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Doobeedoo

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Everything posted by Doobeedoo

  1. Yeah for 240Hz I'd get something that is good and not on cheap side. Samsung VA is only worth otherwise a very good TN or IPS model.
  2. Scam world, not just such games but also known bigger companies games with their half assed expensive scams too.
  3. If not use it as a side monitor I would give it or sell it. But if PC does what you require of it still fine, then upgrade when it doesn't. When time comes upgrade both, easy.
  4. Right, I mean I still find it odd people using two digit Hz displays though. They've been so cheap for a while if you're looking at entry models. Depends on your PC hardware, I wouldn't go 4K if you don't have higher end PC so 1440p 144Hz+ is easy to drive now, especially vs 4K.
  5. I mean better monitors are so cheap nowdays though. Even 1440p 144Hz ones. So FSR aside, the frame gen basically interpolates in between frame roughly doubling fps thus smoothness but retaining higher input lag of actual lower framerate. The frame gen lag would be additional input lag that is added as a result of enabling AFMF.
  6. First why are you on 60Hz monitor? For frame gen, it's recommended to not usebit if native fps is low, like having 60fps and using frame gen to get 120fps is good for example. You will get better motion but basically input lag of 60fps, but to eyes at least it will look better. On 60Hz I wouldn't use it at all. If you are getting under 60fps and frame gen it, maybe for some games can be ok but it can look and feel bad so. On other side, if you are getting 120fps or so on your own I wouldn't also use it on 60Hz as it will not improve anything as you are already limited what you see and generated frames won't benefit here. In the end it's a neat feature for some cases and sp games, where you have enough fps as baseline, as it is better before using frame gen, and you want to frame gen double it to say 120ish for higher Hz monitor to have better visual fluidity, but input lag will be that of lower fps of course. Basically just get a proper monitor and use freesync.
  7. So any new 4K 240Hz OLED from brands that announced them so far. They are yet to release in many places.
  8. Ok. Some mice could be OC'd depends on sensor/controller and yes from what I saw before it required screwing around and also could brick USB ports, cause other issue and straight up just have instability as mouse was not designed for higher. Simple. I'd rather just get a mice that supports it straight up. But even before that I'd check if the X game supports it, if high fps is stable too.
  9. There are reasons why it's released as is, obviously stability and hardware. 1000Hz is fine, especially if you are not on 240Hz monitor or faster anyway.
  10. No point soldering when you can get hotswap keyboard to easily replace. Or barebones board. Depends what size you want now. Full, tkl, smaller. Some examples with Cherry MX Speed Silver switches option, Corsair K70, Mountain Everest (if it can ship to your place), Ducky One series. Some other brands can have similar speed style switch, comparable total travel and actuation.
  11. I mean for sure, though afaik they did that kernel level AC from the start, but it's not perfect as implied. Though aside from mobas in SC it's really not an issue, more like you will come across is smurfs though. But fps games primarily. those are quite the issue.
  12. Yeah as far as fps games I've played them all, saw quite many meme hackers over time. Like the last UT alpha that got cancelled, early on it didn't have AC just report system you'd do manually and would later be viewed via replay heh. Though still, most prevalent and harder to detect/bad is in fps games unfortunately. As for MMO like in WoW combat log is there for many reasons, addons are allowed and API access is partially limited where they see fit. Problem is, some combat addons just do way too much, yet are still allowed, because guess why, because they created mechanics around the addon for the game and pro competing guilds use the addon as the addon maker is involved in all of that. How great. Makes raiding, basically script gaming so much dumber regardless of how many mechanics or hardness of them is in the game. Wish they banned such combat addons, many do. It's bad for the game. But it's not cheating officially as it's supported. But in this case it's just a mandatory tool to play the endgame properly. Which ok. In PvP which I'd focus as far as cheating, at least in general no issues here, not like in fps games that's for sure. Aside like mentioned some macro/script in game use that has support for that, but that gets hammered if discovered disruptive. And in fps games I guess maybe go with never trust client side. But that's more for game network programmer as enough of stuff there to read on. But true that for WoW they don't want to full on go on bots and those people, profit over all.
  13. Heh, sad thing really. Aside from corporate nonsense from some big companies, there is definitely a lazy coding side as well, unfortunately partially due to higherups but yeah. But, for certain esports competitive games, some less known that are also programmed really well, can run up to 1000fps and look decent too.
  14. I just meant it that big companies for esports game should put more effort into developing better AC though. As we've seen even kernel-level one is not a silver bullet but just invasive piece of software. At least get good enough AC that can caught anything up to DMA cheats. For example the "combat log" in WoW combat log api gives a ton of game info for addons that use it to work. Especially combat addons. These are allowed of course, but certain combat addons like WeakAuras basically can do anything you can think of in terms of combat and automation. Which in a way is another heated game discussion, thus it's kinda stupid as addon plays for you really and makes it mandatory to use in the end, which is dumb, as in a way game is designed around it. This is a topic that is tough by Blizzard words, as if they would ban such combat addons it would break a ton of addons relaying on api access for different uses. Now, some certain info that was too much, they have limited separately and removed from combat log so it's not visible anymore. But yeah, this is an MMO and with addon support. I was mainly talking about online fps games that can be more locked down in terms of third party stuff. On the macro side in WoW yeah, that also can be iffy, some macros just broke gameplay, acted as interrupt bots, or quick 1-2 executions and such. Luckily they limited such actions and some straight up don't work anymore. But new things as game evolves get discovered so once it gets abused and gets attention it gets fixed. I get cheats and AC will be a cat and mouse game, but for esport games more effort needs to be put, because it's really easy as it looks to circumvent current ACs. Aside from DMA cheats which go lower then kernel level but cost a ton to set up and all, but at least a much larger barrier vs easier cheats. Yes, some games punished cough cheaters with difficulty trolling, some SP games some online like self damage, but yeah, first need to properly identify them. Funny Blizzard doesn't care about bots in WoW as much, they ban a lot, but oh is it not enough and they keep popping. The mouse/keyboard macro thing, I know earlier days in Apex you could make a macro that would turn a semi auto weapon in to fully auto my executing fast macro. Or better yet two binds same execution repeatedly. That got fixed, as they limited some extra binds but also in code how fast such a weapon can ever fire. The engine side though, at least for popular online games like esports ones, they don't use Unity or Unreal engine, some less known UE but whatever. It's usually old engines or newer proprietary ones. On top of using some know AC too. I know for some games, some things are client side some server side, so not sure how that transitions into making AC for it vs making good netcode too.
  15. It would be WoW in tens of thousands of hours.
  16. Answer kinda in the title. The very good ones, best ones are expensive, another reason as they are more niche market and lower volume. I'm someone who appreciates good fast monitors. Those super cheap ones are crap, simple. Aide from those now known 500 class or 540Hz there is 600Hz ones to come. But it's pushing LCD quite a lot. I expect OLED to take over as it's way faster and no issues in terms of transition. So currently such monitors have a place for sure, I like them and soon 480Hz OLED to come and eventually faster.
  17. I mean I do, but kernel level one is still not untouchable yet it has such root access which is unacceptable though. I'll check it out.
  18. Yet to check really, but I've already seen it's about Valorant and Vanguard anit-cheat that is kernel-level which is a nope.
  19. Many good options now. Can check reviews like above mentioned. Depends on your game sens, dpi it self means nothing aside from desktop use. I use 1600 but but depending on games sens it differs between people. My mouse is like 70g and it's fine.
  20. I'm just here wanting good anti-cheat in games. Oh and proper coding so games don't run like crap.
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