Search the Community
Showing results for tags 'oculus rift'.
-
Heyo, I recently got an Oculus Rift and I have poor eye sight. I find it very uncomfortable using my glasses with my headset and I can't find any setting to change the focus. Is there some way to virtually change the focus of the graphics to fit my needs?
-
I know it's just another post about which VR setup I should get, but I hope I can get some decent advice from you guys. I've been saving up for a while to get a VR system, and as of now, I don't know which setup to go to. I've read pros and cons of both systems, but nothing really seems to stand out to sway my decision. I'm all about the "active" game where you have to get up and move around a bit (I will be playing beat saber a lot as well), and my setup space is good for it. I've read that the Rift has tracking that's just as good as the Vive's when you have a 3rd, or even 4th sensor, although 4 seems unnecessary. Currently in my pc I have an 8700k and a 1070 8gb so I'm not worried about that aspect of it either. Would it be worth the savings to get a rift with a 3rd sensor, or should I pony up the extra cash for the vive? What kind of setup does the vive have for audio if you don't get the duluxe audio strap... I'm particular to the vive, mainly becasue that's what I've used in the past, and I fell in love with the experience, but I am open to the Rift if it's just as good...
- 1 reply
-
- htc vive
- oculus rift
-
(and 1 more)
Tagged with:
-
There is finally a GTA mod that's worth playing where the screen isn't warped looking because of vorpx. I also figured out how to increase the resolution (the tray tool doesn't work). EDIT: Most of the steps in this guide are no longer relevant since the last update to the mod. Just follow the steps Luke Ross gives in the link below. I'll leave my steps up just to keep the information up about how to mess around with the settings file. Might be useful to someone. Mod download link: https://github.com/LukeRoss00/gta5-real-mod Here are the steps I used to get it running smoothly and to increase the resolution a bit: Step 1: Start game, go to settings. Step 2: Under gamepad tab, change Targeting Mode to free aim. Step 3: Under Camera, set the Independent Camera Mode to OFF. Step 4: Under Camera, set First Person Vehicle Hood to OFF. Step 4: Under Camera, set First Person Third Person Cover to ON. Step 5: Save settings and shut down game. Step 6: Copy contents of zip file to GTA V steam folder. Step 7: Go to Documents, Rockstar Games, GTA V and make a backup of settings.xml Step 8: Copy the settings.xml file from D:\Steam\steamapps\common\Grand Theft Auto V\Settings\High to the GTA V folder in Documents and overwrite the file. Step 9: Open the settings file with Notepad, find the line that controls the refresh rate and set it to 90. Step 11: Save the file and open the game again. Step 12: Go to the in-game settings, change Vsync to off then save & exit the game again. Step 13: Open your Nvidia Control Panel, go to Manage 3d Settings, click on the drop down menu next to DSR and check all of the boxes. Leave the DSR smoothness at 33%. Step 14: In the settings file, set the resolution to 2560 x 1440 Step 15: Save the file and open the game again. Load the story mode and make sure that the frame rate is 90 fps with the Oculus Tray Tool. *You can increase the pixel density a little more by first unticking read only in the settings file again with the game open, going into the advanced settings in the game, and increasing the frame scaling mode. Set the file to read only again when you're done and make sure that the refresh rate didn't get set back to 60 again. If the game crashes whenever you open your desktop: .Go to documents\rockstar games\gta v .Right click the settings file, untick read only if you need to and click apply. .Open the file in notepad, change windowed value to 1. .Change PauseOnFocusLoss value to 0. .Save the file. .Right click it and change it to read only again. (You might also need to make sure your resolution setting in windows is bigger than the resolution the game is running at.) And that's it. I've been playing this all weekend and I hated all of the GTA V mods that came before this. It's finally playable so if you've tried older mods, don't dismiss this one.
-
I was hoping to buy the Oculus Rift S this up coming black Friday and wanted to know if my rig can hold up to vr or if anyone out there with similar specs can tell me how they run vr. I plan to play games like elite dangerous, HHH, Super Hot, Blade and Sorcery, and Beat Saber. Thank you for your time My specs are Cpu: i5 6500 Mobo: msi b150 gaming m3 Ram: 16 gb Corsair 2133MHz Gpu: GTX 1060 6gb
- 3 replies
-
- oculus rift
- gtx 1060 6gb
-
(and 1 more)
Tagged with:
-
CPU - i5-3470 3.2GHz Memory - 12GB Of 1600 MHz DDR3 GPU - GTX 980 4gb Im Hoping To Run Such Games As Beat Saber, Pavlov and FNAF VR On The Oculus Rift.
-
o i have a laptop with 960m as its gpu, after i run the vr benchmark thing by steam it used intel hd one and it said my laptop wasn't vr ready but the average quality said it's very high and the fps under 90fps are 13 percent, should i buy a vr headset?
- 7 replies
-
- vr
- virtual reality
-
(and 4 more)
Tagged with:
-
Do you recommend 3 or 4 sensors for the oculus rift? I think I am going to do quite a bit of roomscale but idk yet. Would it be worth it to get 4 sensors or would it be overkill? Thanks in advance!
- 3 replies
-
- oculus rift
- sensor
-
(and 2 more)
Tagged with:
-
I have an Oculus Rift and I Iecently bought Arizona Sunshine for 20€ (50% off in total) on sale. Performance seems good even on very high settings with an i7 3770k@4.6GHz and GTX 1080. I have huge issues starting the game. I seldomly play VR so I haven't played since Oculus reworked Home. Steam now seems to have a huge issue with starting steamVR which seems only related to the steam VR home because sometimes I got Arizona Sunshine to start without it running/ running errorlessly. The game sometimes crashes when reading completes and the level should render and I sometimes could not get it into the foreground. There are some recent reports about weird crashing in the steam forum for the game but that was not enough confirmation for me. What I am now debating is if I should move on and play something else or keep trying. I am still well inside the 14 day window and currently at 90 minutes playtime which should be more like 35 minutes should I refund or try to fix it? Is it worth it? Does this game have widespread issues? It is out for a fairly long time now so I assume not.
-
- vr
- arizona sunshine
-
(and 3 more)
Tagged with:
-
Heyo! I need some quick help before getting anything. I'm planning to get a Strix 2080 and an Oculus rift today while it's on sale. But I don't know what ports the rift will be using on my GPU. I also have 2 monitors that i'll be hooking up to the GPU. One is a G-sync monitor (not sure what cable it uses to get G-sync) and 1 standard monitor that I'll be hooking up using a VGA to HDMI adapter. I want to make sure I can use all those together in 1 GPU setup. Basically my question is, do I need to buy any adapter for anything to make sure I have enough ports for all those? I want to make sure since I'll be shipping these to the Philippines and it'll be harder for me to get the needed cables and or adapters once I have them shipped.
- 3 replies
-
- 2080
- asus strix 2080
-
(and 2 more)
Tagged with:
-
I have 2 sensors on USB 3.0 and a third on 3.0 using an active USB 2.0 cable.. Would it be worth it to get an active USB 2.0 cable or just save my money?
- 9 replies
-
- oculus rift
- virtual reality
-
(and 2 more)
Tagged with:
-
This the fix I found for the latest version of this issue which none of the usual troubleshooting steps would solve: .Go to your BIOS. .Go to the BOOT menu. .Find a the USB setting "partial initialization" and change it to "full initialization". .Now when you get back to windows, it'll may still have a yellow warning over "generic superspeed USB hub" in device manager. .If so, restart your computer. .Now if you watch it in device manager, the warning should go away on it's own after a few minutes. The warning should be completely gone and so should all of the issues no matter how many times you restart. Note: *Names and locations in the BIOS for this setting likely vary by motherboard manufacturer. My instructions are based on an ASUS board.
- 1 reply
-
- vr
- hmd not detected
-
(and 4 more)
Tagged with:
-
I have a 3 sensor setup (2 on usb 3 and 1 on usb 2 now), a wireless usb headset, wireless usb mouse, keyboard and the rift all on usb. It works but is it recommended to get a pcie usb card to clear some bandwith?
- 1 reply
-
- oculus rift
- usb
-
(and 2 more)
Tagged with:
-
Hi, so I play x-plane 11 a lot, but it's a bit jittery. Increasing or decreasing settings does nothing to change it and my hardware is barely even being used according to MSI afterburner.. The game uses openGL for some reason and that's the main culprit. So, has anyone hear used X-plane 11 with an older CPU and then upgraded? I want to know if the CPU upgrade made a difference. I'm on a 4790k now and thinking about either an 8700k or 9700k when they come out. Has anyone done a similar upgrade and can comment on the difference it made?
- 8 replies
-
- x-plane 11
- xplane 11
-
(and 4 more)
Tagged with:
-
This post is for listing games you've discovered that have hidden VR options and betas. Usually these are activated by adding -vr to the launch options for the game in steam or by activating a beta mode for VR. To get it started: .Euro Truck Simulator .American Truck Simulator
-
I've been building PCs for a long time. I consider myself very knowledgeable when it comes to problems and solutions. Until now.... I recently upgraded from a intel 6700k, MSI 3x Kait Z170, 16gb Adata 2400mhz platform to a Ryzen 2700x, x470 ASUS Strix-f, and the GSkill Trident Z 3200 Rgb. Pair up with my already Asus 1080ti Strix. System runs great. Zero crashes and or problems. Stable OC and XMP is running at its 3200mhz with zero issues. My 2700x and 470x mb is about 2weeks old. The GSkill is about 3 days old. The problem I'm having is when I hook up my Oculus Rift. I put on the headset then the jitters start. Only when looking through the headset. With I mirror the screen on the monitor the tracking is perfect and all the games FPS I can see is running it's butter smooth locked 90fps. Through the headset it's all over the place. When the new system was up and running with the old 2400 memory I had no problems in vr when I tried it. Now the problem is I didn't play much on the new build yet. I reformatted, no luck. I discounted all other usb but all my razers mouse pad, mouse and keyboard. Problem Continues. Now I don't think it's the memory. If that was the case I should see some other problem with some of the 30 games I benchmarked right after all the upgrades. Problem only continues in VR games. One form says it is a possible power supply issues. That it could be as I am sure I was pulling a little less power in my old setup. I still find that hard to believe because no problems what so ever doing anything else. All my games play just great. Now I can make it butter smooth again my flip flopping the nvidia drivers. Till I turn it off and want to play the next day. I done DDU. That works till PC goes off. My power supply is most likely the weakest component in my system. I am using a Corsair 750w bronze 80. It is also powering three 120 white led fans and three 140 white led fans, h100i AIO, two 3tb HD, one 480gb PNY SSD, 2 rgb strips and 1 rgb adjustable strip. So I know I am reaching the end of what this power supply can do. But it works perfectly changing the NVIDIA drivers back and forth. So I dont think its I power supply. If someone knows what this could be please let me know. I seem to know how to get it butter smooth. But its only a temporary fix. Thanks guys!
- 3 replies
-
- 2700x
- asus x470 strix f
-
(and 2 more)
Tagged with:
-
Hello, first time here, love the youtube channel. So i recently got a oculus rift, and am pairing it with a i7 3770k and a gtx1080. I have 32 gigs of memory as well. Ive noticed that it seems like my video card is not being used to its full potential. I am monitoring thing with msi afterburner via the graph, mostly looking at fps, gpu usage and individual cpu core usage. I am also using the oculus tray tool as well. So for example in robo recal if i set the ss to 2.0 via ott and turn off asw the game still seems to cap out at 45 fps, but the gpu usage is around 75 percent. If I drop the ss to 1.6 the fps come up to 90, but there are alot of small dips and the gpu usage goes up and down between 70-90. Fresh windows install with latest drivers, game loaded on a ssd. And thoughts? P.s. my cpu usage is around 80 percent Thanks -isaac
-
I have been in contact with Oculus now for over a month trying to get the problem resolved, I got given a replacement headset and the problem still persisted, I tried a friends GTX 1080Ti and the problem still persisted, I have run memory diagnostics with no errors on multiple tests, I have also been given a replacement CPU by AMD and the problem is still there, Oculus is now just ignoring my messages and cutting the support off, I can not return my Oculus to the original retailer due to the time Oculus has taken in order to try to troubleshoot and the fact that I no longer have the original headset I have a refurbished one that Oculus sent, I can't sell it on to another person for anywhere near the price that I paid for it as I would actually have to list it as spares or repairs as I have no way of proving the product actually works, Oculus are refusing to offer a refund through them and I can't use the Oculus due to the problem. The problem I am having is heavy stuttering, tearing and graphical artefacts, i get these even on minimum settings and even if I enable sub-sampling of 0.2 nothing other than the oculus has this problem even when running stereoscopic 3D on my desktop monitors or surround setup with 3 1080p monitors so 5760*1080, I know that rendering for the Oculus is different but with my type of hardware I should have no problem running it especially on minimum settings (my hardware is my my signature)
-
I have a graphics card with 1 HDMI port but I have a VR headset that needs 1 and a monitor that needs one, I would like to be able to switch between the two and not have to hotswap the HDMI cable every time. I don't know if I need an HDMI splitter or switch. I don't know if the Graphics card is the source and the monitor/rift is the display (I assume this is the correct way) or if its the other way around. Thanks.
- 1 reply
-
- oculus rift
- vr
-
(and 3 more)
Tagged with:
-
If you've had the issue where you get a hardware error with a yellow warning on "Generic Superspeed USB hub" in device manager that makes you unplug and plug back in your rift cable to clear.. I found the solution: (This will likely apply to other USB devices as well.) .Go into your bios and find your USB settings menu. .Look for a setting that lets you switch between full initialization and partial initialization. .Switch this to partial initialization. Your rift or sensor USB's are doing this because they don't like being initialized during bootup. It may also be USB 2.0 legacy support kicking in when it shouldn't. If you don't have a bios setting like this, you may still have other options. If you don't mind losing all USB 2.0 device support with your USB 3.0 ports, you can turn off legacy support in all of the bios's I've seen. That may fix it too on a hunch, but I haven't confirmed it. You may also be able to solve this by turning off fast boot in some scenarios, because I could imagine this full initialization/partial initialization setting could be tied to that on less advanced motherboards. This has happened with two different motherboards for me so I figure it's somewhat common. I'm putting the solution here in this forum to archive it so it's somewhere that people can find on google if they need help with it.
- 1 reply
-
- oculus rift
- oculus
-
(and 2 more)
Tagged with:
-
Hello, I just bought an oculus rift this past Saturday. I got home unboxed it and it worked perfectly fine. I was playing oculus games from the oculus dashboard on it and it worked like a charm. Then when I tried to play steam games it all of a sudden, half the screen started glitching out. From half of the screen down was a glitchy texture that was the color of its surroundings. So for example when I would hold up a black gun the texture would have the same color as the gun. It keeps flashing and messes with your eyes. I cannot play any VR steam games with it there. It only shows in the headset not on my monitor though. Its only steam games only. For example, Project Cars worked good even though it is a steam game just because it is also compatible with the oculus dashboard. Is it a problem with the headset, the oculus software, or Steam? Any fixes? Could not find any online. Really appreciated, Dylan
-
What do you think? Kinda just a test run really until I make it 2DOF. Not a looker I'll admit but she works a treat ??
-
Every time I see a VR discussion of if someone should buy an Oculus or Vive, I always see people claiming that the rift doesn't have roomscale. It's had roomscale for like 2 years. Ever since touch released. In fact, it's pretty much the same size playspace too. Around 12x12 feet with 3 sensors and about 14x14 with 4 maybe a bit more. That's not counting expanding the playspace to the point where the tracking gets bad of course for either one. They're pretty much the same. I don't get all of the Oculus versus Vive stuff. They're both awesome, but this one just makes me want to:
-
I noticed I was getting compositor frame drops in VR whenever I had afterburner open even when the load on my GPU/CPU was really low. Here's the solution: .Open afterburner. .Go to settings - monitoring. .Uncheck power in the list up top. It seems that's all that was causing these drops. It has been a night and day difference after turning that off. ~This likely applies with other overclocking/monitoring software as well. I don't think it's exclusive to afterburner. It has to do with the program pinging the graphics card for that info. This is not the first time I've encountered overclocking/monitoring programs that cause drops in VR like this so check for this with whatever you're using (If you're using an Oculus rift, the tray tool and debug tool have a HUD section with a performance tab that counts the amount of application and compositor frame drops you've had. Only pay attention to the compositor drops and ignore any that happen between loading screens or while first putting on the rift.).
-
- overclocking
- msi afterburner
-
(and 4 more)
Tagged with:
-
ASW was created to make it so you could use an Oculus Rift with a lower end card, but it also has another fun use. You can get much higher graphics settings with it on, but you need to use something to monitor FPS to make sure you're not dropping below 45 FPS and causing compositor frame drops. You can use the tray tool for that. There are HUD's for monitoring things. The performance hub shows FPS on the left, your performance headroom on the right and application/compositor frame drops up top. .First turn ASW on 45 FPS and then back to auto to make sure it's activated. .Enable the performance HUD. .Put on your VR headset and crank the settings in your game. .Walk around and keep your eye on the FPS. If it drops to 45 fps that's ASW kicking in.. if it drops below that, you need to lower some settings and try again. .After you're done with that, you need to keep refining it a bit more. Now, memorize the compositor frame drop number, walk around in game for about 10 minutes and if you don't have any compositor frame drops, you're good to go. If you have 1 or 2 and you're an experienced VR user, it may not even bother you so that's personal preference, but you don't want a lot of them. I get 1080ti level settings on my 1080 this way. I'm at about -10 to -20 performance headroom and I'm not getting a single drop or stutter. I don't recommend this for new users though as if you're still getting used to VR, it may make you sick. It apparently doesn't work as well on some cards as it does on others, but that's anecdotal so take that with a grain of salt. This combined with a GPU overclock, can make a very big difference. If you're getting drops no matter what you do, you likely have another problem going on that needs to be resolved like a botched driver update or a bad nvidia control panel setting. Note: Compositor frame drops that happen between loading screens and when you first put your rift on don't count. Only ones that happen while in the game walking around do.
- 1 reply
-
- oculus rift
- oculus
-
(and 1 more)
Tagged with: