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About artphotodude

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  1. Even in the case of the Dreamcast, there are so many better/cheaper options. DCHMDI installed is like $300-350, when you can out put Dreamcast's VGA to pro-quality scalers like the Atlona HD-500 (about $23 on eBay now) and get not only HDMI, but also no-lag scaling up to 1080p. Ad in an mCable cable and Bob's your uncle for like $100. If you are worried about RGB, then toss in a RetroTink 2X to use with S-video and you are sill under $200 and getting results so comparable if not better, that it's kinda lame to pay more unless you are a masochist.
  2. So True. I have an old PowerPC Mac (multiprocessor workstation), that is about 17 years old and still has so many useful features and works still so well I won't ever part with it. On the subject of the FX 8350, they STILL really hold their value. Over $100 on eBay, whereas the Xeons used in the Mac Pros of the same era go for like $10 now. I'm really pleased with mine. Someday, more power, but for now the RTX and it play very nice together.
  3. So I found a decent deal on a gaming rig a year or so ago (AMD FX 8350 GTX760 [4GB VRAM], USB 3 and 16GB of RAM) - $400. Not Fabulous, but decent. They guy was getting rid of it because of broken sound/wifi-drivers in Windows 10. As we all know, pci-e cards are pretty cheap, and $25 later was gaming on Steam. Well time marches on, but even in the Resident Evil 2 reboot running in 'high-ish' settings, I wasn't going over 50% on CPU, and took a chance - only upgrading RAM (32GB), Storage (8TB) and then put the rest of the upgrade budget into an RTX 2070 Super. The card was a pill at first,but thanks to LTT BAMF @SkilledRebuilds, it got sorted-out. Anyhow, even running some pretty new games from the Steam Summer Sale, I'm getting Ultra-Settings, 2560x1440 at 45-60fps on most games and both the CPU and GPU seem to be hovering around 75% when under heavy load. Now, this CLEARLY doesn't work for everyone. People used to 120fps would feel like they were jogging in snow-shoes, but for someone who hasn't really used PCs for gaming recently, it feels pretty good (have always been way more bothered by aliasing, moire and lack of v-sync, than dips in frame-rate). The PC is still very fast for all the actual work I need it to do, so for the time being this seems to have been a good compromise, though, the rtx card will obviously live-on beyond this rig. For the longest time, CPU upgrades have always been priority 1, but depending on usage, I really wonder if that still makes sense. Just some food for thought.
  4. What I'm saying is that this is that these units (often costing $400+ dollars to have installed), are courting a very high-end hipster audience, that believe FPGA is composed of Elon Musk's dandruff or some such and that it leads to the emulator Promised Land, and that type of thing always needs to get called-out. Not because I mind seeing hipsters loose money (God I live for that $#_^! ;0), but because this type of deceptive marketing then bleeds into other markets that effect actual people. And eventually things like 'Carbon Fiber' disposable diapers arrive and nobody questions how expensive progress (without efficiency) can get - and society gets a little bit dumber and less capable. There used to be a barrier to entry in for making and selling electronics, and now is that no longer the case, you are asked to pay 10x as much because of an FPGA "battery-charging" chip or the like. If you are using a technology like FPGA to build A.I., or mimic ancient computing devices made from yarn-looms, that's sexy as hell, but when it becomes the Rolex/Tesla/Bitcoin of electronics, without good reason, and more to the point, to hide the developer's lack of effort, then "Houston, we have a problem".
  5. Just came across this on an hvac page. Like omg this has to be illegal. I made my account to share this mess. Lol Enjoy 


    1. artphotodude


      That would be a 'rough' Monday morning to walk in and see all those disconnected, laying in a nice, neat pile on the floor!

  6. Now to those with an extra $500-$700 around wanting to play NES/SNES, who don't actually like the look of NES or SNES consoles, more power to you, but I feel there might need to be some Caveat Emptor in this new "Small Batch" concept of chip design. While the public face of precisely mimicking original hardware to get supper-accurate emulation sounds amazing (to some, not totally happy with current quality software emulation - that is), this is starting to creep into a lot of places that have nothing to do with that. On Twitter recently, I saw a post on an upcoming "Ultimate" HDMI mod for the original Playstation that like the N64 mod of the same form-factor that pulls the signal directly out of the chip while still digital and converts to HDMI remaining digital. Over and above the issues with making a crap, dithered signal even grainier/jaggier looking (S-Video and even Composite are just the "Beer Goggles" some old games need), there was a really curious mention of this converter using FPGA. Now since this is just an upscaler and maybe antialiaser, wtf would it need FPGA? Oh ya, because they can't afford to actually make or even license proper silicon like the amazing (and cheaper) processor in the mClassic gaming cable. Now I'm not wanting to kick them when they are just starting this, but name-dropping a term like FPGA out of its party-line context like this is at best deceptive. They sure as heck are not recreating the Playstation's original crap video processor. So the real reason its using FPGA, and costing WAY more than a manufactured chip is because they can't afford a manufactured chip: a bit like when you do a ShutterFly book. There's nothing wrong with this, but you sure don't preach the "One Off" nature of such technologies. Shutterfly books like great, but there's not a photographer in the world that wouldn't rather have a proper mass-produced offset-press book and the notoriety that goes with it. But in this case of PS1 HDMI, they are claiming this Ad Hoc approach as an asset - out of popular context. So how else might this ship go aground? How about this: A new NeoGeo system is sold as FPGA and all the MVS/AES wannabes think this is finally their chance, and they will be able to use their modern TV, but then later find out that the FPGA in this new console is actually just recreating MAME, and not a 68k/Zilog architecture like the original, and they are being asked to pay more to get less. The worst part of these "Bate and Switch" tactics is that when you pay more, things tend to look better - whether they are or not. It will take ages for people to realize they've been duped. During the time of patton-medicine, electricity was the new fix-all, and it's amazing how long it took for people to realize just how much they were paying to electrocute themselves.
  7. It might well come to this. I HATE how Nvidia always acts like v-sync and anti-aliasing are totally expendable in the name of absurdly-too-fast frame rates. I'd much rather have 40FPS with a clean picture than 80 with jaggies and screen-tearing. Tried their 'recommendations' a few times years ago, and haven't trusted them since. But if I can't get certain games to work, might have to see if I can selectively "play it their way" on the titles that won't display correctly.
  8. Thanks - if this doesn't get fully-resolved right away will try that.
  9. DUDE! That helped a bit. A couple of the games that wouldn't display at all, are at least now on screen (actually Fixed Unravel). The others are still not going to actually full-screen (still sitting in the upper-right corner), but this is a start. Many Thanks!
  10. As stated in the OP, about 20% of games seem to be effected. Curiously all of them are native to Windows 10 (retro-games don't seem to have problems). This is why I wonder if it is a mode question (like maybe an early work-around display mode trick/work-around that no longer works). This issue has been every since adding the new card a week ago. With the old GTX 760, there were no games that could not be made to work with existing High-DPI Overrides. Am thinking I might see if I can switch for Linux versions of a lot of these games on Steam/Gog, if no work-around is found.
  11. Thanks for the constructive replies! First off, all the Bios/Chipset drivers are fully up-to-date. I did uninstall/reinstall the driver as Nvidia support requested (cleanly) and unfortunately, the previous driver was less compatible with the systems and couldn't even display above 1920x1080 - most of the games in questions wouldn't even start because it took the system back to DX10. Surely there are a lot of incremental steps between that one and the new hotfix "games ready" driver, but I'm not sure where to find them. Honestly, considering how many games work fine and even the fact that Superposition Bench runs 4K Optimized at a pretty solid 60FPS, it feels like this is a display mode issue, that is not getting grandfathered-in properly. A good example is Unravel. The first game is an extreme example and won't even display (sitting in the Taskbar - drops back to desktop each time I click on it), but Unravel 2 works fine. After I tried the old driver and and reinstalled the current one, I clicked on Unravel 1 and it DID LAUNCH perfectly ONCE, but then each subsequent launch reverted to the problematic behavior. Asking each dev to recode any but the newest titles for new APIs is probably not reasonable. There is something of an exception-handling problem possibly due to interactions with some older display property and Windows current code (but sadly since nobody does error-logs anymore we can't check this - very frustrating). Lastly, reinstalling Windows is unreasonable. This install is only a year old, and I've run all the system-continuity checks and everything is fine. Having worked for over a decade in Mac/Linux development, I might be spoiled with rational system design, but when something new introduces an instability, it is that thing, and its components, that is likely at fault #Akum'sRazor. I think Nvidia and/or Windows have engineered some new bugs into the system and should probably be the ones to fix this. An example is on Steam/Gog how many games that previously used to work with High-DPI Override set to "Application" are now supposed to use "System Enhanced". What's that all about??
  12. All Nvidia is aware of is bottom line. They won't fix anything unless it becomes a money loss, or threatens future sales. As for the rant, I'm glad you enjoy being a paying beta-tester for big business, and have so much faith in their dedication to your satisfaction - oh ya, you are in Germany and protected by E.U. consumer laws - must be nice. For those of us in the U.S./Canada they only court that makes any difference is the court of public opinion and it's ability to cause profit-loss.
  13. I suspect systems are just getting too complicated today. I'm not alone on this - scads of unhappy people on Steam / Gog (lots of people actually returned them as defective).
  14. While on one hand I really love this new card (having moved up from a GTX 760) and it makes a LOT of my games look/run great, BUT there are also about 20% that are now unplayable. Every 5th game either will no longer go into fullscreen (regardless of what resolutions/High-DPI Override I pick) or doesn't work at all anymore (just sitting on the Taskbar, falling-back to the desktop when I click on it). I've verified that my PSU is fine, and on the games/benchmarks it works for, it rocks, but there are so many (even recent) games that are now unplayable. Part of this might be Windows updates, and such - but all I know is that NVidia's support is GARBAGE, and they basically want you to start-debugging by getting a mystic to evaluation your stool samples and have no useful diagnostic tools anymore (like frickin' error-logs), and this basically turns into water-witching trying to get anything working better. I kinda feel Windows needs a universal solution (for extreme situations) to all this stuff like: 1. Whatever resolution you pick in the game, that becomes your desktop resolution PERIOD, until you close the game. 2. A detector/reporter for compatibility issues that both reports realtime conflicts OR disallows settings/refresh-rates that are not compatible with both system and hardware (with a popup). 3 OR best of all, a frickin' industry standard for display properties, that all licensed-companies have to adhere to, or they won't get their drivers signed by Microsoft. This is as bad as Boeing's new airplanes that can't fly. WE NEED TO BE ON THE SAME PAGE - at least to some extent. Just my 2 Cents.