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I need help with my Oculus Rift CV1 (Touch) and 2 sensors. The last 3 weeks i`ve been fighting with this problem but i found nothing that helped . . . So basically whenever i open my Oculus software and try to do something it wont let me do anything cause there is a ´Hardware Error` and my Oculus screen is just black. I tried to plug it in my Laptop but it doesnt work there either ( it only dupes the Desktop Screen ) and when I plug my headset into a USB 2.0 Port it tells me it's plugged into a USB 3.0 Port ( I use a Inateck USB 3.0 HUB ) It worked fine till i tried to plug my headset into the Inateck USB 3.0 HUB cause i had no USB port in my pc then it was kinda glitching and then it 'died'. I have tried several things : - Plug and Unplug USB port ( I tried several mixes between USB 2.0 and 3.0) - Last driver of my graphic card (GTX 1050 TI) - Last update of Windows 10 - Delete and Download the Rift program several time. - Reboot the PC - Unplug the cable in the helmet, inspect every cable - I plug the rift in my HDMI port of my graphic card and I try with a adaptor for my DVI port. - I activated the Oculus Public Test Channel - I also contacted the Support but i got nothing back since 2 weeks - Scream and Cry I really dont want to spend alot of money on something that will fix it since i dont have a lot and i spend all mine on the headset.
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So my oculus rift finally arrived and since I've had a myriad of issues, first I plugged it in right off the bat and it caused a blue screen that required a system rollback, then after going online and finding the drivers for it, then after following the instructions to the tee it said to transfer to the headset, which was still dark, I went to ensure newest GPU drivers were installed and then restarted the computer, when it came up it said it was installing system updates and after rolling it refused to post, it won't acknowledge the monitor, when I opened it up I noticed the CPU light is now on, I tried reseating everything and I still haven't had any luck, I don't know what more to do, I've never seen anything like this but it has seriously made me loss faith in oculus, there tech support has been extremely lack luster, where explaining the CPU light merits responses of "unplug the headset and try restarting" any help you can over would be very much appreciated Specs: CPU: i7-6700K 4.0GHz GPU: GTX 1080 Motherboard:MSI Z170A PSU: EVGA 650W 80+ Gold RAM: 16g vengeance Storage: 1TB Samsung SSD, 2 TB HDD
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I picked up the headset yesterday, I'm writing this review fresh off my mind to share my first impressions. It's noteworthy that progress (or rather change) in software side of things appears rather quick, so this could get outdated quickly. Prior to Rift I had experience with Samsung Galaxy Gear, so I will be making a few comparisons. I got my Rift second hand, as far as I can tell I'm the third owner. First thing I noticed was the lack of cleanliness, which in most part is of course the fault of the previous owners, but in part also Rift's fabric construct which makes cleaning it out just a little bit more tedious. I am pleased with the end result, thankfully the foam padding comes off and makes things a little easier. Having to spend time cleaning the headset served me pretty well, since the software installation took its fair time. Had I been proactive, I would have installed the software in advance (it can be found at oculus.com/setup). Setup itself was straightforward and quick. First thing that I noticed was the lack of space for glasses. Lenses sit fairly close to your eyes, and the headset sits albeit however feathery lightly, with good tight seal. Gear VR risks bleeding light on the sides, but provides ample space for my glasses. I'm lucky, I'm short-sighted and can use VR without my glasses, but this could be a problem with far-sight. I have the lens distance adjustment in the minimum setting, which also luckily suffices. Second major thing that struck me was the enormity of the accommodation for nose. Rift's stock imagery uses appalling image of someone's nose cavity, and I immediately understood why. He's probably navigating the room. With some careful adjust and getting used to, it stops being an issue while in VR, but I would have hoped Rift had taken the opposite approach and rather than flattening the foam down, used even thicker but softer foam around the nose area. I can smell the headset while it's on, which gets annoying after a while and made me stuff some toilet paper between my nose and the Rift, solving both the gap and the smell. It took me a while to realize that the headset doesn't have to press heavily against my face, nowhere near as heavily as the Gear VR. Straps do a good job at keeping the headset in place, and unlike Gear VR's straps, they don't interfere with my ears. Mounted headphones (which can be removed with a flathead screwdriver or anything that resembles one), have excellent adjustment and raise the accessibility to a new level. They spring outward to make it easier to put the headset on, but I found I can slide the headset on with headphones in their normal position. This significantly makes removing and putting back on the headset faster and easier, and using the headset in general more pleasant. Rift remains comfortable while lying down, much more so than the Gear VR, and with the remote controller and virtual desktop, managing whatever media you consume is while not ideal, still relatively easy. Just like Gear VR, Rift activates automatically when you put the headset on. It uses the same lounge and interface as Gear VR, which works relatively well but is missing some key features like search. While you can browse the available software in VR, it's seems like its intended to be installed via the desktop app. Some software or apps as I'll be calling them from now, require user action in Windows to finish installing, meaning you will need to take off your headset to finalize their installation. In general Rift's own lounge works well for launching apps, adjusting orientation and helps you keep the VR rolling. It doesn't require any input from a keyboard or a mouse, all you need is the remote (which in Gear VR is substituted with integrated controls that make you feel like cyclops from X-Men). SteamVR gets a little more complicated, mostly due to the added levels of "a program opens a program which opens a program" cycle, and division between software that has its own built in support, software that supports SteamVR, and software that launches in Theatre mode (big, moderately adjustable virtual screen) can get confusing at first. The fact that a large portion of VR related content seems to be outdated doesn't help when you try to Google something, which I ended up doing a lot. (I'm still not playing Half-Life 2 or Skyrim in VR, and by the looks of things, probably wont be in any time soon.) Theatre mode is quick and decent, but I prefer third party virtual desktop apps for richer screen adjustments. Games like C&C Tiberium Wars can get moderately immersive without real VR, as when launched from a virtual desktop instead of using Theatre mode, screen can be adjusted to ludicrous levels, while the game stays playable thanks to large GUI style that carries through all C&C strategy titles. SoaSE in comparison suffers from unusable small GUI in similar conditions. All in all, while both the Theatre mode and virtual desktops help play most non-VR titles with some VR flavour, they are no substitute to a decent monitor. I don't have Oculus Touch controllers yet, leaving my VR experience incomplete. Thanks to tracking Rift still provides a lot more than Gear VR can. In Minecraft your height in game is affected by your height in real life, so if you sit down, your perspective follows. In Euro Truck Simulator 2 you move your upper body around in intersections to try and see past your side mirrors. Tracking has, even while sitting and without touch controls, obvious benefits to plain 360/3D view. This is double-edged sword (compared to static experience like Gear VR), as it also can misalign you while moving around in the room. Rift appears to lack several basic apps, such as a browser and Youtube/Netflix. Most used workaround seems to be virtual desktops, but considering that even Gear VR has both, Oculus has no excuse to drag their feet with so basic features. Playing the Beta-card has no effect. I paid 14 euros for the best virtual desktop I could find, promising both Netflix and Youtube. It delivers, sort of. Youtube works by pasting the link of a video you want to watch to its interface, which is honestly insufficient execution (controller has no buttons for copy+paste). This brings us to my main complaint about Rift. I bought Samsung Galaxy S6 for the sole purpose of leaving it in Gear VR for dedicated VR use, but ended up returning it because it kept overheating, especially in Youtube. I'm a media consumer, firmly believing that Youtube will be the best source of VR media content. An old Huawei without any Gear VR's functionality beats both entry level Gear VR and Oculus Rift in this regard. I raise my hands and walk away... Other shortcomings I discovered are the flooding of light in the lenses in environments with one bright object (when it happens, you can tell the lenses apart and immersion is ruined) and ever present notification in lounge, telling me my PC supposedly doesn't meet the "hardware requirements", the specific requirement in question being an Intel processor opposed to my honestly sufficient AMD. Initially I would have preferred HTC Vive, but at around 800 euros used, 900 euros from HTC and closer to 1000 euros from retailers, it's was just too expensive. Brand new Rift costs around 740 euros either from retailers or Oculus, with Touch controllers costing extra 200 euros. Used market for neither is particularly big in Finland, but I spotted this Rift for 570 euros (without Xbox One controller) from local seller. After discovering the few current shortcomings I still would buy it at that price. I will be doing proper research for games supporting Oculus Touch before ordering them, but as long as there's even a couple of games I find decent, I'm convinced it will be worth it. Mounted headphones make up a lot for some of the flaws it still has. I have intentionally completely passed judging the image quality. First of all, I'm not a... visiophile? With less than perfect sight it may work better or worse for me in general. Some things are a little blurry, others appear very sharp. It's not perfect, but I can't see anything without a flaw anyway so what do I know. The experience works, I love it. Watching normal video content feels mostly the same as with just plain FHD phone with a VR box, but judging by other content, that's not the Rift's fault. (Having imperfect sight probably helps with some of the notorious issues of VR.) In hindsight I wish I had spent more time researching currently supported games. Steam lists pages after pages of titles, but most of it is just small demo like experiences or straight up garbage. TL;DR: Rift falls short with both multimedia and (without Oculus Touch) gaming, but delivers a worthwhile experience in general. The little you can do, you will be well immersed for.
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I'm just curious to see if we could use a dedicated subforum for VR stuff. Hang me if you must.
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Brand new Oculus right now is $800 (CAD)+ tax, + shipping... basically out of the question for me. However, I have several other options. People are selling their DK2 kits in the $200-250 range as well as CV1 (consumer version 1's) in the $600 range (no tax and no shipping). So my question to you, Oculus users, is which is worth it and why? I would be using this purely for racing sim games (with a wheel and full setup) ONLY. I don't care about hand controllers or other games. I will only be using this with Project Cars etc. That's it. I do A LOT of league racing and take it very seriously, that's why I'm looking into this. Thoughts? Go the cheap route with a DK2 or invest more in the CV1 for better future compatibility? Thanks in advance.
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My Story: I recently started earning some money this opens up a lot of new perspectives for an otherwise rather poor student. I had tried the Oculus twice at Gamescom 2016 - both times in sitting position - and was utterly unimpressed with what I saw. This and the price were reasons why VR wasn't very interesting to me until recently. I saw a review of the Pimax 4K and tried and HTC Vive at a local store - this time in a standing position - and "oh boy!" that was so much better. I thought: The Pimax could be it, my perfect cheap entrance to VR. Luckily I even found one on ebay for 260€ from a guy who got a Vive for christmas so he never opened or let alone used his Pimax. I went ahead and bought it. It was and is still interesting but I keep running into limitations. It is either the missing appropriate tracking (Pimax only has 3 axis tracking) or some other technical quirks of the glasses I don't want to get into right here. In conclusion I got a first look at VR on the cheap. Currently I am trying to sell the Pimax again and considering either getting a Vive or a Rift but i am not sure. I also had another taste of the Oculus Rift - this time standing - and it didn't feel worse than the Vive though there were mutliple weeks between trying both (adda grain of salt here). Since I now have the cash but not the knowledge I need to make a conscious buying decision I came here to ask you some things and compile what i found out so far. There are some pros and cons and I don't feel like luke has said enough in his month old "final answer". Do you personally have experience with both or any of these and can help me with this? Please leave a suggestion! (Notes: I have -1 on each - myopic that is - on each eye so without glasses is usually fine but I'd prefere to fit them in there I'd generally prefere not to support Facebook since i do not agree with a lot of things they do. I might be able to completely overlook that though if someone comes up with the ultimate feature of the rift I forgot I also don't like the exclusivity since it locks people out of games in an already small industry rough measuring I have couch to desk 2 meters and wall to the middel of the room 2.5m-3 meters of space (3770k @4.6GHz and a GTX 1080 should be enough power) So far I know (open question are marked in bolt - Feel free to add some to these if I forgot about something): Oculus: Way cheaper at 499€ from amazon + 119€ for the Touch controllers for a total of 620€ Shorter, thinner cable smaller FoV looking through a porthole feeling. On first impression text can be read easily, more easily that with Vive (subjective feel) lighter headset Removable headphones but not advised since stock sound is pretty good though I Comes with an X-BOne Controller Touch controllers are more ergonomic and pick up gestures better Controllers take AA batteries not yet sure if that is a good or a bad thing (claimed 30 hour battery life) Cams are "only" 69€ which i consider an ok price lighter controllers 4m long headset cable. Seems just long enough for my purposes Needs 4 USB ports, 3 of which have to be 3.0 ... srsly? 2.5m Cable for the cams - more bad than good. I am also missing unoccupied USB Ports: Should i get an PCIe extension for some more? Seems to have a lot more (partly exclusive) games than Vive (help please) I have no idea how good or bad the tracking really is when used in room scale mode Comes with a Remote o_O wth is that for? What games does it come with? The 6 listed on the Oculus website? (here:https://www.oculus.com/rift/) Robo Recall is included with the Touch controllers It Seems harder to clean than the Vive- specifically the headset's pad. Is that correct? How has your experience with their store and software been so far? Vive: starts at 899€ Controllers have proprietary batteries which are at 960mAh not even that large bulky 5m tri-cable solution (There is a separat 3to1to3 cable solution which costs 45€ or is that included nowadays?) uses only one USB 2.0 port heavier headset Higher FoV but also more screen door effect, harder to read text. More immersed feel (my subjective feeling) no included headphones, headphone strap available soon Additional lighthouse sensor is 150€ Additional controllers can be purchased but are 145€ has the cat cam though I don't have any livestock in house that I could step on, lul comes with 5 meh games as far as I can tell. (Subjectively I consider job simulator-like only meh) comes with in ear headphones though I will probably not use them since I have DT880s or Hifiman Re400s On steam are considerably more games listed that support the Vive though that doesn't say anything about a singular game's quality heavier controllers Are the Vive trackers (coming soon) any interesting for a consumer like me? How has your experience with their store and software been so far? I will probably have to add points later on but this is what is on my mind for now. The dilema basically is that I liked the roomscale-ness of the Vive but don't actually have that much room and the Oculus is 270€ (maybe 200 with a third camera subtractred) cheaper than the Vive but I think contrary to to so many things Oculus and Facebook stand for in the industry AND to add insult to the injury the Touch controllers really are better than the Vive Controllers. HALP ME PLS!
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Okay so, as the title says; I'm interested in seeing what everyone thinks of VR and where it is realistically going? Due to the fact I plan on buying a Vide next year (Or atleast, I'm thinking about it) I was talking to my friend on Teamspeak about it and it seems we're both worried it'll do what the original Kinect for the Xbox did. It'll be around for a while, it'll be in a few games but ultimately it'll die out due to either a lack of games or a lack of interest. Personally I'm scared that it'll die out in the future due to a lack of huge games which support it (I know there's a fair few, but I've not really seen any huge titles announcing support for VR) What do you all think? What do you realistically think is going to happen with VR? Will it take off, or will it be another failed technology?
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So this is probably a question asked a number of times, but as someone who has glasses and not a massive amount of room, is getting an Oculus Rift worth it? I've been sitting on the fence on updating my monitor to a 4K 27 inch display, but then realised that perhaps getting a Rift headset would do me better! I've not got a massive amount of room, but I've seen that the Rift has really small and nifty sensors, are they able to detect movement if they are simply placed on the desk in front of you? And in terms of the headset, for those with glasses, is it comfortable? Or did you find yourself needing to adapt without them? I do a lot of racing games mostly, so doesn't require much movement. Thanks guys
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VR headsets for PC gaming are quite expensive, so I started looking for alternatives. Long story short; I planned on getting a cheap kit for my Android phone just to experience VR, then decided to maybe upgrade to a new phone for better resolution, pixel density, etc. So I looked at a P10 as it isn't super expensive. Then I got a tip about Google Daydream compatible phones for a better VR experience, so I started looking at the S8 with the Samsung Gear VR 2017 version. Basically, the price just went from a very affordable budget to becoming more expensive than the Oculus with touch controllers. So what I am wondering about is if the Oculus is going to be an enjoyable experience on a GTX 970 or not? Before I even started looking at alternatives to PC VR headsets, I just assumed that the experience would be quite bad on the GTX 970 considering that Nvidia lists it as the lowest VR ready card (as far as I know the GTX 960 isn't on the "VR Ready" list?). On the Oculus Rift website the GTX 970 is listed under the recommended PC specs as an "alternative" graphics card. All help is greatly appreciated!
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I am planning a VR content creation build around the X299 platform and a was wondering what would be the optimal graphics card setup for around 2000$. I was thinking in the beginning to get a quadro and call it a day but I feel like I'm not getting my money's worth. After a bit of digging I heard that a Radeon pro wx7100 paired with a rx vega FE would be a better deal. I will be using mainly unreal engine. If anyone is familiar with this topic and could help me would be greatly appreciated!
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My 11-year old is interested in building a PC to support VR (specifically Oculus Rift). He's new to building & easily frustrated...but highly motivated. We've looked into builds on PC Part Picker, but am looking for general guidance to help this be a good experience. Cost: ideally under $1K USD, but cost isn't the driver Aim: support VR system requirements; specifics are below: Graphics Card: NVIDIA GTX 1060 / AMD Radeon R480 or greater Alt Graphics Card: NVIDIA GTX 970 / AMD Radeon R290 or greater CPU: Intel i5-4590 or better Memory 8GB+ RAM Video Output: Compatible HDMI 1.3 Video Output USB ports: 3x USB 3.0 ports, plus 1x USB 2.0 port OS: Windows 10 I'm not tech-savvy, but am supportive Any assistance would be much appreciated.
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Is there any way to get hold of one of those "Riftup" kits for the oculus rift dk1? I managed to play Star Trek Bridge Crew with my DK1 and xbox 360 gamepad. And no.. I'm not asking about the DK2 or vive.. i know those are more modern
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So the HTC vive is $799 CAD on Amazon, and the Oculus rift is only $548. Both come with the touch controllers (the vive also comes with 2 base stations) but is it really worth the $250 price premium? I have an open space that I can use it in along with a PC that can run it all, I want to get the vive but I just can't seem to see why I would drop the extra $250
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I purchased the oculus rift and downloaded the setup software from their site and when I comes to the page about plugs, ports etc, it has the headset USB3.0 As OK! Sensor USB3.0 Ok! And the Headset HDMI as searching/ not working. I know the port works as its the usual for one of my monitors. I also tried a DP port (DP to HDMI Adaptor) in two diff DP ports.
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I have found plenty of HDMI transmitter/receivers such as this one: https://www.amazon.com/Nyrius-Transmitter-Streaming-Projector-NPCS549/dp/B009E6R89C/ref=sr_1_3?s=electronics&ie=UTF8&qid=1500068806&sr=1-3&keywords=wireless+hdmi as well as plenty of USB power bricks. The one thing I have not found is something to wirelessly connect the Oculus rift to the computer. A wireless USB hub with at least one USB port. I know that the VIVE has the TPCAST but that is not released in the US.
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http://news.sky.com/story/oculus-rift-price-slashed-again-amid-concerns-over-sales-10943409 Is this the sign of the times that VR may not be the next big thing? Im sure it would be cool to pick one up for such a cheap price, but for that price, id rather invest that in a monitor upgrade as it would be much more useful long term, especially if it had touch screen functions as i think that touch screen monitors may be the next 'big' thing after 3D and now VR.
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I'm really trying to decide, I've been wanting to develop VR games on Unreal Engine 4. I've already had a project going on and it seems really good, I just can't test it lol. I'd might use virtual desktop too and a few games. My budget is $550 ish. (USD) I'm leaning more towards the HTC Vive's tracking, but I'm hearing all these problems with it not working. I have a huge living room where my PC is so it would be great for room-scale VR. I've already got a few bids going to the HTC Vive on eBay from trusted sellers and whatnot, since I can only afford a used HTC Vive and WILL NOT spend more than $600 USD. The Oculus seems promising, but the 3rd sensor still needs to be connected to a USB port for room-scale support, which my girlfriend would not appreciate and would much rather have the Vive's lighthouses' cable's being tethered down the window frame to the wall outlet. (Jayztwocents style) I do like the Oculus controllers though, and the price. I'm mostly worried about some issues people have been having with the Vive being buggy and whatnot. Any suggestions? I need help! Thanks!
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The Oculus Rift roomscale bundle on Amazon.com comes with $100 store credit until June 24th. The summer sale should be coming up (June 25th last year), so the credit would stretch that much further. The store credit effectively makes the roomscale Rift $560 vs. the Vive at $800, or $900 with the deluxe head strap (matching the stock head strap on the Rift).
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Steam Hardware Survey: http://store.steampowered.com/hwsurvey/ Related links for June 2016 survey: 1. http://techreport.com/news/30349/june-2016-steam-hardware-survey-now-with-more-vr 2. http://www.gamespot.com/forums/system-wars-314159282/the-problem-with-using-steam-hardware-survey-31426163/ 3. https://zerolives.com/article/EwCL5SVB/steam-hardware-survey-shows-virtual-reality-headset-sales-stagnate As I've seen @LinusTech and Luke comment in videos that VR use appears to be stagnating. I just wanted to point out something. I just took the STEAM January 2017 hardware survey this morning. I have a HTC Vive. However, unless the device is connected and powered on the Steam Survey simply does not detect that a VR device is connected. Therefore any news stories based on the Steam survey stats - on VR are completely distorted and wrong. It should be a user question like the microphone question you have to checkbox. Since the VR device is a USB powered device and these are not always connected for obvious reasons (I store mine in a protected foam lined box to protect from dust). Just wanted to bring this up. As no doubt there will be comments in the news and on WAN show about low uptake (Luke has commented about this) but the Steam survey is fundamentally flawed getting data on VR usage and uptake or sales (!)
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Sources: http://www.geekwire.com/2016/oculus-engineering-leader-arrested-near-seattle-charged-soliciting-sex-cop-posing-15-year-old-girl/ http://www.king5.com/news/crime/facebook-exec-caught-in-underage-sex-sting/377498033 https://techcrunch.com/2016/12/26/oculus-engineer-dov-katz-arrested-in-sting-after-allegedly-soliciting-sex-from-a-15-year-old-girl/ While I don't watch the VR that much at the moment for not being properly equipped for it. I am sure that this will be a loss for the Oculus VR team especially for the calibration for VR patent he holds, but I am expecting to see Oculus and Facebook distance themselves and release him from his position. However I don't agree with what he did, but it would hurt sales if they keep him especially if he is found guilty or further information comes out that he did it in the past.
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Hi guys, I just bought a G920 set up with a cockpit (I havent identified it yet but the closest thing I found that it looks like is a GT Omega ART) that has a thrustmaster TH8A attached. Im trying to set up VR on assetto corsa but I need help as the title suggests. I've been researching for a while and im not sure if its because its 4AM and im sleep deprived or if everything out there on the topic is just spread so far and wide, but I cant seem to get a straight forward tutorial/walkthrough of how to set up the rift for AC, I found a few videos on youtube but they're a few years old and aren't applicable anymore (atleast with my setup/settings) for a bit more of a background I just got assetto corsa and this whole rig today so im super green in the simracing department. I guess i'd like to think im tech savvy enough to figure most things out but this ones stumping me/im too excited and impatient right now, to put the time in figuring it all out myself. Ideally someone that has experience using the oculus rift on assetto corsa in 2019 is who im looking for help from, but if you have any applicable experience in the topic your input is still viable. Genuinely any help would be appreciated. Thanks guys, im off to bed for now but will be straight back into this in the morning.
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Hello my name is Sebastian and I’m having a bit of an issue here. I’m trying to build a mid tier pc and I can’t find the correct unit to use with my mid tier gaming pc. Here are all the components if your interested components AMD Ryzen 5 1500X Processor with Wraith Spire Cooler Wd blue 2TB hard drive HyperX Predator DDR4 RGB 8GB 3000MHz SilverStone Technology 450W SFX Form Factor 80 Plus Bronze ASUS ROG Strix B450-I Gaming Motherboard SilverStone Technology Mini-ITX Computer Case Samsung 970 EVO Plus internal ssd EVGA GeForce GTX 1060 3GB any help will be appreciated. Thank you so much and if you think I should swap out anything then gladly let me know! I’m open to opinions
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I just got my oculus rift and I tried to set it up, plugged in all three usb cords and its all connected. But the Hdmi doesn't seem to be connecting, I tried wiggling it, unpluging both sides of it, and still doesn't work. The sounds are coming from the rift, the light in between the lends is white, but through the lends doesn't seem to show anything. I tried searching similar problems with the same laptop but I didn't quiet understand what im supposed to be doing. ive updated my nvidia graphics card, disabled windows defender, and checked for the latest windows update. I have an Acer Aspire VX 15 VX591G-54VG core i5, Geforce Gtx 1050Ti
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Hello fellow forum-goers. Longtime lurker, first time poster - I purchased a DK2 Oculus Rift second hand because I wanted to try out VR without the heavy price-tag playing seated games such as racing sims, elite dangerous, war thunder etc etc. Unfortunately (and I KNOW I should have put in research) it seems that the DK2 isn't supported by any existing and up-to-date Oculus drivers - which isn't exactly surprising - however even installing 0.8.0 SDK did nothing to help the device kick into action. I can't access it as a secondary desktop screen, nor can I initialise it to launch any VR enabled games which in theory should still work fine with the basic tech inside the DK2. I'm running on a 2018 HP Omen laptop (I have also tested it on a similarly spec desktop (1060, 16GB 2333MHz, i5 6600k, Win 10 Professional etc)) i7 8750H 8GB of RAM 1050Ti Windows 10 Home Edition 64bit. Now from everything I know about PCs, it is unlikely that there is anything stopping the hardware from working other than driver limitations imposed by Oculus themselves. I've ran the Oculus Server x64 in compatibility mode with Windows 8 and then the Config Utility for the Oculus too to no avail. So if there's anyone out there who still uses the DK2, and knows how to get it at least working for basic sitting VR games, I will be forever in your debt if you can share your magical computer knowledge with a poor student who just wants to play some low res, vomit inducing early VR. Any help will be appreciated.
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HTC vive= £400 for headset, 2 controllers and 2 sensors Oculus rift=£280 for headset, 2 controllers and 2 sensors Extra Oculus sensor=£70 What is best for me bearing in mind I don't have much money I will only be doing room scale Thanks