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Showing results for tags 'mods'.
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I need to find a 12inch screen, so looking for pointers as I am struggling. I'm building what could be considered an all in one. I have my granddad's old CRT that was bought in 1971 or 72 and is a 12 inch 5:4 black and white unit. I used to play mega drive on this when I was little and I want to breathe some life into it instead of putting it into landfill as it's been around longer than I have. I've built a cheap and cheerful micro atx i5/gt980 pc for emulation, and 3d printed board mounts and fan shrouds etc. I need a non industrial/pos (point of sale- not piece of $hit!) screen as I want decent colour and contrast etc to fit the aperture which is 8x10 inches with an almost 12 inch diagonal. Best fit so far has been something like the surface pro 4 display (12 inch 3x2) but finding a hdmi/dvi driver board is near impossible. I've been looking at tablet screens as I can't find anything else that fits in terms of size, reasonable resolution and most importantly screen ratio. I originally posted in r/buildapc but I need more detailed recommendations and can't post images there so I'm spreading the net in the hope that someone has an idea... Any help is appreciated.
- 4 replies
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- 12 inch
- crt conversion
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Hi guys, i've played all fallout games except New Vegas because i've played fallout 3 and jumped to fallout 4 thinking New Vegas will feel outdated. But i change my mind, however since i used to play Skyrim with tons of mods i was thinking there must be mods to make New Vegas feel at least less dated or just more fun to play. I know i can visit youtube but there's just too many recommendations out there and i'd probably spend my time browsing and trying the mods instead of playing the game. So if you'd be so kind, gladly give me some recommendations. Thank you in advance
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Hi all, i seen this case mod for the SPEC-01 that removes the HDD bay I understand how to remove the HDD bay and that, that's not a problem, however this user as able to place it into the ODD bay to suspend their hard drives, any tips or solutions on how to do this with minimal hassle Tools etc arent an issue, just wondering if anyone has done anything like this before and are able to provide any help; because, to my understanding, the HDD bay has been cut down to size, however in doing so this would(?) remove the mounting holes for the screws. Link: Comment thread of original modification
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With the latest gforce driver update pushed out today. A news article was posted talking how NVIDA has handed RTX remix over to "four of half-life 2s topp mod teams." It will be interesting to see how this Ray Tracing project compares to many other that have come before it. Digital foundry did a 4 way playthrough showing just such a previous mod. source https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/
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Hello, fellow nerds! I have a pair of Astro A40trs collecting dust, bought them for random use on ebay for like $35, and I have another pair with a MixAmp. Has anyone ever tore these down and modded them? like new drivers, improved sealing and insulation, updated mobos...etc. I personally love the design and I love to make items truly "mine", maybe it's nostaligia since the original A40s were the god tier when I got into PC gaming and getting my own stuff and following gaming influencers like Seananners and Machinima then Mr Sark and so on. Would love some experiences, thoughts, assistance on this!!!
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Hello. Just had a quick question about AIO radiators. I have a 120mm AIO cooler and I was just wondering how plausible it may be to replace the 120mm radiator to a 240mm or larger later on. I understand that these AIO aren't meant to be taken apart and such, but has anyone ever tried to do so? Thank you
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Hello, everyone. I'm suggesting a theoretical way to enhance the performance of gaming laptops that do not support Optimus. I got inspired when I saw a video on YouTube where a person repurposed an old laptop screen and connected it to a laptop via the HDMI port. We know that we can bypass Optimus when we connect an external screen via the HDMI port or sometimes the USB Type-C port. The theory is, since we can connect a laptop monitor using HDMI, why not connect the existing laptop screen to the HDMI port? It's like creating our own version of Optimus without the need for another screen. In theory, this could potentially provide a 10% to 20% boost in gaming performance. I don't possess the necessary skills to carry out this project, but I believe someone can. Perhaps adding a physical switch would be a good idea to activate this feature. Does anyone have any ideas or further insights regarding this theory?
- 1 reply
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- mods
- gaming laptops
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(and 3 more)
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Alright, so i'm finally doing something i've been meaning to do for years! A long time ago, i went and bought a secondhand 4U server chassis. I have no clue what brand or model it is, but after drilling out some rivets and mounting a 360 radiator with some double sided tape it turned into my very first server! It started out quite small, but now it's a beast with loads of hardware and top of the line specs! Right now she's running: AMD EPYC 7551 256GB DDR4 ECC 2400 SuperMicro H11SSL-i Inno 3D RTX 2080Ti Nvidia Grid K2 with a noctua fanmod Kingston 512 GB NVMe drive EVGA SUPERNOVA 1000W G3 with a noctua NF-F14 Engineering Sample Mellanox 10G SFP+ NIC And of course custom watercooling on all the hot parts. I've had many, many hardware configurations in this thing, and it always worked like a dream. This case truly was the start of my enterprise tech obsession, and maybe even the reason why i work in datacenters today. The thing is, even tough the hardware inside is amazing, the outside doesn't really look the part. It's always been an old, secondhand server chassis i got for cheap. Here it is in my current rack. It's the middle server without any drive bays. This buildlog is finally going to change that! Here's the plan: Mods! - Swap out the front panel for something better looking and less restrictive - Swap out the front of the case with a proper radiator mount from a donor case - Paint the chassis (outside and inside) - Remove all excess brackets from the old case configuration - Re-do the watercooling - Add easy to use drain and fill ports - (maybe) add a PSU shroud I've already purchased a proper donor case for this. Enter the Zalman T7: I went with this case for a few reasons. First, this case has a symmetrical front panel, which is almost exactly the size of a 19" 4U rackmount. And because i will place it on it's side basically, this is a very big plus. Second, almost the entire front is mesh, and there are no secondary filters or other stuff to restrict the airflow. Noice! Third, this case has a 360mm radiator mount in the front which i can cut out and mount in the front of my server chassis. And last but not least: This thing was 35 euro's brand new! That's it for now, updates as the case arrives and the mods begin!
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Currently I have my rig sitting with the side panel off to allow for two fans to point directly at the back plate of the 3090 to cool the vrm. Passive cooling isn’t enough when I turn the card over to mining Bitcoin in between gaming sessions. Currently this works fine giving the back extra airflow and cooling to keep the vrm from thermal throttling. I’m moving my rig into a planned 10 fan o11 dynamic xl in the next week or 2 and wanted some advice or ideas any one might have to keep this level if cooling up. I plan to have 6 intake fans (3 bottom and 3 on the front (which is also the side)) and 4 exhaust (1 rear 3 through a CLC radiator top) I've considered mounting the gpu vertically to make use of the 3 bottom fans but I’m now realising the pcie riser cable will block the area of the card most needing the direct airflow (directly behind the gpu/over the pcie slot). I’m looking for ideas or pci gen 4 risers that don’t restrict the bottom fans airflow or ways to mount up to another 3 fans in the case to direct air over the back plate directly. Without sacrificing too much aesthetic if possible.
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I need help to build custom case for iMac 27 inch late 2015 A1419. The LCD display broken, and I don't want to spend money to buy it's display, instead of using cheaper external display. Another case is.. There is 2 and half of 4 led indicator. I believe.. First led for power supply, second is for the mainboard, third for GPU, and fourth for display. Third LED not fully bright. Fan spinning faster since starup but somehow, the external monitor working good.. So.. I just thinking to bring all the machine out of the iMac steel. And put into a custom case. Or if you having any solution and advice please, I love to know it.. Thanks..
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how to mirror my pc screen to my phone screen using usb.... but also the software should not use my pcu more than 10% if there us any software then i can easily live stream my phone screen because i have a good phone Oneplus 8 but my pc is not capable of bot live streaming and running games at 60fps smooth so please help me
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Hi, so i'm planning to buy 2 new parts for my PC upgrade: P500A D-RGB case(it inculdes 3 D-RGB fans + D-RGB controller in the case) and the other part is AIO Lian Li Galahad 360 ( 3 ARGB Fans + ARBG PUMP + ARGB controller ) for full ARGB madness, but i don't have any ARGB headers on my motherboard. My PC SETUP ( By Far): PSU: Fractal Design 760 Ion+ Platinum CPU: 5600x (Already upraded) GPU: 980 ti AMP Extreme Motherboard: B450 Tomahawk Max.(Not new, but working with 5600x flawlessly) RAM: Corsar Vengeance Pro(2x8). My question is, can i somehow sync ARGB on my AIO and Case Fans? Maybe there is dedicated ARGB controller/hub where i could connect all of these products together and control them throught the HUB ,or it is only one way by connecting each part to their ARGB controllers and leave without syncing.
- 1 reply
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- argb controller
- argb
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The following is at your own risk. You WILL void your warranty and you risk damaging your handheld permanently. Do not link to, or ask for ROMs, if you want to put ROMs on your G&W you'll need to supply your own and legally own them. This guide is for the Game and Watch Mario version, there are small differences with the Zelda version that I will not cover here. You can do this using a Raspberry Pi, but this guide is for a STLink, you can see the Game and Watch backup github below for help with a Raspberry Pi. Resources ; Game and Watch backup https://github.com/ghidraninja/game-and-watch-backup Discord ; https://discord.gg/rE2nHVAKvn Game and Watch RetroGo https://github.com/kbeckmann/game-and-watch-retro-go Discord ; https://discord.gg/vVcwrrHTNJ Game and Watch mods - Reddit https://www.reddit.com/r/GameAndWatchMods/ --------------------------------------------------------------------------------------------------------------------------- What you'll need ; Game and Watch Mario, Triwing screwdriver, PC with Ubuntu (not a live CD OS, a VM with USB passthrough will do), A STLink (original or a small USB dongle one, a JLINK should work but I haven't tried), Soldering iron. --------------------------------------------------------------------------------------------------------------------------- Accessing the debug pins. --------------------------------------------------------------------------------------------------------------------------- OS preparation (you can use another Linux distro, Ubuntu 20.04 is what I used so the instructions I will post are for Ubuntu) Bring everything up-to-date (you can skip this if you think it's not needed). Install dependencies --------------------------------------------------------------------------------------------------------------------------- Unlocking the Game and Watch Now onto the flashing, but we first need to unlock the Game and Watch, for that we'll need the Game and Watch backup I linked to in the resources. The Game and Watch needs to be connected to the STLink, the battery needs to be disconnected, the USB-C charger connected, and the Game and Watch needs to be turned on. Game and Watch backup ; --------------------------------------------------------------------------------------------------------------------------- Installing RetroGo on the G&W Once done with the backup, in the same terminal window, type the following commands to start the RetroGo install ; And you're done, power cycle the G&W, unplug the STLink and screw the back cover on and enjoy!
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- game and watch
- flashing
- (and 4 more)
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Summary in order to "increase" value of Grand Theft Auto: The Trilogy The Definitive Edition, old versions are no longer purchasable after 11th Oct. in order to make new versions look better TakeTwo sent multiple DMCA after modders and filled lawsuit against biggest overhaul project (which basically equals to death of gta modding scene) The Definitive Edition gonna be Rockstar launcher exclusive (at least at launch) Rockstar is shadow banning mentions of mods under trailer of The Definitive Edition Quotes Quotes (Reactions) Sources https://support.rockstargames.com/articles/4408282103571/Grand-Theft-Auto-III-Grand-Theft-Auto-Vice-City-and-Grand-Theft-Auto-San-Andreas-not-available-for-purchase https://kotaku.com/take-two-is-removing-old-gta-mods-using-dmca-notices-1847315391 https://www.pcgamer.com/take-two-is-once-again-trying-to-kill-reverse-engineered-versions-of-gta-iii-and-vice-city/ https://gtaforums.com/topic/973749-take-two-changes-the-agreement-modding-take-downs/ (Sorry for using first post in this way (I've been watching LTT for fives years), I'm writing because in DNA of pc gaming the modding is crucial part.)
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Hi I have an Asus ROG GA15DH and the preinstalled led are plug into the « usb 34 » header. But I want to add some rgb thing and I don’t thing there is a header correct me if al wrong if so tell me which one is. There is label « led » on 4-6…
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I created a modpack using curseforge for my self and if i start it the game crashes Can somebody help me This is my crash report ---- Minecraft Crash Report ---- WARNING: coremods are present: llibrary (llibrary-core-1.0.11-1.12.2.jar) XaeroMinimapPlugin (Xaeros_Minimap_21.7.0_Forge_1.12.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) CreativePatchingLoader (CreativeCore_v1.10.57_mc1.12.2.jar) iceandfire (iceandfire-1.9.1-1.12.2.jar) CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) Contact their authors BEFORE contacting forge // Shall we play a game? Time: 4/28/21 2:06 PM Description: Initializing game java.lang.NoClassDefFoundError: li/cil/oc/api/driver/DriverBlock at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:348) at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:85) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:611) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:595) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.ClassNotFoundException: li.cil.oc.api.driver.DriverBlock at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 40 more Caused by: java.lang.NullPointerException A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:348) at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:85) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:611) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:595) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 493154312 bytes (470 MB) / 1076363264 bytes (1026 MB) up to 6524764160 bytes (6222 MB) JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7000m -Xms256m -XX:PermSize=256m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2855 73 mods loaded, 73 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:----- |:--------------------------------- |:----------------------- |:-------------------------------------------------- |:---------------------------------------- | | LC | minecraft | 1.12.2 | minecraft.jar | None | | LC | mcp | 9.42 | minecraft.jar | None | | LC | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2855.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LC | forge | 14.23.5.2855 | forge-1.12.2-14.23.5.2855.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LC | creativecoredummy | 1.0.0 | minecraft.jar | None | | LC | xaerominimap_core | 1.12.2-1.0 | minecraft.jar | None | | LC | bibliocraft | 2.4.5 | BiblioCraft[v2.4.5][MC1.12.2].jar | None | | LC | chameleon | 1.12-4.1.3 | Chameleon-1.12-4.1.3.jar | None | | LC | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LC | chickenchunks | 2.4.2.74 | ChickenChunks-1.12.2-2.4.2.74-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LC | clumps | 3.1.2 | Clumps-3.1.2.jar | None | | LC | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LC | cofhcore | 4.6.6 | CoFHCore-1.12.2-4.6.6.1-universal.jar | None | | LC | cofhworld | 1.4.0 | CoFHWorld-1.12.2-1.4.0.1-universal.jar | None | | LC | controlling | 3.0.10 | Controlling-3.0.10.jar | None | | LC | creativecore | 1.10.0 | CreativeCore_v1.10.57_mc1.12.2.jar | None | | LC | ctm | MC1.12.2-1.0.2.31 | CTM-MC1.12.2-1.0.2.31.jar | None | | L | dimstorage | 1.3.0 | DimStorage-1.12.2-1.3.0.jar | None | | L | dynamictrees | 1.12.2-0.9.23 | DynamicTrees-1.12.2-0.9.23.jar | None | | L | emerald_mod | 1.0.0 | EmeraldMod.jar | None | | L | endercore | 1.12.2-0.5.76 | EnderCore-1.12.2-0.5.76.jar | None | | L | thermalfoundation | 2.6.7 | ThermalFoundation-1.12.2-2.6.7.1-universal.jar | None | | L | thermalexpansion | 5.5.7 | ThermalExpansion-1.12.2-5.5.7.1-universal.jar | None | | L | enderio | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiointegrationtic | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiobase | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderioconduits | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderioconduitsappliedenergistics | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderioconduitsopencomputers | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | refinedstorage | 1.6.16 | refinedstorage-1.6.16.jar | None | | L | enderioconduitsrefinedstorage | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiointegrationforestry | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiointegrationticlate | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderioinvpanel | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiomachines | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | enderiopowertools | 5.2.66 | EnderIO-1.12.2-5.2.66.jar | None | | L | umm3185118519 | release 1.5 - MC 1.12.2 | Extended ItemsOres [1.12.2] (release 1.5).jar | None | | L | flintmod | 9.2 | FlintInsteadOfWood[1.12.2]-9.2.jar | None | | L | fluxnetworks | 4.1.0 | FluxNetworks-1.12.2-4.1.1.34.jar | None | | L | forgemultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | L | microblockcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | L | minecraftmultipartcbe | 2.6.2.83 | ForgeMultipart-1.12.2-2.6.2.83-universal.jar | None | | L | cfm | 6.3.1 | furniture-6.3.1-1.12.2.jar | None | | L | gravestone | 1.10.3 | gravestone-1.10.3.jar | None | | L | llibrary | 1.7.20 | llibrary-1.7.20-1.12.2.jar | None | | L | iceandfire | 1.9.1 | iceandfire-1.9.1-1.12.2.jar | None | | L | ichunutil | 7.2.2 | iChunUtil-1.12.2-7.2.2.jar | None | | L | ironbackpacks | 1.12.2-3.0.8-12 | IronBackpacks-1.12.2-3.0.8-12.jar | None | | L | ironchest | 1.12.2-7.0.67.844 | ironchest-1.12.2-7.0.72.847.jar | None | | L | earthenbounty | 2.1.6 | just_a_few_more_ores-2.1.6.jar | None | | L | lostcities | 2.0.22 | lostcities-1.12-2.0.22.jar | None | | L | matchlockweapons | 0.8 | Matchlock Guns Mod-1.12.2-7a.jar | None | | L | mechanismsmsmod | 1.1.0 | Mechanismsms v1.1.0 for 1.12.2.jar | None | | L | morph | 7.2.0 | Morph-1.12.2-7.2.1.jar | None | | L | mysticalmechanics | 0.18 | Mystical Mechanics-0.18.jar | None | | L | oresabovediamonds | 3.2 | OresAboveDiamonds 1.12.2 v4.2.jar | None | | L | patchouli | 1.0-23.6 | Patchouli-1.0-23.6.jar | None | | L | refinedstorageaddons | 0.1.1 | refinedstorageaddons-0.1.1.jar | None | | L | roguelike | 1.8.0 | RoguelikeDungeons-1.12.2-1.8.0.jar | None | | L | sereneseasons | 1.2.18 | SereneSeasons-1.12.2-1.2.18-universal.jar | None | | L | valkyrielib | 1.12.2-2.0.20.1 | valkyrielib-1.12.2-2.0.20.1.jar | None | | L | simplegenerators | 1.12.2-2.0.20.2 | simplegenerators-1.12.2-2.0.20.2.jar | None | | L | storagedrawers | 5.2.2 | StorageDrawers-1.12.2-5.4.2.jar | None | | L | thermalinnovation | 0.3.6 | ThermalInnovation-1.12.2-0.3.6.1-universal.jar | None | | L | translocators | 2.5.2.81 | Translocators-1.12.2-2.5.2.81-universal.jar | None | | L | twilightforest | 3.11.1021 | twilightforest-1.12.2-3.11.1021-universal.jar | None | | L | universalmodifiers | 1.12.2-1.0.16.1 | valkyrielib-1.12.2-2.0.20.1.jar | None | | L | veinminer | 0.38.2 | VeinMiner-1.12-0.38.2.647+b31535a.jar | None | | L | veinminermodsupport | 0.38.2 | VeinMiner-1.12-0.38.2.647+b31535a.jar | None | | L | waystones | 4.1.0 | Waystones_1.12.2-4.1.0.jar | None | | L | xaerominimap | 21.7.0 | Xaeros_Minimap_21.7.0_Forge_1.12.jar | None | | L | structurize | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar | None | | L | minecolonies | 1.12.2-0.11.804-RELEASE | minecolonies-1.12.2-0.11.804-RELEASE-universal.jar | None | Loaded coremods (and transformers): llibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher XaeroMinimapPlugin (Xaeros_Minimap_21.7.0_Forge_1.12.jar) xaero.common.core.transformer.ChunkTransformer xaero.common.core.transformer.NetHandlerPlayClientTransformer xaero.common.core.transformer.EntityPlayerTransformer xaero.common.core.transformer.AbstractClientPlayerTransformer xaero.common.core.transformer.WorldClientTransformer xaero.common.core.transformer.EntityPlayerSPTransformer xaero.common.core.transformer.PlayerListTransformer xaero.common.core.transformer.GuiIngameForgeTransformer xaero.common.core.transformer.GuiBossOverlayTransformer EnderCorePlugin (EnderCore-1.12.2-0.5.76-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcher SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) sereneseasons.asm.transformer.EntityRendererTransformer sereneseasons.asm.transformer.WorldTransformer CreativePatchingLoader (CreativeCore_v1.10.57_mc1.12.2.jar) iceandfire (iceandfire-1.9.1-1.12.2.jar) com.github.alexthe666.iceandfire.patcher.IceAndFireRuntimePatcher CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) team.chisel.ctm.client.asm.CTMTransformer GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 461.40' Renderer: 'GeForce GTX 750/PCIe/SSE2' Launched Version: forge-14.23.5.2855 LWJGL: 2.9.4 OpenGL: GeForce GTX 750/PCIe/SSE2 GL version 4.6.0 NVIDIA 461.40, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
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Budget (including currency): 1000$ish USD Country: US Games, programs or workloads that it will be used for: modded gaming dedicated server exclusive im trying to find all the information i would need to build a dedicated game host server i can get my hands on a xeon e5 2697(used) for about $200 or i could get an amd threadripper 1900x near $200(new). i would like to know which would be good in the long term. there would be about 5-10 of us playing on any server i upload for us to play on i would like to be able to put heavily modded Minecraft/Ark and other building sim games and not sure how much ram would be good to start with or the motherboard and CPU cooler i would need
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Looking into getting some Witcher 3 mods and I've seen Nexusmods pop up but before I just download random stuff, is it legit? Anything I should be careful with?
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Things Changing: I was in the process of mocking up the layout of the drawer PC build, Smokey Attempts: PC In A Drawer, and I realized that the mechanisms I need to implement that will allow the drawer to be extended without disconnecting wires will add upwards of 5cm to the total height of the drawer. A total of around 19cm is too much to fit under the desk. In addition, the width and depth of the mock up will have it too large to be a practical desktop. Unless I sacrifice looks for function. Something that, considering the extensive GPU modding, I do not want to do. I plan for more projects, some PC orientated and some not, so it is entirely plausible that I create a new blog, detail a more functional budget PC fitted into a drawer. In fact, I have already started to make plans for this, to the extent of mocking up a passive cooled solution. So here's the important part, I would like to know if swapping the current Drawer Build to... Smokey Attempts: PC On The Wall. Should I swap or not? I will add, if I don't get any comments then I am going ahead with the swap. Thank You :)
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What Did I do?: This is Avexir RAM that has had the heat sinks removed. To keep the ram cool inside my new custom case I have got some basic ally heat sinks. However, the yellow LEDs are not covered up which I thought would be a bad look but I'm not sure now. Once I've got everything in the case I will decide if I want to cover the LEDs with small pits of electrical tape. These are the only images that I managed to get due very bad camera support with my ROM. While I'm working on this, I don't plan on uploading images from this camera for much longer. I have some Nikon's around here somewhere that I will be switching to. Anyway, here are the pictures. Whats Next?: This weekend I have a build log in the pipeline for my main blog, Smokey's Chronicles. In addition to this, I have made some progress on the 290x red mod. This will likely be up tonight too but I've been delayed today. Nothing serious I just had to work late and then sort out this new build. Thank You :)
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What I Did: After I fixed the DVD drive and installed Ubuntu on this machine I discovered that the WiFi card was broken as it wouldn't register. I replaced that with one from a HP mini and let everything update. Three weeks after, it was too slow for me. Only 2GB of RAM was killing me so I nabbed another stick and tried swapping the processor. No luck with that but the RAM upgrade went fine. Next was the HDD, Kingston 300V 60GB SSD is the boot drive now. I got rid of the DVD drive all together and bought an adapter so I can keep the original 120GB drive for mass storage. One install of windows 10 later and I'm looking at an almost brand new laptop. Apart from the faded and scratched paintwork. The final steps in this project were to remove the speakers, never used them, and to spray the casing black. Unfortunately, the primer I used had a poor hold in some places. Resulting in some faded patches. I decided that trying to fix them would probably make it worse anyway. Everything was working fine, until my BIOS calmed to be corrupted. happened out of the blue on day at college, when I restarted it was fine but had a password. Still haven't managed to get past this. Phoenix and Dell passwords don't work. I need an eeprom programmer to get it. Until then I have got by with access to the boot loader menu. Today I took apart the machine and replaced the heat sink and fan. Used some of the MX2 paste for my GPU mods. Here are some images of the mod. This wasn't what I had hoped to add to the blog today but I had issues with the other build, I've had to shuffle my days around for the next two weeks. I'll put the plan at the bottom of the entry. Whats Next?: This Saturday I am in my office, building desks and worktops ready for the build coming Sunday. I will let out more details on this in Saturdays entries to this blog. I have so much stuff arriving next week that it might be hard to get big updates out for the Smokey Attempts blogs, not to say there won't be updates. I will have the summative GPU mod on the Drawer blog for next Sunday and big updates of the dedicated Red Mod blog next Friday and Saturday. As for other things, I have some old hardware that I'm going to be doing some mad stuff with. I'm planning some oil cooled stuff for next month so keep an eye out for that. Other that those things I will still be uploading snippets to this blog about random things like tiny heat sinks, buying experiences and what not. Thank You :)
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Stripped Naked 290x ;) (no human nudity here you dirty beggars)
Smokey77 posted a blog entry in Smokey Attempts: The Red Mod
What Did I Do?: To prep the 290x for VRAM, VRM and Processor cooling, I stripped it down. This is an MSI reference PCB card. It came with a stock cooler but unfortunately I cannot show you the removal of the cooler as it's already done but OC3D have a Corsair HG10 review where you can see it step by step. So, moving on, Here are some images of the nude card. Note I have also removed the PCIe cover because this card is being used in my current custom case. You can see the progress of this build in my other blog "Smokey Attempts: PC In A Drawer". I am also storing this card in it's original anti-static packaging, so don't worry to much about that one. Thank You :) -
Greetings! My Antec VSK4000E is BLAND! Help me make it not by adding a window to the side of it. If anyone has instructions or tool / material preferences for the glass, please share with me! I want to see the guts of this PC. Thanks | Grant
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- case mod
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From the album: Computer work spaces thats should not be computer work space
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Hello everyone I wonder if anyone know how I can flash a new mod bios on my motherboard from Lenovo pribuld Btw I tried to do it but while installing the PC told me the bio isn't verified Thx