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Shivaxi

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  1. I'm not really sure where to begin with this, but randomly in various games, I'll notice very slight stutters or what looks like frame dips/skips. Loading up FrameView and running a couple tests in various games seems to confirm this, even in older games, getting a min FPS of 70, 60, sometimes 30, and in parts where I'm just standing still and looking around. What's weird is I run with v-sync and g-sync on, so my FPS should be limited to 165, as I have a 165hz monitor, yes I am seeing the max FPS from FrameView going up to 200 and sometimes even 400 fps, which, if I am running v-sync and g-sync, I don't know how that is possible? I'm also getting the same issue with my 2080ti, and I've been plugging that in vs the 3090 back n forth to compare, though I feel like when my FPS goes under my monitors refresh rate, things don't seem as smooth on the 3090 as they should be with g-sync on and all, I have all overclocks off...I kinda just need some help figuring out how to test this and pinpoint the issue, I'm kinda at a loss right now. OS: Windows 10 64bit Mobo: Gigabyte Z390 Aorus Master (bios version F11c) CPU: i9-9900k GPU: RTX 3090 FE RAM: 64gb's Corsair RGB Pro PSU: EVGA 1000w PQ (yay awesome coil whine since plugging in the RTX 3090, replacing soon, though I doubt this is the culprit of my current issue) I'll include a screenshot of some of my frameview tests but what I did in each one is a bit different without an explanation so idk how useful the info will be unless I do some better/proper tests:
  2. Out of curiosity, I was researching some gaming monitors, and I came across this: https://www.amazon.com/ASUS-XG279Q-Compatible-DisplayHDR-DisplayPort/dp/B083Z8JXW6 This claims to be able to do ELMB (similiar to ULMB) along WITH G-Sync, both at the same time? Can anyone actually confirm that is doable? Because that would essentially solve all of my issues right there if that is possible. I previously thought that it was impossible to run G-Sync along with any of the ULMB or ELMB modes.
  3. Oh I see what you were saying now, basically choose one or the other depending on the game, I gotcha. But like I said in my original post, ideally I'm looking for an all-in-one solution to all 4 of the issues, screen tearing, input lag, stuttering, motion blur...I feel like at this point we shouldn't HAVE to be sacrificing one thing or the other.
  4. Yeah I'm aware, I was replying to Joostin who claimed he has G-Sync AND ULMB running at the same time, which cannot be true afaik.
  5. I have a G-Sync monitor. It does not allow me to enable ULMB and G-Sync at the same time? Enable G-Sync forces off ULMB in my monitors settings as well, and will not allow me to enable it unless I turn G-Sync off in the Nvidia control panel.
  6. Heya, I'm new to these forums but I'm not new to gaming, and I have a bit of a conundrum on my hands I am hoping perhaps I will be able to resolve or at least come to some sort of conclusion here, as at this point I have tried just about everything and researched as much as I could. My current Specs: Windows 10 Pro i9-9900k OCed 5.0ghz RTX 2080ti 32gbs DDR4 Monitor is an Asus ROG PG278QR My conundrum: Ideally what I am trying to do, is get the best of all worlds out of this computer and this monitor. I want to run ULMB (ultra low motion blur), have no stuttering, no screen tearing, and no input lag. It seems however that these 4 things are impossible to do all together at the same time, and here's why: No V-Sync: No stutter, no input lag, can run ULMB but doesn't look quite smooth because you get screen tearing. V-Sync: Can run ULMB, insanely smooth, no stutters, no screen tearing, but of course plenty of input lag...it's quite minimal at 120hz which is what I have to run the monitor at to use ULMB in the first place, but in fast paced games it's definitely noticeable and has effected my performance in very fast paced shooters. Fast Sync + FPS cap: Can run ULMB, no screen tearing, negligible input lag, but of course, you get stutters because of how fast sync works, and your refresh rate not perfectly lining up to your FPS cap. At an FPS cap of 120 (monitor refresh at 120hz), it will be smooth for about a minute, then a few seconds of bad stuttering, then smooth again, etc repeat. I can do like, 121 FPS cap, but then every second or so there is a very slight jump/stutter as it looks to 'skip' a frame. I can try running double FPS at 240, but of course I won't be hitting this in all games, and it won't look smooth, even at like 180 or something, creates an almost 'ghosting' effect, defeating the whole point of ULMB. I've tested a lot of different ways of trying to smooth out fast sync, but it seems impossible unless you can control the 'tear line' of where your monitor refreshes...which leads me to the next one... Fast Sync + Scanline Sync (RTSS): RTSS (Riva Tuner Statistics Server) has a fancy little thing called Scanline Sync, letting you actually control where that tear line is on your monitor, so it does not move, which means pairing it with Fast Sync can achieve flawless results, no stutter, no tearing, can use ULMB, also quite negligible input lag...however the problem with Scanline Sync is that it isn't great for newer games, due to the way it works, if you aren't constantly hitting a solid 120 fps and dip below that slightly, Scanline Sync has to lock your monitor suddenly to half that at 60 FPS, which of course is incredibly noticeable during games. G-Sync: No stutter, negligible input lag, buttery smooth with no screen tearing, but of course with G-Sync, you cannot use ULMB...the one thing I really bought this monitor for. So you're stuck with the traditional monitor 'ghosting' effect that ULMB would otherwise eliminate. So yeah, I've been pulling my hair out over this for the last few days. What do you guys do? Or what would you choose? I wish ULMB could run at a higher refresh rate than 120 to help minimize input lag more, or maybe if fast-sync locked correctly to your monitors refresh rate (or would that just re-introduce v-sync type input lag?) or even traditional monitors not having ghosting without the need of ULMB...why can't ULMB work with G-Sync, etc. This stuff makes me want to go back to CRT monitors haha. I can't believe there isn't a better way at this point to get all 4 things at this point, ULMB, no stutter, no screen tearing, no input lag...the fact that we're still sacrificing 1 thing or the other is baffling with the technology we have today...you think there'd be an ultimate solution at this point. I realize for some people, certain things may not be an issue like screen tearing, maybe you don't notice it and you're not as sensitive, maybe the traditional 'ghosting' effect of LCD monitors don't bother you, maybe with v-sync you don't notice the input lag, etc, but I notice all of these and ideally I would love some sort of solution for all of the above if possible. Anyway, I rest my case, eager to hear responses to this. What do you guys choose? And is there an alternate way perhaps I haven't tried yet?
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