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zamh

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  1. Agree
    zamh reacted to DerGefallene in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Sadly I cannot because I sold my old pc.
    However: I found some video clips I recorded earlier this year in Bad Company 2 on my old PC. Oddly enough: The same low LOD is present here as well (jaggy shadows or missing objects unless you get closer) and while I didn't have footage of the map I played yesterday (Arica Harbor, where the object popping in the distance was extremely visible), in an end-cutscene in the vietnam addon, I also had texture and object popping. So it really seems like in my case it seems to be game-tied and I only noticed it with my new system but it was always there.
    It started when I was playing FIFA 20 on my new PC for the first time and noticed that the aliasing was really low in arena mode. In an older video I saw that it was always like that and it seems like because I've got this beefy system now, I expect things to look their absolute best and expected so much that it seems to me that games are looking much worse now even though they've always looked like that.
     
    I'm only speaking from my POV obviously. Either those games are really meant to look the way they do or there really seems to be some sort of problem where you can get "infected" and I've been a victim on my old system but I never really noticed until now. Gotta live with it (at least in Bad Company 2 there is an enhanced Draw Distance mod. The developer confirmed that these problems are indeed normal) but I hope y'all will find something. Will definitely remember this thread
  2. Agree
    zamh reacted to Methos27 in Jagged Shadows,Pop in,Low LOD and jagged aa   
    I tested all my games in another PC with the same build and the same thing happened so I believe this is how games look like I just never noticed before.
  3. Agree
    zamh reacted to tantalus in Jagged Shadows,Pop in,Low LOD and jagged aa   
    No one found a solution because the gaming generation of DX11 that is the today generation, consider all these problems as "normal". Because they didnt experiment anything else. People like me, who played the generation pre-DX11 are the ones who actually see the difference between before and now, if you ask a 20 yeard old guy about all this, he will tell you "i dont have a clue what you talking about". And since every single youtube video really doesnt show any of this, because it needs to be uncompressed and all youtube videos are compressed, nobody can really see how bad some videogames look these days (and honestly youtube is the primary source of streamers and dumb gamers).
     
    More than that, no one found a solution because people keep buying "AAA" games (whatever that means, since i will never consider a game AAA as long as all these problems are present..), people keep buying expensive videocards and screens, so they are telling the gaming industry that they are completely ok with all this. So, not a single company is willing to move a muscle to make an effort to fix this. Of course, not me, im smart and im done since time ago, my last mistake was to spend almost 400$ in a videocard six months ago. But not anymore. I only play pirated games since a few months back, and i dont plan to pay a dime for anything related to the videogaming industry anymore. Today i installed another game i did stop playing because of this called "american truck simulator" because i was curious about how bad was this problem since i left it, and it took me about 1 minute to uninstall it, again lol. The shimmering was so bad that its completely ridiculous people buy this game and there is a community that big, when the game is almost unplayable.Some companies are making efforts to try to fix all this or find a workaround, the guys who made this game arent, but again, the community of that game is so stupid, that they keep growing their arcs selling a videogame that is a shimmering slideshow. And like this case, many many others....
     
    In the case of shimmering and bad aliasing, some games can be played if they have TAA or TXAA and you can use, for example some sharpen filter (like reshade or the nvidia thing) to improve the bluriness of the TAA. But thats about it. There is nothing that can be done about bad shadow casting, flickering, and other issues.
     
    So again, i wish people were smart and will stop buying videogames , specially expensive ones (AAA) and expensive hardware. Thats the only way to "tell" companies that people is not ok about how bad videogames look these days. Sadly, as i said, the generation that drives videogame and gaming hardware sells is composed by a dumb young DX11 generation who consider shimmering, bad shadow casting, flickering, bad aliasing, bad LOD generation and other issues, completely normal for the days we live in. Go figure.
     
    I tell you. I miss the decade 2000-2010 SO SO MUCH. When videogames looked amazing.
  4. Agree
    zamh reacted to DaoNayt in Jagged Shadows,Pop in,Low LOD and jagged aa   
    Ask them to record the same games at the same settings as you, so we have a comparison.
  5. Agree
    zamh reacted to GreyestGoat in Jagged Shadows,Pop in,Low LOD and jagged aa   
    The issues are in every game, some games just are not as complex as others.
     
    Dishonored 2 (playing for the first time)
    Object and edged flicker because of 1080P resolution, when i put it to 4K it increases the resolution of objects and the flickering goes.
    The line on the ship were almost non-existent.
    Foiage pops in like it does on almost every other game.
     
    It is normal rendering and has always been like this with video games.
     
    The more complex visuals get, the more artifacts you will get also. It's far easier to render Quake II than it is ARMA III or The Witcher 3.
     
     
     
  6. Informative
    zamh reacted to nard0728 in Jagged Shadows,Pop in,Low LOD and jagged aa   
    YES gears 5 is good on my gameplay  atleast, you can still see some issues but you can hardly see it 
  7. Agree
    zamh reacted to CanCeralp in Jagged Shadows,Pop in,Low LOD and jagged aa   
    I did. Destiny 2 is specifically terrible. But I assure you, that's not an error we can fix, nor about our computers. That's purely the result of game developers' choices. 
     
    That is called specular aliasing and is one the most expensive type of errors to fix. Also, fixing it has its own side effects, like slight blurring or reduction in detail. So game developers simply condemn us to live with it. 
     
    Do you want to see it fixed? Try this: 
    Information 1) Specular calculations are run through shaders. This shader runs on 2x2 pixel blocks in most games (like infamous GTA V and Destiny 2), so every 4 pixel has only calculation to cut down it's performance penalty. That means; 
    when you select 1920x1080p in the game options, specular shaders are run at 960x540. Total pixel ratio is 1/4. 
     
    Information 2) For reducing the pixel crawling effect, you want a "spare/extra" information between every 2 information. In this case, information is pixels. Imagine you have 2 pixels and suddenly a quarter pixel movement happens. Neither of them can display that, because the movement wouldn't affect their center. However, if you had an extra virtual pixel between them, that extra pixel would catch this movement and reflect it on one of the actual pixels. 
     
    What that means? Simply, it menas that we need a 3rd pixel for every two pixels to catch movements that are "smaller than a pixel" in one dimention. That 150% more pixels for one dimention. Since our screen are 2 dimentional, 150% x 150% = 225% resolution is what we need. 
     
    Let's combine two informations: One says, we need to go as high as 225% times of our actual screen pixel size to combat movement flickering. The other information says, specular shaders are run at quarter of our selected resolution. 
     
    To match the specular shader resolution to your screen resolution's 225%, you have to select a game resolution of 9x of your screen. 
     
    TL; DR
    If you have a 1080p screen, set the in game resolution to 5760 x 3240. You'll see that the specular errors will be gone. Should you play the game at that resolution? Of course, no. Do you have to live with that? Unfortunately, yes. It's the developers' sh*tting. 
     
    What else would fix that? A proper optimization of the game, so post processing things like shaders can run at higher resolutions, and a high quality TAA. These can not be altered by the user. 
     
    So, the only way to fix this is to start a proper and informed community and vote with out wallets till developers/companies can pull their heads from their.... Ebooks of "how to screw more customers and make more money at 10 steps".
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