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GameWizard

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    GameWizard got a reaction from Imabigmac in First time custom looping, How big rad do i need?   
    you said something i hadent thinked about, the bottom. TY man<3<3<3<3<3<3<3
  2. Like
    GameWizard got a reaction from Tazzy2040 in Someone's experience needed for: this..   
    here is a noob saying shit(by that i mean me)
    but why don't setup a service on your website that they pay for and then an email is send to some email?
    i don't have experience im just throwing it out there:)
  3. Like
    GameWizard reacted to Rmlk2ei in How to play T on CS:GO   
    Playing T side is really dependent on the map itself. Some maps can work off simple things like 1 smoke and allow you entry onto a site, other maps require much more "work to enter a site and thus a different type of playstyle.
     
    For example, T side on de_dust 2 is relatively simple, a mid to B smoke with your team pushing mid and upper tunnels to B would fathom most opponents with minimal teamwork, just requires someone to get the entry kill. In contrast, de_inferno requires more work to get into A site, just getting the entry might not even allow you onto the site as there are many positions the CTs can fall back to.
     
    The solution is dependent on whether you have a team or not. With a team you guys can communicated and play specific styles (which i will give some examples in awhile) but in a solo queue game and all its completely different and dependent on the competence of your team.
     
    If you have a team, you can attempt to play the NiP style, which relies on getting the entry pick and then the rest of the team follows up and executes onto the site very fast, or you can play the Titan style which involves running set strats into site.
     
    If you are alone in MM you have to either make the entry for yourself and try to get yourself into the site or just generally call to your team to rush a site.
     
    Individually, playing T side is simply being able to control the map early on and able to get yourself into favorable positions to trade a CT or gain entry into a bomb site. Its all about the picks and map control as well as information to know where the CTs are positioning themselves, how they intend to hold a site, how many are on a site and what you have (in terms of flashes smokes etc) to work with to get into a bomb site. Unfortunately playing T side in MM in solo queue is very difficult if the CTs are even semi competent at holding the site. Probably the only way to make things easy is to be really good at taking gun fights and running solo strats into sites.
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