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Zenith_X1

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  1. Of course it would be something this simple Thx man
  2. Attached image is RAIDXpert2, Device Mgr, and File Explorer on a fresh Windows install. I have three separate arrays in my system, the first of which (NVMe 500 GB) has the Windows Installation. Strangely, Windows does not recognize the two RAIDed unallocated partitions. All 6 of my drives have their RAID enabled in the BIOS, and were present after installing the relevant RAID drivers as described in the online ASUS manual during the Windows setup process. Can anyone with experience setting up multiple arrays in RAIDXpert2 guide me through making Windows recognize my arrays? It's my first time using AMD RAID software (new 5900x) instead of Intel Smart Storage. Thank you.
  3. I dont know Luke's schedule but it's probably busy. I'm sure Linus would welcome Luke to make a video once in a while if he felt like it. I don't know Luke's exact skillset, but I would imagine it's got a mix of hardware knowledge, programming, setting up servers, and running a business, and all of these are represented by Linus, Anthony, and other LMG staff. If Luke has a particular passion project no doubt it will get featured, but I woukdnt expect too much outside of WAN Show and Scrapyard Wars.
  4. It's the CPU and RAM. Another way to tell your CPU is the bottleneck is if low, medium, high, and ultra all produce very similar frame rates.
  5. If you search the review sites there are differences in performance that may arise from improved component quality, but it's rare that board partners offer anythibg significant over their competitors. However, high quality binned GPUs vary from base-level boards in their ability to overclock, which is why the completely unlocked EVGA 3090 Kingpin is several hundred dollars more than other 3090 options. Top end cards are only worth it for extreme overclockers, or gamers with high performance custom water cooling loops that plan to run a moderately-high overclock for daily use.
  6. Maybe what you like has changed with age? I used to love platformers, but as my game proficiency increased over the years platformers have lost their challenge and a lot of their fun. Closest thing to a platformer that I've enjoyed recently was Dark Souls 3 and that's really more of a physical combat RPG with some platforming. That and multiplayer FPS games because other humans really are the best challenge
  7. Ah I havent heard E6600 in a long while! I remember buying a Q6600 back in 2006-2007 for my Crysis-capable PC. I never thought I would still be running 4 cores almost 14 years later though
  8. I wouldnt count on CPU upgrades for that motherboard. Intel will be moving to 10nm and 10nm backport to 14nm chips next which may require a new socket type that wont be compatible. AMD also is moving on to presumably AM5 for Zen 4, so neither has an upgrade path. The good news is that the 10600k will be a competent processor for now. One other note is that the new consoles are 8-core and game engines will no doubt be expanding their multicore utilization. This is what's making me look at 8 and 12 cores for my next upgrade, but I wouldnt call 8 or 12 cores necessary
  9. Can confirm, my 6700k has worked well enough for the last 5 years, but I'm still getting ready to upgrade to Zen 3
  10. Even if the 5600x did bottleneck the 3080 in your application, there's really nothing significantly faster that would help.....
  11. Agreed, and I sort of have a theory about resolution scaling. My theory is that if CPU performance progress hadnt stalled out then we would still be rocking 1080p. 1440p and 4k and I guess sort of 8k have all become viable since GPU performance improvements have outpaced CPU improvements. We advertise them as "features" but in reality they're just consequences of the disparity. I do like the idea of hi-res, but frame rates and smooth performance are more important for me.
  12. This sounds like a big dose of nostalgia which renders any past rosier than usual, but barring that I can see your point and I hope to offer an explanation. I believe that the barriers to improved graphical performance have begun to require more time / GPU power than is worth it to developers, and I believe that the diversity of experiences have grown substantially but not in the ways that games traditionally have in the past thirty years. Graphics Argument: 1) Ray traced lighting is a final frontier for lighting technology, but running ray tracing requires very complex new hardware that still needa years to mature. Once it has matured there's nowhere to go with it beyond accurate light physics simulations. 2) You can only add so many triangles to a face before it stops mattering. The differences between 50 and 100 polygons in a characters face are almost night and day, but 5000 and 10000...maybe in a side by side but not with full animation. The horsepower needed for significant leaps in visual fidelity akin to vector graphics vs 8-bit color need to increase by an order of magnitude relative to now, and that just isnt going to happen without a decade of hardware development now that Moore's law is dead. Experiences Argument: New and game-changing experiences do exist, but these experiences require that you examine hardware outside of PC. Breath of the Wild on Switch will captivate your imagination like nothing else can. Half-Life Alyx on a Valve Index will blow your mind, and Beat Saber just never ever gets old; something Linus can attest to. You mentioned Cyberpunk is on the way, but GTA-style games are few and far between because their scope requires nearly a decade of work between a thousand developers. Unless developers want to hire out teams of 5 to 10k employees and budget a cool billion dollars on a single product that might fail, I dont see how mega-games like GTA 5 and CP2077 will be buildable more than once a decade.
  13. Part it out or consider Intel if u need a computer upgrade during COVID. Check out a 10900k which is almost as fast as a 5900x, and bring over your old GPU. When you can finally get a new GPU, slot it in and do the water loop then?
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