Jump to content

Xtify

Member
  • Posts

    16
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Xtify reacted to daemonowner in $8,000 Build, Help?   
    Cases are important to the sorts of people who spend lots on their PC and want to be pleased with the end result. Besides that, compatibility for large CPU coolers and extensive watercooling setups is important to some. There is also the ease of assembly including cable management, and the materials the case is made of.
  2. Like
    Xtify got a reaction from neonfusion in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


  3. Like
    Xtify got a reaction from Beskamir in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


  4. Like
    Xtify got a reaction from Matu20 in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


  5. Like
    Xtify got a reaction from The_Evenger in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


  6. Like
    Xtify got a reaction from n0ah1897 in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


  7. Like
    Xtify got a reaction from Homicidium in Game Developer tries to justify 30 FPS   
    "60 fps is really responsive and really cool. I enjoy playing games in 60 fps," Jan told me. "But one thing that really changes is the aesthetic of the game in 60 fps. We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
     
    Kotaku Article
     
    http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683


×