it makes for a much more immersive experience. The controllers are also well made, and fit nicely in the hand. Another thing I was quick to notice is how well-polished the user interface is. Unlike some other VR headsets which are simply an extension of your computer, the Quest 2 really feels like its own standalone device. While you can connect it to your PC to get a full PCVR experience, I've honestly been surprised by how often I decide not to, and simply use the headset in standalone mode. In standalone mode, the experience rivals that of any game console. Not necessarily ghraphically - and I will admit that the graphics do suffer in standalone mode - but rather in how smooth and simple the interface is to navigate. Another benefit of not needing a PC to power the Quest 2 is that it opens up the possibility of a legit VR experience to those who may not have the budget for a $1000 gaming PC to power it. And this is the true reason the Quest 2 rivals consoles in my mind. It's so accessible. For the same price as an Xbox Series S or a Nintendo Switch, you can get a VR device that comes with everything you need to experience all the latest VR games. Another thing helping the Quest 2 is that the new major consoles were sold out over the holidays, which made the Quest 2 a good backup option for parents wanting to gift their children with a shiny new gaming device. The only downside to using the Quest 2 solely in standalone mode like this is the short battery life. At just 2 hours, it does leave something to be desired. Especially if the device is going to be shared between multiple family members. However, I'm sure battery life in these headsets will improve over time, as standalone VR would seem to be here to stay. The other thing I love about the Quest 2 is how everything is built into the headset. Rather than needing base stations to define your boundary system, the boundary tracking is entirely built into the headset, and managed via four cameras placed on the corners of the device. This means you don't need to pay extra money to set up base stations in your room. This also grants an increased flexibility to use the Quest 2 in different locations. If I decide that my room isn't giving me enough space to play a game, I can go out into the livingroom to play. You could even take the Quest 2 to someone else's house without worrying about your base stations - or your heavy PC - tagging along. But I've spoken enough on the standalone experience. Now it's time to talk about how it performs in PCVR mode. And it does an absolutely amazing job. Oculus link works surprisingly well, and the fact that you only have to be tethered to your PC by a single USB C cable makes the tether less obtrusive. When linked to a PC you also have full access to the Oculus Rift and Steam VR library, so you can play the same games any other headset could. As far as the graphical quality in PCVR mode, I haven't noticed any issues whatsoever. The Quest 2 performs just as well any other headset when connected to a PC. You can even play PCVR without being tethered. For $20 (still less than buying an Oculus link cable - whether OEM or third-party) you can get the Virtual Desktop app, which will allow you to play PCVR games from your PC without even using a cable. The only downside to this is it requires considerable upload bandwidth to function, so if you connect your PC to the internet over WiFi rather than Ethernet, this might not be the best option. Another thing to note about using the Quest 2 in PCVR mode is that the battery does still slowly drain while you are playing. However, at a mere 5% per hour (from my experience) this shouldn't cause issues for anyone. Unless you plan on playing VR for 20 hours straight, in which case, stop. Get some help. /s One last nice thing about the Quest 2 is Oculus Cross-buy. If you plan on buying VR games from the Oculus Store, rather than Steam, most of the games in their library support cross-buy. What this means is that if you buy a game on either the Quest or Rift store, you'll get access to the game on both platforms. So if you want to play a game untethered, you can run it natively on your Quest. But if you want to get more graphical power, or your headset battery is getting low, you can plug into your PC and continue your game from there without having to buy the game a second time. The only downside to this is that a few popular games such as Beat Saber and Superhot VR do not currently support this feature. However, there are still plenty of great games that do. To summarize, here is a breakdown of the main pros and cons of the device: Pros: $300 price tag Doesn't require a PC or base stations - makes it more accessible and affordable Performs great in both standalone and PCVR mode Only requires a single USB C cable to connect to your PC Extremely lightweight Oculus Cross-Buy games Cons: Requires a Facebook account to use 2 hour battery life in standalone mode could be better Beat Saber doesn't support cross-buy This pretty much wraps up my review. I'll make some edits if I think of anything else to add down the line, or if my thoughts on the device change as I use it longer. For now, if anyone has questions about the device that weren't addressed in the comments, I'd be happy to answer them to the best of my ability.
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Curious what peoples thoughts are on the recommend CPU/GPU combo to run Games for the quest 2. I currently have a laptop with a 1070 in it, and it works, but I feel like it needs a bit more horsepower for some of the bigger titles, i.e. squadrons and half life alyx. The used market is growing, and I feel like a decent rig to run VR games is feasible without breaking the bank.
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I just got an oculus quest (NOT 2) today.(second hand)!! I already know you can watch movies and videos, but was wondering if I can watch 3d bluerays I have on dvd or files on my pc. I only have the 64gb version so would it be possible to stream them? 3d bluerays can get very big thanks in advance
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Should I buy the Oculus Quest 2 or the Oculus Rift S? In my country, they’re both the same price. I will most likely primarily connect the headset to my computer and play VR Games from Steam. Note: my computer is an Asus G14 laptop with the highest specs, so I won’t be able to connect any headset directly to the GPU.
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I don't use social media, but I needed a facebook account to sign into a something a while ago so I made one. I never posted on it and since Facebook thinks that its a bot if you don't post, it got banned. I went to appeal, it got denied. I can't make another facebook account, and even if i did, i wouldn't use it for anything other than my oculus and it would probably get banned and that might make me lose my oculus account. How do i get around this?
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Hello, First time posting so I hope I get this right. I have had the hardest time connecting my oculus quest 2 to my PC since I got it, some days it would work great, others it wouldn't work at all, and recently it stopped working entirely. I tried lots of different things but in the end I unplugged every USB device from my PC, Tested, and it worked fine. I then proceeded to plug everything back in one at a time till it stopped working again. I have narrowed it down to my Scarlett Focusrite solo being the issue, as long as thats plugged in, regardless of which USB port its plugged into, the oculus will not connect to my PC via oculus link. So here is my question. is this a USB bandwidth issue? a power issue? or an audio issue? I'd like to elaborate on that last one if I may in the past when the oculus would SOMETIMES connect, it was often without desktop audio, I would go into my audio settings and disable and re-enable the oculus audio and that would sometimes work. I also notice that the little green bar in the sound settings would be half green, suggesting there was some constant audio coming through that channel. My specs are as follows MOBO: MSI A320m pro-m2 vs GPU: GTX1070 CPU: Ryzen 2600 Ram: 16GB 2400hz PSU: (I think) Corsair 600watt bronze something something something, If it turns out thats super important I will pull the side off and look. I do have an inexpensive USB3 card plugged in but not in use as well. any insight on what might be going on is welcome. Thank You
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I have had this weird issue for about a year that is only present when i use my quest 2 with the link. During gameplay my headset will cycle the screen/ sleep cycle; screen goes black, see the loading dots, then the game will load up again. The cycle lasts around 10 secs, and will occur intermittently. To my knowledge it is has nothing to do with tracking being lost, as i will be stationary when the cycle happens. I am led to believe that this an issue with the oculus software or the fact that oculus is the openxr default program. I have used Virtual Desktop through steam and do not have any similar bug happening. I would like to continue to use the oculus link software as it appears to be a little better performance and latency. Any direction or tips would be helpful.
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troubleshooting Oculus and Steam VR not cooperating HELP
RoboticDuckiePrime posted a topic in PC Gaming
Anytime I try to launch a steam game while using airlink, the game never loads, I just stay at the AL dashboard. Even if it renders in a window it's never in the headset. I've tried reinstalling games, steam, steam vr, and oculus software, checked if it was up to date, added launch options like "-vrmode oculus". All to no avail. Sometimes it works, sometimes it doesn't. it's driving me insane. I;d like to know what the kink in the system is if possible. -
Hello - I have been putting together my previous built parts for my mother to play VR with - they are a 4930k and an (almost new, was refurbished) RX580. We tested them last night in VR - they worked great, pretty much 120fps (at 120hz) all the time, crystal clear visuals. Today I took apart that test bench and put them into a new case with a new cooler - while setting it back up, windows forced an update. Hooray. SteamVR, in its behind the scenes performance ranking, is deciding and forcing that SteamVR should target 58% of the native res of the headset - what? It looks awful, the frames are awful, and I cant seem to fix it! This was not the case last night, and temps are still perfectly fine! The best I've gotten it to target today is like 74% resolution with some fiddling. The headset is an Quest 2, the Windows 11 build is a fresh NTLite custom build preset someone put together with some of the junk taken out (before the update I suppose, not sure how much was put back), and the Windows 11 also had the TPM-2.0 req taken out by rufus. I've tried updating drivers, I've tried SteamVR beta, and a bunch of other stuff and I'm not sure what else to do - the only other VR capable GPU i have on hand is in my rig, and I aint taking it out. I've tried the Quest 2 with AirLink and with USB - nada. We tried AirLink only last night, and it worked beautifully. I've used these parts for VR on Win 10 over a year ago, and they worked fine then too. Maybe next step is to go back to Win10? Or reset it with a new NTLite Win11 and turn off auto update? I am not sure. I cant afford to currently and mom does not want to put any more money into this computer - I wanted to get a card from amazon and see if it fixes the problem, but shes not into that. BTW the case is a Corsair 4000D Airflow, nice case, and the cooler is a black noctua U9S in case you were curious. U9S works alright, not the best for this toasty chip but temps are alright. Thanks! EDIT - yes i've tried forcing high % resolution, its still grainy and awful. Bitrate doesnt appear to be the issue, its SteamVR
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My Oculus Quest 2 does not want to link to my pc, everytime I plug it in to link to my pc and I click link the three loading dots show up for a second then I end up back in the menu. On the Oculus software on my pc it shows that the headset is connected and active and that there are no issues even though I cannot connect to my pc, it works perfectly fine in standalone mode. This issue started in September and for one day it was working with my pc, but later on the game started to constantly close so I decided to not to play, the next day linking the headset to my pc wouldn't work. The same issue I experienced there is still occuring today and I have tried every single thing that every video on youtube says and that every website says, I have had an active support ticket with Meta since September and I am yet to solve this issue, I have even gotten a replacement headset from Meta recently and the issue is still occuring, I have factory reset it multiple times , switched accounts, repaired the Oculus software on my pc, deleted and reinstalled Oculus software on my computer, updated all drivers on my computer and Quest, and as mentioned earlier even gotten a replacement headset and yet the same issue occurs . To note I am using a 3rd party link cable, but I have tested these and even bought a second link cable just to check if the cable was the issue but unfortunately it was not. My pc meets all the requirements of PC VR gaming and is VR ready accoring to Nvidia experience but still doesn't work when I try link my Quest to it, I cannot try link the quest to another device as I do not have any other devices to try link to. I just really want to be able to experience the PCVR world, but unfortunately the advice from Meta Support is not working. Thanks for taking the time to read.
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Summary Oculus Founder Palmer Luckey created a VR headset that executes the player if their in-game avatar dies. Quotes My thoughts As if the metaverse didn't have enough reasons not to play it. For those of you who haven't noticed yet, Palmer Luckey's quote comes from popular Japanese manga and anime series Sword Art Online. What he may have missed is that the creator of the in-universe NerveGear, Akihiko Kayaba (I think that's how you spell it.) Captured ten thousand players at the launch of the game before disabling the log out button and activating the game's deadly mechanics. The entire situation was involuntary for the players. But Bill gates was just caught trying to vaccinate people via mosquitoes, so who's to say your new oculus headset can't kill you. Either way, I ain't buying an Oculus headset anytime soon. Sources My source https://www.dailywire.com/news/oculus-founder-defense-contractor-developing-vr-headset-that-kills-user-if-avatar-dies-in-game Other sources https://arstechnica.com/gaming/2022/11/oculus-co-founder-makes-a-vr-headset-that-can-literally-kill-you/ https://www.forbes.com/sites/paultassi/2022/11/08/oculus-founder-makes-vr-headset-that-will-actually-kill-you-if-you-die-in-a-game/ Source from Techlinked https://www.vice.com/en/article/dy7kbq/palmer-luckey-made-a-vr-headset-that-kills-the-user-if-they-die-in-the-game?utm_source=reddit.com
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Hello, I'm another one having the problems with quest 2 and laptops. after connecting and setting up the oculus/meta software together with a link cable, everything worked. my quest 2 showed up as connected with no problems. but if you try to activate air-link or something similar, then it gets stuck on the loading screen. after some searching the solution was simple: Disable the internal graphics card via the device manager. and it worked. i got into steam vr and it was running pretty smoth. until i opened vrchat for testing. in there i only got a stable 12 fps. not more not less. i changed every graphic settings i could think of (steam vr, vr chat, oculus ) but my framerate was stuck at 12FPS no matter how high or low i set the resolution. the cable is working properly (2.1Gbits in Oculus cable testing). maybe its the backround (laptop screen, windows) that is taking all the power from the GPU but its just a guess. anybody an idea of what could it be ? Notebook: asus tuf gaming CPU Ryzen 7 4800H GPU RTX 2060 RAM 16GB 3200Mhz Windows 11
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Hello everyone, First of all, I hope you're doing well and you're taking care of yourselves. Secondly, the problems themselves. Problem1) I have an Oculus Rift S that used to work flawlessly since release day. In August, I stopped using it and stored it in its box. I've decided to reuse it again and after doing all updates, the Oculus Software doesn't find the USB for it. I've changed ports (3.0 and 3.1) but all fail. I've purchased an Inateck PCI-e 4 slots USB 3.0 card to try and fix the problem but didn't work (problem explained below). In Device Manager, I get 1 Oculus Rift S and 1 with an error message (code 43). I've updated my BIOS, uninstalled all drivers and let windows reinstall them, followed all the Oculus Support suggested before they closed the ticket (uninstall oculus software completely, reinstall it, remove all oculus files etc), removed and resealed the port on the headset to finally purchase the Inateck card advised. Problem 2) I bought the Inateck PCI-e 4 slots USB 3.0 card. It is getting power (green light) but it's not being detected by Windows or Motherboard. I've tried different PCI-E slots on my motherboard but got no success. If I could solve problem 2, it could potentially solve problem 1 (I hope). Thanks for your help, If it helps, my rig: MB: Asus Maximus VIII Hero PSU: Corsair RM 750x GPU: Aorus 1080ti
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Hey i was asking if my pc can run vr in good quality ( im getting oculus rift s) Specs: CPU: Ryzen 5 3600 GPU: Gigabyte 2070 Super Gaming oc 3x 8GBB GDDR6 RAM: 16GB Kingston hyperx fury CPU COOLER: HYDRO SERIES H100x So i was looking to play vr titles like minecraft, skyrim and pavlov vr is it possible with this setup i am getting oculus rift s Thank you for you answers
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G'day once again everyone. i have some more computer issues. recently I have been getting into a bit of sim racing and i have built myself a nice handy dandy little sim rig for it. i love using it with my oculus rift, however. there are some games that don't have vr support so i went ahead and found an old monitor and plugged it in for it. the problem is, now my oculus rift s doesn't display anything on its screen. it shows up in the oculus settings as aye ok, but. i do get a notification saying that my Rift s isn't working properly. is there a way i can have all 4 monitors plugged in an have the oculus work as well. Context. the sim ri monitor is being duplixated from my primary monitor. i have a 1070. display port 1 is primary monitor, display port 2 is secondary monitor, display port 3 is rift, HDMI is third monitor and dvid is 4th monitor. cheers if anyone knows anything about it. if not ill just have to ditch the 4th monitor unfortunately
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I try to use my rift S but everything I use it, it would play a static noise and crash the headset,I have done everything oculus told me to do. I need help fixing this issue
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Hey everyone! I was thinking of getting a Quest as a secondary Headset. I am using a Index on my PC but wanted a headset for when I am not at home like at my girlfriend or at my mom (both love BeatSaber). Also it would be nice to use Handtracking for browsing the web in bed. The thing is there are rumors of a new Quest releasing this year so I dont know if I should wait or get one now. I hope they dont remove the IPD slider as they did on the Rift S because I need a 70mm IPD. Thanks in advance Niklas
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I’m building a VR headset and I would like to know if anyone knows of a way to mount a webcam to the headset and have it detect the motion and simulate mouse movements I have 7 webcams I’m willing to use so if I need multiple that’s fine
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Hello together, I recently bought an active USB 3.0 extension cable to power my Oculus Rift Sensors. (Link) Now that I tested the cable I found out it wont work. I plugged it into an external power supply but oculus and other software tells me that the device is operating at USB 2.0 speeds. After some google research I also came across the question of current backflowing into the pc. Is that true? If yes, isnt that dangerous for the mobo? Why are active USB cables built like this? I hope someone can help me.
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Hey I was wondering if anyone had any suggestions for a Graphics Card that is affordable and will run VR games well. I'd preferably want something $400 or less. You see my friends not everyone can afford a 2080 ti. Right now I have a 1050 ti which is below spec for all major VR headsets which is why I'm looking for an upgrade. Comment your suggestions please.
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Hi, as the video shows, I am playing beat saber when it crashes and i lose all sound. I couldn't get sound because I was recording oculus mirror, but the sound did cut out. It cut out throughout oculus. Even when I went back to home. The way I fix this is to completely restart oculus. Others have also said they were having this problem with the oculus quest. I included the exact time so you can go into the log and see the errors. If you need more information about what happened then just ask. Oculus_proof_Trim.mp4